This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30.
General
Oak Golem can now be created in Ancient Forest-like terrains too
Fix for empty message window popping up at start of turn
Less random pitch for some sound effects
Soulless now have item slots
Blood Burst is now armor negating
Better placement of mirrors in forts
Vortex of Stillness was incorrectly an Astrology spell
CoE could fail to start if workshop mod directory was removed
Mages now better at targeting spells with 2+ nbr of strikes
Fix for server hang on astrology
Setup on ship could lock up game
Elder Thing could belong to wrong independent faction
Network reliability fixes
Typos fixed
Modding
64 bit damage numbers should work now
Linux
Fix for crash when shutting down pulseaudio on exit
Mac OS X
Now built for new ARM Macs (M1+)
Mac OS X 13.0 or later required
Windows
Improved support for recent versions of Windows
Conquest of Elysium 5.30
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well.
General
Spell casters will no longer cast blessing on permanently blessed units
Fix for non-area attacks also hitting terrain under target
Fix for sound disappearing after pressing 'q' during summoning
Pathfinding for large monsters on bridges could fail, fixed
Mindless no longer affected by Mass Command spell
Layout fix for large text settings
Ritual window a little wider
Square inconsistency bug fixed
Increased joystick deadzone by default (1 -> 3 percent)
Deadzone configurable via startup option (e.g. --deadzone=5)
Conquest of Elysium 5.29
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.
General
Swamp Soul now destroys swamp on its first incarnation too
Floating units on ships non longer displaces ordinary units
Decaying units could damage swallower
A group of commander could fly up even if only one of them could fly
Don't put the Kobold's traps on ice squares
Pale One castle battle map had too much grass
Support for portrait mode resolutions
Fix for battle log sometimes popping up after performing a special power
Immortals who die will get rid of sentry mode
Could steal units from stupid commanders
Aquatic units will no longer drown in ports and bridges
Decay spells will no longer target unaging units
Bring up keyboard when entering player name on Steam Deck
Scrollbars can be controlled with Home/End too
Minor performance improvement for main map screen
Typo and stat fixes
Modding
New event command: reveal
New terrain group -117 = infernal plane
New ritual command: noplanereq
Conquest of Elysium 5.28
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes.
General
Fix for disguised apes showing their true appearance while moving
Sea Dragon couldn't move properly in fights
A few more possible independent groups for Elysium
Tweaked the defenders of Desert Palace
One new magic item
Can now passwall diagonally as well
Guard tower spawning was not disabled by non-empire independents
Fix for statues getting the wrong name
Frozen seas on the Primal Plane only cost 1 MP, fixed
Some more buff spells now only affect friendly units
Typo & Stat fixes
Network / Multiplayer
North/South percentages didn't work in network lobby games
Modding
Event variable used by rituals didn't work in network games
cleareventvar didn't work
Conquest of Elysium 5.27
This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again.
General
Two new magic items
Fix for Agarthan cave walls looking like tunnels
Fix for terrain veils not working when seen from the Sky Plane
Mirror Images are no longer affected by damage they are immune to
Typo & Stat fixes
Network / Multiplayer
If the first allied player was eliminated the second one no longer got income, fixed
Modding
Map editor was dark after resigning a game first, fixed
Max nbr of translation 10000 -> 20000
Conquest of Elysium 5.25
Conquest of Elysium 5.25 -------------------------- This update consists of mostly bug fixes. Most importantly it fixes has some fixes for the new west/east clustering and the gamepad support that was added in the previous version.
General
The Second Sun didn't return if killed on the sky plane
Sinking of a ship no longer spreads to adjacent ships
Fix for scrollbar on message screen resetting too often
Incorporation can no longer steal HP from vegetation
Increased deadzone for joysticks
Don't use joysticks until they give a large reading once
Fix for Holy Vengeance description
Typos fixed
Network / Multiplayer
Was not possible to return to Random class in network games
It was not possible to give items to allies in hot-seat games
Fix for west/east clustering taking almost forever on small maps
Fix for trying to create a network game without any name
AI
Fix for excessive AI ship building
Modding
Fix for targetunitloc and ownsloctarg not setting location properly
Disabled Open Mod Directory on the Steam Deck
Enter Name box can be translated too
Conquest of Elysium 5.24
The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier.
General
New map team placement option: West/East
3 new magic items
The auto recruit indicator could sometimes show up on a magic item
Reduced CPU usage on the Ritual Screen
New input box when entering name
Use arrow keys to select next/prev recruitment location
Gamepad analogue stick can now be used to scroll the map
Gamepad analogue stick can be used to scroll battle too
Touchscreen mode can be enabled from settings
Touchscreen mode enabled for Steam Deck on first start
Mujina is now stealthy
Old Inanimate ability name should now be called Lifeless instead everywhere
A new tip
typos and stat fixes
Modding
Increased maximum nbr of effects per magic item
Fix for modded events happening to wrong player in team games
homereq 1 didn't work properly, fixed
More text translatable
No disable mod question in textmode
Conquest of Elysium 5.23
This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited.
General
Fix for tracer particles showing up on melee weapons
Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin)
Gold Income overview scrollbar didn't work
Can no longer see cloaked squares from the sky plane
Immortal Beings can no longer cast the twiceborn ritual
Rakshasi is no longer prevented to cast Grand Mastery by Raksharishi
Fix for some incorrect ability descriptions
Fix for disintegrate targeting a large friendly unit
Same name units are now always merged in the transfer units stats
Ceremony in the Deep can now also be made on deep sea gem deposits
Stat & typo fixes
AI
AI didn't take archers in enemy forts into account properly, fixed.
Modding
New event command: removeitem
pathboost didn't work
Make sure modding variable are reset before each new game
primifier can now be used with higher numbers
Improved translation support
Map Editor now uses the Autumn season and puts snow where appropriate
Conquest of Elysium 5.22
This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize.
General
Some terrain specific summons didn't work any longer, fixed
Perfect Cube event didn't work any longer
Dragon Terror affected friends too
Hooded Spirits can unify when independent
Fixed spawning of Raksharaja Gods on Primal Plane
Can no longer try to learn new combat spells after reaching limit (60 spells)
Slightly less random pitch on sound effects
A few more independent monsters may start with a magic item
Fix for faulty defeated by message
Fix for autoconnect to secondary server
Fix for empty text box popping up after end turn
Some particle effects could be seen even when battle was hidden
Fix for some terrains being destroyed by desert
Typo and stat fixes
Modding
New monster/item command: invul
New class command: atavirec
pathboost can now be used multiple times on one item
falselife command didn't work
Conquest of Elysium 5.21
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.