Introducing the 'Options Patch', while these options likely should have been included with release, they're here now. We know that some of our players have a hard time seeing what's going on with the very low default resolution, and that other players resolutions are stretching to a 16:9 ratio regardless. Now there are 5 resolution options to choose, ranging from the default 472x319 up to 1920x1080. Along with this, there is a simple toggle to switch between fullscreen and windowed mode. The other option we decided to include in this patch is the ability to invert the mouse/right joystick. We hadn't previously thought of this option, but after it being brought up in the discussions we decided to include it. After all, we want as many people to be able to play and enjoy the game as possible.
Changelog
Added OPTIONS menu to titlescreen.
Invert look x,y axis option.
Fullscreen/windowed option.
Five resolution options.
Ctrl-R hotkey added for resetting the resolution (in case of a resolution going off-screen and being unable to navigate to fix it).
Other minor fixes.
Community Event Conclusion
Well it has been a week since we announced the fan community fan art event! We were very happy with the outcome, with over 10 pieces of artwork submitted to enhance our community hub. We had everything from memes, to sketches, to full blown 3d renderings. With that said it's time to announce our winner:
12th Path to Daisy - by Raincoat
https://steamcommunity.com/sharedfiles/filedetails/?id=1437805584
We loved all the submissions, but this one had me checking with Jon that it wasn't a screenshot from a part of the web series I had missed lol. Congragulations @Raincoat! We will be reaching out to you to get your shirt size, shipping address, etc.
Now we also decided to choose a runner up who we will be winning a smaller prize, and that goes to:
Kaukaz in CONCLUSE - by KAUKAZ
https://steamcommunity.com/sharedfiles/filedetails/?id=1435349862
We really liked the hand drawn/sketched out piece you did, it showed many aspects of the web series and we thought it was awesome that you blended your persona into the piece.
Thank you to everyone who participated! We will be reaching out to the winner and runner up soon.
Patch Notes 3
<*>Game resolution stretching causing cutscenes to not fit the screen and showing the players surroundings has been fixed. The cutscenes now stretch to match the games aspect ratio, which means they should fit whether you experience the stretched ratio or not.
<*>Burned hand caption in sewer goes away now after the sewer draining cutscene plays. <*>Made hidden sewer lid easier to interact with. <*>Removed red light behind large valve in sewer, some players understandably thought it was one of the buttons needed for the door. <*>Made it easier to exit the valve room in the sewers. <*>Can no longer interact with rat hallway phone through wall.
Some of the fixes above could be considered spoilers and will only show if hovered over, we suggest only scanning these if you have already played the game or have encountered bugs you would like to check on.
Thank you to all the community members who reported these problems/bugs!
Community Event - Win a CONCLUSE T-Shirt
We have been very lucky to have a fantastic first week after the games release, and would like to celebrate with the awesome community that has sprung up here on Steam. We have discussions, screenshots, guides, and a video or two, but our community hub is lacking one thing...
Fan Art!
The one thing we don't have in our community hub is fan art, and we feel confident that some of our community members could create some pretty awesome stuff. For the next week we hope to see a lot of artwork uploaded to the hub, and the creator of the artwork with the most thumbs up by next Friday, will win a CONCLUSE t-shirt with either their real name or Steam handle on it! Check out the shirt design below, and feel free to comment here as well as post your artwork in the artwork section of the community hub!
Note: After the event, we will contact the winner to get their shirt size and shipping address, etc.
Patch Notes 2
Fixed flashlight button not always toggling correctly.
Men's bathroom door no longer requires the utility key.
Numbered all of the herbs.
Fixed highway gate animation glitch.
Plow doors and panels easier to interact with.
Can no longer jump up and get herb 4 from under the platform it is on.
Can not jump up onto the plow.
Can not jump up the door to the park.
Can no longer get the oars from outside the cabin through the back wall.
Some of the fixes above could be considered spoilers and will only show if hovered over, we suggest only scanning these if you have already played the game or have encountered bugs you would like to check on.
Thank you to all the community members who reported these problems/bugs!
Stuck? Check out this guide by Chiaki Nanami!
Concluse is largely a puzzle game, whether you are literally solving a puzzle or just trying to find a key to get to the next area. We are aware that many people may get stuck at various points in the game, and would like to offer help to those people.
Luckily, we have a fantastic community member in Chiaki Nanami who has created a guide for the entire game! With nearly 30 hours (as of the time of this post), Chiaki knows our game inside and out. The guide takes readers step by step through the entirety of Concluse, and includes instruction on how to unlock every achievement while completing it.
Read the guide here if you are stuck and unafraid of spoilers!
https://steamcommunity.com/sharedfiles/filedetails/?id=1431795899
Lastly, we'd like to give a big thank you to Chiaki!
Patch Notes 1
Fixed the bug where hitting interact and next at the same time on certain things caused being stuck between alternate camera and on screen text.
Fixed being able to clip into ramp on hospital roof.
Fixed hospital interior interaction issues.
Easier to pick up crowbar.
Easier to pick up employee key.
Easier to pick up LED light.
Hatch to compass room easier to interact with.
Added additional floor colider to the large room in the rusted sewer area.
Some of the fixes above could considered spoilers and will only show if hovered over, we suggest only scanning these if you have already played the game or have encountered bugs you would like to check on.
Final Trailer Released - Count Down to Game Release
Final Trailer
At long last the game's final trailer is here. After much hard work on the part of Studio Snowspot, we are proud to present the final trailer. Also, we have announced the winners of our early access soundtrack give away in the video description.
https://youtu.be/s0eQiMUZBIE
13 Days to Go
We're getting close! T Allen Studios is finishing coding and implementing some final 'polish features' like changing footstep sound effects when walking on different surfaces, and both Studio Snowspot and T Allen Studios are conducting tests and fixing any bugs that appear. We hope to have the game completely tested mid-week so we can start the Steamworks build process early, ensuring we get CONCLUSE in your hands as planned the 29th.
- T Allen Studios & Studio Snowspot
5 Minutes of Gameplay - New Trailer
Gameplay has largely been held under wraps with the exception of screenshots, considering all previous teasers/trailers have not shown gameplay footage. That changes today as we provide you a glimpse into 5 minutes of gameplay, just recorded yesterday during testing. Check out the new gameplay trailer below:
https://youtu.be/_s03Gw05mzA
As always, we thank you for following our progress and hope this new reveal gets you as excited for the release as we are.
- T Allen Studios & Studio Snowspot
Release Date Teaser
https://youtu.be/zhQrfUH1IcM
Release Date
As you can now see on the Steam page and in the video above, we now have a public release date. On June 29th, Concluse will be available to download free, as will the official soundtrack. Though the soundtrack will be available on other platforms June 21st for $5.99 as a way of supporting the artists who contributed to it, read the previous article for more information Here.
Final Trailer
Due to the desire to make the final trailer really do the game and its fans justice, we will be leaving you with the release date trailer for now. Over the next couple of weeks Studio Snowspot will be preparing the final trailer, as T Allen Studios works on finishing hooking things up in the games later areas along with some final features.
As always thank you for checking in, and we hope you guys are as excited as we are! The game is almost in your hands!