Added rollover help to the +AP, Draw Card, Retry, and Settings buttons.
Hid exit button on initial turn due to mulligan exploit.
All activated Hero abilities now have at least a 1 turn cooldown (Unearth, Build Construct, Chain Lightning)
Additional Hint added to the start of your first match (apologies to existing players who get hit by this one).
Added gaps between every 5 gems in the Hero Resource Bank
Bug Fixes <*>Fixed AI attempting to attack units not in range and not actually doing anything.
<*>Fixed the Deck Selection window showing up multiple times when using copy deck option before first selecting a deck
<*>Essence Drain healing fixed
<*>Block should no longer block both attacks in a double attack.
<*>Fixed Tutorial loading issue where players could end up not having an upgrade mine in Tutorial 1.
Hotfix 1.1.14b 8/27/2014
Bug Fixes
Fixed a bug that was occurring when casting healing spells.
Hotfix 1.1.14c 8/27/2014
Bug Fixes
Fixed an error that would occur when totems were being removed from play.
Hofix 1.1.14d 8/28/2014
Bug Fixes
Fixed an error that was causing end game rewards to not show up if you got the game over window while on the main menu
Fixed an error causing certain games to not load
Fixed some other errors
Hofix 1.1.14e 8/28/2014
Bug Fixes
Disabled some quests that should not be enabled yet.
Patch Notes (1.1.14)
8/26/2014 1.1.14
In today's patch, we have added some additional improvements to the new player experience. We have also done a number of balance tweaks and bug fixes.
Improvements
Balance Changes
Bug Fixes
8/13/2014 Maintenance @ 9:00AM PDT
At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 30 minutes to an hour. Patch notes will be provided after the update.
Unscheduled Maintenance
We are going to be bringing the Conquest of Champions services down for a hopefully brief period in order to perform some unscheduled maintenance on our database. We currently have no ETA on how long this will last and will provide updates when we can.
We sincerely apologize for this service interruption and appreciate your patience.
Patch Notes (1.1.13)
Patch Notes 1.1.13 8/13/2014
Today's patch is focused on additional quality of life improvements, balancing tweaks, and bug fixes. Additionally, we have been working on improving our AI for practice battles.
Improvements
Re-vamped the Info Panel UI so that you can quickly see enhancements, buffs, and ability range/cooldown on selected soldiers and heroes without having to use the view card button.
Added in-game reporting. We will no longer try to open your computer’s default Email client when you hit the report button.
Spawn tiles have a wider drag-n-drop range.
Added a Save Deck tutorial to guide players back to the games page after adding a card.
Additional AI improvements
Bots will now deploy units last
Bots will try to defend their spawn points
Bots will spend gems to purchase extra cards and extra AP when needed
Various bot fixes
Balance
Multiple maps tweaked for balancing for player 2.
Feed can no longer target Heroes
Briarwood
Reseed - cost decreased to 4
Fertilize - cost decreased to 3
Forest Bounty - cost decreased to 4
Rampager - cost increased to 11 (rating increase for Rampage)
Glimpse - cost reduced to 2
Make Haste - cost reduced to 6
Cleansing Pulse - cost reduced to 5
Frenzy - cost reduced to 3
Propagate - cost reduced to 5
Mind Control - cost reduced to 7
Whirlpool - cost reduced to 6
Stonehold
Re-enforce: Cost reduced to 5, grants +200 HP’s to target shrine
Paladin Blade now grants +10 DAM, an additional +25 vs embercult
Runeshaper: Clone ability is now an activated ability - range 10
Hammer Smash cost reduced to 5
Build Construct - now grants 2 AP along with your Groggle deploy
Embercult
Bloodboil now has CD -2
Transfer Life: Can not target incorporeal soldiers. Only heals soldiers.
Siphon cost reduced, now heals a static 100 HP’s
Warlock Staff - Equipped soldier needs to deal killing blow for it to trigger
Regen now only heals 35 to dragons
Undead Ranger increased to 14
Soul Eater cost increased to 12 (rating increase for consume_essence)
Berzerker cost increased to 17 (rating increase for Rampage)
Crypt Lord cost increased to 18 (rating for Soul Powered increased)
Crypt Lord can no longer Cull possessed units
Soul Eater’s Consume ability now only grants +5 Dam, +1 Def, +15 max HP’s for each trigger.
Castigate cost reduced to 5
Summoning Ritual - cost reduced to 7
Bug Fixes
Fixed range on Whirlpool
Make Haste now correctly gives Rush with movement 2 to newly spawned units instead of Encourage which gave full movement +5 DMG Buff
Stasis now correctly defined as spell and will trigger Spell Seal Totem.
Angel Wings now shows up in checklist
Warlock now triggers his “pain and gain” ability from attack damage only
Haunted Mine Fixed
Block no longer gives TurtleBuff
Added blocker to prevent movement before DeathSplosion triggers
Added blocker to prevent second attack while Shadow Amulet is triggering.
