- Adjusted length of the audio file for the LLB. - Changed van phone number area code. - Changed color of Polk house on interactive map to improve visibility. - Adjusted viewing angle of Notepad. - Fixed camera screen artifact. - Reduced Camera's Night Vision brightness. - Added Church on Spruce Street. - Fixed artifact on EMF Meter. - Darkened HUD Crosshair. - Resolved Main Menu glitch where the confirmation window would remain up while entering the settings menu.
Patch 0.01.025 is live
- Increase the size of the note pad. - Corrected clipping that would occur while using the notepad. - Added robustness to the ghost spawning code. - Revised "Final Investigation" text to support upcoming changes… - Revised "Notes" text to support upcoming changes… - Corrected HUD to display "Notes" activation key/button.
Patch 0.01.024 is live - Appended
- Fixed a bug where the player character's walk speed would increase if you listened to all of the intro dialogue. - Adjusted exteriors doors to minimize the bug where the outside noises will play with the door shut. - Adjusted various textures to improve performance. - Changed the player Notes to be an Inventory Item. - Revised in game menu to support the Notes being an Inventory Item. - Correct ghost details in the notes pertaining to Grieving Shadow (Appended)
Patch 0.01.023 is live.
This is a very small patch focused on resolving an issue where a ghost would not spawn upon starting an investigation. - Minimized bug where the ghost would not spawn and nothing would appear in the notes. - Adjusted MipLevels of the landscape enhancing detail. - Adjusted landscape foliage variation to enhance emersion.
Patch 0.01.022 is live
- Adjusted interactable collision boxes to facilitate easier use. - Fixed the audio bug on Polk St.'s A/C condenser in the back yard. - Adjusted trees and foliage on Evergreen ln. to improve performance. - Added a delay to front doors, enabling time for the outside sound que to clear. - Revised EVP system (behind the scenes mechanics for the ghost answering questions) - Improved ghost’s performance while patrolling. - Reduced the likelihood of the bug occurring where the ghost won't spawn. This could be identified by the notes in the evidence menu being blank. - Locations on the interactive map that are not available are in Greyscale. - New ghostly audio lines added for a few ghosts to give more clues of backstory. - Improved performance at Evergreen Ln. by optimizing the surrounding forest.
Patch 0.01.021 appended
Achievements for Polk St. are now available.
If you already have a gold trophy from an investigation on Polk St., to get the achievement to unlock you will have to replay the mission and earn at least a bronze trophy and the achievement will unlock.
Patch 0.01.021 is live!
- Corrected typo during an intro Dialogue (Parants to Parents). - Adjusted evidence text in notebook. - Adjusted text size in settings menu to make room for more settings. - Changed the "scurrying rats" sound effects to "windchimes" for the Demon Ghosts to provide better consistency for non-evidence audio. - Adjusted Residual Ghost material (Added wave effect). - Added option to Invert Y-Axis. - Added option to adjust mouse sensitivity. - Fixed bug preventing The Skipping Child from becoming visible. - Residual ghost will now disappear if you get too close to them. - The notes tab on the HUD is not visible at the office now. Since the notes are inaccessible at the office. - improved performance during "The Finalize Investigation Report" widget. - Added the final ghost to Polk St. - Decreased the rate which intelligent ghost will interact with world objects (Doors and Lights).
Patch 0.01.020 is live!
- Player will maintain movement speed while looking up or down. - Decreased the brightness of "in-game" menus. - Fixed a bug where the player could take a photo of a ghost through walls. - Added cross hairs to facilitate more accurate interactions with objects. - Improved interactions with most all interactables (reprogrammed from Collison Boxes to Line Tracing Objects (Doors, Lights, & Etc.).
Patch 0.01.019 is live
This is a tiny patch, but I felt that it was an urgent issue that needed fixed. - Fixed a bug where if the player quits from the main menu without entering the game the player's progress would be reset.
Patch 0.01.018 is live
- Added mouse controls for using equipment. - Updated HUD to support mouse changes and previous Temp Sensor changes. - Corrected "lights out" voice acting lines at the beginning of the game, they now will turn off when voice asking is disabled. - Adjusted Demonic Ghost behaviors. - Corrected Collision setting on Player Character which was causing undesired effects. - Corrected the player character's inconsistent voice lines while performing an EVP Session. - Added some content on Polk St. (Sorry no spoilers). - Adjusted opacity of the glass for pictures in the office. - Adjusted scaling issues associated with different screen resolutions and user interfaces. - Added minor set dressing to Polk St. and the Office - Reduced player character's walk speed by 30%