Computer Tycoon cover
Computer Tycoon screenshot
Genre: Simulator, Strategy, Indie

Computer Tycoon

Hotfix Version 0.9.6.0h01

Version 0.9.6.0h01 is a hotfix for various smaller mostly only visual issues, including:

- Incompatible characters at some places (empty, or a rectangle shape appears instead of the characters)
- I've replaced the map mode chooser images with updated pictures
- On the memory designer, on the max capacity line there was a visual issue
- On the Site Manager Screen only those sliders are interactive from now on where you can actually change the budget
- The research queue progress bar didn't work correctly - fixed.
- The Research Tree now has thicker connection lines and the research Tree -screen won't move when you move the map outside using WASD
- On the marketing Screen, the Daily Cost and Extra cost fields malfunctioned - Fixed
- The NONE/ALL button was not consistent between new computer creations. Fixed

VERSION 0.9.6.0 IS OUT NOW

Hi Tycoons,

Here is a new version! I've fixed a couple of things and also added some practical stuff.

Unfortunately one of the bugs required data structure changes, which cause your older saved games not to work (therefore as always you won't even see them in your loading list either! I'm really sorry about that, I always try to avoid anything that breaks your saved games.

Without any further ado, here is the changelog:


  • I've replaced the font rendering system in the game, so texts will be clearer everywhere. I also changed the map fonts at the same time. You've asked for dark fonts with white borders for better readablity, so you've gut it.
  • I've implemented a piechart mouse hover over the pop-up window, which helps you to read the piechart. So now you know the exact values behind the charts.
  • On the Site Manager screen, the department update buttons are color-coded.
  • Sometimes huge false numbers appeared on the Computer Release Tab and on the Market Info Screen. Fixed
  • You've got a profit from yesterday field on the Release tab, telling you how much profit this computer made yesterday (remember that a single profitable computer, doesn't mean that your whole company is profitable, because not all costs are included there - but i definiely helps you to see if a computer is profitable or not.)
  • When you set a discount so low tha taccording to the average costs you make a loss on it, then the parciular profit field on the pricing screen will turn into red.
  • I've put buttons on the map screen to zoom in and out. Not really because they are so useful, but this way people will realize that actually they CAN zoom in and out (and will see the hint for the shortcuts, too).
  • Since the last update, the tech tree did not add all the required techs automatically to the tech queue when you added one manually from a later point of the tech tree – only the first requirement. Fixed.
  • I've added a new line on the Loan screen showing the “Incremented Capital Dept”, so players won't misunderstand what happens when they increase their current loan.
  • There were visual issues on the Computer Release Tab's data showing under given circumstances huge numbers.
  • You can archive hardware parts by pressing the DEL button on the Hardware List.
  • I've fixed an issue around automatic loan repayment (sometimes the installments never stopped)
  • When your loan was paid back down automatically (so not manually by you), then you couldn't get another loan again. Fixed
  • Fan and Economy Statistics piecharts were slightly inaccurate. Fixed
  • Research tree navigation can be done using WASD
  • I've set default discount percent values (the ones from the tutorial), so players won't miss actually setting them. But of course, you can change them freely to your values.
  • When you polished a computer there will be only one sound notification about it, after that you get only messages about it in the notification window.
  • There is a new tech which adds premium lighting to given hardware parts.
  • The accessories list has got a NONE/ALL button
  • I've increased the size of the research window, so it has a bigger description panel for better readability.
  • I've updated the tutorial with a few recommendations from the community.
  • The notification balls are now animated, so people will more likely notice them.






If you'd like to know more about my plans and development schedule for the game, please read my previous two news posts where I talk about them in detail.

--

THANK YOU for all the help and feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

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Pictures of The Still Unreleased features of the ROADMAP:






7 Managers from the coming 101:

VERSION 0.9.5.05 IS OUT NOW!

Hi guys,

This version solves a few serious issues, but it also includes a bit of balancing and extra polish here and there, too.

