Conglomerate 451 cover
Conglomerate 451 screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Turn-based strategy (TBS), Indie

Conglomerate 451

Hotfix 0.8.3b

Hello everyone!

We have one more hotfix for our latest update (0.8.2). Please see below for more details.

Changelog v0.8.3b



MAJOR FIXES:

  • FIX the issue that allowed to attack the enemies through the doors
  • FIX the issue that prevented the hacking popup from closing properly


MINOR FIXES:

  • FIX the issue that prevents the doors SFXs to be played properly in the Spires Dungeon



Thank you!

Hotfix 0.8.3

Hi guys,

we just pushed a hotfix for yesterday's update.

Changelog v0.8.3


MAJOR FIXES:

  • Now the missions' rewards are showed properly in all resolutions

MINOR FIXES:

  • Fixed some little text mistakes

Update 0.8.2 is NOW LIVE!



Hello fellow CEOs,

we have another rather big update for you that adds a brand new agent, events, perks, status effect and much MORE!

Time to get back to the filthy streets of the city of Conglomerate!

Changelog v0.8.2



NEW CONTENTS:

  • New Agent: Juicer
  • New Events: not only missions from the Diplomat: now you need to face management events and choices between missions
  • New STATUS: Poisoned


NEW FEATURES:

  • New Perks: now every agent has 10 ranks and every time he will reach a new rank you can choose what perk he will gain
  • Agency Perks: now you can improve the perks of your Agency, by the choices you will do in the Management Events


MAJOR FIXES:

  • Now the resistances are no longer capped to 100
  • Now if you defeat the first boss, he will no longer available


QUALITY OF LIFE:

  • Fast Combat Option: now you can skip the combat animations
  • Head Bobbing Off Option: now you can disable the head bobbing effect
  • Drag and Drop in the menus: we'll rework a lot of sections in the menu, adding shortcut and drag&drop. Working in your Head Quarter now is more easy!
  • More Hints: we added a bunch of hints in the game to help you to understand better the rules and the game's system

Bigger and Better - Full release shifted to February 2020!

Hello everyone,

You’ve all seen the recent changes that have come to Conglomerate 451 with each update in Steam Early Access. Your continued feedback has been the source of, and inspiration for so many of the changes, tweaks, and bug fixes that have been introduced since we first put this game into the hands of the community. Thank you for all your help!

We had planned to exit Steam Early Access in October 2019, however with your help, we’ve noticed many opportunities to improve existing gameplay, add new content, and update features to better serve Conglomerate 451 players. We want to come out of Early Access with a truly great game, so instead of releasing the full version we have decided to remain in Early Access for just a little while longer.

Right now we’re working on quality of life features, more loot, new collectables, and better rewards. Stay tuned for news about new bosses, Steam achievements, and story mode. We hope you’re going to be really excited for all this and more.

Below you can see the updated EA roadmap that will give you a better idea about what to expect and when:

Update 0.8.0 is now available!



Hello everyone,

The new update has arrived and it’s full with new content and features for you! This time we bring you a new area - The Spire, four new enemies, and as always some major and minor bug fixes. We’ve also added tips in the loading screens so you can get some useful advice while waiting for the next scene to load!

You can find all the new additions and fixes in the changelog below:

CONGLOMERATE 451 - Early Access Build 0.8.0



NEW CONTENTS:

  • A new area is now available: The Spire
  • 4 new enemies


NEW FEATURES:

  • Tips on the loading screen


MAJOR FIXES:

  • Fixed the enemies movement in the city (Harbor zone)
  • Fixed the chance to have a mission without enemies spawned in the Hive area
  • Fixed the camera position for the SPUs mini-game


MINOR FIXES:

  • Now the hotspots outline is turned off during combat


BALANCING:

  • Now every area has 25% of chance to not have penalties
  • Agent skills (normal and mastered) are rebalanced
  • Reputation needed to unlock areas is rebalanced


QUALITY OF LIFE:

  • Now Skill's special effects have different icons if they are good or bad


Enjoy!