Skull Head staff no longer triggers when killing a skeleton.
Fixed issue where source was not correctly being set during Spells that cause death. Ex: DreadMaw’s could attack a unit, then you could cast
Incinerate and DreadMaw’s Baffle would incorrectly trigger. This is now fixed.
Stacking re-enabled on Death & Decay
Knocking back a unit who is holding a grenade no longer does AOE damage when they are knocked into a unit.
Ambush will no longer stop a unit on an invalid tile.
Fixed visual glitch when Living Ooze attacks.
Octopi Blade now correctly works with Possessed units
8/13/2014 Maintenance @ 9:00AM PDT
At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 30 minutes to an hour. Patch notes will be provided after the update.
Card Design Conquest
Have you ever wanted to design a card in Conquest of Champions? Do you think that your card idea is awesome enough to be implemented into the game? Well here is your chance! We have given OhSnap the go-ahead to run the first ever community driven: Conquest of Champions Card Design Contest.
There are separate contests running for each faction. Details for each can be found in the links below:
We can't wait to see what you guys come up with! Thank you for helping shape the game with us!
Patch Notes (1.1.12)
Patch 1.1.12 7/30/2014
Today's patch is focused on tuning some balance issues that have came up since the last patch, as well as some other quality of life enhancements.
Improvements
EM Rankings will use the smallest ELO delta possible. If two players start with similar ELO’s but spread apart by the end of the match then it will use the start ELO delta. If two players start with a large ELO difference but end the match relatively close to each other then it will use the end match ELO delta. This change is in regards to concerns with potential ways to game the EM system.
New Card Art
Improved the general look of cards
Cards now display the range and cooldown to activated abilities on soldiers
AI is now smarter! We educated the AI a bit on spell usage and they should no longer do things such as hammer smash their own units. More lessons to come.
Balance
We rolled back the increased cost for leveled up cards.
Draw 1 Card costs 2 gems now instead of 1
+2 AP costs 3 gems now instead of 2
Embercult
Infused Corpse - cost increased to 14, base damage reduced to 110, base HP’s to 300. Infused now only grants +8 HP’s instead of +10
Crypt Lord - cost increased to 16
Living Ooze - range reduced to 1, cost reduced to 18
Berserker - cost increase to 16, Rampage only triggers after Attacked now, instead of damage
Meatslab - cost increased to 3
Reaper Demon - cost increased to 6 - tribute value increased, DEF raised to 5
Demon Scout - Added Vaporize (Target friendly soldier within 4 spaces takes 50 damage and has enemy debuffs and enhancements removed.) - cost increased to 7
Necromancer’s summon ability was re-costed, resulting in her cost to be increased to 13
Dragonkin General's Manipulate ability value increased, General now cost 14. DAM increased to 135
Spectral Corpse cost increased to 13 (due to assault value increase)
Undead Ranger - DEF increased slightly, cost increased to 13 due to value increase for double attack
Skorn’s Sacrifice Epic now requires a minimum of 5 cost soldier
Blights Unearth ability now reduces his max HP’s by 50
Stonehold
Mountain Sniper - damage reduced slightly, cost reduced to 18
Mine engineer - cost reduced to 12, def and damage reduced slightly
Silver Dragon - cost reduced to 16, Def reduced to 30
Anvil Totem - HP increase changed to 50 from 25 on spellcast
Battlerager - cost increased to 14, dam increased slightly
Runecharger - cost decreased to 12, def slightly decreased
Last Stand: damage changed to +100
Dwarven Patriarch increased to 14 (tribute value increase)
Wise Nomad’s Refund ability now refunds 2 gold with each spell cast
Field Commander - cost increased to 12 (value rating increase for manipulate and assault)
Gorin's Groggle soldiers now have Rush (uses 7 minerals)
Dwarven Commander - damage increased slightly, cost increased to 13 due to value increase for double attack
BattlePlan cost reduced to 5
Iron Paladin cost reduced to 13
Briarwood
Ranger - cost increased to 14
Fibian Ranger cost decreased to 7, def reduced slightly
Elven Shadow - cost decreased to 9, damage reduced slightly
Glimpse - cost reduced to 3
Forest Bounty - cost reduced to 5
Rampaging Bristlebear - cost reduced to 10, damage reduced slightly
Bristlebear Alpha increased to 13 (value rating increase for assault)
Archivist cost increased to 19 (value increase of telepathy)
Bug Fixes
Fixed an issue that could cause the AI to stall and not use certain units in Practice Battles
Fixed Manipulate speed which would occasionally cause an extremely long float time.
Fixed a mouse disable bug after Double Attacking someone with Counter.
Fixed Grommit+Skullhead staff overlap that would result in 2 units being stuck on same tile (skeleton and the soulspark).
