The new Early Access update has been released! This time we’ve added two new features, the Cyber Graveyard and the After Life Technology, and as usual bug fixes reported by you and some gameplay balancing.
Early Access Update 0.3.5
NEW FEATURES:
Cyber Graveyard: you can now visit the list of the “retired” Agents from the Agency main menu. The option works also with the characters that died before this build release!
After Life Technology: now you can unlock the After Life Tech from the Cloning Research Center. It allows you to bring back to life the dead Agents.
MAJOR FIXES:
Fixed the Dispose Agent command and the Gamepad error
MINOR FIXES:
Now if you are using the AutoMode at the start of the game to cloning the Agents, they will get the correct suit's color.
Skipping the cinematic sequences will no longer show the text on the screen
Fixed some parts of the Sanctuary map
BALANCING:
Small balancing for the Cyber Limbs bonuses
QUALITY OF LIFE:
The game will show a message when you reach the Reputation to unlock a new Area
Mutations are now shown in the Character's Sheet
Now the stats value is shown in the hacking and in the SPUs extraction screens
Now you can check the tooltip by holding the shortcut skill button
Added a divider between the character actions in the combat log, to improve the text legibility
Update 0.3.0 just got released!
Hello everyone,
we just relesed new update that adds new conent, nex features and also fixes bugs reported by you guys as well as doing some balancing.
Early Access Build 0.3.0
NEW CONTENTS:
Added the Director's Office, in the agency menu
NEW FEATURES:
Agency Drone: now the squad has a Drone that follows the agents during the mission. His task: transmit to the headquarter the live streaming, but you can also update it with illegal software.
Nark: now you can trade with the Narks, in the city, to rent illegal software for you Drone!
Lifeine, new currency: made with human DNA, Lifeine is an illegal currency, used to buy special services and illegal stuff.
Diplomatic: a mysterious woman, known as Diplomatic, can contact the player to propose unofficial missions. But why? When? Who knows...
New HUD: a total rework of the HUD during the mission. Because, you know, now the mission is showed by the Drone's camera.
MAJOR FIXES:
Now the Void Area skill has the correct effect when upgraded.
Now equipping a SPU will no longer cause a wrong calc for the statistics at the start of the mission
MINOR FIXES:
Improve the camera shake when an Agent is hit
Fixed the issue that caused a double text on the screen for the DoT (Damage over Time)
The Mark effect tooltip now is correct.
Now Clarisse will stay in position also if a player will stay 3 hours on the Main Screen.
BALANCING:
Shield regeneration balanced: now the regeneration effect is 75% of the total shield value.
Conglomerate 451 at Sonkwo event in China
Hi everyone,
We just returned from Beijing where we attended Sonkwo event showcasing Conglomerate 451. It was a great new experience for us as this was the first time, we showcased C451 to the Chinese audience. We had a great time and hope to return to China soon for another event :)
Update 0.2.5 is OUT NOW!
Greetings everyone,
We've just released our new early access update! This time we bring you two new rooms (one in the Anthill and one in the Sanctuary) and a new type of missions - the special missions - which are based on environment interactions and different goals. And as always, we've included some bug fixes and improvements to the current build. Please see below for the full list of what's new in this update.
Changelog v0.2.5
NEW CONTENTS:
Added two new rooms (one in the Anthill and one in the Sanctuary)
NEW FEATURES:
New Special missions: now there is a new kind of mission. Special missions are based on environment interactions and different goals.
Inventory: now it's more clear when the squad has a quest item
MAJOR FIXES:
Improve the enemies pathfinding algorithm
Fixed the random issue that caused a mission to complete automatically when it started
MINOR FIXES:
Fix camera for the Bodyguard weapon
Fix the reflections in the Sanctuary
Fix the elevator in the Hive
Fix the flying weapon issue (for real, this time!)
Now the critical hit text no longer overlaps with other texts
In the options, now you can invert the axis of the freelook command using the mouse
Changed the crate's icon
Now during the cloning, the cost of Mutations and Mastered skills is more clear
Thank you!
Update 0.2.0 is NOW LIVE!
Hello everyone,
We've just published our latest EA update that includes several new additions, bug fixes and improvements to the current build. Also, we'd like to thank our community who has been supporting us so far by providing feedback and reporting bugs.
Changelog v0.2.0
NEW CONTENT:
New Agent: Techie (you can unlock him by research)
New Stats: Tech Knowledge
NEW FEATURES:
Loot System: Now in the mission you can find interactive hotspots where you can extract SPUs (Shared Processing Units); you can insert the SPUs in sockets in order to gain new powers, new effects and new bonuses.
Sockets are present in:
Weapon (you can add sockets upgrading the weapon)
Shield (you can add sockets upgrading the shield)
Cyber Limbs
Battery: Now every Agent has a different battery value, related to his shield level. You can use the battery to:
Recharge the Shield, using the Special Action menu, during a mission
Hack the Terminal (yes, now it has a cost)
Extract the SPUs
Also, you can recharge your battery using a specific interactive hotspot in the scenario
Skill MASTERED: Now every Agent has a chance to mastering a skill if he will complete with success a mission.
A skill mastered is more powerful than a normal skill
Once you "unlock" a skill mastered, you can select during the cloning phase for the new clones BUT it will cost Credits
A skill mastered has the icon YELLOW
MAJOR FIXES:
Now if you exit from the game on the end mission screen, you will not lose the Skill points and the Perks gained.
Fixed the issue that caused the mouse cursor to disappear
Now the research menu will disappear correctly exiting from the research zone.