Without any further ado, here is the changelog:


  • I've created an extra little window that you can use to compare hardware pieces. On the hardware list, you can click on “Compare” to put 3 hardware on that window showing the data you can see in the list. So when you design new hardware, you can compare its values to these.
  • There was a serious issue that I couldn't solve for a long time now. Unity has a design problem with async scene loading and activation, so I had to build my own incremental loading system for the game – so the loading time is faster and more importantly, it will never become unresponsive, so from now on Windows won't think that the game is frozen, while in reality, it is not, it is just loading. Earlier those who were impatient on the blue loading screen and started to click around could have thought that the game is frozen. I'm happy to tell you that it is not a problem anymore.
  • There was a serious and tricky error around market data. The bug appeared on player's computers whose language was set to Turkish (so we are talking about Turkish players obviously). They could see countries with zero population or other issues. Fixed
  • Unity games have a hard time with malfunctioning and poorly calibrated gamepads connected to your computers – because they can interfere with the game without you realizing that they are plugged in and they have problems. I've managed to create a workaround, so from now on Computer Tycoon doesn't have a problem with this anymore.
  • Country border changes slowed down the game too much earlier, also when the USSR collapsed there was a map color issue. Now the changes are much faster, and there is no problem with map coloring after the USSR collapses.
  • There is a counter (0/2) on the accessories button so that you can quickly see whether you have something there to add or not.
  • I've decreased the sales coming from the Fans (and increased the sales coming from other groups) for the computers too (earlier I've done that for hardware parts) – the balance was not right.
  • I've reduced the importance of low heat for workers by 70%.
  • From now on you cannot click on the CREATE button until you don't have all the necessary techs to create that given hardware type. If you hover over the hardware adding a field on the Computer Designer Screen, the game also notifies you, and the illustration is dark red.
  • After you used the TAB button to move between discount fields, the speed buttons were activated by pressing 1,2,3. Fixed
  • On the Computer Customers Screen the percent values were inaccurate, also I've altered how the cheapskate's computer preference works. It is a combination of value for the money and the lowest price tag (per economy level), and I've altered it to focus less on the lowest price tag and more on value for the money).
  • “Sometimes when you check the hardware of the opponent, and then you create your own, it gets the name of the opponent's hardware.” Fixed.
  • “You can attach density techs to a hardware that already has a bigger capacity (than the tech).” Fixed
  • There was a bug that you could abuse to get SSD density tech sizes for HDD prices. Fixed
  • From now on when you don't have a factory yet the manufacturing cost indicator will show a question mark.
  • “The "show outdated technology" checkbox can be inconsistent when I'm going through and upgrading a bunch of parts at once. Sometimes it'll be on, sometimes off.” Fixed
  • I've improved the scrolling sprite on the hardware tech list.
  • “Whenever I have any hardware window open, and I see "No research in the queue!" and click the message to pop open the research queue, it shows up underneath the windows I'm looking at and I have to close them to go over to research.” Fixed
  • The small icons on the research queue got tooltips, too.
  • “If I'm moving a technology up and down through the research list, and hit spacebar to unpause the game, it also automatically pushes that button and tries to move the tech one more space.” Fixed
  • Some people were confused that given sliders were shown, but they were not interactive until you've got the necessary techs. For example the CPU cache or MEMORY multiplier etc. From now on, these sliders won't even appear until you have the necessary techs. This way people won't think that they are not working only because of a bug.
  • “On the Research Tree Screen, if you click on the "Market List" button, the side menus (Research Details and Compatibility) disappear even tho they shouldn't.” Fixed
  • On motherboards the "ISA Bus" to "MCA Bus" technologies reacted to each other inconsistently. Fixed
  • The date format didn't match on the Computer List and on the top left Main Menu. Fixed
  • PCI-Express didn't give its speed value to Mobos as Feature (just like the other parts do). Fixed
  • There were small issues around what techs appear on the hardware tech list while you design new hardware parts. For example, there is no reason behind magnetic stuff or HDD density to appear, when you are already designing an SSD, or Floppy bay sizes when you are working on a Pendrive, etc. So I've tried to improve on that aspect.
  • I've increased the sizes of those fields which were showing DPP and PP values at various places because they didn't have enough.
  • When you changed between your and your opponents' computers it could have happened that you couldn't check the tabs after the Pricing TAB. Fixed
  • When a market became communist, the map and the market list could show you or other earlier sellers from the market still being active there (with their color). Fixed
  • The flag of Yugoslavia was incorrect. Fixed
  • Sometimes, on some windows if you pressed Space, the window closed itself. Not anymore.
  • 3DPrinters won't be researched too early by the AI IF the player hasn't researched it too.
  • I've increased the cost of the battery and power tech lines.
  • The Wall Of Gratitude won't open again when you just go back to load a game again. It will appear only when you start the game.
  • Some didn't realize that on the Avatar Chooser Screen you actually have to click
  • From now on if you press the ESC button, it will close the most upper active window – just like it works in Paradox games.
  • The Space key does not only stop the game but if you press it again, it will set the speed back to the previous speed.



