In exactly 24 hours from now we will be releasing Conglomerate 451 out of Early Access. We are super thrilled for this and looking forward to the launch. We would also like to use this opportunity and say a big Thanks to each one of you who supported our journey so far and helping us make Conglomerate 451 the game it is now!
Lastly we will be streaming the game live on Steam in case you want to hang out with us and say hello in our chat :)
3 days until the full launch!
Hello everyone,
we are in the final stretch of Conglomerate 451 development! Just 3 days parts us from the full release!
Are you ready?
Hotfix 0.9.5
Hi everyone,
We have a new patch that addresses a couple of issues that we found in our latest update.
Changelog 0.9.5
BALANCING:
Now the Agency Perk Discounts are including the research prices
MAJOR FIXES:
FIXED the issue that prevents unlock 3 Achievements ("The chaos rages on", "The moon is actually a hologram", "Take that, internet")
FIXED a missing Corporation's icon
Now the Screen Reflection option is working properly
MINOR FIXES:
ADDED missing translations
QUALITY OF LIFE:
ADDED an option to turn off the Glitch Effect
Update 0.9.0 IS HERE!
CEO's,
less than a month separates us from a full-blown start of the operation! In the meantime, however, we received very important intel about yet another list of changes and news that happen in the streets of the city of Conglomerate!
We will of course list the whole intel here, but among the most important information we received was, that 4 new bosses surfaced and are now occupying districts in the sector 451. They all need to be dealt with, in very careful way as they are to be extremely dangerous.
We also finally received the long request device, that allows you and your agency to see everything in the agency and the city, translated into either English, French, German, Spanish, Russian, Italian or Simplified Chinese!
We noticed that Ego is speaking with a different voice, we believe that it may be due to one of his wild-nights full of poker and other activities... however we believe, that no more changes to his voice will follow.
We cannot forget to mention, that all agents in the field are now equiped with a special Photo Mode, which allows them to take a picture of their surroundings. This can be proven both valuable and beautiful in certain scenarios.
Here is the full intel report, code name 0.9.0
NEW CONTENTS:
BOSS FIGHTS: Now in the game there are all four bosses.
LOCALIZATIONS: Now you can select a different language than English.
NEW EGO VOICE: Now the Ego's voiceover is the final one.
NEW FEATURES:
Photo Mode! From the pause menu, you can enter in Photo Mode.
Story Mode Missions: now during the story mode the Diplomat can ask you to solve some special missions (many of them are formed by 2 or 3 "episode")
Quick Mission Start: now, starting a mission, you can choose between starting from the city or directly in the mission area.
MAJOR FIXES:
FIXED the issue that prevents to aim an enemy if there was another one kneeling in front of him
FIXED fixed an issue that prevented rank points from being displayed correctly in the end mission screen
MINOR FIXES:
ADDED the currencies in the Terminal Screen.
QUALITY OF LIFE:
Now it's easier to read the Buff and Debuff modifiers in the character sheet
Added tabs in the research center to change category more quickly
We are leaving Early Access on 20th of February!
OH YEAH, IT IS HAPPENING!
After a wee bit prolonged Early Access, we are almost at the end of the road, ready for the illusive version 1.0, coming on February 20th!
We are in the final starch, adding All Bosses + Boss fights, Localization, Steam Achievements, Story Mode Action Events and of course final bugfixing as well as polishing.
It has been quite a ride for us when we learned a lot from your feedback and actually decided to spend bit more time in early access to bring you a better experience all based on your invaluable feedback.
Are you ready?
Update 0.8.8 is LIVE!
To all CEOs,
agency received an intel, with information about new activity in the city of Conglomerate! City Terminals, Plugin Shops, Echoes and more popped up in the sector 451! Send your agents to the field to discover all these new additions to the city and get ready as another intel suggests than in a month something major is planned to happen...
Stay Vigilant, as city of Conglomerate never sleeps...
For your convinience, here is the full intel, version 0.8.8:
NEW CONTENTS:
ECHOES: Now during a mission, you can find a new type of item, the echo. Bring it to the Collector, in your HQ, in order to decrypt it and discover the past of Conglomerate City.
NEW FEATURES:
New City Terminal: now you can buy services from the city terminal, in order to gain advantages for your mission
Plugin Shop: now in the city you can find a shop where you can buy and sell plugins for your cypher decks
Hacking minigame: now the old hacking minigame is no longer used in the city terminal, but it will be showed when you will try to collect the echoes.
