Conquest of Elysium 4 cover
Conquest of Elysium 4 screenshot
Linux PC Mac Steam
Genre: Strategy, Indie

Conquest of Elysium 4

Conquest of Elysium 4.25

With this update the Windows and Mac versions get modernized and receive improved support for HiDPI displays and multiple monitors. There are also a number of new features like new magic items, a better Markgraf and AI improvements.

General changes

  • 3 new magic items
  • Malefic Markmeisters can get to level 2 with mastery rituals
  • AI tries to avoid getting too large armies
  • Fix for no message when finding magic item
  • Size 9 can move aside size 1 immobiles
  • Turn port to ruined port when reduced
  • Mages could target fliers with earthgrip and similar spells
  • Larger maximum packet size for network
  • New start option: --multisample
  • Soul Scythe was not a unique item
  • Dead trees should not sway in the wind
  • Typos fixed
  • More eyes for swamp god
  • Harpies were not female
  • More stat fixes
  • New hint


Modding changes

  • New recruitment mod command "recxcost "


Mac OSX changes

  • Library update SDL -> SDL2
  • Improved support for HiDPI displays and multiple monitors
  • Now requires a more modern version of OS X (10.12 or later)


Windows changes

  • Library update SDL -> SDL2
  • Improved support for HiDPI displays and multiple monitors

Dominions 5 released!

After a few weeks delay Dominions 5 is now completed and released.

Here is a video of Dominions 5 if you want to see it played:
https://www.youtube.com/watch?v=nRImsuEu_dI

Conquest of Elysium 4.24

This update brings a few new magic items and makes the start a little easier for the Markgraf that now gets a small graveyard near his home. Certain exceptional event like hordes of inferno controlled demon being in Elysium, can now postpone a player victory until it has been dealt with. Also a bunch of bug fixes and modding improvements.

General changes

  • Inferno and other exceptional events can disallow player victory
  • 3 new magic items
  • Cursed scrolls
  • New terrain: Small graveyard
  • Markgraf starts with small graveyard
  • Twiceborn can now get level 1 ghost necromancers
  • AI Baron don't drain iron bogs
  • Some High Cultist rituals never failed like they should
  • Slightly increased chance for Frost Giants
  • Iron Scorpion got poison for its stinger
  • Walking through lava and dying didn't work properly in network games
  • House ruins will now have living villages in Hades
  • Enchanter Portals cannot be created on portal squares
  • Tower of the Elements no longer has fungus income
  • Massive Boulder siege weapon now has longer range
  • Cannot tunnel diagonally
  • Tunnel MP cost 6 -> 5
  • Warlock Greater pact cheaper for level 3 warlocks
  • Instant message and sound when finding unguarded magic item
  • Legion of Gods slightly more powerful
  • Reduced HP for Oracles
  • Kappa can use weapons
  • Shikome has spirit sight
  • Always a sealed chamber in dark ages
  • Coral Tower was not a water square, fixed
  • Increased max number of items in a square
  • Didn't get message when finding items in unoccupied square on network
  • Could not always use void portals
  • Typos fixed


Modding changes

  • Max nbr of rituals per commander 32 -> 48
  • Max number of rituals 1000 -> 1500
  • Map editor now scrolls square names too
  • Shops upgrading commanders caused a crash, fixed


Conquest of Elysium 4.23

Unfortunately Carrions caused the game to crash after the last update, so this is a quick fix for that problem.

General changes

  • The on death explosion of Carrions caused the game to crash

Conquest of Elysium 4.22

This is mostly a bug fix update and with it a few serious (but rare) bugs are fixed.

General changes

  • Fixed "out of space" bug with many many siege engines
  • Fixed incorrect damage on ...explosion on death
  • Prince of Death can no longer cast lichcraft
  • Earth Mother can no longer get ritual to summon herself
  • Captain Illusions/Phantasms were not ethereal
  • Crash fix for Voice of El
  • --nocitynames didn't disable all names
  • Wrong popup for scoregraph button
  • Attack info popups were cut off
  • New monster description
  • Typos fixed


Modding changes

  • Mod comments (#) can start anywhere on a line

Conquest of Elysium 4.21

General changes

  • New class: Dryad Queen
  • New subsocieties (alternate versions of societies)
  • The current history of Elysium can be read in a library
  • One graph for all gem types
  • Iron/gold/trade bonus tied to the Baron/Senator/King... character
  • New mage offer: Scarlet Sister
  • New druid and forest magic spells
  • Land shape fix
  • Stability fixes
  • Hate desert, love mine behaviors for independents
  • Magic items in statue of Dvalin
  • Fewer para-elementals when summoning
  • Army of Gold & Oak Army only affects friendlies
  • Berserk lost when waking up from sleep
  • AI team improvement
  • Shapeshifters pop with correct shape
  • Perpetual storm cannot create clouds inside walls
  • Possible to level up more mages in library
  • Paladins & Templars got shields
  • Typo & stat fixes


Modding changes

  • Fix mod monster start
  • resreq for rituals didn't work
  • Summoning amounts like 1d6-2 works now


Mac OSX changes

  • Portaudio support
  • Portaudio is default for OSX 10.12 and later


Conquest of Elysium 4.20

This update brings new rituals, new monsters, boosts to both the Monument of Hades and to Ba'al, improved performance, improved AI and some new convenience features like an End Turn warning. There is also a new 'wilder' setting that results in almost twice as large independent forces. This setting is intended to make the independents challenging even when playing in teams.