If you'd like to know more about my plans and development schedule for the game, please read my previous news post where I talk about them in detail.

--

THANK YOU for all the help and feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

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Pictures of The Still Unreleased features of the ROADMAP:






7 Managers from the coming 101:

VERSION 0.9.5.04 IS OUT NOW!

Hello Tycoons,

I wanted to upload a new version still this year because I've managed to solve a few priority bugs eventually. Thank you very much for all the help you gave me!

I will also talk a bit about the future again, as the end of the year is so close.

Changes:


  • Now you can archive Hardware parts by selecting them and hitting DEL. This makes archiving much faster than before
  • You can leave the PC Hardware Price field on 0. If you do so, then this Hardware Part won't be sold separately.
  • I've decreased how much fans buy in general, and I've increased the overall interest in hardware parts. Interestingly nobody reported it, but the numbers coming from the fans (we talk about hardware sales), was the source of that extreme amount of buyers. By decreasing it, I actually had to increase the general interest in hardware parts.

  • There was a bug that caused huge DPP fluctuation coming from Hardware parts. The fluctuation was as big as jumping from 7m DPP to 300m DPP (in combination with other circumstances). A steady increase or decrease is okay, or even bigger drops, but this was indeed a nasty bug. Fixed. Thanks, Emran for your saved game, it helped a lot!
  • The CompDeals Magazine gave too low scores, even when you offered the cheapest products. The algorithm was fixed behind it. I also lowered the weight of having the "cheapest" product - for cheapskates.
  • The ordering function was not working on the Research Queue properly. Fixed.
  • You reported that sometimes given late-game techs (such as EFI) appeared at the AI players. While it is possible to get techs earlier than they were invented IRL, it was indeed a bug. Fixed.
  • When you switched from the Tech Tree screen to the World Map the Research Details window didn't disappear, it was just covered by another window. Fixed.
  • The Market-share History window appeared at the bottom of the screen - instead of at its place. Fixed.
  • The RDRAM tech had way too overpowered stats. It is true that RDRAM should have been the next big thing, but eventually wasn't. Its values wanted to reflect this, but something just went wrong. Fixed.
  • You were able to select both SSD and HDD density techs for Storage at the same time. And there were other problems here, too. Fixed.
  • The connection between sites and markets (where you build and where you sell) has changed, therefore I had to change the filters on the market list, too.


There is an engine problem (Unity) that when the game loads (during the blue loading screen), it can take for too long and the bigger problem is if you start clicking around, windows or OSX will think that the game is not answering. Even tho it is NOT frozen - you should just wait longer! Much bigger studios couldn't find a workaround yet - and unfortunately neither I, tho I tried yet again. I won't give it up yet, tho.

Now let's talk about the future! :)

Localizations



Guys, I talked about it millions of times already. I can start implementing the localizations only after all the features and texts are finished in the game. Not before that, sorry. Please understand that I'm a solo dev with a microscopic budget, losing money by working on this game. I cannot slow down the development by maintaining and updating localizations whenever the game changes - especially that it is a text-heavy game. Yes, there will be localizations, as I state in the description of the game, on the homepage of the game, on the roadmap of the game, and as in the forums of the game... so everywhere!

Please do not give negative reviews, because the game doesn't have localizations yet! I would really appreciate that! <3

The game's current state and the upcoming features



Even tho I still have to implement this and that to the core of the game (don't worry if you don't see something that I mentioned to you, I have a to-do list!) The game is slowly "getting there".
I'm really happy to see the game getting all the positive feedback it gets lately.

