Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Conflict of Nations: World War 3
GENERAL UPDATE (190124)
+ + + + UPDATE + + + +
Dear players,
Moving well into 2019 and already we are changing some of the established Rock/Paper/Scissor of our missile-play. This update revamps the behavior of Theater Defense Systems vs Missiles, with the TDS receiving some early game bonuses and later game mobility. In turn, the anti-aircraft capabilities of TDS have been somewhat reduced to further highlight the system's role as a dedicated anti-missile unit. With TDS now airlifting in Tier 2 and ground movement speeding up Tier by Tier there could even be a place for it in the front lines - protecting those valuable stacks against NBC attacks later in the game.
PLEASE JOIN NEW GAMES GENERATED POST-UPDATE TO BENEFIT FROM ALL LATEST CHANGES
GAME AND BALANCING CHANGES
MAP CHANGES
FIXES
//Your Dorado Team
NATIONALIZATION UPDATE (190117)
+ + + + UPDATE + + + +
Dear players,
Welcome to Conflict of Nations 2019! And it will be a really amazing year for our game - no doubt about it...
To start off with a bang we are introducing City Nationalization, a feature which should (again) change how many of you see and play the game. No longer will minor nations below 6 cities need to live out their days in miserable squalor. Did you ever secretly dream of making minor nations great again? If yes, then this update is all yours. Countries starting the game with less than 6 cities will now be allowed to quickly and FREELY (no costs incurred) declare conquered cities as their "Homeland" - allowing you to build the nation you always dreamed about. This mechanic theoretically even allows you to migrate nations, eg. Germany to South America (obviously not without losing your fatherland, but hey, if you are craving a place in the sun this may come in handy..).
We are also testing a new way of merging players of different languages on large maps. This is to reduce the reason for the communities biggest gripe: not enough activity on certain maps. Starting today we will be hosting a 150 player merged map where all of you will be contesting with each other - no longer segregated by language. Please note that certain server-side messages will always be in English, but the rest of your game will be localized as usual. Kindly revert to ENGLISH as the common language for the chat on said maps. If this is successful and players like it we will continue improving this experience and roll it out for other maps as well.
Finally we added full Chinese localization - so if you are a speaker/reader of both traditional and/or simplified Chinese, please tell us what you like (or dislike) about it.
PLEASE JOIN NEW GAMES GENERATED POST-UPDATE TO BENEFIT FROM ALL LATEST CHANGES!
NEW FEATURES
City Nationalization: Now possible to convert conquered cities to homeland cities, producing resources and mobilizing units at full capacity
International Games: Certain games will now be international and appear on the "New Games List" regardless of player language setting
Chinese Language: CON is now available in Chinese (expatriate) testing the waters for further Asian expansion (both ingame and business wise)
BALANCING CHANGES
Rebalanced Naval Missile Defense - they were effectively becoming an impenetrable shield
Reduced Cost/Time to Relocate Headquarters - allowing players to quickly recover from losing their HQ and/or re-cente their military "Schwerpunkt" (center of gravity)
150 Player Overkill Map Adjustments
64 Player World War 3 Map Adjustments
FIXES
//Your Dorado Team
BRIDGEHEAD UPDATE (181219)
+ + + + Bridgehead Update + + + +
Shortly before the holiday season is upon us, we wanted to make your life a little easier by introducing new ways of establishing early game river bridgeheads. We thus renamed the navy wharf to pontoon. Obviously this in itself doesn't really help yet, so we also made it cheaper and faster to construct. To round it off, we pulled forward the airborne infantry to day one and made it quickly accessible, adding an airborne unit to all capitals in the updated WW3 World Map. Players can now use them to establish early bridgeheads in enemy territory while constructing the pontoons needed to ferry the heavy, non-amphibious units across and into battle.
Additionally, we would like to point out two important unit and building changes, again inspired by feedback from our community: Main Battle Tanks just got their Urban Combat Negative Modifier halved - meaning they are now a much more viable option to use in urban environments (or rather, not a total catastrophe like they used to be). Also we decided to follow an idea of one of our dedicated alliance leaders, proposing to put more morale emphasis on the Hospitals. You can now up a cities target morale (max morale) by 25% simply by building hospitals. Together with the morale benefits bestowed by Recruiting Offices and Bunkers you can now up a town's target morale by a whopping 50%.
IMPORTANT: PLEASE JOIN NEW GAMES GENERATED POST UPDATE TO BENEFIT FROM ALL THESE CHANGES!
Updates:
Maps:
Fixes:
UI/UX:
//Wishing you a wonderful end of year; Dorado
SPECIAL EVENT: OVERKILL APOCALYPSE 4x
+ + + + EVENT + + + +
No, you aren't dreaming. Hold on to your mouse and keyboard; we are happy to give you a playground of utter destruction. OVERKILL APOCALYPSE running at 4x game speed. In case you had any plans for the weekend, scrap them. This is what you can expect:
Dorado Games will not be held responsible for injury, death, damage, loss, delay, cost, expense, or inconvenience arising from the utter chaos which this event mode may cause.
GLHF!
