If you have already collected relics for residual ghosts, they will be back at the location for you to grab. A relic will not be allowed to leave the location until the ghost associated with that relic is released. There is a tutorial that explains the releasing process in the Wiki. I would recommend reading that to get familiar with what is required.
- Implemented Releasing for residual ghosts. - Accessing game menu no longer unequips Conrad's right hand. - Changed the Smudge HUD icons to the corresponding leaves of the plant to help distinguish between them better. - Made some UI adjustments. - Adjusted Video-Cam's Night Vision appearance. - Adjusted Auto-Cam and video camera screen size (optimization). - Adjusted archive pickup locations. - Modified the siding on the house at Evergreen Ln and Polk St. - Fixed bug where master volume bar would not update when adjusted at the start game screen. - Corrected bug where smudges would lose positioning in players' right hand.
Patch 0.04.127 is live! Release Residual Ghosts.
If you have already collected relics for residual ghosts, they will be back at the location for you to grab. A relic will not be allowed to leave the location until the ghost associated with that relic is released. There is a tutorial that explains the releasing process in the Wiki. I would recommend reading that to get familiar with what is required.
- Implemented Releasing for residual ghosts. - Accessing game menu no longer unequips Conrad's right hand. - Changed the Smudge HUD icons to the corresponding leaves of the plant to help distinguish between them better. - Made some UI adjustments. - Adjusted Video-Cam's Night Vision appearance. - Adjusted Auto-Cam and video camera screen size (optimization). - Adjusted archive pickup locations. - Modified the siding on the house at Evergreen Ln and Polk St. - Fixed bug where master volume bar would not update when adjusted at the start game screen. - Corrected bug where smudges would lose positioning in players' right hand.
Patch 0.05.126 is live! Minor fixes.
- Adjusted text in UI. - Adjusted ghosts' behaviors. - Adjusted Collisions on cabin assets.
Ghost Relics, Conrad upgraded his office, and a new ghost at the lighthouse!
Adjusted archive locations at the Church. - Adjusted Slime store Prices. - Blocking volumes added to the basement at Evergreen Ln to minimize players getting stuck. - Corrected Typos. - Adjusted lights in the house on Evergreen Ln. - Upgraded Conrad's office to support the Haunted Museum and the Merchandise shop. - Adjusted many dialogue lines that trigger when at the office during the intro. - Adjusted ghosts pathing at all locations which reduced likelihood of ghosts getting hung up on stairs. - Adjusted decals on Evergreen Ln that were causing interference with player items. - Introduced the relics for all ghosts except the Demons. - Fixed several player collision issues and getting stuck on various maps. - Removed the maximum number of EVPs per investigation. - Smudges are available to buy at the SLIME store. - Improved controller support with the office PC. - Conrad bought a "Spirit" for his office. Ask "Spirit" to turn on some music… - Implemented a new ghost at the lighthouse. - Adjusted some of the streaming assets on the map to reduce visual bugs. - Adjusted some ghost behaviors of residual ghosts and demons.
Conrad is opening a Haunted Museum.
Conrad is in the process of expanding his office to include a Haunted Museum. This museum will house the relics that spirits have attached themselves to. Conrad will soon be able to use these relics with various smudges to perform cleansing rituals, releasing ghosts into the afterlife.
As Conrad completes investigations, he will notice his merchandise shop grow and well as the museum filling up with the various relics and archives found at locations.
This does not pertain to Demons, because it takes a little more work than smudging to exorcise a Demon.
The next several updates will focus on implementing the Relics, Smudges to buy in the S.L.I.M.E. store, and the releasing process. The next update will occur before the end of June and will have all of the Relics available.
Smudges available in the S.L.I.M.E. store and the releasing process update will happen within weeks of the initial Relics update.
Patch 0.04.124 is live! Minor fixes.
- Corrected miscellaneous collision issues at various locations. - Eliminated crouch. Sorry folks, I’m wore out from playing “whack-a-mole” fixing all the crazy locations folks get themselves into by crouching. - Eliminated bug associated with passing out. - Fix bug where Laser Pen would change the light color to yellow and stay yellow.
Patch 0.04.123 Addendum
- Fixed a minor bug related to Mr. Murdoch's voice lines.
Short Term Goals for Upcoming Patches (Phase Four Update)
Phase four will be focused on getting the relic and releasing system implemented. This is the primary goal of this phase. I will still continue to trickle in ghosts at the newest location until it’s completed and perform regular performance updates. I greatly appreciate everyone’s feedback and will continue to use it for future updates. So, don’t be shy.
• Implement Relics • Implement new materials for the releasing process. • Implement releasing process. • Add releasing materials in S.L.I.M.E. • Upgrade Conrad’s Office to house all his stuff. • Add all appropriate Tutorials to support new items.
Community feedback is encouraged!
Of course, there have been other very individualized issues and those are just as important to resolve. We will get to those.
Again, thank you all for your amazing support!
Patch 0.04.123 is live! A new ghost at the lighthouse, but don’t get too close.
- Corrected Typos. - Adjusted collision for bushes. - Added blocking volumes to reduce likelihood of leaving bounds at the lighthouse. - Corrected sound bug where Poltergeist could be heard in the light tower. - Corrected ghosts' patrolling routes at several locations. - Added battery drain system on equipment and getting too close to a ghost will wipe the battery. - Corrected collision issue with pickups at evergreen. - If the demon gets you, you pass out and forget some evidence. - Camera and auto-cam will take photos of ghosts in the peripheral field of view. - Removed SLIME from the Wiki Tutorial and added it as its own topic within the tutorial. - Locations on the office map that are not developed are no longer selectable. - All notes are a guaranteed spawn; their locations are random. - Ghosts are always active everywhere, try it with the auto cam. - Investigate the barn folks, I think it’s haunted. - Eliminated ability to perform EVP and Contact Sessions while being chased by a demon. - Added blocking volumes at Jefferson to reduce the climbers from climbing. - Added highlights to the emails and Wiki locations to make searching for notes easier.
Patch 0.04.122 Addendum
- Adjusted world composition assets (Some blocking volumes were reallocated). - Corrected typos.