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Genre: Fighting, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Conquest of Champions

Upcoming Downtime and Expansion 1 Launch

Tomorrow (Friday 13) at 7am PST (10am EST, 2pm UTC) we will be releasing our first Expansion: Call to Arms!

We expect downtime to be up to 2 hours. Patch notes will be provided during the downtime.

Expansion 1 Update

We are torn! We want to get this expansion out as soon as possible as we have some loooong overdue bug fixes but we also don't want to introduce a slew of new bugs with the expansion content. And currently there are plenty. :/ With that in mind, we are going to take another week and re-assess.

The current plan is to share what we have now to the design committee (this is comprised of those who backed us at Design Committee level and those who applied to be MODS). With their help we will continue running QA and bug fixing and balancing for at least a week and then hopefully be able to kick this out the door.

Its going to be a pretty epic expansion combined with major bug fixes and new features. We can't wait to share it. Please hang in there! We appreciate your patience and continued support!

Status Update - May 23rd

In lieu of us not having a patch this week, I want to take a minute to fill everyone in on what is coming as we have a major milestone approaching.

1. Expansion Content. 70 new cards. We have been playing games internally to work out the balancing and it has been a blast.... We can't wait to share!

2. Multiple Decks per Hero Support. I've been itching for this one since alpha as its going to really open doors as far as customization and exploring the new combos with the expansion content. Along with this support we also revamped our deck editor to make it easier to use (more PC friendly rather than trying to design for Cross-Platform).

3. All 3 starter heroes will be accessible via gold purchases. This was a big request from the Early Access players and we have been eager to address it. Now players will be able to access all three factions without ever making a purchase. It also makes the initial faction selection less critical.

4. Tons of bug fixes. We've been monitoring everything being brought up in the forums and have a slew of fixes ready... especially for quick matches. Much needed as we prepare for this next tournament!

5. A handful of other improvements such as being able to view your graveyard and being able to send direct challenges to players in the lobby chat even if you aren't friends.

The tentative target date for this update is June 5th though it may slide depending on QA. We'll provide a detailed change log at that time. In the meantime, thank you for your patience as we iron out the kinks. We greatly appreciate your support during the beta in helping us identify bugs and guiding us to make this a better game.

Cheers!

~icky

Patch Notes (1.1.5)

In today's patch, we focused mostly on quality of life changes as well as stability of quick match games and other bugs. We also made some balance changes in order to speed up games somewhat.

Please let us know what you think on the forums, and as always let us know of any issues you run into.

Improvements

  • Chat

    • Ability to ignore users by typing /i NAME. Type /i NAME again to un-ignore.
    • Maintain active chat room when entering/leaving games.
    • Keyboard focuses on chat input when chat is opened and during room changes.
    • Leaving a chat room automatically focuses on another room if you have any rooms that are active.
    • Direct messages sent out will now display who they were sent to.

  • Added a Friends button to the Games Page and changed look/feel of existing buttons to free up room.
  • Added slight delay to the game over rewards modal to help prevent mis-clicks when opponent forfeits while you are still trying to take your turn.
  • Added Adjustable volume controls for Sound Effects and Music.
  • Added sounds for many different menu buttons.
  • ESC Key acts as a back button in the menus.
  • Increased movement speed of many units (just visual, not move range).


Balance

  • All Heroes and Soldiers have had their DEF and HPs reduced slightly
  • Reaper Demon, Mausoleum Sentry, Briarwolf, Emerald Harvester, Honey Creeper, Demolitions Expert and Mountain Sniper have had their cost reduced by 1


Bug Fixes

  • Fixed various issues causing problems in Quick games
  • Fixed Commune incorrectly discounting things other than Beast Soldiers
  • Fixed bug where Transfer Life could incorrectly heal the unit being damaged
  • Fixed Lobby Chat to prevent click-through while in-game (prevents accidentally selecting spells, battlelog, etc).
  • Added protection against submitting turns while waiting for abilities to finish running.
  • Dragging a card and cancelling its deployment no longer resets the Hand’s drag area to the starting location.
  • Fixed an issue that could cause the opponent’s turn from being played back in real time games
  • Fixed an issue that allowed players to enter the quick match queue more than once
  • Spawn Tiles are now reset properly when retrying turn.
  • Fixed transcend issue where you could get +4 AP if you retried turn after transcending.
  • Mine rock formations no longer block your clicks when trying to select tiles behind them.

Early Access Tournament!

We are kicking off our Early Access Steam Launch with a new tournament season. Climb the leaderboard to earn your spot. Winners of the tournament will gain early access to expansion content. Details on how to enter and exact prizes can be found here: http://forums.conquestofchampions.com/index.php?threads/pre-steam-tournament.795/