Conquest of Champions cover
Conquest of Champions screenshot
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Genre: Fighting, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Conquest of Champions

10/2/2014 Maintenance @ 9:00am PST

At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 30 minutes to an hour. Patch notes will be provided after the update.

Server Upgrade

UPDATE: We are back online and the server is bigger/faster/funner... ;) More funner? Thank you for patience.

We are experiencing downtime again. We were going to wait until the next patch to upgrade our server to nix this ongoing issue for good, but we are going to go ahead and pull the trigger now. With that in mind, we may be down for a few hours for this upgrade to complete. I will post more when I have details. Sorry for the trouble.

Patch Notes (1.1.15)

9/19/2014 1.1.15



In today's patch, we’ve completely revamped our leveling system by combining all faction levels into a single player level. We’ve also added a Hero leveling system which allows you to level up each Hero individually.

We’ve also introduced a Daily Play reward which grants you a reward as soon as you take an EM turn or complete a QM game. There is a unique reward each day and after 7 days you will unlock a double gold that multiplies the amount of gold you earn in-game.

Improvements

  • New Leveling System

    • Player Levels have been consolidated to a single level rather than by faction.
    • There are rewards for each level gained. These can be viewed on both the profile page and on the Games page along the bottom of the screen
    • EXP is no longer considered a drop. You still gain EXP for every turn and every game.

  • Daily Play Reward System

    • You now get a reward for the first time you take a daily play action action.
    • This includes: taking an extended match turn, completing a Quick Match game, and completing a bot game
    • The reward for the 7th day is a 2x gold bonus for 4 days. After that runs out, the rewards will repeat

  • Interface Improvements

    • Mouse cursor now shows which tile is being hovered.
    • Added icons to indicate which units can still attack and move. You can turn off this feature by visiting the settings menu or hitting the ‘i’ key in-game.
    • Attack Tiles are more visible and have animated rollover.
    • Add mouse click instructions to arrows in tutorials.

  • Enabled ability to retry turn in bot games.
  • Added a news section on the Main Menu.
  • You should no longer get consecutive matches with the same opponent in the matchmaker even if you both hit the max time in queue.
  • Added a confirmation modal to any crystal/gold purchases in the store.
  • Expansion Totem recipes are now available to craft.
  • Added more audio for Heroes (Greeting and Death).


Balance

  • Player 1 now gets 6 cards again. However, Player 1 now has 1 of their mines set to a dirt pile on each map.
  • Each map now only has 1 shrine. Shrine abilities and effects are now doubled to compensate (4 minerals generated, etc)
  • Briarwood

    • Mana Leak now costs 6 and drains 5 resources from enemy bank
    • Krak’s epic now also cleanses all treefolk you control.



Bug Fixes

  • Fixed an issue with the matchmaking queue that prevented players from sometimes being able to queue up to the maximum number of games. You should now be able to get 50 games at all times (if you are level 10 or above).
  • Fixed issue where buttons in the Combat Log could block the hand user interface.
  • Archivist no longer gains buff when opponent draws a card.
  • Death Payment now correctly gives 2 gems if one of your units dies due to counter on your turn.
  • Breaking a mine now removes Fertilize.
  • Lava Pits now damage soldiers in them every round and not just on entering and exiting.
  • Fixed deployment issue when matched in a QuickMatch while trying to deploy a unit.
  • Fixed bug where Angel Wings could put the card in the graveyard AND in play.
  • Fixed issue where a double attack would trigger both attacks before Rampage could buff from the first attack.
  • Stealth from Shadow amulet now properly resets on retry.
  • Death Sentence effect is now properly removed if you retry a turn after using LastStand.
  • Infused corpse no longer triggers when an upgrade mine is broken to a normal mine.
  • Poison Shield will now properly show in-game on units who have that ability.


Note: Purchasing Gold with Crystals has been temporarily disabled in the store but will be re-enabled in a future patch.

9/19/2014 Maintenance @ 9:00am PST

At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 1 to 2 hours. Patch notes will be provided after the update.

Please note that in this patch, we will be resetting all players to player level 1. This will allow you to earn the rewards in our new player leveling system. As such, you may have to "re-earn" some game functionality such as crafting and fusion. Please keep this in mind if you have any immediate crafting and/or fusion you wish to complete.

UPDATE: We are still in the process of deploying the update and it appears that the maintenance is going to take longer than we originally expected. When we have a revised ETA, we will make another post.

Thank you for your patience.

9/16/2014 Maintenance @ 9:00AM PDT

At 9:00am Pacific Daylight Time (12:00AM Eastern, 4:00PM GMT), we will be bringing the Conquest of Champions servers offline in order to do some required maintenance. Please note that there will not be an update as part of this downtime. We expect downtime to be between one to two hours.

We apologize for the short notice on this.

Downtime

The game is currently down as we work on fixing a server issue. Sorry for the inconvenience.

UPDATE: We have a temp fix in place but may experience intermittent downtime until we are able to put a real patch in place tomorrow morning.

UPDATE 2: We took the game down this morning as of 9am PST to run maintenance on our server. It should be up by Noon PST.

Tournament Results!

Congrats to LUK for taking down J0naGGG in the final match. And TheKilmunculus taking out Zatoichi1x for 3rd place.

Since this tournament ran waaaay longer than we expected due to some delays on our end we are going to sweeten some of the rewards and grant some gold in addition to what is listed here (http://forums.conquestofchampions.com/index.php?threads/pre-steam-tournament.795/) since many of you have the expansion stuff already and built your own Harpies.

Thanks to everyone who took part in this! I greatly look forward to the next one: http://forums.conquestofchampions.com/index.php?threads/call-to-arms-tournament.1870/

9/4/2014 Maintenance @ 8:30AM PDT

At 8:30am Pacific Daylight Time (11:30AM Eastern, 3:30PM GMT), we will be bringing the Conquest of Champions servers offline in order to do some required maintenance. Please note that there will not be an update as part of this downtime. We expect downtime to be about an hour.

Card Contest Finalists

The finalists are in and voting has begun! Check out each set of finalists below and vote for your favorites.

Stonehold: http://forums.conquestofchampions.com/index.php?threads/card-design-contest-stonehold-voting.2096/

Brairwood: http://forums.conquestofchampions.com/index.php?threads/card-design-contest-briarwood-voting.2098/

Embercult: http://forums.conquestofchampions.com/index.php?threads/card-design-contest-embercult-voting.2097/


PS. These are awesome by the way. :)

Experience Changes Coming

Next week we plan on unveiling a new player leveling system. We are replacing the three Faction based levels with a single individual player level. At each new level the player gains something... perhaps a pack or some gold, or unlock a feature in the game, or even another starter deck from another faction. As we roll this out, we will need to wipe everyone's experience to 0. This will allow everyone to earn these rewards but it also means that if you have any high level items that you would like to craft, please do so in the next week! Otherwise, you may need to wait until you level up again as some recipes may be locked.

In tandem to this feature, we are also building out a Hero Achievement system which will allow you to level up each of your heroes individually. Each level which will unlock rewards such as unique Taunts for the hero. An example of an achievement may be to kill X soldiers with Mua, or spawn Y Groggles with Gorin. These achievements should give more goals to the experienced players once the early levels have been obtained.

We hope you guys enjoy and can't wait to hear your feedback as we iterate on both systems.

Please spread the word on the crafting!