The plan doesn't change, I will continue following the roadmap.

The biggest remaining features are... the diplomacy (basically making deals with the opponents), the managers (and their offices), which will add you another layer to create your strategy (and it looks good, too - but you won't be able to place furniture in the offices as in Software Inc. or Startup Company, etc.), a better, more integrated tutorial, and the "CEO Stuff", which is basically a reward system connected with random events too. Basically, I will give you fancy stuff to buy, so that you have a goal why you'd like to accumulate that another 100 billion dollars...

As soon as these features are in the game, the last thing I will have to work on (next to balancing all the time of course), are the localizations. I won't release the game without localizations into the main languages at least.

How much time does it require?



Hopefully not that much, because I was working on these features in the past years already. The assets are done, most of the texts are written, and honestly, I don't wanna overcomplicate them anyway. The game is already (too?) complex, these features should not make it much more complex again, they should just expand the experience, so you really can feel like that you are a Computer Tycoon.
They will give you the pleasure factor (rewarding yourself) with crazy stuff - "the CEO stuff", giving you late game mechanics, and the impression of being an actual CEO - the manager system, and giving the impression that it is really an industry which you are the part of, making your opponents more tangible - the diplomacy system.

I always loved to call my opponents in Master Of Orion 2, or talking with them in older Civilization games. You can expect something like that.

These features fit into the game very well, without changing the core - the core we were working on together for so long.

But again how much time do you need?



Yeah, I don't like to talk about time especially after this game was originally planned to be a tiny project of mine, with an early access period no longer than half-year... haha

But while I really think we had great progress and a lot of work is already done, on the other hand, the financial reality is here, too. This game costs me too much not to finish it next year - and the sooner is the better. Unfortunately, my government has decided to increase my taxes by 30% for the next year, too... which is also not helping much. It would be really nice to release the game around the end of 2021 Q1. It is not a promise tho, just a goal.

After the full release, I won't totally abandon the development, but I will have to look for/work on other income sources, other projects.

Mod Support



I know that you'd like to get it, but I cannot give it to you. The game should have been built in a given way to make it possible, but it wasn't. The game itself isn't really workshop-material anyway, but also, while it might work with bestseller games, honestly Computer Tycoon is never going to be well-known enough to make it worthy. I cannot work on something for months, or even a year that could be used casually by 10 people and then played by maybe 50 or 100.
You might know the developer of Startup Company, he has implemented workshop support - and he regretted it deeply, too - (but other than him I talk with many others who share the experience). The amount of support he has to give because is just way too much. And the difference between his and my game that he sold more than 300k copies, while I sold around 14-15k copies (during the same amount of time). And it is not about getting rich... it is about having the money -> to have the time to make it happen.
I gave you nearly anything that you asked for so far, and more - but this one can't happen, sorry. Neither multiplayer nor a mobile port.

--

That's all that I had on my mind for now. I wish you happy holidays and a healthy and peaceful new year to all of you, my friends!

THANK YOU for all the help and feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

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Pictures of The Still Unreleased features of the ROADMAP:






7 Managers from the coming 101:

VERSION 0.9.5.03h1 IS OUT NOW!

Hi Tycoons,

It is a smaller update:


  • There was a bug that caused your right upper indicators to stop working (while the date was still counting). It could have happened to you when you deleted a personal computer. Also, for some, during that frozen period the money went into the negative because you couldn't see what's going on. Fixed.
  • Sometimes multiple lines were highlighted when you opened the hardware list, most often when you've just created new hardware or when you changed the filters. Fixed.
  • There was a tricky bug... when you created a given type of computer and then you copied another type of computer, then when you wanted to replace the parts of this new (copied) computer's parts, the filters were auto-selected to the previous computer's design type, and you couldn't change it. Fixed.
  • Fixed typos and text corrections (all that I've found in on the forums)


The Very Hard difficulty seems to be impossibly hard at the moment. I will change it with an update. But if you happen to win a game on very hard, please let us know and send me your saved game file, too!

THANK YOU for all the help and feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

#############################################################

Pictures of The Still Unreleased features of the ROADMAP:






7 Managers from the coming 101:

Please Support the Game by Voting!

