Ok, after a short run of updates, v810.7 is now live in all branches. Here's the entries from the Dev Sit Rep detailing the changes if you missed them:
16th Nov: Hi All
v810.5 was uploaded this morning followed a few hours later by v810.6 (you wait ages for a bus...)
v810.5 was mostly a bug fix build, notable changes include:
Controls: Control and shift on mapped control keys are now saved.
Controls: OEM keys are labelled correctly.
Controls: Added default mappings for keyboard, gamepad, joystick.
HARM: firing crash fixed.
HARM Mission: mission starts.
Terrain LOD: settings bug fixed. You can select Low, Medium, High, Ultra.
Flight model: fix for a drag calculation.
Time Of Day controls: added to adjust current time and environment lighting.
We've also produced this useful graphic outlining the current keyboard default controls. We will be adding this to our quick-start guide shortly and updating it as we move through EA.
V810.6 added fixes for fullscreen monitor selection. When in fullscreen mode, changing the selected output monitor is immediate. Also the monitor label has an index added to distinguish between identically named monitors (generic pnp display...)
While working on default controls I realised none of the controller manufacturers seem to use the correct USB usage codes for controller buttons or axes/sliders which have a specific function. There are codes defined for controls such as throttle, chaff, flaps, trim etc. It'd be great if they used them where relevant as auto mapping a controller would be pretty simple. Anyway, I'm adding default settings for common controllers which will be included in coming updates. I've also begun work on the axis response curves UI.
The TOD/lighting controls are pretty cool. Give them a try, you'll probably find yourself constantly tweaking the light levels. Once the updated day/night sky shader is complete you'll be able to adjust the full 24hr cycle, plus advancing mission time will be added.
The terrain LOD settings fix/update improves the appearance of distant lights popping into view and fixes an issue where extra scenery was being drawn.
Update pace should be pretty good going forward as there are lots of smaller updates (mostly mission related) in the pipeline.
17th Nov: v810.7 is live in all branches now.
The debug keys for time shifting and cloud regeneration are available in Controls->Misc
You can accelerate time from 4x to /32 (decelerating 32x was useful for testing things like gear animations)
A crash on starting Hawaii free flight is fixed.
You can now add your own cockpit photo. There's a directory 'Mods - Examples' in the game folder which details how to add your photo.
v810.4 AVAILABLE NOW IN THE BETA BRANCH
v810.3 available now
V810.3 is now available in the beta branch.
Terrain ‘pool filtering’ has been applied across all regions and MCAS Kaneohe Bay is now flat.
We’ve obtained the latest OSM data across all regions and improved the OSM parser to filter out unrequired entities such as quarries.
OSM object alignment with satellite imagery is improved.
Radar issues where targets would be lost are now fixed.
Several crash bugs that appeared in v810 have been resolved.
We’ve improved the harrier flight model. Roll inertia, pitch authority and stall handling are improved. Also excessive sideslip/yaw leads to roll hesitation/reversal and possible departure. As a result of these improvements the transition from wing-borne to jet-borne flight is more hazardous.
We’ve also rectified cannon lethality.
The F5 external view has been updated to prevent a potential transition across 100’s of kilometers and subsequent trashing of the terrain cache.
There are numerous other smaller bugfixes and updates.
v810 is here - promo video & early feedback
In fact we are up to v810.2 already, having fixed a few teething issues.
We will be making a dev blog post shortly, providing technical detail around what the new update includes. In the mean time, check out the promo video or early feedback in the community discussion threads.
https://www.youtube.com/watch?v=GrQMrPM4p0s
Dev Sit Rep - day to day behind the scenes updates
Join in the daily discussions on what's going on with CAP2 behind the scenes and see the latest from some of our EA players.
http://steamcommunity.com/app/347170
A fascinating discussion about how flight simulators are designed and built.
Thanks to Tim and Pieter at Xtended (Eurpope's Premier Aerospace Radio Internet Programme) for the invitation to take part in their latest episode!
Check it out: http://aviation-xtended.co.uk/ep-68-combat-air-patrol-2/
Enjoy!
Terrain with Satellite Imagery...
Check out the latest dev blog post about the new satellite imagery coming soon.
v809.3 is live now in the Beta and VR channels. Check out the full dev blog post for full details: http://devblog.sim155.com/2017/01/v8093-beta.html
We need your help - translations in exchange for a shout out in the credits!
Hi everyone
We are planning to localise our Steam store page in as many languages as possible and would love your help. We are looking for any CAP2 fans that can provide translations into the below languages in exchange for a shout out in the game credits. There is approximately 1200 words of initial translation required.
French
Italian
German
Spanish
Simplified Chinese
Traditional Chinese
Japanese
Russian
Brazillian Portuguese
Arabic
Bulgarian
Czech
Danish
Dutch
Finnish
Greek
Hungarian
Korean
Norwegian
Polish
Portuguese
Romanian
Swedish
Thai
Turkish
Ukrainian
We have no idea of what the response will be to this announcement. If it’s good and we have multiple volunteers then we may have to work on a first come first served basis.
If you would like to help us out, please email us at info@sim155.com quoting the relevant language.
Thanks!
EDIT - 6th January
As of today we need volunteers for:
Japanese
Russian
Arabic
Bulgarian
Danish
Finnish
Norwegian
Romanian
Thai
Traditional Chinese
Ukrainian
We have the rest - thank you!
EDIT - 3rd May
As of today we need:
Japanese
Arabic
Danish
Finnish
Norwegian
Thai
Traditional Chinese
Ukrainian
Thanks!
V809.1 Now Live
The first v809 build is available now in the Beta and VR Beta channels.
We'll be posting more v809.x updates as features are added before posting it to the default branch later.
As always, full details can be found at the dev blog: http://devblog.sim155.com/2016/11/v8091.html