We have just released a new hotfix for the game and it provoked some issues on our servers, so the game can be unstable.
Rest assured, we're working on fixing everything right now and expecting to resolve the problem in upcoming hours. Plus, there will be new content available for you to play after we finish our repairs, so stay tuned!
Thank you for understanding!
UPDATE 0.11.0
Finally! We’re proud to announce that new and very crucial element has been added to Colonies Online – weapon and armor crafting has arrived! From now on all the precious resources that were gathered and refined by colonists will be put to good use! Let’s talk about everything in detail:
List of changes:
Item crafting
All weapons are now divided into three archetypes – shotguns, pulse guns and rifles (more to come!) and there are new constructions to create them – "Weapon crafting stations".
The "Armor crafting station" has been added to the game – players are now able to create full armor sets by using it. To create any element of armor you will need at least these items: Xenodin (gathered from the strongest creatures), Iron (find the deposits in the open-world and extract the resource by using Resource Diggers or Resource Mines), and a new type of item – Armor Frames, you can purchase them from the Crafting Supply vendor at the Outpost Delta.
Many types of dyes were also introduced into the game – now you can paint your new craftable items as you wish. You can buy some dyes from the Crafting Supply vendor, or by fighting alien monsters.
Bonification of items Bonification (French: "bonification") – process of improving something, adding additional value. With the release of this update, by using the new construction named “Bonification Station”, players are now able to add nice bonuses to their equipment – both to purchased and crafted items.
Using bonification randomly adds from 1 to 3 additional bonuses to the chosen item. Remember, you can only bonificate the items that weren’t improved before!
Also you can find Bonicores at Outpost Delta – devices that can improve the parameters of each of the bonuses that can be added to an item by the bonification station.
The minimum essential requirements for the bonification to work are: the item that you want to improve, and also the spare parts – you can purchase them at the Outpost Delta, or find them by fighting monsters. Spare parts differ by quality – the better they are, the less you will need to successfully run the bonification.
Changes in the traders’ assortment
The list of items that you can purchase from vendors at Outpost Delta has been reduced – items of level 5 and 6 are not available any more. But fear not – you can create the most powerful items in the game by yourself: find rare resources, refine their quality and make some awesome sets of armor and weapons!
Bug fixes <*>Some minor bugs has been fixed.
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.
If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
UPDATE 0.10.0
List of changes:
Missions We are glad to introduce the first bunch of test missions in Colonies Online! You can acquire them from Owen, the Outpost Delta Commander. After successful completion of any mission, return to him to gather your rewards! We will be adding much more missions in future updates, you can count these as our "test flight".
Resources
Resource spawning system has been fully reworked – now you can always see and differentiate resource deposits visually;
Now you can build resource mines only on resource deposits and nowhere else;
By right-clicking on a deposit, now you will see the manual digging interface. To dig resources manually, you will need resource diggers, purchase them at the Outpost Delta!
Resource diggers will not longer spawn on the ground when used, instead they will be instantly depleted right from your inventory.
Refinement of resources We've added the resource refinement system into the game, now you can improve the quality of your chosen resources, but it will lessen their amount. To do that, you can use the new construction – the Refinement Station!
Each refinement station will be upgrading upon usage – the more often you use it, the better the refinement quality will be. Refined resources (especially rare ones) will play a very important role in our future updates!
Gameplay and balance changes
Now it will require less time to learn new abilities;
Parameters of all monsters has been reconfigured, we are continuing to improve game balance.
Bug fixes
Fixed the bug, that was causing the game crash, when player were trying to purchase items with high-level Xenodin;
Overall performance has been improved;
Some minor bugs has been fixed.
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.
If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
UPDATE 0.9.2
List of changes:
Fog of war The ‘fog of war’ system has been added to the game. Now some big obstacles like rocks or buildings will block your view – you won’t be able to see enemies that are hiding behind them!
Abilities We've added two new abilities for your characters, you can buy them at the Outpost Delta. Install them into your profession tree and learn them while fighting monsters!
Kick
Rank 1-6: Deals damage to enemies in front of the character and throws them away;
Ultimate: Creates a shock wave that deals damage to all enemies in its path and throws them away.
Dodge
Rank 1-6: Character performs a quick roll in the direction of movement;
Ultimate: Character rushes forward, pushing and dealing damage to enemies in its path.
Skills Three new combat skills were added to the game, improve those by adding unspent experience points to them after levelling up!
Haste: Increases the speed at which the character moves;
Precision: Increases the damage dealt by the character;
Hardness: Reduces the amount of damage taken by the character.
Gameplay and balance changes
Overall health amount of players, monsters, ILUs and constructions has been lowered;
Weapon damage has been rebalanced, also the effective firing radius of all guns has been lowered – now players and turrets won't be able to shoot beyond their field of view;
Changes to experience gain system – now the amount of experience required to gain a new level won't be much bigger than the amount of experience that you've earned to gain your current level;
The game now displays pop-up messages, informing you about successful learning of a new ability.
Bug fixes <*>Fixed some minor bugs.