Hi Tycoons,

Steam recommended me... to ask you to vote for my game... I don't think we have a chance because most of these awards and nominations and all of that is the playground of the biggest games. GTA always wins haha! But let's try!

On Steam, games get different levels of visibility during the first month, then less during the first year, and eventually nearly nothing IF it is not a best-seller game. We are nowhere near that of course. This is a serious problem since Steam Direct (since anybody can upload anything to the store for 100 USD). This is why this nomination might be a good thing.

I'm trying to do my best here, and I promised not to abandon my beloved game (like others have done it unfortunately so many times) - even tho it is a terrible financial decision so far. I don't care, I love the game and I see how much you care about it, too! I cannot even list all the lovely people who helped me during these years.

So, please vote (or don't), and accept my sincere thanks!
Andris aka Progorion

Köszönöm!
Vielen Dank!
Thank you!
Gracias!
Merci!
Obrigado!
Grazie!
Takk!
Спасибо!
谢谢!
ありがとうございました!
شكرا لكم!

VERSION 0.9.5.03 IS OUT NOW!

Hi Tycoons,

I'm happy to announce a new version of Computer Tycoon again. Here is a bit of blah blah and then the usual changelog.

Game Difficulty



The biggest change is in AI for sure. Many said, that they do not offer a challenge and that the harder difficulty levels are actually easier in version 0.9.5.02 than before. This was due to the higher potential starting money reached by loans (that the AI was not using yet), and the fact that you were able to expand faster and the AI was not focusing enough on technological development -> catching up with you. So if somebody was fast enough, then he was able to push down the opponents at the start. Well, I hope this time it won't be that easy!
Handling money better is just one thing, there were smaller adjustments around opponents, such as fully using the CPU multiplier (as it was a bad idea not using it), or going for real displays earlier, etc.

I tried to make the AI more willing to invent on the Beginner difficulty, too - but on the other hand, they will expand now even slower than before. It is the opposite of Very Hard. The Beginner difficulty level was reported to be still too hard for casual players, I just hope that it will be a slightly more relaxing experience now - but against a little bit more interesting opponents.

New Technologies



It was a problem for a long time now that you were not able to create big enough storage devices in the game, because the game was missing given technologies to make it happen in a more realistic way. Many have recommended adding file system technologies (to the OS), but eventually, I decided not to put them in the game (at least for now - but who knows), because I didn't find it a logical way of how the player should increase the capacity of his/her devices. It is true, that whenever we had bigger storage devices, there was a need to handle it on the software side, too - so we really needed newer and newer file systems, but the real challenge of increasing capacity was dominantly a physical challenge. While the files system technologies could serve as another side of this story, this would require checks between/over hardware parts that I think would make the experience frustrating for most players.
So instead of this, I've added new technologies which will increase specifically the capacity of the different kind of storage devices. (also, the first available storage type was nerfed - and other changes happened, too).
We also have new techs for the OS tho, maybe one of the interesting ones is the "Smartphone" capability. A smartphone is basically a handheld computer with a phone module. Many have asked before that "why can't we create smartphones?" or "why can't we create consoles?". The answer is simple: you can and you always could. You just didn't realize that a console is a "home computer" with gamepads and games plus a better name, and a smartphone is a "handheld computer", with a phone module and a touch screen - and with a cool name, so more people will buy it... So now that you have a "smartphone" tech, so basically a phone module, you can imagine it easier (I hope so).

A side note is that I think the generated DPP is still too high in the game. Please be a bit more patient yet, I will try to reduce it - also the Manager System (upcoming feature) will very likely give you more PP, too. It might be frustrating on the highest diff. levels, that it is hard to keep up with the AI now, but I will try to solve this as soon as I can - it is just not easy to find the perfect balance.

So here is a list, too:


  • New hardware technologies for OS, STORAGE, and POWER SUPPLY
  • Updated AI
  • You can delete saved games inside the game
  • The LP window was changed to use button "A" instead of "ENTER" to set 1LP and autoclose
  • The Market List's buttons were adjusted so that a double click opens the LP window instead of the site-building window. etc.
  • You can remove hardware parts from your Computer Design (before you start testing it)
  • The red line graphics glitch between elements is removed
  • There was a bug showing incorrect user-group percent numbers on the market survey screen - fixed, too.
  • There was a but concerning research prices between multiple game loads - fixed.