New option: mouse and gamepad sensitivity
MAJOR FIXES:
FIXED the random issue causing a mission impossible to complete when you needed to find items in the crates
FIXED a calculation issue caused by the approximation in the weapons' range
FIXED a random crash occurring when changing a character's SPU setup in the Quarter
MINOR FIXES:
FIXED few wrong texts in the UI, using the gamepad
QUALITY OF LIFE:
Now the loading time between the city and the dungeons have been reduced
Now you can skip the first intro part (the narrative text), without skipping the whole cutscene
Major update 0.8.6 is NOW LIVE!
Hey guys,
we just released a major update that adds a tons of new as well as fixes a lot of issues! It's perfect time for you to dive again into the crime-ridden streets of the sector 451 and restore order - AT ALL COSTS!
Without any furrther ado, here is the changelog!
Changelog 0.8.6
NEW CONTENTS:
NEW tiles in the ANTHILL zone
NEW splash screen
SPECIAL LOOT CRATES: now the loot crates can have different rarity, with better rewards (the chance to find a rare loot crate depends on the mission difficulty)
NEW FEATURES:
ADDED REM (REsources Module) SYSTEM: now when you defeat an enemy there is a chance that he will drop a REM, a collection of resources and items.
ADDED CYPHER DECK: now every Agent has a Cypher Deck, a special combat computer; you can improve a Cypher Deck by upgrading it and you can customize it installing new plugins.
PLUGINS: now you can find in the crates or inside the REMs a new item type, the plugins. Installing them in the Cypher Deck you can change the Combat Hacking skills of your Agents.
BALANCING:
An overall rebalancing on the base damage and the critical hit chance
Improved the mission difficulty progression
MAJOR FIXES:
FIXED the issue that allowed the player to use an Agent after deploying it in a Diplomat's mission
FIXED the issue that caused a popup staying forever on the screen after resurrecting an Agent, using the After Life Technology
MINOR FIXES:
Now the Pain Killer skill has the correct VFX
Removed the duplicated Agent name in the Special Actions menu interface
QUALITY OF LIFE:
ADDED the currencies in the Special Actions menu interface
Now the weekly recap will show the total currencies gained in mission (and not only the mission reward)
Hotfix 0.8.4d
Hi everyone,
we have yet another small update that addreses couple of problems that we found thanks to you.
Changelog 0.8.4d
MAJOR FIX:
FIXED the issue that caused a crash starting the boss mission
MINOR FIX:
FIXED the issue that allows the player to interact with the terminal too far
Hotfix 0.8.4c
Hello everyone!
We have a minor hotfix for our latest update (0.8.4). Please see below for more details.
Changelog v0.8.4c
MAJOR FIXES:
FIXED the issue that caused the hotspots' outline to be turned on wrongly
Thank you!
Update 0.8.4 has been released!
Hello everyone,
we are back with yet another update that is filled to the brim with new content, features, quality of life improvements and both major and minor fixes!
Among the most important additions and changes we have to highlight redesigned tutorial and starting flow of the game. It changes how you start and approach the beginning to the which we believe will suck players in better as well as provide you with better bases for playing.
We also introduced Story mode which is now selectable when you start a new game!
As mentioned before there is much more awaiting you so hop right back in to the city of Conglomerate!
Changelog v0.8.4
NEW CONTENTS:
NEW TUTORIAL and STARTING FLOW: we redesigned from scratch the tutorial and the first 20 minutes in-game
NEW INTRO CUTSCENE: finally we replaced the placeholder one with the final version
NEW NPCs: now in the headquarter you can meet the agency staff
NEW HUD: we redesigned from scratch all icons and the whole HUD in the game
NEW FEATURES:
STORY MODE: now, starting a new game, you can choose the Story Mode
DRONE: now the drone interacts with the player during the mission
SCAN AREA: one of the new skill of the Drone is the scanner, that allows the player to find hotspots during missions
Added clouds in the sky during the mission
MAJOR FIXES:
FIXED the issue that caused enemies turning 90° at the start of the combat
Now "Remove all Buffs" effect remove from the target also the buffs from different sources (like i.e., his allies)
FIXED the issue that prevented the player from installing the SPU after upgrade to the last level a weapon or a shield
FIXED an issue that caused the new clone to have 0 humanity after the creation
FIXED a random issue that prevented the player to use the After Life Technology in the cyber graveyard
MINOR FIXES:
Now the enemies hold the weapons in the right direction
Now "Void Area" skill has the right description
QUALITY OF LIFE:
Now you can quit the game pressing ESC button on the splash screen
In the character sheet we added:
stats description
stats icons
In the Director's office we added a description for every agency perk