We are making some changes to our marketing and would really like your involvement.
Reviews - We would like more reviews, so if you’ve been meaning to make one, please do. The more meaningful the better and please bear in mind that CAP2 is EA :)
Screenshots - We are updating all of the screenshots in the store page and would like your help to make them as compelling as possible. We’ve set up a thread called ‘screenshots’ - please subscribe to it if you want to help. http://steamcommunity.com/app/347170/discussions/0/282992499675988932/
Curators
We’ve also set up a thread called ‘Curators’, please use it to tell us which ones you follow.
http://steamcommunity.com/app/347170/discussions/0/282992499675997173/
Thanks in advance for your help and support!
v808 is here with in-flight refueling
Check out the dev blog for full details:
http://devblog.sim155.com/2016/10/v808.html
Available in the beta channel.
Enjoy!ːsteamhappyː
The next update is coming
Hey guys - just a quick note to let you know we are still flat out and the next update is coming soon. Taking a little longer than we would have liked but that's development for you! Plus, this update is pretty extensive.
VR Beta 4 Live (including native Oculus API support)
Read the full post over at the dev blog: http://devblog.sim155.com/2016/09/updates.html
Happy Flying ːsteamhappyː
VR Beta 1 is here!
VR Beta 1 is available now in the Steam client's 'BETAS' tab.
I've got to admit VR in CAP2 is now pretty damn cool! With the first implementation I was slightly skeptical of the experience, feeling nauseous etc but with 'Cinema Mode' implemented for non pilot views there's no longer a bucket by my desk :-)
There's a lot of minor updates/fixes to come for VR, including:
Allow MSAA rendering
UI currently not shown in pilot view (after pressing 'ESC')
Mission planner not shown in VR (enable 2D Mirror to view it if required)
Radio commands input method
Update VR during loading screens
Add an Oculus API option
Also, in VR obviously can't see your keyboard for input so I'll add a method for highlighting cockpit controls by looking at them then selecting via a new control input. This will let you manage MFD's, flaps, water injection, counter measures, canopy latch, eject handle, upfront controls etc using the headset and one button. This method will also be implemented in non VR mode to work with gamepad right stick cockpit view.
Right, back to finishing v808 with a new carrier and in-flight refueling!
For more detail on previous updates check out the dev blog: http://devblog.sim155.com
807
Hey all - We've added a Beta channel which anyone can opt in to. v807 is live in there now and should appear in the main branch in a day or so. This channel will be updated more frequently with a slightly increased risk of issues.
Ed will post a dev blog update tomorrow detailing the update, if you want to mod the Harrier skin check it out!
v806 Live
v806 is now live, main features added are:
Radio Comms
A 'Radio Panel Toggle' input shows the radio UI. Keys 0-9 select radio pages and commands.
Functionality will be expanded over time with more commands and associated logic,
Wingmen formation flight
Part of radio comms, you can control wingmen formations. Use flight training mission 'Formation' to check it out.
Digital nozzle angles step through the following angles for more control in vertical flight:
This is useful if for example you want to select 40° nozzle angle as you approach the end of the deck. To configure, set required nozzle angle then hold custom nozzle stop for 1 sec+. This records the stop position. A subsequent short press will select the recorded position.
Fixed an issue with AV8B rudder alignment
v807 should have mission planner updates, mission updates together with initial VR support.
I hoped to have mission planner updates in v806 so they are now item #1 of v807.
Mission updates will address presentation and content of current missions.
VR support is step #1 of the following
Initialisation and render to Oculus\Vive
Custom VR UI
Custom VR Scenes
Control room & displays
'Walk' to/around plane
Also cockpit model updates are due around the end of the month, I'm particularly looking forward to those :)
Radio Communications is coming
Hi everyone
We know its been longer than usual between updates so we thought it would be a good idea to give you a taster of what to expect from v806. Its the most extensive update so far and will go live this week.
One of the major features of v806 is radio comms. Radio exchanges and background chatter really improve simulation immersion. It also enables commands to aircraft within your section such as:
Formation control
Target assignment (A-A & A-G)
Report State
Navigation
Mission abort
Return to base
Recover/land on carrier
Emcon (Emissions Control)
Lights state
You also have RT to the carrier/fleet such as:
Request takeoff
Request land
Request position check
FAC assign fire mission to fleet
Target assignment is done by locking up an air target, surface target or locking a point with your Lantirn pod then commanding a wingman to attack your target.
Formation control is fun to use, you have standard mission formations such as combat spread, echelon etc. You also have the close formation 'parade' which is great for photo opportunities, not so great for sudden maneuvers!
Fleet FAC (Forward Air Controller) allows you create a fire mission for the fleet main guns, initiating a barrage at your Lantirn pod lock point.
Radio comms will continue to evolve throughout 'Early Access' with extra commands, associated AI logic and UI updates.