Fixed Warlock Staff not triggering
7/30/2014 Maintenance @ 8:00AM PDT
At 8:00am Pacific Daylight Time (11AM Eastern, 3PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 30 minutes to an hour. Patch notes will be provided after the update.
Patch 1.1.11 7/24/2014
Today's patch is a large one, encompassing a lot of balance changes, improvements to how we load data, and lots of fixes. As always, please let us know if you run into any issues.
Rank Reset
With today's patch, we have reset the rankings and started a new tournament season. Details on the tournament can be found at http://forums.conquestofchampions.com/index.php?threads/call-to-arms-tournament.1870/
As part of today's patch with the rank reset and the numerous balance changes, we have removed all in progress games.
Improvements
Current abilities now disable mouse interactions until the ability is complete. This is largely due to issues that occur if you take another action before the ability is done such as moving onto Foolish Grommit’s corpse before he raises into SoulSpark. It also fixes many playback issues that caused units to appear on top of each other (they were a result of actions occurring too quickly and playback getting actions out of order). Some examples include: SoulSpark, Construct Ritual, Transform, Counter, Double Attack, Manipulate, and Skull Head Staff.
Soldier Cost overhaul
- Implemented a new base cost formula for balance. ALL soldiers cost have changed. All other cards cost have increased.
- Players now start with 6 completed mines
- Shrines now have a passive MINE ability and generate 2 minerals of your Heroes faction every turn
- Player 2 Gets 1 Additional (off-color) Resource to start the match
- All maps have 2 shrines and 8 neutral mines in addition to the 12 completed mines.
- Leveled soldiers now increase in cost at levels 3/6/9 (1 gem increase each milestone)
Shrines have a new ability called Hero Bound: “When this shrine is destroyed, friendly Hero loses 10 DEF, opponent Hero gains 10 DAM.”
Data is now locally cached on your client. This should speed up loading of various pages and loading of the game as this data will not need to be retrieved from the server.
MatchMaker now matches off of Rank as well as ELO. This is to help address the matching woes we had for top players who had large ELO gaps.
Additional constraints added to MatchMaker to prevent being matched with the same player in sequential matches. This mainly affects EMs when both players were queued multiple times and were matched across all of them instantaneously.
Balance
Mua Tidewalker - Damage reduced slightly, DEF increased slightly
Fixed Mua’s description to state it will only trigger on attack rather than damage.
Blood Witch - Blood Scry ability was removed (was overkill with Overflow)
FEED ability now properly costs 1 AP
Fixed Essence Drain’s description to say it will target the unit that is most hurt, rather than closest.
Mind Control expires once the casters turn is over
Banish now is an activated ability with a range of 3 (so it can be countered).
Fracture now is an activated ability with a range of 5 (so it can be countered).
Recruit is now on a 2 turn cooldown
Octopi Blade now sets the equipped soldier's range to 1
Mine Thief is an activated ability with a range of 5 (so it can be countered).
Warlock Staff now does 50 fire damage to the equipped soldier every time it triggers. Cost increased to 5
Sustain now heals the Hero 75 (down from 100)
Cull the Herd now only heals the Hero 50 Hp’s (down from 100)
Bolster now only heals the Hero 10 HP’s per soldier in play (down from 20)
Cleanse can no longer target Heroes (as intended)
Mend Stone and Mend Treefolk now have a 2 turn cooldown with a range of 6 (up from 5)
Chain Healing: Heroes receive 50% of healing
Heroes have had their HP’s increased by 150. They also gain an additional 100 HP’s in Epic form.
If Healing fountain targets your Hero, it only heals for 50% the amount (25)
Escalate bug no longer triggers on damage, just base attacks (as intended)
Gold received in turn rewards has been boosted by 25-50% (Double gold reward quest will be added in NEXT push)
Starter Deck / Heroes prices have been reduced to 10 crystal or 1000 gold. In a future build all starter decks will be earnable through campaign quests.
Last Stand now adds +50 DAM (down from double) - cost reduced to 2
Bug Fixes
Fixed an issue causing the battle log to have an increasing amount of whitespace at the end of it
Fixed an issue preventing the battle log from being able to be scrolled by clicking and dragging on it
Fixed Discard
Fixed visual effect on Grave Revenge
Fixed issue that could cause units to fail to load for opponent when summoned from a spell (Propagate).
Fixed timing issue with DeathRattle that could cause a visual playback issues (units not dying until the sync stage, etc).
Fixed playback of Siphon
Fixed Pyrrhic to work when opponents forfeit.
Fixed the Faction level up graphic to appear correctly when it shows after getting experience while in a game
Fixed issue with QuickMatches over a slow connection that could cause actions to try to playback for the wrong turn. This would lead to frozen games and other ugly game states.
Various bug fixes.