When you were connected to someone, energy was not wasted when firing from the Railgun
The level icon for the flamethrower was not displayed
The spray was not displayed on some buildings in Megapolis
Sometimes the spray was not displayed for other players
Changes
Added the ability to remove / hide the hat
UPDATE 8.7.0
Fixes
When spectating the AI, the flame from the flamethrower was always only on the left (visual bug)
Sometimes Gear projectiles were missing when other players were shooting (visual bug)
If the connection was bad, "empty" robots could be present on the map
Flame quality didn't scale on different graphics settings
The flamethrower was not taken into account when resetting the robot
Sometimes cars could pass through walls
Changes
After resetting the robot, prices will also be updated
Accumulated points at the end of the game are directly converted into botcoins (match time no longer counts)
Max points for all modes will no longer scale based on the max number of players
Reduced match time in Deathmatch to 5 minutes
Complicated conditions for extending the match if the teams have a disputed score
New
The entire collision of buildings and objects on the Megapolis map has been reworked (more optimized and significantly reduces the possibility of getting stuck somewhere)
Reworked all visual effects (now they are low poly mesh based)
Transition to paid distribution
Removed all DLC
Premium robot colors are now available to everyone
Premium users will receive a unique hat
Existing Techboxes will remain on the account, but it is recommended to use them
You may also notice that the reviews have been reset to zero, which is required by Steam rules due to the transition to paid distribution, so if you have not done this before, it would be great if you leave your review.
Developer announcement
Hi all! This is zoty the developer of Combots.
Due to numerous complaints about DLCs that have the makings of P2W, I decided to remove all existing DLCs and just make the game paid.
Everyone who has Premium will receive a permanent unique hat (You will need to log into the game at least once within a month after the changes, but if you have a premium color selected on any of the robots, then you can not do this).
Current TechBoxes on accounts will remain, but it is recommended to use them. For anyone who already has Combots in their library, the game will remain free.
The changes take effect in about a week.
UPDATE 8.6.0
Flamethrower Fixes & Changes
Damage dealt was displayed incorrectly
There was very low damage on TechSphere
Increased burning time
Reduced burning damage
Increased damage on direct contact
General Fixes
Couldn't spawn in the first round of Elimination Mode
Incorrect camera rotation on first respawn
After update 8.4.0 AI robots fired slightly above the target
When using two Railguns, there was no aiming animation for the second
General changes
In Elimination mode, a respawn window will appear every round
The building spawn animation is back again and has been slightly tweaked
UPDATE 8.5.0
Fixed
Sometimes the 3rd person camera could pass through some surfaces
Shadows were missing on own robot when using 3rd person camera
The 3rd person camera "twitched" when another robot passed behind or when TechSphere was used
When using the 1st person camera and Trak bot, some weapons could have parts of the Laser
Games were not created in offline mode
The grenade launcher ammo icons displayed in the kill window have been shifted slightly to the left
Physical Changes
Improved interaction of physical objects with projectiles
On the Egypt map, rocks and small buildings now simulate physics
Added weightless physical ice shards to the Ice Moon map
General changes
Removed building spawn animation
Improved the generation of ice shards on the Ice Moon map
Egypt and Ice Moon are now round
The respawn screen now also appears at the start of the game
Removed the hologram effect present on Trak weapons in first person
Decreased the time to display the kill screen, thereby reducing the time to respawn
New weapon
Damage over Time Weapon: Flamethrower
Scarybots
Added temporary Halloween-style game decoration
Collect candy from destroyed bots to get more points
UPDATE 8.4.1
Fixed
Sometimes prices changed for equipment items
Sometimes TechBoxes could not be opened or bought if not all weapons were upgraded
3rd person camera changes
The camera will no longer clip through map boundaries
Improved bot hiding when the camera is very close to the bot
The bot will also hide while aiming with the Railgun
UPDATE 8.4.0
Fixed
Explosive damage was dealt through walls and shields if the target was within the blast radius
When using different weapons on the Drone, the ion cannon and rocket launcher did not fire
Sometimes undeploment and invulnerable TechSpheres could be present on the map
The turret did not fire near or through the control points
Bot Movement Speed Changes
Significantly increased for TRAK
Slightly reduced for Drone
Slightly increased for Axel and Walker
Projectile knockback changes
Again does not depend on damage (only the weight of the bot is taken into account)
Now there are only 3 types of knockback: - Weak, from non-explosive projectiles - Medium, from explosive shells - Strong, from own explosive projectiles
Cluster Launcher Changes
Increased area of damage and cluster explosion radius
Increased the number of clusters
Increased the damage dealt by the cluster
TechSphere Changes
Increased reload time
Most TechSpheres now have a small frontal shield with 100 health
TechSphere shield no longer has a time limit, but has a durability equal to 1000 health
Reduced visibility of lasers near mines
General changes
Increased the amount of maximum energy for all robots
Increased the amount of health for all robots
Updated localization
Added
Ability to play in third person (Default C key)
UPDATE 8.2.1
Fixed
The new cosmetic bar has not been localized
Laser did not drop in TechBoxes
Long item names could go beyond the TechBoxes window
Enemy weapon level was not displayed on the kill screen
Sometimes the camera in the main menu could quickly change direction
When using a high FOV, you could sometimes see empty space in the main menu
Changed
TechBoxes will also upgrade weapons
Increased the maximum number of botcoins a player has to 100,000
UPDATE 8.2.0
Fixed
Rocketjumping didn't work sometimes
Matchmaking just accidentally connected to the game without taking into account the skill of current players
For some, the game could not start with a process creation error
When connecting to an already started game in the Control Points mode, there was an erroneous display of the statuses of the points
Daily quest not running where Drone should have been used
The icon for the selected Walker grenade launcher ammo type was missing from the loadout menu
Changed
The repulsion force from projectiles (both explosive and not) now also depends on the damage of the projectile (also affects vehicles)
Impact grenades will no longer have explosive damage on impact
Matchmaking will not connect to the last game you left
The first weapon for each bot will be random (the laser also needs to be unlocked)
Only the active Control Point will be highlighted through walls
Added
Ability to draw your own avatar (default T)
Kill and death counter for each robot (displayed on the kill screen)
Weapon levels (max 3)
Levels for bots (can be increased when everything is unlocked)
Cosmetic TechBoxes that drop skins and hats (issued for leveling up the bot)
UPDATE 8.1.0
Fixed
Sometimes the robot could spawn inside the building
Changed
The pushing force from explosive projectiles now depends on the weight of the robot
Matchmaking will not connect to games where the match is close to the end
Reduced the chance of getting the same map and game mode in the next game
Increased the speed of capturing control points
Reduced the speed of capturing the base in Elimination mode