Conquest of Elysium 4 cover
Conquest of Elysium 4 screenshot
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Genre: Strategy, Indie

Conquest of Elysium 4

Conquest of Elysium 4.16

This update fixes some bugs including not being able to rejoin network games you have dropped out from. There are also some new features for modders.

General changes

  • Joining ongoing games didn't work
  • Faster dropping of dead connections
  • Removed fire sound from standing in miasma
  • Illusions no longer give HP to life drainer
  • Strikeback effects didn't work properly for huge monsters
  • Fix for eternal fight
  • You can no longer start with a farm in the void


Modding changes

  • Newlines (^) in event messages supported
  • Event mod performance improvement
  • Descriptions can be longer
  • New commands: acidblood , noeyes, makecolony

Conquest of Elysium 4.15

This a small bug fix update. It fixes a bug introduced in 4.13 that made it impossible to change AI-levels during network setup.

General changes

  • Network AI-level setup fix

Conquest of Elysium 4.14

This a small bug fix update. It fixes a bug in the previous version that made it impossible to change team during network setup.

General changes

  • Network team setup fix

Conquest of Elysium 4.13

There are now a couple of new important events for Elysium, the Bandit King and the Ant Queen. The map editor has also been improved and you can now have an image overlay to easily transfer your favorite map to Elysium. There has also been some improvements to modding and the usual bug fixes.

General changes

  • Bandit King event
  • Giant Ant Queen and ant hills
  • Rituals like Create Necrotod can now use small and giant sized corpses too
  • Miasma worked against witch on failed summons
  • Eyeless units can no longer get the blind affliction at all
  • Gates are eyeless
  • Ice Druid and some more got winter move
  • Increased maximum network packet size
  • Fireball now also grants the burn forest ability
  • Always init gl-extensions
  • Increased chance of Astrologer in the Academy
  • Typos fixed
  • Show negative shock/poison resistance on stats screen
  • Black map text on snow
  • Network + loaded map setup fix


Modding/Mapediting changes

  • Newlines in mod texts with ^
  • descr for ritual modding
  • New event commands: killsquare, makestationary
  • playerevent could result in one too many on turn -1
  • Overlay for map editor (shift+O)
  • ctrl-t to remove cold in mapeditor
  • Map square names saved properly
  • Background texts on maps are slightly smaller

Conquest of Elysium 4.11

This update adds a map editor to CoE4. Together with some scripting the map editor can be used to create advanced scenarios. Only the plane of Elysium can be edited, the other planes will still be randomly generated. The map editor can be found in the Mods menu. In addition to this there has also been a few user interface improvements and some bug fixes.

General changes

  • Map Editor
  • A
  • indicating secondary damage effects on weapons
  • Improved popups for weapon info
  • New monster descriptions
  • Moved Illwinter logo to the left side to make space for mod banners
  • Confused units couldn't convert to allies
  • Blood vengeance incorrectly turned some special effects
  • Can use PageUp/PageDown to scroll battle log


Modding changes

  • New class mod command: reclimiter
  • New event mod commands: +player, setloc, scatterloc
  • Mod events can occur at turn -1 (before anyone has played)

Conquest of Elysium 4.10

This is a modding and bug fix update. For linux users the game has also been updated to use SDL2 which hopefully makes the game work better with steam's overlay.

General changes

  • Animated Tools etc. help allied players too
  • Stygian Paths now costs 0 AP to cast for real
  • Necro grand mastery ritual wasn't greyed out properly
  • Living Boulders are now stationary
  • Game more responsive during computer moving phase
  • Less boxes popping up when showing computer/indep moves
  • Memory overwrite bug fix
  • Description fixes
  • Fix for eternal fight vs a dead unit
  • Battlefield enlarged more when stationary units are present
  • Battlefield can be enlarged more for really huge fights
  • Tidied up help screen


Modding changes

  • Modding variables
  • Modding season triggers
  • New mod commands: +hasunit, +hasunithere
  • 12 new monster mod commands
  • Fix for fireres etc. giving 100 too much resistance


Linux changes

  • Library update SDL -> SDL2
  • Support for borderless fullscreen window

Conquest of Elysium 4.09

This update adds new level 3 rituals for the Dwarf Queen and has major improvements for modding, including support for event modding.