Biggest update yet 0.6.5 is now out + 15 % OFF + future price change!



Hello everyone,

we just released our biggest update yet. 0.6.5 brings tons of new features, improvements, fixes, quality of life improvements and of course balancing. There is also a 15 % discount that will last until 23rd of September. Lastly, we will be increasing the price at the end of September so there has never ever been a better time to get the game! The changelog is quite long so without any further ado here it is:

Changelog v0.6.5:



NEW FEATURES:

  • Boss Fight: now, when a corporation has low Influence, you can try to attack and defeat his boss (NOTE: in this build, we're adding only one boss; in the final game you will have a different boss for each corporation).
  • New Enemies: 15 different new enemies added to the game.
  • New Areas: the Forge and the Deep are added to the game.
  • New Districts: the harbor district is added to the game.
  • New SPUs: now the SPU are procedurally generated; also, now an SPU can be inserted only in three different slots (choosed between the six total slots) - NOTE: if you have an SPU in a forbidden slot in an old save game, you will find it removed the first time you will launch the game - you need just to insert again in a legal slot.
  • New SPUs minigame: now, to extract an SPU you will face a new minigame (as always, the difficulty of the minigame is based on the character's stats).
  • Random Effect during the mission: now every time you will enter in an Area during a mission, there will be different modifiers and effects active.
  • Imperfect Cloning Technology: now, every time you will clone an agent, the clone will be slightly different; he will have different stats and a different special ability. The cloning technology is not a perfect science.
  • New mission selection: now selecting a mission is more quick and easy.
  • New agent switch menu: now switching agents before a mission is more quick and easy.
  • New room in the Hive: now in the Hive there is a new room.
  • Secrets zones: [CLASSIFIED INFORMATION]


MAJOR FIXES:

  • Now the effect "Damage increase until guarded" is working correctly.
  • Improve the game's performances in the Districts.


MINOR FIXES:

  • Improved the readability of the Door's Hacking in the Anthill.
  • Now the enemies character's sheet shows correctly the Mark Resistance and the Hacking Resistance stats.
  • Now the agent character's sheet shows correctly the Special Ability.
  • Now if an enemy is in dying status and you will hack him, he will not wrongly come back in combat.


BALANCING:

  • All enemies have been rebalanced and redistributed along the Areas.


QUALITY OF LIFE:

  • Now if you reach the enemies from behind, you will always ambush them.
  • Now when you will unlock a new clone, there will be an exclamation point near the button in order to report it to you.
  • Now the cloning center will show you how much Reputation you need to unlock a new clone.
  • Now using the Shield regeneration and the Skip turn button during combat will no longer ask you a confirm.
  • Now the enemies tooltip also show you the currently active effects.
  • Now at the start of the game, if you choose "automode" to clone your first agents, the "back to the main menu" button will be highlighted.
  • Changed the mouse cursor for the hotspots.
  • Changed the outline for the hotspots.


https://store.steampowered.com/app/1022710/Conglomerate_451/

Update 0.5.1 - HOTFIX

Hello everyone,

We have just released a new patch that includes a few hotfixes.
Once again, thank you all for providing feedback and helping us improve the game!

Early Access Build 0.5.1 - HOTFIX



MAJOR FIXES:

  • Fixed (finally) the negative duration during Diplomat's missions.
  • Fixed the missing mutations on the starting characters in case of using the "automode" during the tutorial.

We will be at GAMESCOM - Hall 10.1, Booth A20!



Hello everyone,

we are taking Conglomerate 451 on the road to attend Gamescom and presenting the game to you'll as well as the media. We are bringing with us some very cool merch that we will be giving away there so make sure to stop by our booth, grab a drink, play the game, win some merch and chat with us :)

Hall 10.1, Booth A20!

Looking forward to see you there!

