Conquest of Elysium 5 cover
Conquest of Elysium 5 screenshot
Genre: Strategy, Indie

Conquest of Elysium 5

Conquest of Elysium 5.31

This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30.

General

  • Oak Golem can now be created in Ancient Forest-like terrains too
  • Fix for empty message window popping up at start of turn
  • Less random pitch for some sound effects
  • Soulless now have item slots
  • Blood Burst is now armor negating
  • Better placement of mirrors in forts
  • Vortex of Stillness was incorrectly an Astrology spell
  • CoE could fail to start if workshop mod directory was removed
  • Mages now better at targeting spells with 2+ nbr of strikes
  • Fix for server hang on astrology
  • Setup on ship could lock up game
  • Elder Thing could belong to wrong independent faction
  • Network reliability fixes
  • Typos fixed


Modding

  • 64 bit damage numbers should work now


Linux

  • Fix for crash when shutting down pulseaudio on exit


Mac OS X

  • Now built for new ARM Macs (M1+)
  • Mac OS X 13.0 or later required


Windows

  • Improved support for recent versions of Windows

Conquest of Elysium 5.30

This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well.

General

  • Spell casters will no longer cast blessing on permanently blessed units
  • Fix for non-area attacks also hitting terrain under target
  • Fix for sound disappearing after pressing 'q' during summoning
  • Pathfinding for large monsters on bridges could fail, fixed
  • Mindless no longer affected by Mass Command spell
  • Layout fix for large text settings
  • Ritual window a little wider
  • Square inconsistency bug fixed
  • Increased joystick deadzone by default (1 -> 3 percent)
  • Deadzone configurable via startup option (e.g. --deadzone=5)

Conquest of Elysium 5.29

This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.

General

  • Swamp Soul now destroys swamp on its first incarnation too
  • Floating units on ships non longer displaces ordinary units
  • Decaying units could damage swallower
  • A group of commander could fly up even if only one of them could fly
  • Don't put the Kobold's traps on ice squares
  • Pale One castle battle map had too much grass
  • Support for portrait mode resolutions
  • Fix for battle log sometimes popping up after performing a special power
  • Immortals who die will get rid of sentry mode
  • Could steal units from stupid commanders
  • Aquatic units will no longer drown in ports and bridges
  • Decay spells will no longer target unaging units
  • Bring up keyboard when entering player name on Steam Deck
  • Scrollbars can be controlled with Home/End too
  • Minor performance improvement for main map screen
  • Typo and stat fixes


Modding

  • New event command: reveal
  • New terrain group -117 = infernal plane
  • New ritual command: noplanereq


Conquest of Elysium 5.28

This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes.

General

  • Fix for disguised apes showing their true appearance while moving
  • Sea Dragon couldn't move properly in fights
  • A few more possible independent groups for Elysium
  • Tweaked the defenders of Desert Palace
  • One new magic item
  • Can now passwall diagonally as well
  • Guard tower spawning was not disabled by non-empire independents
  • Fix for statues getting the wrong name
  • Frozen seas on the Primal Plane only cost 1 MP, fixed
  • Some more buff spells now only affect friendly units
  • Typo & Stat fixes


Network / Multiplayer

  • North/South percentages didn't work in network lobby games


Modding

  • Event variable used by rituals didn't work in network games
  • cleareventvar didn't work

Conquest of Elysium 5.27

This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again.

General

  • Two new magic items
  • Fix for Agarthan cave walls looking like tunnels
  • Fix for terrain veils not working when seen from the Sky Plane
  • Mirror Images are no longer affected by damage they are immune to
  • Typo & Stat fixes


Network / Multiplayer

  • If the first allied player was eliminated the second one no longer got income, fixed


Modding

  • Map editor was dark after resigning a game first, fixed
  • Max nbr of translation 10000 -> 20000

Conquest of Elysium 5.25

Conquest of Elysium 5.25
--------------------------
This update consists of mostly bug fixes. Most importantly it fixes has some fixes for the new west/east clustering and the gamepad support that was added in the previous version.

General

  • The Second Sun didn't return if killed on the sky plane
  • Sinking of a ship no longer spreads to adjacent ships
  • Fix for scrollbar on message screen resetting too often
  • Incorporation can no longer steal HP from vegetation
  • Increased deadzone for joysticks
  • Don't use joysticks until they give a large reading once
  • Fix for Holy Vengeance description
  • Typos fixed


Network / Multiplayer

  • Was not possible to return to Random class in network games
  • It was not possible to give items to allies in hot-seat games
  • Fix for west/east clustering taking almost forever on small maps
  • Fix for trying to create a network game without any name


AI

  • Fix for excessive AI ship building


Modding

  • Fix for targetunitloc and ownsloctarg not setting location properly
  • Disabled Open Mod Directory on the Steam Deck
  • Enter Name box can be translated too


Conquest of Elysium 5.24

The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier.

General

  • New map team placement option: West/East
  • 3 new magic items
  • The auto recruit indicator could sometimes show up on a magic item
  • Reduced CPU usage on the Ritual Screen
  • New input box when entering name
  • Use arrow keys to select next/prev recruitment location
  • Gamepad analogue stick can now be used to scroll the map
  • Gamepad analogue stick can be used to scroll battle too
  • Touchscreen mode can be enabled from settings
  • Touchscreen mode enabled for Steam Deck on first start
  • Mujina is now stealthy
  • Old Inanimate ability name should now be called Lifeless instead everywhere
  • A new tip
  • typos and stat fixes


Modding

  • Increased maximum nbr of effects per magic item
  • Fix for modded events happening to wrong player in team games
  • homereq 1 didn't work properly, fixed
  • More text translatable
  • No disable mod question in textmode

Conquest of Elysium 5.23

This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited.

