Combat Air Patrol 2 cover
Combat Air Patrol 2 screenshot
Genre: Simulator, Strategy, Adventure, Indie

Combat Air Patrol 2

v805 Available now

Updates in v805 include:

Rearward roll without brakes fixed

Control and Shift added to keyboard inputs

MFD button positions improved

Cockpit clickable items added (animated switches to follow in a later update)
-Flaps
-Water
-Gear
-Autopilot
-Upfront display keypad (functionality to follow)

Cockpit fuel panel info drum digits added
-Fuel burn enabled
-Water injection doubles fuel burn

Cockpit engine panel info drum digits added

MFD display of waypoints

HUD display of waypoints
-WP Heading bug/marker
-WP position display
-WP range and index

New control input, WINC (waypoint increment)

New control input AG Bomb Pickle (functionality enabled in 806)

HUD AoA using alpha symbol (instead of infinity)

Assignment of WPs in mission planner to wingmen
-wingmen will follow route (improved functionality in 806)


Plans for v806

Bug fixes/feature requests

Commands to wingmen will be completed for 806, almost made it in for 805

Mission Planner
-individual aircraft Payloads, Fuel, Water
-Waypoint node altitude, speed
-Waypoint node type
- transit, patrol, attack, refuel, RTB

Wingmen AI for formation, ground attack. Improved waypoint transit

Assignment of WPs in mission planner to CH46 rotorcraft

MFD navigation chart for Hawaii

Check out the dev blog for info on previous updates: http://devblog.sim155.com/

Happy Flying!

v804 Available Now

The latest update, v804 is available now. Features and bugfixes include:

Mouselook
- in Options->Controls->View map mouselook toggle. Wheel button works well
- mouse wheel adjusts FOV
- you can now map mouse buttons other than left and right mouse button

Analogue throttle nullzone fix

HUD improvements
- sampling rate
- target box lag
- AOA graphic fix

Unintentional control mapping triggered fix

Pilot model head angle limits with TrackIR

Missing cockpit ODU panel text, warning lights fixed

Current work is focused on mission waypoint assignment, HUD/MFD navigation displays and wingman control together with bug fixes and feature requests from the forums.

Please see dev blog for detail on previous updates: http://devblog.sim155.com/

v803 Live

v803, with a main focus on stability is available now, major updates/fixes are:

mission crashes
runway black textures fixed
autopilot roll oscillation fixed
water injection input mapping fixed
missing terrain tile after switching regions fixed
gamma setting added
larger terrain cache

Next update should be available in a couple of days and will focus on missions/training and further bug fixes. Following that, focus will shift to campaign issues.

See the dev blog for detail on previous updates: http://devblog.sim155.com/

V801

Hi all - check out the latest dev blog post for v801 updates:

http://devblog.sim155.com/2016/06/v801.html

Cheers!

OK released!

After a last minute fix for an issue with a particular controller config we finally released!

Thanks to everyone for the comments on the Steam forum (good and bad!), we're reading them all and have logged any issues. Build 801 is due tomorrow with some bug fixes and extra graphics settings including vignette, brightness and contrast.

Expect a lot of updates this week for features that missed the cut for release.

As always, thanks for your support!

Reported bugs/crashes

Hey guys

A few teething issues - we cant reply to all of your individual comments but we are reading them. We are working on the reported issues and we will post announcements when we have resolved them.

Please bear with us. Thanks for your patience.



Launch build - 3 hours and counting

Three hours and counting as we write this post!

Ahead of the 6pm launch time (GMT!! - 'Will it be midnight release' thread making us chuckle) we wanted to give you a more detailed heads up on what to expect from the launch build.

You can read all about it over at Ed's blog: http://devblog.sim155.com/2016/06/like-phoenix.html

Thanks for all your support ːsteamhappyː





Community Feedback - Threads/Communication

As we prepare for release we have been considering the best way to monitor your feedback and plough this back into development throughout EA.

One method we will use is to merge similar threads - So for example we may end up with a thread on VR, a thread on Mod-ability, Multi-player etc............

This will really help when we are reviewing your feedback and conversing with you on particular topics. It will also be more time effective than raking through lots of individual threads when we are working on certain areas - allowing us to maximise development time.

If we find that this approach doesn't work for whatever reason we will think again! Also - We may be looking for community moderators in the coming weeks.

Thanks for your support - and please keep your feedback coming!

Community Competition - Winners

Hi all - the 5 lucky winners of the final competition are:

BrainHunter111
ncc1701f.wows
andi.we83
Crazy English
voigt67

We will make contact shortly regarding key distribution - congratulations!

Price

Hi everyone!

As launch is fast approaching we thought we had better let you know how much CAP2 will cost. The Early Access price will be $29.99. Its worth noting that Steam converts the price for different regions based on factors other than exchange rate - so for example the UK price will be £22.99 and the Euro price €27.99, both are slightly more than the current exchange rate. Some regions will be less,