With this update the Windows and Mac versions get modernized and receive improved support for HiDPI displays and multiple monitors. There are also a number of new features like new magic items, a better Markgraf and AI improvements.
General changes
3 new magic items
Malefic Markmeisters can get to level 2 with mastery rituals
AI tries to avoid getting too large armies
Fix for no message when finding magic item
Size 9 can move aside size 1 immobiles
Turn port to ruined port when reduced
Mages could target fliers with earthgrip and similar spells
Larger maximum packet size for network
New start option: --multisample
Soul Scythe was not a unique item
Dead trees should not sway in the wind
Typos fixed
More eyes for swamp god
Harpies were not female
More stat fixes
New hint
Modding changes
New recruitment mod command "recxcost "
Mac OSX changes
Library update SDL -> SDL2
Improved support for HiDPI displays and multiple monitors
Now requires a more modern version of OS X (10.12 or later)
Windows changes
Library update SDL -> SDL2
Improved support for HiDPI displays and multiple monitors
Dominions 5 released!
After a few weeks delay Dominions 5 is now completed and released.
Here is a video of Dominions 5 if you want to see it played:
https://www.youtube.com/watch?v=nRImsuEu_dI
Conquest of Elysium 4.24
This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements.
General changes
Inferno and other exceptional events can disallow player victory
3 new magic items
Cursed scrolls
New terrain: Small graveyard
Markgraf starts with small graveyard
Twiceborn can now get level 1 ghost necromancers
AI Baron don't drain iron bogs
Some High Cultist rituals never failed like they should
Slightly increased chance for Frost Giants
Iron Scorpion got poison for its stinger
Walking through lava and dying didn't work properly in network games
House ruins will now have living villages in Hades
Enchanter Portals cannot be created on portal squares
Tower of the Elements no longer has fungus income
Massive Boulder siege weapon now has longer range
Cannot tunnel diagonally
Tunnel MP cost 6 -> 5
Warlock Greater pact cheaper for level 3 warlocks
Instant message and sound when finding unguarded magic item
Legion of Gods slightly more powerful
Reduced HP for Oracles
Kappa can use weapons
Shikome has spirit sight
Always a sealed chamber in dark ages
Coral Tower was not a water square, fixed
Increased max number of items in a square
Didn't get message when finding items in unoccupied square on network
Could not always use void portals
Typos fixed
Modding changes
Max nbr of rituals per commander 32 -> 48
Max number of rituals 1000 -> 1500
Map editor now scrolls square names too
Shops upgrading commanders caused a crash, fixed
Conquest of Elysium 4.23
Unfortunately Carrions caused the game to crash after the last update, so this is a quick fix for that problem.
General changes
The on death explosion of Carrions caused the game to crash
Conquest of Elysium 4.22
This is mostly a bug fix update and with it a few serious (but rare) bugs are fixed.
General changes
Fixed "out of space" bug with many many siege engines
Fixed incorrect damage on ...explosion on death
Prince of Death can no longer cast lichcraft
Earth Mother can no longer get ritual to summon herself
Captain Illusions/Phantasms were not ethereal
Crash fix for Voice of El
--nocitynames didn't disable all names
Wrong popup for scoregraph button
Attack info popups were cut off
New monster description
Typos fixed
Modding changes
Mod comments (#) can start anywhere on a line
Conquest of Elysium 4.21
General changes
New class: Dryad Queen
New subsocieties (alternate versions of societies)
The current history of Elysium can be read in a library
One graph for all gem types
Iron/gold/trade bonus tied to the Baron/Senator/King... character
New mage offer: Scarlet Sister
New druid and forest magic spells
Land shape fix
Stability fixes
Hate desert, love mine behaviors for independents
Magic items in statue of Dvalin
Fewer para-elementals when summoning
Army of Gold & Oak Army only affects friendlies
Berserk lost when waking up from sleep
AI team improvement
Shapeshifters pop with correct shape
Perpetual storm cannot create clouds inside walls
Possible to level up more mages in library
Paladins & Templars got shields
Typo & stat fixes
Modding changes
Fix mod monster start
resreq for rituals didn't work
Summoning amounts like 1d6-2 works now
Mac OSX changes
Portaudio support
Portaudio is default for OSX 10.12 and later
Conquest of Elysium 4.20
This update brings new rituals, new monsters, boosts to both the Monument of Hades and to Ba'al, improved performance, improved AI and some new convenience features like an End Turn warning. There is also a new 'wilder' setting that results in almost twice as large independent forces. This setting is intended to make the independents challenging even when playing in teams.