Now the shield is fully charged at the start of the mission, after the shield update
MINOR FIXES:
Fixed the invisible wall issue in the Sanctuary scene
Now changing a Cyber Limb shows the new stats correctly
Fixed the Fixer's name
Fixed Fixer's highlight areas during combat
Fixed hair shaders are no longer transparent
Now there are no more floating weapons in the city
BALANCING:
Difficulty balancing
Increased the attack range of the Bodyguard
QUALITY OF LIFE:
Now during the cloning phase, coming back to the previous step will select the previous element
Now the popup at the start of the week can contain more elements without issues
Now the critical hit text appears with the right color
Improved the enemies' pathfinding
Add ultrawide and 4:3 support
Now the enemies' target (the Elite) have an icon near their Health and Shield bars
Thank you!
Update 0.1.5 is NOW LIVE!
Hello everyone,
another week, another update! We are going to make it short so you can get back to playing.
Changelog v0.1.5
NEW FEATURES:
Added the "controls" option to change the keys bound. Please note: that's not the final feature; it's temporary to help players without a QWERTY keyboard to play the game.
Hacking as now an extensive tutorial
MAJOR FIXES:
Solved the issue that prevented to attack an enemy behind another enemy's dying until the dying effect was finished
Now an agent cannot develop the same trauma several times at the same time
Now the music slider works properly
MINOR FIXES:
Restyled the room entrances in the Hive location
Now during the combat, the skill tooltip appears the first time you will highlight the icon
Now the Sentry doesn't emit a strange background noise during the battle
Now when an enemy is guarding another enemy and he dies, the GUARD effect is removed from the second enemy
Now if the enemies are ambushed, their icons are positioning correctly at the end of the initiative bar
Now the agents male SFX are played correctly when they are hit by an enemy
BALANCING:
Increase the HP restored by the Drifter and Soldier skills
Increase the Drifter hacking stat
Rebalanced the Sentry damage and shield value
QUALITY OF LIFE:
Now the name of a new clone has a random number at the end
Now the suit color of a new clone is randomly assigned
Now during the combat, the doors have an effect to suggest that they cannot be opened until the fight is ended
Now at the end the Hacking there is a message
Now at the end of a fight there is a message
Now the arrow to open the details windows in the Agent's inspect section is more evident
Now the current squad is highlighted in the squad assignment window
Now the crosshairs during the combat is more evident
Now the button labels in the popup at the end of a mission are more clear
Now in the mission map, the doors have a more visible color
Now in the Healing Pod window are visible the chance to remove a trauma
Now moving the mouse on the character icon on the initiative bar will make an arrow appear on the character in the scene
Now the keys collected during a mission are displayed in the HUD, near the mini-map
NOTE: we added a seed number in the pause menu during the mission. If you will find a bug, please report it with this number: it will allow us to reproduce quickly the bug (and, of course, fix it). Thank you!
Update 0.1.1 is NOW OUT!
Hi everyone,
we are releasing our very first update! ːsteamhappyː We took your initial feedback to heart, so we are bringing bug fixes as well as balancing and quality of life improvements.
Here is the changelog:
MAJOR FIXES:
Solved the issue that causes a random invisible wall during the missions
Solved the issue that made impossible to quit the game after entering and exit from the load game menu
Corrected some small spelling error in the tutorial texts
Solved the issue that causes the enemies slow movements in the city
MINOR FIXES:
Now the Perk's effects are showed correctly
Removed the "flying object" in the sewers after opening a door
Now skipping the cloning animation doesn't cause a LUT changes in the scene
When coming back to the main menu, the background music starts correctly
Now enter and exit from the Map screen doesn't cause an SFX volume change
Now using the gamepad, pressing CONTINUE button in the tutorial popups doesn't activate also the interface under them
BALANCING:
Rebalanced the costs and the number of researches needed to upgrade skills, weapons and shields ranks
Rebalanced the chance to remove a Trauma, healing an injured Agent
QUALITY OF LIFE:
Now the build version is showed in the main menu
Now changing an agent's skill shows a confirm popup
Now the chances to remove a Trauma are showed in the UI
Now when assigning the agent to the squad, the characters already in the team are highlighted
Now the status icons near the Agents' portrait have different colors
#HackTheWorld
Time has come, Director!
Hello everyone,
we are super thrilled that Conglomerate 451 is now available for everyone in early access! A lot of work, sweat and even sometimes tears went into the game and a lot more will go into the game during its EA phase. There is only one question left for you at this moment in time: Are you ready?
We sincerely hope that you will enjoy the game and we are looking forward to all your feedback that will help us make the game better for everyone. After all your feedback is one of the main reasons we decided to do EA.
We prepared a roadmap for the upcoming months of EA so you can see when and what will be added.
#HACKTHEWORLD
Early Access on 23rd of May + new trailer!
Hello everyone,
sorry for keeping you in the dark a bit about the release date of C451. We didn't want to say anything unless we were 100 % sure about the release date.
Conglomerate 451 is coming to early access on 23rd of May! Mark it in your calendars.
We also prepared a brand new trailer to showcase you bit more from the game.
https://youtu.be/w5mMmIoyPPw
Let us know what you think!
#HACKTHEWORLD
Thank you for amazing PAX EAST 2019!
Hey everyone,
we are back home after we successfully participated at PAX East and we must say that it was an amazing experience mainly because of you guys that visited our booth.
It was our first time presenting the game to the public and we received a lot of positive feedback from you! The game is still heavy work-in-progress but it stands on very solid foundation.
We cannot wait to release the game in early access soon!