Genre: Shooter, Indie Combots
UPDATE 7.5.0

Fixed
- Missing weapon unlock animation from the right weapon panel
- Weapon did not switch if Ctrl was pressed
- Missing Electric Smoke name in TechBox unlock window
- Missing bind to switch weapons in the settings
- The sound when there is no energy could be repeated after the destruction of the bot
- Trak could not pass in some places of Megapolis and Tokyo
Changed
- All explosions now have the same explosion sound volume (does not scale with damage)
- Reduced Railgun minimum damage to 10
- Increased the brightness of the Railgun trail effect
- Smoke screen now spreads like a wall and interacts with nearby objects
- You can now change loadout while being a spectator in Elimination mode
- Collisions with destructible objects now slow down bots
Added
- Light fog in Tokyo
- New building type: Elevated Train Road in Megapolis and Tokyo map
UPDATE 7.4.1
Fixed
- Trak Invader had both tracks on the menu
- As a client and playing as Axel, energy for the first weapon regenerates very slowly
- Being a client and having the Railgun in the first slot, the energy was completely consumed when firing from the second slot, regardless of the weapon
- Being a client and having the Railgun in the second slot, no energy was consumed after the shot
- Other Gear robots had too much repair beam recoil
Changed
- Increased premium bonus to 50%
UPDATE 7.4.0

Fixed
- Very rarely a "double road" could be generated
- There were no decals after explosive projectiles
- On some buildings decals from projectiles were not displayed
- Healing grenades didn't leave marks in the sand
- In one round it was possible to capture both points in the Elimination mode
- Sometimes the AI tried to take over its base in the Elimination mode
- The game kicked the player out if they were idle while being a spectator in Elimination mode
- AI Trak could sometimes rotate in place
Changed
- Reconfigured the position of the weapons of the bots
- Slightly changed the animation of the railgun sight
- Reduced the volume of the sound effect that plays when there is no energy
- Increased size of decals after projectiles
- The grenade launcher ammo type is now also displayed on the death screen
- New AI difficulty system based on damage
- Significantly increased the sandstorm on the map of Egypt
Added
- Added a second weapon slot (switch to R by default), if you have the same weapon, you will get a 25% bonus to energy
- Updated interface
UPDATE 7.3.0

Fixed
- Items were not bought if the price was equal to the number of botcoins (you need to have at least 1 more botcoins than required)
- Sometimes the base for the flag could appear on top of the tree
- In the player statistics (tab), the name of the Elimination mode was not displayed in the custom game
- Missile Launcher could drop in TechBoxes even if it was unlocked
Changed
- Ion Shotgun sound changed
- Slightly reduced the volume of the teleport sound
- Removed damage reduction with distance from Ion Shotgun
- Reduced Laser projectile speed
- The botcoins were returned and rounded up to 10,000, if you had more then they were converted into experience
- Item prices for Loadout are now randomly generated for each bot
- Techboxes will not be issued for leveling up, but they are available in the store for purchase with botcoins
- More transparent UI elements in the main menu
- Increased the trail effect of the Railgun
- Bot flashlight now has a bit of dynamic offset
- Health will not automatically regenerate in Elimination Mode
Added
- Added deployment sounds for TechSphere
- Added sound effect for EMP
- Added sounds for broken glass (for bus stops)
- Added sound when trying to shoot when there is no energy
UPDATE 7.2.0

Fixed
- Sometimes invisible obstacles could appear on the Megapolis map
- Sometimes on the map of the Megapolis and Tokyo, some road textures "blinked"
- A draw was still defined as a loss for both teams
Сhanged
- Smoother camera animation during respawn
- Changed the camera position before the start of the match
- Drone Critical Zone now occupies the entire display, not just the eye
- Updated flashlight for bots in Tokyo, can also be disabled with the F key (default)
- Updated Tokyo street lighting effect, more optimized dynamic lighting
- Updated localization
Added
- Animation quality setting that affects the animation refresh rate of other bots (may increase FPS significantly)
- Rain with a thunderstorm has been added to the Tokyo map
UPDATE 7.1.0
Fixed
- AI sometimes did not capture points
Changed
- Significantly reduced the amount of experience required to level up
(Increased the frequency of the drop of TechBoxes)
- Added extra points for winning a round
- Increased radius for picking up and dropping the flag
- Updated the effect of large screens in Tokyo
- Updated localization
UPDATE 7.0.1
Fixed
- Sometimes a mouse arrow appeared and the bot was no longer controlled
- TechSpheres are not destroyed after the end of the round
- Sometimes the color of the checkpoint teams was displayed incorrectly in the Elimination mode
Changed
- Added more random actions to AI
UPDATE 7.0.0 - TechBoxes & New Game Mode

Fixed
- Damage module did not affect Repair Beam
- Incorrect display of game points in some modes when a custom number of players is set
- Sometimes more players could still be displayed on top than it actually was
- AI could leave before capturing an enemy control point
Changed
- Increased Drone health
- Reduced health and increased speed for Gear
- Increased Trak and Axel speed
- Removed botcoins
- All bots are unlocked by default
- Reduced the amount of experience required to level up
- The sniper scope is now completely black and the rest are blue
- Updated projectile decals
- AI will no longer fire with grenade launcher and shotgun ion at long distances
- Draw will not be perceived as defeat
Added
- Increased surface detail
- TechBoxes - which are given for leveling up and completing daily tasks, from which new equipment always drops
- Round Game Mode: Elimination
UPDATE 6.9.0

Fixed
- Gear was faster when moving diagonally
- AI using the Repair Beam to shoot long distances
- AI Drone teleported too close to the enemy
- Repair Beam and TechSphere did not break bus stops
Changed
- Removed gear acceleration when jumping
- Minor building changes in Tokyo
- Drone slows down faster in the air
Added
- More glowing objects in Tokyo
- Christmas decorations and snow on some maps
UPDATE - New map: Tokyo

Fixed
- Incorrect physics behavior on RepairBeam after Axel's destruction
- Physical objects passed through some buildings in the Megapolise
- AI tried to shoot through some buildings in the Megapolise
- Sometimes the flag in Egypt was underground
Changed
- Reduced Repair Beam damage
- Improved visual effects optimization
- Increased the speed of capturing control points
Added
- Metallic effect for bots, weapons, techsphere and some things in the game
- Sand deformation setting: which affects footprints in Egypt when interacting with sand
- New background for the menu
- New night map: Tokyo