//Your CoN Team
FRIENDLY FIRE UPDATE
Dear players,
With the holidays moving closer we are hard at work making our battlefields even more lethal. The biggest changes we would like to point out specifically (cause they may change the way you play the game) are the devastating Area and Friendly Fire Effects of Nukes and Chems. Additionally, you may want to take note of the removal of the Naval Base mobilization requirement for all Naval Aircraft. Finally, we added some nice surprises for some of the more well known units, such as a Cruise Missile for Air Superiority Fighters or ranged fire for high tier Motorized Infantry.
IMPORTANT: Keep in mind that all balancing changes are versioned and will only take affect if you join new games created after the update.
BALANCING
Units
FRIENDLY FIRE and AREA OF EFFECT
*just to point out: we are considering adding a AoE indicator to the UI - for the time being you can simulate this by looking at the ranges of artillery. And yes, that top tier ICBM AoE of 75 is an insanely powerful "Tsar Bomba Style" impact which in some areas may even hit more than one city.
OTHER CHANGES
UI / UX
MAP UPDATES
BLACK FRIDAY WEEKEND EVENT
Judgment day is upon us; this weeks event hosts an explosive number of 140 playable nations, just in time to share the Thanksgiving goodness on this Black Friday. Let the bombs drop in equal measure to our bountiful sales! Keep your eyes open this weekend! This limited Event will not be available come Monday.
MAJOR BALANCING UPDATE (181101)
+ + + + UPDATE + + + +
Greetings Commanders!
Today's patch brings you the first round of post officer updates and additional goodies such as the return of the often requested "classic" Europe 1990 and World 2020 maps, map visual updates such as high res/saturation, etc. The main goal behind the post-launch changes to the officers is to preserve interesting choices in the early stages of the game, then develop their individual talents and strengths as the game progresses while slowly turning them from "heroes" to "generals". Thanks again to our engaged players for the feedback and support!
Important: Fixes will be present in all games running. Balancing and Officer changes will only appear in new games created after the update. This leaves you free to play older games, undisturbed and in the way you planned out initially. It also eliminates the risk of us infusing running games with unforeseen errors - as we could impossibly test against all older versions of maps and units. So, if you want to play with the latest changes, it's always a good idea to join a new game to make the most of these updates.
BALANCING
OFFICERS
MAPS
UI NOTIFICATIONS
FIXES
//Your CoN Team
MAJOR UPDATE - OFFICERS ARE LIVE!
https://www.youtube.com/watch?v=k2DGC9wG60o
After months of hints and teasers, the highly anticipated officers update is finally live! A big shout out to our amazing community for its continuous feedback and support. We're excited to see how officers will elevate your strategies on the ground!
What Are Officers
Officers are hero units that strengthen your troops' resolve and grant combat bonuses to their stacks on the field. Each faction features seven different officers that strengthen one or several designated unit types: Infantry, armor, fixed wing aircraft, rotary wing aircraft, naval surface vessels, and submarines. Officers have their own distinct models and sounds which makes them easy to spot in the field. Finally, you can give each officer a name the moment you mobilize him.
How Do I Unlock Officers
New officers, and officer tiers, are unlocked through your individual player rank. Once you unlock a new officer, he will be available to research and mobilize in any of your games. In addition to your player rank, each officer also has in-game prerequisites that must be met before he can be researched.
How Do I Use Officers?
Officers enhance the Attack Rating, Defense Rating, and/or Speed of their designated unit type - including themselves. Units that are stacked with an officer and meet the unit type requirement will automatically benefit from enhanced stats.
An example:
A stack consists of an Infantry Officer, 2x Motorized Infantry, and 1x Main Battle Tank. As the Infantry Officer only grants Attack/Defense bonuses to infantry units, only the Motorized Infantry will receive enhanced combat stats. As you can see in the image below however, the Infantry Officer grants a speed bonus to both, infantry (helmet icon) and armored (tank icon) units, thus the Motorized Infantry and Main Battletank will move faster.
Officers can only be fielded once per game, meaning that you cannot produce the same officer in the same game again unless your current one dies in the field.
Note that officers are only available in games that have been spawned after the update.
OFFICER FEATURE UPDATE (181018)
Officers, reporting for duty!
After much anticipation, we are very excited to see these special, unique characters in your conquest for world domination. Without further ado, let's dig into the features and changes this update introduces. Grab a tea or coffee because this change log is bountiful in content. Please keep in mind that all balancing changes are versioned and will only appear for you in new games that you join.
Officers:
Maps & Scenarios:
Balancing:
Changes and Fixes:
//Your CoN Team
GENERAL UDPATE (181004)
+ + + + GENERAL UPDATE + + + +
Dear players,
This weeks update has a wealth of changes touching on all areas of the game. You will find some much requested features make a return, such as; Resource trading (Alliance Challenges - ONLY). Some balancing changes were done to bring a units strengths into focus, giving them a better edge at what they do. This holds true for the building changes too, making bunkers more feasible but still costly. In the end the balance changes listed have been adjusted in a way that the units/buildings which are mentioned are better at what they are meant to do and what they need to achieve. This update includes goodies:
Fixes:
Balancing:
(These changes will come into effect ONLY in games created AFTER the update)