Conrad Stevenson's Paranormal P.I. cover
Conrad Stevenson's Paranormal P.I. screenshot
Genre: Simulator, Indie

Conrad Stevenson's Paranormal P.I.

Patch 0.02.000 is live

- Adjusted length of the audio file for the LLB.
- Changed van phone number area code.
- Changed color of Polk house on interactive map to improve visibility.
- Adjusted viewing angle of Notepad.
- Fixed camera screen artifact.
- Reduced Camera's Night Vision brightness.
- Added Church on Spruce Street.
- Fixed artifact on EMF Meter.
- Darkened HUD Crosshair.
- Resolved Main Menu glitch where the confirmation window would remain up while entering the settings menu.

Patch 0.01.025 is live

- Increase the size of the note pad.
- Corrected clipping that would occur while using the notepad.
- Added robustness to the ghost spawning code.
- Revised "Final Investigation" text to support upcoming changes…
- Revised "Notes" text to support upcoming changes…
- Corrected HUD to display "Notes" activation key/button.

Patch 0.01.024 is live - Appended

- Fixed a bug where the player character's walk speed would increase if you listened to all of the intro dialogue.
- Adjusted exteriors doors to minimize the bug where the outside noises will play with the door shut.
- Adjusted various textures to improve performance.
- Changed the player Notes to be an Inventory Item.
- Revised in game menu to support the Notes being an Inventory Item.
- Correct ghost details in the notes pertaining to Grieving Shadow (Appended)

Patch 0.01.023 is live.

This is a very small patch focused on resolving an issue where a ghost would not spawn upon starting an investigation.
- Minimized bug where the ghost would not spawn and nothing would appear in the notes.
- Adjusted MipLevels of the landscape enhancing detail.
- Adjusted landscape foliage variation to enhance emersion.

Patch 0.01.022 is live

- Adjusted interactable collision boxes to facilitate easier use.
- Fixed the audio bug on Polk St.'s A/C condenser in the back yard.
- Adjusted trees and foliage on Evergreen ln. to improve performance.
- Added a delay to front doors, enabling time for the outside sound que to clear.
- Revised EVP system (behind the scenes mechanics for the ghost answering questions)
- Improved ghost’s performance while patrolling.
- Reduced the likelihood of the bug occurring where the ghost won't spawn. This could be identified by the notes in the evidence menu being blank.
- Locations on the interactive map that are not available are in Greyscale.
- New ghostly audio lines added for a few ghosts to give more clues of backstory.
- Improved performance at Evergreen Ln. by optimizing the surrounding forest.

Patch 0.01.021 appended

Achievements for Polk St. are now available.

If you already have a gold trophy from an investigation on Polk St., to get the achievement to unlock you will have to replay the mission and earn at least a bronze trophy and the achievement will unlock.

Patch 0.01.021 is live!

- Corrected typo during an intro Dialogue (Parants to Parents).
- Adjusted evidence text in notebook.
- Adjusted text size in settings menu to make room for more settings.
- Changed the "scurrying rats" sound effects to "windchimes" for the Demon Ghosts to provide better consistency for non-evidence audio.
- Adjusted Residual Ghost material (Added wave effect).
- Added option to Invert Y-Axis.
- Added option to adjust mouse sensitivity.
- Fixed bug preventing The Skipping Child from becoming visible.
- Residual ghost will now disappear if you get too close to them.
- The notes tab on the HUD is not visible at the office now. Since the notes are inaccessible at the office.
- improved performance during "The Finalize Investigation Report" widget.
- Added the final ghost to Polk St.
- Decreased the rate which intelligent ghost will interact with world objects (Doors and Lights).

Patch 0.01.020 is live!

- Player will maintain movement speed while looking up or down.
- Decreased the brightness of "in-game" menus.
- Fixed a bug where the player could take a photo of a ghost through walls.
- Added cross hairs to facilitate more accurate interactions with objects.
- Improved interactions with most all interactables (reprogrammed from Collison Boxes to Line Tracing Objects (Doors, Lights, & Etc.).

Patch 0.01.019 is live

This is a tiny patch, but I felt that it was an urgent issue that needed fixed.
- Fixed a bug where if the player quits from the main menu without entering the game the player's progress would be reset.

Patch 0.01.018 is live

- Added mouse controls for using equipment.
- Updated HUD to support mouse changes and previous Temp Sensor changes.
- Corrected "lights out" voice acting lines at the beginning of the game, they now will turn off when voice asking is disabled.
- Adjusted Demonic Ghost behaviors.
- Corrected Collision setting on Player Character which was causing undesired effects.
- Corrected the player character's inconsistent voice lines while performing an EVP Session.
- Added some content on Polk St. (Sorry no spoilers).
- Adjusted opacity of the glass for pictures in the office.
- Adjusted scaling issues associated with different screen resolutions and user interfaces.
- Added minor set dressing to Polk St. and the Office
- Reduced player character's walk speed by 30%