Combots cover
Combots screenshot
Genre: Shooter, Indie

Combots

UPDATE

Fixed

  • The flag icon was not visible through the cars
  • When match time ended in control point game mode, points continued to be scored after the end of the game
  • Player stats (tab) could display golden frames for other players if there was a premium player in the game
  • Incorrect collision near the basketball hoop
  • Grammar errors in English localization, thanks to R M Lee for corrections


Changed

  • The sound of the GEAR and TRAK motors has been slightly changed
  • Matchmaking priority is now based on player level
  • Increased the number of points required to win game modes
  • The respawn sphere has been slightly increased
  • The map is slightly enlarged
  • The host can now prematurely end the game without imposing a penalty

UPDATE

Fixed

  • Sometimes match points were not displayed at the end of the game
  • Incorrect display of RAILGUN and ION CANNON damage in loadout settings
  • The lobby has been renovated so you can play with 3 friends again


Changed

  • Improved matchmaking. Now you'll find the game in the priority with the largest number of players.
  • You will no longer be able to connect to the ending game (canceled)
  • Optimization, now a new type of rendering is used, which reduces the load from the video card
  • Reduced the critical area of the DRONE, now you need to aim directly at the eye
  • Slightly reduced the rate of fire of the RAILGUN
  • RAILGUN damage has been slightly increased
  • Slightly reduced rate of fire for ION CANNON (canceled)
  • Increased energy consumption for all weapons except laser
  • Now the AI will be more willing to follow you if you hide from them
  • Changed the rotation when a mine spawns
  • TRAK can now destroy all TechSphere simply by driving over them
  • All TechSphere increased by 25%

UPDATE

Fixed

  • Everyone who previously (before update # 7) bought weapons, gadgets or modules on one of the bots was still blocked on other bots
  • TRAK laser damage has been doubled
  • Autobalancing could assign a player to a team that already had 4 people


Changed

  • Increased TRAK health by 25%
  • The range of all weapons has been doubled
  • New location of control points
  • New location of flags
  • Hosts with low refresh rates are now excluded from search for games
  • The gadget has been renamed to its original name

UPDATE

Fixed

  • Due to poor connection, some sections of the road in the city were not respawned or respawned incorrectly
  • Empty games with no game mode
  • The button "back to the menu" after pressing continued to emit sounds when you hover the mouse cursor
  • Sound volume settings have not been applied to the EMP sound effect


Changed

  • Increased energy recovery for all weapons by 10%
  • Reduced the rate of fire of PLASMA, ION CANNON and RAILGUN by 20%.
    GRENADE LAUNCHER has 10%
  • Reduced the height of the map by half
  • Improved matchmaking, there will be fewer errors when searching for games
  • The size of the reward for the battle has been slightly increased
  • Now unlockable weapons, gadgets and modules purchased for one of the robots will be unlocked for all robots
  • New distribution of premium colors


Added

  • Italian language. Thanks to DavideEDN for translating the game.

UPDATE

Fixed

  • Some crashed in a second in the main menu
  • When a player connected to an already started game, he was distributed into teams without balance
  • Improved automatic player balance
  • AI with ranged weapons will now target high flying drones
  • Error in the description of the ACCURACY module in Russian localization
  • Long nicknames are cut off, which are displayed above bots and turrets


Remove

  • Panel about the number of current players waiting for the start of the game
  • Resetting the timer to start the game when a new player connects


Changed

  • When connected, the player will automatically respawn if the game has already been started
  • Reduced the display time of chat in an active state
  • Reduced energy recovery for all weapons by 25%
  • Increased accuracy for all weapons by 25%
  • The ACCURACY module now increases accuracy by 25% instead of 50%
  • TRAK health reduced by 25%
  • The dropped flag returns to base after 45 seconds instead of 60

UPDATE


  • fixed, sometimes if there were squads of friends, there could be more players in one team than in another
  • fixed, sometimes random people could connect to your squad
  • fixed, sometimes when you return to the main menu caught a glimpse logo Unreal Engine
  • fixed, bots (AI) did not respawn if there were 3 people in one team
  • Added improved TRAK controls

UPDATE


  • fixed message about the destruction of the gadget in the English localization
  • added sound to in-game notifications
  • reduced timer to start the game
  • added the ability to play with friends

UPDATE


  • fixed AXEL (AI) sometimes getting stuck in the fence around the factory
  • fixed the "exit to the menu" button at the end of the game
  • fixed a bug due to which sometimes there was no sound when placing CLUSTER LAUNCHER
  • fixed bug due to which some still had crash
  • added anti-cheat

UPDATE


  • new more balanced reward system
  • reduced prices for bots
  • reduced timer for starting a new match
  • fixed a bug due to which the chat was displayed incorrectly during the spawn window
  • respawn button increased
  • added an icon above the flag showing how long it will take to return to base
  • added destructible concrete fence around the factory
  • fixed bug due to which some still had crash

UPDATE


  • fixed a bug due to which bots became blocked again
  • fixed a bug due to which some players had frequent crash
  • fixed a bug due to which bots fired strangely near capture points and gates on the football field
  • fixed a bug due to which player statistics (tab) were not displayed in the respawn windows
  • fixed a bug due to which the input in the chat was reset when the window for respawning appeared
  • fixed a bug due to which the captured flag icon was sometimes not displayed
  • the turret's rate of fire is doubled
  • in the settings added the ability to turn off dynamic shadows