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.
If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
UPDATE 0.9.1 (HOTFIX)
List of changes:
Bug fixes
Performance and stability of the game servers has been improved;
Fixed the bug that was occured when player tried to use the “Recharge” ability on a character, which energy shield was upgraded by leveling up the “Reverberation” combat skill.
Fixed some minor bugs.
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day.
If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
UPDATE 0.9.0
Ho-ho-ho, colonists!
Today we're introducing the latest update of this year for Colonies Online! We have worked tirelessly to be able to lay a solid foundation for complex and interesting combat system in the game with the release of this update.
List of changes:
The combat system
We've redesigned the shooting mechanics – now DPS of guns are not so dependent on their rate of fire. From now on we offer a choice for the players – to use a rapid-fire weapons with reduced damage of each released bullet or to use slow siege types of guns, which low rate of fire is compensated by the high level of damage of every bullet;
Armor rating now has a working gameplay effect – you will be able to see a really big impact of armor rating on how much damage you incur when fighting enemies. Armor rating has a numerical grading, as well as the weapons rating – for example, an armor with combat rating 3 will significantly reduce the damage from weapons which combat rating value is below 3;
We've changed some health stats for the players, buildings, monsters and their relationship to each other – we are actively working on improving the balance of the game!
Professions and abilities
We have added the first version of the professions in the game – now every colonist can acquire skills, make professions out of them and improve them while fighting alien monsters!
Please note, the development of professions and skills has only just begun – with future updates we will be adding new skills regularly to make your professions unique.
Professions are now available to every colonist in the new interface tab, in which you can make professions and track the progress of their leveling. Profession is a tree of 7 cells, in which you can put any skill you have acquired. The higher the numerical rating of the cell, the more powerful will be the ability that you'll place in it. Rating of the cells increases downwards from weakest to strongest.
Abilities – with this update we begin to test samples of abilities for the characters. Here are the first two – "Recharge" restores the capacity of your Shield power, and "Extra Clip" instantly recovers a certain number of rounds in your current weapon. You can purchase these abilities from the vendor at the Outpost Delta. To start using the ability, put it in the profession tree and go fight some monsters – this is how you will be leveling your profession and unlocking those pre-installed abilities. If you install multiple abilities in a row, they will be unlocked in order one by one. The efficiency of an ability depends on the rating of a slot in which it is installed.
Combat levels
From now you'll gain experience by fighting monsters, which will be getting you new combat levels. When you will gain enough experience, you will be taken to a new combat and get points that will allow you to enhance the various parameters of your character!
After receiving combat points, open the corresponding interface for their distribution and improve your skills – in this version of the game you can spend points to enhance toughness of your character or to improve shields your hero. However, those two skills won't be the only ones forever – stay tuned for next updates!
Bug fixes
Fixed some minor bugs.
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
We wish you a Happy New Year! Go get some rest, you deserve it. Good luck and see you all in 2015!
Technical work on the official website 10/12/2014
Currently, the official website under maintenance. During the day may be interruptions in the work site and mail services.
Thank you for understanding.
UPDATE 0.8.5
Hello, colonists!
Here comes the new update for Colonies Online! This time we’ve added several useful interface elements, which will make your gameplay much more comfortable, and also we’ve fixed some bugs that appeared after the release of previous update.
List of changes:
Waypoints
The waypoints system has beed added to the game – from now players can create their own waypoints and map markers to navigate trough the game world.
System waypoints was added. Game will generate them automatically: the waypoint to the Outpost Delta, the waypoint to the crash site, waypoints to player’s ILU’s;
Added the option for players to create their own map markers: from now players can create user waypoints on the map in two different ways – accordingly to their position in the world or with the custom coordinates field.
Command Panel
The first iteration of the command panel has been added – now colonists can create “shortcuts” to use items from their inventory – to do so, just drag and drop the item in empty slot on the command panel. To activate a slot, just right-click on it.
In future this panel will be developed further – we’re planning to introduce abilities for characters in the next updates :)
Bug Fixes
Fixed bug with incorrect rotation of surgical stations;
Added working energy shield for surgical stations;
Increased performance of the game client;
Fixed some minor bugs.
Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
New post in the Dev Blog!
Colonists, we've posted a new entry in our Dev Blog – you can know more about proper construction of a colonies in our game!
Read it on our website
UPDATE 0.8.4
In nothing do men more nearly approach the gods than in giving health to men.
Cicero
Good day, colonists!
With this update we’ve added several things – surgical station, a new resource – the biomass, and a healing mechanics! All these innovations are focused on making your gameplay more comfortable, interesting and diverse.
List of changes:
Surgical station
Added a new construction – the surgical station. Now you can build it and heal yourself and other players with it! Also you can set prices for medical treatment at your station – it will be not only useful but also profitable! Surgical station require biomass to work.
Added a new resource – the biomass, you can now gather it from monsters. Higher level monsters will provide biomass of higher quality, and it will lead to better quality of treatment at the surgical station.
Watch your health! :)
Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!