Genre: Shooter, Indie Combots
UPDATE
Fixed
- Sometimes the capture point could appear inside the pyramid
- Sometimes the Sphinx could go beyond the edges of the map
- The achievement "Light as a Feather" was not given in Egypt
Changed
- Updated Chinese and Russian localization
Special thanks to these guys for their help with Chinese localization
(屑杨某 and 苇名屑一郎)
Added
UPDATE
Fixed
- Some achievements were not given even after the conditions were met
- A non-standard FOV was not applied to the camera while waiting for the start of the game
- GEAR got stuck trying to climb the factory stairs
- Flag base could spawn inside a building
- If the bot went invisible after you were destroyed, you could see where it was going
Changed
- Improved cover and roof shooting for AXEL. Now shots will not hit your cover.
- Improved the quality of avatars
- Slightly reduced AI aiming speed
UPDATE
Fixed
- Some achievements were not granted even if the conditions were met
- Incorrect display of the interface (UI) at some resolution
- Sometimes, when connected, you could be transferred to another game
- AI (AXEL) sometimes could not jump on some Egyptian buildings
- Achievements were performed on the host if they were made by the AI
Changed
- Now in the player statistics (tab) you will be slightly highlighted
- AI will no longer try to shoot TechSphere in the air
- Completely revised Simplified Chinese
UPDATE
Fixed
- Lasers hit the Egyptian pyramid even when they fly nearby
- Players with level 1 previously could still get into battle with high-level players
- The fence around the football and basketball courts would immediately disappear when damaged
Changed
- Increased the start time of a new game at the end of the game
- The reward for the match has been increased
- Improved TRAK AI
Added
- Localization of achievements into Chinese
UPDATE
Fixed
- Now the button for inviting friends to the menu during the game works
Changed
- Players who are idle for more than a minute will now be disconnected from the game
- Now you can see how the maps are generated
Added
- In-game update announcements
- Traditional Chinese
UPDATE
Fixed
- AXEL AI could still get stuck near the fence around the factory
- Removed invisible wall on large Egyptian buildings
Changed
- Reduced match time
- Now AI can strafe, forget about easy targets :)
- All DLCs have a 50% price reduction
Added
- Assisted destroying now counts
- Ability to set matchmaking priority in general settings
- Achievements, special thanks to these guys for ideas for achievements
(Ryley Robisnson, Yubi, Texas Jed, jpguay1234, sankaklu, canofleedle)
These are not all achievements, and the icons are temporary.
UPDATE
Fixed
- The game started in VR mode
- Strange AXEL control in some Egyptian buildings
- Sometimes the sound was not played when picking up health dropped from enemies
- The new match began mainly in the city
- Egyptian buildings in the distance could disappear
Changed
- All bots are now unlocked by default Only GEAR and TRAK are unlocked
- Reduced price for DRON and AXEL
- Reduced turret health
- New location of control points
- Health dropped from enemies now restores 20% health instead of 25%
- Even more pure EMP effect
Added
- Temporal Upsample (TAAU) setting - preserves image details at low resolution scaling
UPDATE
Fixed
- GEAR health was only replenished by half of the health dropped from enemies and was not displayed or displayed incorrectly
Changed
- Reduced energy recovery rate for all bots
- Reduced the price of the energy module
- Increased the price of the damage module
- Cleaner EMP effect
- The Egyptian map is more saturated
- The time spent in the game is now taken into account when calculating the reward at the end of the game
Removed
UPDATE
Fixed
- After adding a new map, the AI got stuck in control point game mode
- When the host left the game, the penalty was not awarded or was equal to 1 minute
Changed
- The sound of the drone engine has been slightly changed
- Increases the damage of the grenade launcher
- Reduced plasma damage
- Weapon descriptions now display "Rate of fire" instead of "Energy"
- Damage from friendly players has been significantly reduced
- Slightly increased energy reserve for all robots
Added
- New background in the menu in a new map theme
UPDATE
Fixed
- The AI (DRONE) was flying slowly
- Getting stuck in buildings when using the teleporter
- False penalty reported when trying to finish a game in English localization
- Minor matchmaking bugs
- Minor AI bugs
Changed
- Improved AI (AXEL)
- All weapon damage has been slightly reduced
- Reduced the waiting time at the end of the game to start a new one
- Increased match time
- Now the health dropped from enemies is restored by 25% of health instead of a fixed value
- Slightly reduced TURRET fire rate
- Improved visibility of GRENADE LAUNCHER grenades
- Reduced the height of the map
Added
- New Egyptian-style procedural map