General changes

  • Wilder setting for larger indep forces
  • Pathfinding performance improvement
  • New warlock rituals: Perpetual Storm, Raise Volcano and para-elemental summonings
  • New monsters: elemental warriors and para-elemental warriors
  • End of turn warning that can be enabled
  • Rituals for Storm and Mountain giants
  • Can change player colors for network games
  • Sound when new network turn is available
  • New start option: --noturnsound
  • Farms now produce 1 herb/month
  • New Ba'al with global effects
  • Increased recruitment chance for Nekromant
  • Fix for terrain popup size
  • Murdering Mist less effective
  • On death explosions were often more to the left for large units
  • Rear/mid rank fliers are now more careful
  • Fix for battles not showing during network play
  • Fixed bug causing game to freeze during AI movement
  • Markgraf cost tweaks
  • Monument of Hades now draws dispossessed spirits to Elysium faster
  • Monument of Hades gets the allegiance of all existing dispossessed spirits in Elysium
  • Fix for units not being unswallowed properly
  • More serpents
  • Reduced chance for commander from Summon Heroes of Old
  • Swallowed units could result in a second battle
  • AI improvements, especially for the Druid
  • AI do more mastery rituals when having too much resources
  • Support for some french letters
  • Void Lord armor 1 -> 2
  • Starspawn is now slow
  • More stat fixes


Modding/Mapediting changes

  • New mod command: modprio <1-9> (changes mod load order, 1=first, 5=default, 9=last)
  • New map command: nocitynames

Conquest of Elysium 4.19

This update contains a bunch of small improvements and bug fixes as well as new descriptions for some units that didn't have any.

General changes

  • More unit descriptions
  • Luck from items will now also result in a shimmering unit
  • Staff of Arch Magi no longer pretends to contain a spell
  • Improved magic item info for some items
  • Fix for spell scrolls
  • Storm Giants can now be summoned
  • Different name for void mastery to make Star Child less confusing
  • Giant Rats can now appear in graveyards
  • Fix for insane necromancer and F1
  • Typos fixed


Modding changes

  • Setting values to 0 will not result in "pointless fx"

Conquest of Elysium 4.18

Some recruitment offers that were supposed to be in the game never happened due to a bug. With this fixed there are now more recruitment offers for some classes and even a new unit type for the Senator. A giant rat and his smaller buddy have also made it into the game. There are also the usual bug fixes, minor improvements and modding changes.

General changes

  • List to select from when loading map at Start New Game
  • New monsters: Rat and Giant Rat
  • Can now recruit Ether Warriors in Nexus occasionally
  • Senator can now recruit Retiarius too when getting gladiator offers
  • More special recruitment offers, especially for the Baron
  • Getting iron from spoils of war didn't work
  • Camouflage for Lord of Corruption didn't work
  • Fix for F1 + insane exploit
  • Increased maximum number of recruitment locations
  • Fix for start citadel getting a town name
  • A few new monster descriptions
  • Typos fixed


Modding changes

  • New monster mod commands: trample, tramplexsize, nocombat
  • new monster mod command: meleeweaponspec
  • meleeweaponbonus changed to be a bonus attack
  • Command poisonaura changed to poisonspikes (but old command still works)
  • Unimportant units are now killed after their side has lost a battle
  • Fix for smoke on modded terrains

Conquest of Elysium 4.17

Cities, towns and forests now gets random names that are shown on the map and when recruiting in the case of cities. There are also the usual tweak and bug fixes. In addition to numerous bug fixes for modding there is now a proper modding manual for CoE4 that has much useful information for modders.

General changes

  • Names for cities, towns and forests
  • Range bonus for spell mirrors
  • Shadow Woods in Hades
  • Regen + curse could result in extra afflictions
  • Baal is now a unique monster
  • Scrollbar fix during network game setup
  • New start option --nocitynames
  • Club of Dreams now makes blunt damage
  • Typos fixed


Modding changes

  • +armyowner and +hasunithere were negated
  • +player now accepts negative values too
  • +hascomhere and +hasunithere didn't prevent events on completely empty squares
  • promoteunits, alterterrain, killsquare now takes altered location into account
  • Map events didn't run on loaded games
  • No longer crashes when adding too many attacks
  • Max number of attacks increased 9 -> 15
  • Could give items to newly created commander
  • You can now name newly promoted unit


Linux changes

  • Multi monitor support