General changes
Wilder setting for larger indep forces
Pathfinding performance improvement
New warlock rituals: Perpetual Storm, Raise Volcano and para-elemental summonings
New monsters: elemental warriors and para-elemental warriors
End of turn warning that can be enabled
Rituals for Storm and Mountain giants
Can change player colors for network games
Sound when new network turn is available
New start option: --noturnsound
Farms now produce 1 herb/month
New Ba'al with global effects
Increased recruitment chance for Nekromant
Fix for terrain popup size
Murdering Mist less effective
On death explosions were often more to the left for large units
Rear/mid rank fliers are now more careful
Fix for battles not showing during network play
Fixed bug causing game to freeze during AI movement
Markgraf cost tweaks
Monument of Hades now draws dispossessed spirits to Elysium faster
Monument of Hades gets the allegiance of all existing dispossessed spirits in Elysium
Fix for units not being unswallowed properly
More serpents
Reduced chance for commander from Summon Heroes of Old
Swallowed units could result in a second battle
AI improvements, especially for the Druid
AI do more mastery rituals when having too much resources
Support for some french letters
Void Lord armor 1 -> 2
Starspawn is now slow
More stat fixes
Modding/Mapediting changes
New mod command: modprio <1-9> (changes mod load order, 1=first, 5=default, 9=last)
New map command: nocitynames
Conquest of Elysium 4.19
This update contains a bunch of small improvements and bug fixes as well as new descriptions for some units that didn't have any.
General changes
More unit descriptions
Luck from items will now also result in a shimmering unit
Staff of Arch Magi no longer pretends to contain a spell
Improved magic item info for some items
Fix for spell scrolls
Storm Giants can now be summoned
Different name for void mastery to make Star Child less confusing
Giant Rats can now appear in graveyards
Fix for insane necromancer and F1
Typos fixed
Modding changes
Setting values to 0 will not result in "pointless fx"
Conquest of Elysium 4.18
Some recruitment offers that were supposed to be in the game never happened due to a bug. With this fixed there are now more recruitment offers for some classes and even a new unit type for the Senator. A giant rat and his smaller buddy have also made it into the game. There are also the usual bug fixes, minor improvements and modding changes.
General changes
List to select from when loading map at Start New Game
New monsters: Rat and Giant Rat
Can now recruit Ether Warriors in Nexus occasionally
Senator can now recruit Retiarius too when getting gladiator offers
More special recruitment offers, especially for the Baron
Getting iron from spoils of war didn't work
Camouflage for Lord of Corruption didn't work
Fix for F1 + insane exploit
Increased maximum number of recruitment locations
Fix for start citadel getting a town name
A few new monster descriptions
Typos fixed
Modding changes
New monster mod commands: trample, tramplexsize, nocombat
new monster mod command: meleeweaponspec
meleeweaponbonus changed to be a bonus attack
Command poisonaura changed to poisonspikes (but old command still works)
Unimportant units are now killed after their side has lost a battle
Fix for smoke on modded terrains
Conquest of Elysium 4.17
Cities, towns and forests now gets random names that are shown on the map and when recruiting in the case of cities. There are also the usual tweak and bug fixes. In addition to numerous bug fixes for modding there is now a proper modding manual for CoE4 that has much useful information for modders.
General changes
Names for cities, towns and forests
Range bonus for spell mirrors
Shadow Woods in Hades
Regen + curse could result in extra afflictions
Baal is now a unique monster
Scrollbar fix during network game setup
New start option --nocitynames
Club of Dreams now makes blunt damage
Typos fixed
Modding changes
+armyowner and +hasunithere were negated
+player now accepts negative values too
+hascomhere and +hasunithere didn't prevent events on completely empty squares
promoteunits, alterterrain, killsquare now takes altered location into account