Update 0.5.0 is now out!



Hello everyone,

we got a new update for you filled to the brim with new features, options character, fixes, balancing and much more!

Without any further ado here is the changelog:

CONGLOMERATE 451 - Early Access Build 0.5.0



NEW FEATURES:

  • Hack Enemies: now, from the radial menu during combat, you can choose the action "hack enemy" in order to hack the enemy systems!
  • Hack Doors: now if during a mission you will find a locked door you will have two options: finding the key or the mechanism to open it OR try to hack the door.
  • NEW CHARACTER: Binary! She is a battle-hacker.
  • New Perk system: we have heard you and... we worked on the perk system. Now every character has a Rank (from 0 to 3). Every time the character will gain a new Rank, he will receive also a Perk. So... stop double perks, stop same perks on multi-character. From now, a perk is a real reward!
  • Special Ability: now every character has a different special ability!
  • No more skill points: linked to the new perk system, we rework from scratch also the skill upgrade system. There are no more skill points: to upgrade the skills, you need just the currencies.
  • New unlock system for the characters: now the characters are unlocked by the Reputation, and not by the researches.
  • New AIM System: now, targeting a specific enemy's body part will have different consequences.
  • ALL MUTATIONS: finally, every part of the research center is completed. Now you can unlock everything, also all mutations!


MAJOR FIXES:

  • Fixed the bug that rollbacks a mastered skill to a normal skill after an upgrade.
  • Fixed the invisible hotspot in the Sanctuary.
  • Fixed the negative duration during Diplomat's missions.


MINOR FIXES:

  • Now there is a light inside the Elevator.
  • Improve the quality of the reflections and the ambient occlusion.
  • Now there is no more smoke from the Sentry's guns.
  • Improved some tiles in the Sanctuary.


BALANCING:

  • Rebalanced the Drone Software costs.


QUALITY OF LIFE:

  • Battery icon: now the battery has a specific icon on the map.

Update 0.4.0 is now live! Drugs have flooded the city of Conglomerate!



Hello everyone,

DRUGS have arrived to the city of Conglomerate! Meet with shady drug dealers throughout the sector 451 and buy drugs that can be used during combat in order to improve your stats and gain special abilities just watch out for the addiction and intoxication leading to mental disorders...

Early Access Update 0.4.0



NEW FEATURES:

  • Drugs! In the city, now you can meet a drug dealer, to buy drugs. You can use them during combat, in order to improve your stats and gain special powers. Using drugs DOESN'T count as an action in your turn, so you can use as many drugs as you want BUT...
  • Intoxication and Disorder: ... drugs mean intoxication and the intoxication will bring your character in a world of mental disorder. So... be careful!
  • Detox Center: If a character develops a disorder, you can heal him using the Detox Tank (you need to unlock them using the Healing Technology Researches)
  • SPU(s) Vendor: In the city, you can meet an SPU(s) vendor, where you can buy or sell the rarest SPU(s)
  • Difficulty Levels: Now, creating a new game, you can select 3 different difficulty levels (Easy, Normal, Hard). The already game in progress will be converted in Normal
  • Effects Stack: now different effects from different sources (i.e. Cyber Limbs and Skill Effects) that add bonus or malus to the same stats will stack together


MAJOR FIXES:

  • Fixed the navigation in the option/controls page with the GamePad


MINOR FIXES:

  • Added some missing strings


BALANCING:

  • Rebalanced the Healing Credits cost


QUALITY OF LIFE:

  • Seizing the opportunity of working on the Disorder System, we rework from scratch also the Pain and Trauma System. Now you should find fairer
  • Now the final missions rewards and the other rewards are separated. This means that if the player will fail a mission, he will save all credits, techs, and lifeine found in the crates until that moment
  • Now you can disable the Gamepad Rumble in the options menu
  • Now the SPU(s) have different names: you should find more easy using them
  • Improved the Hacking tutorial texts