General

  • Fix for tracer particles showing up on melee weapons
  • Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin)
  • Gold Income overview scrollbar didn't work
  • Can no longer see cloaked squares from the sky plane
  • Immortal Beings can no longer cast the twiceborn ritual
  • Rakshasi is no longer prevented to cast Grand Mastery by Raksharishi
  • Fix for some incorrect ability descriptions
  • Fix for disintegrate targeting a large friendly unit
  • Same name units are now always merged in the transfer units stats
  • Ceremony in the Deep can now also be made on deep sea gem deposits
  • Stat & typo fixes


AI

  • AI didn't take archers in enemy forts into account properly, fixed.


Modding

  • New event command: removeitem
  • pathboost didn't work
  • Make sure modding variable are reset before each new game
  • primifier can now be used with higher numbers
  • Improved translation support
  • Map Editor now uses the Autumn season and puts snow where appropriate

Conquest of Elysium 5.22

This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize.

General

  • Some terrain specific summons didn't work any longer, fixed
  • Perfect Cube event didn't work any longer
  • Dragon Terror affected friends too
  • Hooded Spirits can unify when independent
  • Fixed spawning of Raksharaja Gods on Primal Plane
  • Can no longer try to learn new combat spells after reaching limit (60 spells)
  • Slightly less random pitch on sound effects
  • A few more independent monsters may start with a magic item
  • Fix for faulty defeated by message
  • Fix for autoconnect to secondary server
  • Fix for empty text box popping up after end turn
  • Some particle effects could be seen even when battle was hidden
  • Fix for some terrains being destroyed by desert
  • Typo and stat fixes


Modding

  • New monster/item command: invul
  • New class command: atavirec
  • pathboost can now be used multiple times on one item
  • falselife command didn't work

Conquest of Elysium 5.21

This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.

General

  • New playable class, the Raksharaja
  • 6 new magic items
  • Enormous map size width increased 78 -> 80 squares
  • New battle maps: House Ruins and Town Ruins
  • New random event: Elemental Anomaly
  • New spell: Blindness
  • Wandering Damned Merchants in Inferno
  • Not selected commanders are now darker, to be more visible against snow
  • Twiceborned necromancer now revive in the citadel twiceborn was cast in
  • Burrowing units could try to emerge on friends instead, fixed
  • Allies in a castle siege attack could not burrow
  • Some defensive walls no longer attacks terrain
  • Fix for wall attacks in battle log
  • Fear effects on terrain is no longer printed in battle log
  • It was sometimes possible to select a square outside the current plane, fixed
  • No longer possible to go berserk in fight aftermath
  • More corrupted Town and Port names for Hades
  • Fix for port sea look in Hades
  • Painted Crystal Priestess didn't enable Sorceress recruitment
  • Fade Effect did not stay disabled, fixed
  • Statues created by Magistratus didn't depict the Emperor
  • Resources now take less space when there are many types of incomes
  • Cow of Plenty now bestows Blessings of Plenty on farms
  • Fix for failed multi-summoning not showing the units properly afterwards
  • Half Buried Sinners became wrong terrain when destroyed sometimes
  • Giant Sized monsters can now also take drowning damage
  • Faster and more reliable clustered start setup, especially with custom maps
  • Scrying spells cast from Elysium can now target the nearby planes as well
  • Range bonuses are shown on weapons in unit stats
  • Disintegrate casters could target their own boat, fixed
  • Disintegrate now leaves no corpses and bypasses some on death effects
  • Fix for disintegrate affecting terrain if unit in square was killed
  • Travelling Merchants can now travel to near Elysium planes also if possible
  • Message when King is crowned in capital
  • Visions of Dread now only affects enemies
  • Fire spells can thaw frozen targets
  • Cold spells can put out fires on targets
  • New graphical effects for prebattle fear
  • Magic touch attacks now have initiative 3
  • Golden Magic renamed to Dawn Magic
  • No visible effect when reanimating on a square with no corpses, fixed
  • Reduced CPU usage when on map screen
  • Magic maps now reveal units too, again
  • Ape type corpses are now kept track of and can be raised
  • Nexus now protects Elysium from magic anomalies and can be disabled
  • Infernal Horde now gives slightly less Demonic Locusts
  • Resistance Spells now only affects friendly units
  • Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
  • Independent Gorgons are now commanders
  • Fix for too loud sound when entering combat by shifting plane
  • Random pitch for sound effects
  • New sound start option: --randpitch=X
  • Save file size reduced
  • Stat and typo fixes


Network / Multiplayer

  • Scrying network performance improvement
  • Fix for horror summoning in network games not working properly
  • --seclobby to connect to backup lobby server


AI

  • Cloud Lord AI improvements
  • AI smarter item distribution
  • Fix for some independent behaviors
  • Inferno didn't react when one of their citadels were conquered, fixed.
  • The demon lord Belial now brings troops along with him when going to Elysium
  • It was sometimes possible to see when AI was scrying


Modding

  • New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
  • New monster command: ape
  • New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
  • New event triggers: minterrains & minunits
  • Weapons can now also use the
  • flymodes
  • Improved interaction of promotion and other addstring commands
  • randomloc 3 (rand enemy com) didn't take setplane into account
  • choosefxtarg -1 = can choose enemy units too
  • teleportloc 3 = teleport target unit and his entire army
  • Map editor: alt-r to reduce terrain in a square
  • Map editor: alt-d to destroy terrain in a square