About two years since the last update, so it's time for a new one. This update turns CoE4 into a 64-bit game and makes sure the game works nice on modern systems. There are also some bug fixes and performance improvements in this new version. On Mac you now need a new ARM Mac (M1+) to play the latest version. If you have an older computer and want to continue playing the old version, that is still possible by opting into the 'legacy' beta branch.
General changes
Performance improvements
Units with planar immortality now heal afflictions on their home plane over time
Demilich could deviate to other planes if teleporting close to a plane's edge
Network stability fixes
Added support for 1536*864 fullscreen resolution
Fix for non-resizable window after using borderless fullscreen
Fix for scrollbar on message screen resetting too often
Can now press Home/End to jump to start/end of windows
Windows changes
64-bit only
Improved support for recent versions of Windows
Mac OSX changes
64-bit ARM (M1+) only
Linux changes
64-bit only
Improved support for recent Linux versions
Fix for crash when shutting down pulseaudio on exit
Conquest of Elysium 4.31
Time for a new update, to make sure CoE4 remains playable on new computers. Also Conquest of Elysium 5 has been available for some time now and many bugs have been found that also applies to this version. So these fixes have now been ported to this older version as well. In addition to bug fixes there are also some new descriptions and performance improvements in this new version.
General changes
Message if a commander dies from disease
Potential crash fix
Fix for message scrollbar resetting after viewing a message
Fix for independents showing wrong unit when moving
Raven scouts were shown moving around even if they were stealthy
Can now deselect insane units
Fire Shield spells now only affects friendly units
Network reliability fix
shift+arrow keys for faster map scrolling
Ctrl+up/down can be used for map zoom in/out
Battle inconsistency fix
Boots of the North now gives Snow Move
Sleeping units no longer wake up during prebattle rounds
Network recruitment bug fix
Promoted units now lose magic item they are not allowed to carry
Staff of Fire now grants the Burn Forest ability
Being panicked reduces chance of going berserk
Going berserk removes panic
Background tune, don't repeat recently played tune
A troll forest that is destroyed now turns into a destroyed forest
Bug fix for Internal Strife message
Increased maximum number of enchantments
Draw map performance improvement
Bug fix for found item message
Fix for corrupted text with newer versions of the sdl2-ttf lib
More descriptions
Typo & stat fixes
AI changes
Baron AI fix
AI more careful not to drown
Pathfinding bug fix
Fix for indep behavior
Conquest of Elysium 5 released now!
Illwinter Game Design's latest game Conquest of Elysium 5 has been released now!
Conquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August.
The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released.
This update has a variety of new features, improvements and bug fixes.
General changes
New Hoburgher commanders, the Markmann and the Burgmann
The apocalypse is now more devastating
Fix for uncentered view when summoning
Faster turn times
Slightly improved rituals for King of the Deep
Water Warlock can no longer get winter wolves in the water
Smooth text scaling for town names on map
It was possible to steal units from inquisition
Added some missing options to --help
Soldiers of Gold got reduced area for dwarf magic
120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
Fix for duplicate resistances shown in unit info
Network ritual fixes
Iron Dragons could stop trampling
Longer delay before opening gates for large fights
Archers/Mages on walls also charge out of castle eventually
Reduced chance of getting Temple Attendants for Priest King
Lore of Dvalin greyed out when no more spells left to learn
Increased range for Divine Word
Stability improvement for 32-bit versions
max known spells per unit increased 40 -> 60
New void terrain: Color out of Space
New descriptions
Typos fixed
Stat fixes
Illwinter's Floorplan Generator released
IFG is a floorplan generator for role playing games that makes the creation of battle maps very fast and easy. The terrain drawing in IFG is based on the one in Conquest of Elysium 4, but has since become a bit more advanced. Illwinter's Floorplan Generator has previously been in early access, but it is now completed and the finished version can be bought on steam.
This update mainly fixes the very long AI turn times that could occur occasionally on large maps. There are also a variety of bug fixes and improvements for modders.
General changes
Gozu's magical shackles didn't work
Faster turn processing
New setting for 120 FPS
Increased apprentice chance if player has no one with special powers left
Could accidentally change recruit loc when long right clicking on citadel
Wheels of ... no longer have eyes
Exit from view square after new network turn
Sacred Groves can burn down
AI improvements
AI pathfinding performance improvement
Fix for crash due to overcrowded battlefield with many ballistas
Sword of War is now a unique item
Barbarian Warcamp is drawn smaller
Stat & typo fixes
Modding changes
Terrain reset properly when changing mods
alterterrain event sets up gems too
loner (monster ability) -> alone
Error message for missing endevent
Terrain numbers up to 329 can be used
Everything unimportant on loser side after fight is killed
Faster modded events
Improved responsiveness during processing of modded events
Clipping for too long class names (mods)
Conquest of Elysium 4.26
This update adds a couple of new monsters, but most importantly it fixes a problem where some Mac users only saw a black screen in fullscreen mode.