Containment Corps cover
Containment Corps screenshot
Genre: Adventure, Indie

Containment Corps

Update 0.3.2 Now Live!



Patch Notes

  • Added new enemy skins and animations
  • Reworked Final Loadout UI
  • Re-worked Desert level
  • Added Kick menu
  • Website overhaul
  • Updated crosshair visual
  • Adjusted spawn rates
  • Added Ai Drone



Difficulty
In this update you will find a lot of improvements that were made based on community feedback.
The difficulty should now be more linear as it ramps up with each new round. Talking about rounds, the previous progression system that we had was made so that every one Wave would have 4 separate Rounds. After the update the progression will become much easier to follow as it will only have Rounds.

New Enemy Models and Animations
Since the last update where we improved the player model and main weapon, the enemy models started to look a bit dated, so we started working on improving those as soon as we could to get them up to the high standard that we set upon ourselves with the new player model. The new enemies also needed some more organic movements and that’s why they are going to behave differently than the current ones.
You will be able to battle against the new enemies only on the Desert map for now.

Ai Drone Friend
One of the most frequent community comments was that the game is not really enjoyable when playing alone, so we though about various different ways in which to solve this issue.

Say hello to your new Ai Drone friend.

He will automatically join your game if there are 4 or less players in the server in order to help you clear waves and protect gates. Further on you will also be able to purchase a drone and use him in any game no matter how many players are in the server.

Kick Menu
Nobody likes freeloaders.
That’s what we found out when we launched the previous giveaway.
Players were playing in groups and sometimes there were people that joined only to go AFK during the game in order to get free Shards without putting in the work for them. That’s why we added a fully functional Kick Menu through which the host of the game can allow/disallow players in their game.
If you kick someone by accident their progress will be saved for when they reconnect.

Update 0.2.2

Update 0.2.2

Added support for two new MVB multiverse items:

- ENJoker (slotting into a class raises critical hit chance)
- Bottle of Enchanted Powers (slotting gives a self-heal ability on cooldown)

Update 0.2.1

Update 0.2.1 is now live!



Changes this patch include:
- Fixed ENJ login issues
- Added in-game spectator mode
- Updated bow arrow/turret projectile particles
- Fixed issue with auto turrets sometimes not killing enemies
- Cannon turret trace remains after exit

0.2.0 Hotfix 2

0.2.0 Hotfix 2 has been released

Changes include:

- Positional audio improvements

- Fixed enemy footstep sounds in water

- Enemy "splash" particles improved when entering water

- Small enemy particle effect reduced

- Player name and health bar updated

- in-game text chat now functions properly

- Game time stat in scoreboard fixed

- Gate repair stat added to scoreboard

(For all you team players out there!) This stat will be added to loot calculations for next time drops will be in!

- Enjin item descriptions more human-readable (for you humans out there)

0.2.0 Hotfix

Update 0.2.0 Hotfix


    <*> Fixed wallet linking not working in desert map
    <*> Server browser text no longer overlaps
    <*> Minor UI/back-end fixes
    <*> Controller Bindings should now work properly


    Update 0.2.0 - Giveaway plus new multiverse items!



    Update 0.2.0 contains a whole bunch of exciting new content including:

      <*> Chance for FIO Express token giveaway - with linked wallet and stats in-game
      <*> New playable Multiverse items - featuring the new Howling Howlitzer cannon
      <*> Tutorial Re-haul
      <*> UI QOL changes and bug fixes

      Read more about the update here

      Update 0.1.10


      Update 0.1.10


      • Enjin wallet linking now works on all maps (Canyon, Desert, Swamp Defense)
      • New players can properly create loadouts when playing for the first time
      • Fixed collision issues with enemies running into crystals
      • Fixed enemy pathing issues in the Canyon level
      • Minor back end fixes

      Update 0.1.9

      Enjin integration

      Features functionality to import Enjin wallet, use your Containment Corps founder's tokens to unlock a new item!

      Some UI quality of life changes

      New deployable mint item

      Minor bug fixes and back-end updates

      Update 0.1.7



      Update 0.1.7 is live now! Remember to join our Discord to see a live list of known issues. This patch contained the following:

      • Visual updates to the crystal energy gauge UI both in the HUD and in-game
      • Health bar and Energy UI have been re-arranged in the HUD
      • New art updates in the Canyon level
      • Water material in the Swamp level has been updated
      • Players an now choose class again after leaving and rejoining match
      • Added end-game camera to desert level
      • Fixed pathing issues with enemies that sometimes caused dead ones to attack gates.
      • Fixed issue with game not succesfully ending
      • Fixed multiple issues with turrets including UI getting overlapped when getting in/out of turrets



      Free for All!

      Containment Corps is now Free to play! With a renewed community following our announcement of our partnership with Enjin we are elated to bring more people in to play the game and share our creation with the world, free of charge.

      We encourage new players to provide feedback and help make Containment Corps continuously improve. To connect with us and read more information, check out our Discord channel. Make sure to keep up to date with us on social media and here on Steam. Great new things await!