I'm sure I'm forgetting a few smaller things, but that's all that is important I think. Before going for a bigger update again, I will try to make the current experience as smooth as I can. Then I will likely put the time into either the "diplomacy system" (trading, talking with the opponents) and the CEO stuff (they have connections), or the management system and the offices (it won't be like Startup Company or Software Inc. at all, you won' be able to customize your offices, we will have a bit more focus on the managers (you will also have way less of them), and hey, the offices are going to be pretty, and you will see your own computers in your office!

There were a few bugs reported that I was not able to recreate, neither other players, so please, if you see a bug, help me by reporting them and sending a saved game with a description about how I should be able to reproduce it (when you know).

THANK YOU for all the feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

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Pictures of The Still Unreleased features of the ROADMAP:






7 Managers from the coming 101:

VERSION 0.9.5.02

Hello Tycoons,

Here comes Computer Tycoon version 0.9.5.2! The last update was uploaded in April and I’m really sorry for not being able to be faster than this, yet again I changed fundamental systems, thank you very much for your patience!

Remember that I have a discord channel where you can talk with me and the community about the game on a daily basis!



Here is the changelog:


  • I've replaced the background of the research tree and I've replaced the status icons with color-coding. It gives a clearer look.
  • I've decreased the overall generated DPP and also the demand for Hardware parts. (it might not be enough, but it is the first step)
  • I've made AI opponents stronger on Normal, Hard, and Very Hard. Obviously, it is the strongest on Very Hard. (yet again, it might be not enough against the best players... but it is the first step)
  • I've decreased the maximum Loan you can get to 10+20 from 20+50, On the other hand, I've increased the starting money.


BUG Fixes

  • I've corrected many typos. Please keep them coming! (special thanks to Trifler again!)
  • Sometimes you were able to move out panels from their place on the Computer Designer screens. Fixed.
  • The marketing department had a text floating out from a window. Fixed.
  • On Ultra Wide resolution the starting screen had a black part on the right side. Fixed.


https://media.discordapp.net/attachments/391063593086615563/777836147685720064/unknown.png?width=1205&height=677

There were a few bugs reported that I was not able to recreate, neither other players, so please, if you see a bug, help me by reporting them and sending a saved game with a description about how I should be able to reproduce it (when you know).

THANK YOU for all the feedback I’ve got, it means a LOT! Please if you like the game, don’t forget to leave a review, too! It might help a bit with my game's terrible visibility in the store.

Your friend,
Andris aka Progorion

http://www.computertycoon.com/ROADMAP/Roadmap.html

#############################################################

Pictures of The Still Unreleased features of the ROADMAP:






7 Managers from the coming 101:


VERSION 0.9.5.01h1

Hi Tycoons,

Big updates sometimes come with a few problems, I'm really sorry about it. It is a small update fixing 3 issues that happened because of the modifications yesterday.

1 - on the simplified map and the randomized map government changes happened too often. Especially on the simplified map.
2 - on the management screen when the gov change happened your progress bars could have stopped functioning under given circumstances.
3 - you couldn't extend your Loan, only by reloading the game

I apologize guys, and thanks for all the feedback and the reports!

Have a nice day and have fun,
Andris aka Progorion

0.9.5.01

Hi Tycoons,

Here is version 0.9.5.01. I've got a lot of help and feedback during the past day therefore I've made small adjustments and fixes.

- reported typos corrected
- importance of your first display (and the others following it) is increased now (Glass Teletype)
- The Beginner Difficulty level is easier again, (production and marketing costs are decreased while the research is a bit more expensive) - while Hard and Very Hard are harder now (the AI will try harder to keep up with you).
- Factory LVL 1 is boosted (but it doesn't offer a lower PP/CTD ratio)
- I fixed loading problems around the Loan
- a text error on the site is also fixed

That's all folks! Let me know what you think about the game and

Your friend,
Andris aka Progorion