Colonies Online cover
Colonies Online screenshot
Genre: Shooter, Role-playing (RPG), Indie

Colonies Online

UPDATE 0.8.3 (HOTFIX)

Hello, colonists!

We continue to improve game performance – that task was our primary focus while we were making this update.

List of changes:

Bug fixes


  • Game optimization – server lag has been reduced, game client performance has been increased.


See you in the game!

Colonies Online is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical issues, let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

UPDATE 0.8.2

Hello, colonists!

Today’s update is small but very important, because it lays a foundation for the new game mechanic and also fixes some critical technical errors that were preventing a comfortable gameplay.

List of changes:

Interaction with constructions:

We’ve added the “channeling” mechanic to the game – it means that game now can contain some direct interactions that require time to be finished. In this update you can see an example of channeling while deploying a resource digger, and in future updates we’ll add more different game mechanics that will contain channeling.

Bug fixes

  • Game optimization – server lag has been significantly reduced;
  • Lowered amount of crashes of the game client;
  • Fixed – no more crashes of the game client when player deletes a Facility that contains turrets.


Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!

UPDATE 0.8.1

Good day, colonists!

Introducing update 0.8.1! This version features several important improvements that affect both the balance of the game and the overall feel of the gameplay. Let’s see each of them in detail:

List of changes:

Turrets

  • New model for turrets.
  • New principle of work for all turrets – now you can buy a basic platform for a turret and then install any gun on it! Now with the development of your colony you can always replace current turret’s gun with more effective one.
  • The cost of a defencive platform is much lower than the cost of an entire turret – you can buy more powerful weapons for turrets on saved money.
  • Turrets now require more energy to work.

Resources

Changes in the balance of resource mining – now diggers extract resources more often!
Resources selling cost reduced.

Interaction with the constructions

Now players can not interact with the established constructions and their interfaces through obstacles - such as walls, doors, windows, etc. With this improvement in mind, colonists can safely place their constructions closely to the walls without fear of being robbed :D

ILU

Significantly reduced the power of ILU’s shields – now in will be much easier to destroy the ILU of other colonist. All the ILU’s, that were deployed in the game’s world at the moment of the update, were undeployed.

Early Access

We are pleased to announce that with this update we start a special promotion: when you purchase Early Access to the game you get a Starter Pack with Scout items for free! This will ease the entry point to the Colonies Online for new players.

Bug Fixes

  • The game works again on Windows XP!
  • Fixed bug with incorrect display of the cursor when you start the game not through a Steam.
  • Fixed some bugs.

Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!

UPDATE 0.8

Translation from the command: “All units, immediately commence resource gathering protocol! Full-scale expansion is in progress. No excuses!”

Good day, colonists!

Here comes the update 0.8! We put a lot of effort into the development of the Colonies Online, and this update lays an important foundation on the way to the final incarnation of the game – a persistent universe where players have all the tools to become a true space colonists!

Attention! When the game starts, not from under Steam may be problems displaying the cursor. Run the application as an administrator to resolve this issue.

List of changes:

Resources

We have added resource gathering to the game. Now here are three types of resources: minerals, crystals and polymers. Within these types we’ve implemented a variety of resources that you can extract. Resources are divided into common and rare - common ones you can usually find in large quantities, but rare will be more difficult to locate, and you can’t extract much of them in one place.

Full list of added resources and their gradation of rareness you can read on our forum: http://colonies-online.com/en/forums/topic?id=288.

To start mining resources, you will need the following things:

  • Resource digger - portable disposable device with limited amount of uses, which you can use for sampling soil for the presence of minerals. There are three types of diggers - one for each resource type. Important note: gather rare resources with this device, using mine to extract small amount of recourses is unprofitable!;
  • Resource mine - construct, designed for automatic large-scale resource extraction. Mines are also divided into three types according to resources they can extract. Don’t forget that you will need power generators for mines to work;

Currently you can sell resources to vendors, but we recommend to reserve a part of them for yourself - in the next major content patch they will come very handy (shh, we did not say anything to you).

Turrets

Now defensive turrets require energy to work, so you need to have in mind that a power generator now is a must to protect your facility.

The character's health

The rate of character's life regeneration has been highly reduced.
Added the chance to get a non-regenerable wounds when monsters inflict damage directly to your healthbar. To replenish your health just visit a medic on the outpost of the first planet.

Energy shields for the characters

There is a new way for colonists to protect their precious health - an energy shield! Purchase one of these on the outpost of the first planet, but also do not forget to buy some quark batteries to power your shield;

Bug fixes, major game optimization

Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!

Attention! Temporarely disabled support of Windows XP.

Update 0.7.5

Update introduces the possibility to defend facilities from hostile players.

List of changes:

Aggro

Aggro system have been сhanged. Character will less often get into a fight caused by monsters aggro.

Facilities

In facilities management has appeared aggro. Two modes are available. In Defense Mode the facility turrets will attack hostile characters. In Aggressive Mode the turret will attack all unknown characters.

Attention: Before turning Aggressive Mode - make sure that your character is in the White List, otherwise the turret will immediately shoot at him.

In facilities have the ability to add characters to the Black List. These characters will be attacked by facilities turrets as soon as they fall into the range of visibility, regardless of the mode. Also you can add characters to the White List. Characters from the White List will never be attacked by facilities turrets.

Constructions

Turrets will now attack hostile players. Turrets work defined by defense settings of facility to which they relate.

Vendors have a new terminal - Defense Control Terminal. With it you can select the facilities defense mode as well as add and remove characters from the black and white lists. Terminal will be able to used by any player who can gain access to it, therefore to place the terminal in a well-protected place.

Strength of the walls equipped with an energy shield has been increased.

ILU

The capacity of the energy shield and its rate of recovery has been increased.

Bug Fixes:

Fixed opportunity to cheat character position and speed of its movement.