General changes

  • New lvl 3 rituals for Dvala
  • New descriptions for some monsters that had none
  • Draw affliction icons on unit tokens
  • Emperor of the Underworld no longer takes damage from it
  • Wraith Crown grants immunity to hades
  • Icons for Dvala's gold/iron bonus
  • New location: The Halls of Dvalin
  • New monster: Living Boulder
  • Divine Marriage cost reduced 150 -> 100
  • Boots sprite fix
  • Star Oak got a stellar maw
  • Improved ctrl-i info on spell casters
  • Prebattle message didn't care about altered player colors
  • New start option: --tokenstats=
  • shift+w didn't look north
  • Swamp Guardians can be cast in iron bogs too
  • Witch's tower counts as a forest
  • Magma etc immune to temperature changes
  • Scry cannot spill over to other planes
  • Fixed demon control chances
  • Infernal Horde and Summon Demon Lieutenant more expensive
  • Temples gices higher recruitment bonus chance
  • Fix for rear commander deploying in front line
  • Improved weapon info
  • Some pale one summonings improved
  • Frost Fiend and Ice Devil got ice armor
  • Text message when summoning fails due to no more available targets
  • Bottomless pit could be turned into a desert
  • Hydra didn't advance properly
  • Stat and description fixes


Modding changes

  • Event modding
  • Many new monster modding commands
  • selectterr can be used to create new terrains
  • New terrian mod commands: spr, tempimmune
  • Error message on missing icon
  • Fixed scrolling of many mods
  • Fixed disappearing description of newly enabled mod
  • power can use negative numbers too for previous powers
  • a second addcost didn't work


Conquest of Elysium 4.08

This update fixes a regression in the last version that stopped the old seator coronation from working. Also some updates for modding and fixes for some minor bugs.


  • Senator Coronation in normal capital crashed the game
  • Tower Bridges got farsight
  • Warlock of Fire didn't get 10% off fire summons
  • New bless effect didn't always work properly
  • Crusade could start inquisition too
  • Legion of Ice & Army of Gold were too loud
  • Terrain modding (70 new mod commands)
  • ctrl-i to show hidden square and unit stats (for modding)
  • Friendlier modding error messages
  • New weapon mod commands: range, init, flymode, flylook, flysound

Conquest of Elysium 4.07

This update brings new rituals for the Enchanter and the High Cultist. The Senator can now become a Dark Emperor instead of the normal Emperor under some circumstances. Also modding has now been implemented and it should be possible to add new classes to the game.


  • Modding support
  • New enchanter rituals: Infuse Magic Library*2, Animate Tools, Animate Ballista
  • New information box before fight starts
  • Elder things for cultist and the void
  • Dark Emperor
  • Allied stupids got stuck on allied squares, fixed
  • New icon for blunt damage
  • Bog Witch consumes the swamp she is resurrected in
  • Swamp Ghost changes
  • No longer possible to steal units from stupid commanders
  • Auto burning didn't work in winter even in the south
  • Clipping of too long spell names
  • Dwarven Ballista can no longer be converted
  • Pontiff got too little money from the tithe
  • Take damage from failing to flee
  • New abilities: Disease Cloud, Mental Agony on Death
  • New location in the void
  • New independents in the void
  • Network summoning bug fix
  • Network plane swap bug fix
  • Send Greater Horror cost 40 -> 50
  • The spell A New Way was faulty
  • Ghost Capitolium is now a citadel
  • Fire Cloud range 6 -> 8
  • Crystal Golem fix
  • Typos

Conquest of Elysium 4.06

This update adds new features to the void and horror related things. There is also a new Maelstrom that might be a bad idea to enter as well as a lot of tweaks and fixes.


  • New terrain, Maelstrom
  • Nexus improvements
  • More special tiles in the void
  • Floating Cube event
  • Respawn horrors in the void
  • Send horrors cheaper in certain locations
  • Increased chance for great foretelling event
  • Pyramids can be owned (for mummy immortality)
  • Spells with multiple strikes sometimes couldn't affect the same target twice
  • Mirrors and other battleslow units are setup with space in between
  • Battlefield enlarged more when illusion mirrors are present
  • Crystal forests can be used for crystal golems
  • Graphic effects for branded arablests
  • Fixed siege range for branded ballistas
  • Could lose commander ability during network play
  • Burning squares makes independents move away
  • Desert Sun immortality didn't work
  • Some large mirrors had 1 HP too little
  • Not all Ancestral Spirits could plane shift
  • Location swap didn't work for network play
  • Some legendary beings were no longer commanders
  • Farm could appear on a river
  • Description for Iron Grafting ritual
  • Dragon got acute senses