Combots cover
Combots screenshot
Genre: Shooter, Indie

Combots

UPDATE 8.0.0

Fixed

  • When spawning on a slope, the camera could move slightly, which also affected the stereo sound from your own bot
  • Sometimes when using the Drone, the camera was behind the map when destroying
  • Spawn Sphere were sometimes the wrong team color in DM
  • When connecting players in DM mode, the bot was not deleted, which also affected the incorrect display of robots from above


Changed

  • Increased distance between bases in Capture the Flag
  • Improved Directx optimization
  • New spawn system, now when you respawn you will have temporary protection (like in DM) and will spawn next to a random teammate who does not participate in combat


Added

  • Vulkan support (to enable add -vulkan to the launch options)

UPDATE 7.9.0



Fixed

  • Domination mode was not randomly selected in custom play and quick play
  • Sometimes there was no visual notification about healing the Walker bot using Repair Beam
  • Axel and Walker fired just below the scope
  • Loadout interface displayed incorrectly at narrow resolutions
  • Killfeed may not be fully displayed in the upper right corner
  • Sometimes the flag might not be accepted at the base
  • Sometimes tooltips in the Loadout menu would close quickly when using a gamepad
  • Cursor not switching in TechBoxes opening window when using gamepad


Changed

  • Improved ice moon terrain generation
  • Raising and lowering Drone now depends on where he is looking
  • Complete bot rebalancing
  • Using different weapons will now simply reduce the maximum energy capacity for both weapons
  • Removed bonus to energy capacity when using the same weapon
  • Railgun now projects a laser dot when aiming
  • Match time now starts at 5 minutes and extra time will be given in case of dispute (except DM mode)
  • Removed speed and time setting in custom game
  • Completely redesigned Control point, Capture the Flag and TDM modes
  • Significantly increased repulsion force from explosive projectiles
  • Now, at the end of each game, an MVP badge will be added to the corresponding player
  • Changed the font throughout the game to a thinner one


Added

  • Added energy capacity parameter for bots, equivalent to bots health (also affects maximum railgun damage)
  • New music for menus and in-game battles


Combots is also now available on Itch.io!

UPDATE 7.8.3

Fixed

  • The railgun didn't deal damage when using the Walker Bot
  • The hit indicator was missing when using the Walker bot
  • Difficulty not applied to Walker AI
  • Healing grenades did not affect the Walker bot
  • Walker bot didn't get EMP when going inside enemy base
  • FOV settings were not applied immediately after being changed when using the Walker bot
  • Self-destruct didn't work for Walker bot

UPDATE 7.8.2

Fixed

  • Axel was jumping very weak
  • IR Flares sometimes didn't affect the Turret

UPDATE 7.8.1

Fixed

  • Walker bot could not be selected using the gamepad
  • Slightly improved the leg animation of the Walker bot

UPDATE 7.8.0



Fixed

  • Sometimes the glow of the bot from the module could end before the module was still active
  • Axel had reduced gravity on all maps
  • Sometimes there could be errors with the right weapon in ranked mode
  • Sometimes the camera appeared from the center of the map when the bot appeared, and not where the camera actually was
  • Sometimes Axel jumped weakly or jumped strongly after the first jump
  • Removed jump delay on bad connection for Axel
  • Cluster and impact grenades had a much stronger downward arc than normal grenades
  • Sometimes the spread of the weapon could be absent if you shoot immediately after aiming
  • Sometimes the sound of the shot was only the left weapon in spectating mode


Changed

  • Gear, Axel and Drone are now faster
  • Reduced default AI difficulty
  • Non-exploding projectiles now slightly push bots
  • Updated localization


Added

  • New module: IR Flares that knocks missiles and turrets off target
  • New bot: Walker - a tall bot that has a lot of HP and can jump

UPDATE 7.7.1

Fixed

  • Control settings could be reset after gamepad support was added
  • Grenade launcher ammo could not be selected when using a gamepad
  • Gamepad pointer was displayed in the list of game modes even if the gamepad was not used
  • Aim assist when using a gamepad was not targeting a friendly team when using a healing weapon

UPDATE 7.7.0



Fixed

  • There were no decals from the laser if you shoot too close
  • Some user interface issues
  • Trak's horizontal sensitivity was different from other bots
  • AI tried to shoot or drive through a small residential building on the Megapolis map
  • The "Dead Eye" achievement was not awarded when completing


Changed

  • Weapons now also switch to keys 1 and 2, in addition to the key assigned in the settings
  • Gear and Trak now skim across the surface of the Ice Moon map
  • Reduced air control for Gear when falling or jumping
  • Significantly improved projectile precalculation system for AI while moving
  • Increased the size of icebergs on the Ice Moon map
  • Cars on maps now have physical properties
  • Drone is now lowered by default when pressing Left Shift
  • Improved network stability on poor connection
  • Updated localization


Added

  • Partial gamepad support with aim assist

UPDATE 7.6.2

Fixed

  • The flag base can spawn on a steep slope on the IceMoon map
  • Sometimes nearby planets could appear too close, even overlapping the IceMoon map
  • The right weapon panel was not localized
  • Language settings were not applied immediately to the settings window


Changed

  • Significantly improved visual effects optimization

UPDATE 7.6.0



Fixed

  • There were no decals after the mine explosion
  • Sometimes the camera of Trak and Axel could have an offset when respawning on the Egyptian map
  • Sometimes the sound of Axel's engine could be shifted to the left or right ear when respawning on the Egyptian map
  • Axel was buggy trying to climb a wall inside a large square building on the Egyptian map
  • With low or unstable FPS, the list of game modes could not be displayed correctly
  • You could get stuck on the in-game menu screen if you were respawned during this time


Changed

  • Projectiles now destroy each other
  • Recent Smokescreen changes have been reverted
  • Settings now do not close after applying
  • You can now respawn by pressing space


Added

  • Message explaining why ranked game mode is unavailable on hover
  • Updated all visual effects and added many new ones
  • New Game Mode: Domination
  • New Low Gravity Map: Ice Moon