By order of the Party, the following is hereby announced: As of today, Spring Update goes live, introducing most of the improvements developed during the console porting process. Additionally, this update addresses the most frustrating gameplay issues and community-reported bugs from recent months.
In the near future, you can expect further updates focused on optimization (especially the animation system) and additional gameplay fixes.
Consoles
At this stage, our work is fully focused on implementing the new animation system. Due to significant game load during any gameplay restart, we were forced to replace the existing system with our proprietary solution, designed to ensure full stability across all platforms.
Full testing of the finished system will begin later this month.
Update 10.6.3
This version brings significant improvements to game stability and location loading times. In addition, we’ve implemented over 100 fixes addressing the most common bugs and incorporating your feedback and suggestions.
Crimson Fall
Thank you for the overwhelmingly positive reception of our trailer! Your support gives us great motivation to continue working on Contraband Police. Alongside the console porting efforts, our art team is busy creating new terrain and locations.
As a teaser, we present the entrance to the new police station, serving as the Police Base from the basic version of the game. More information about the upcoming DLC will be shared in a separate announcement.
Glory to Acarstan! Crazy Rocks Team
Update 10.6.3
Tutorial:
Fixed certain arrow indicator display.
Fixed missing Cargo Notebook page in the Duty Folder.
Added Nabokov dialogue animations.
Added objective to pick up weapon before leaving outpost.
Added debt repayment when the last day yielded no profit.
Disabled Tutorial when starting a new game on a completed save slot.
Campaign Mode:
Fixed companion behavior during side missions.
Disabled exclamation marks in story missions.
Added new mission objectives triggered by entering designated areas.
Fixed Gavrilov's lamp shaking when picked up.
Fixed disappearing wallet in "Missing Person" mission.
Increased vehicle durability in "Convoy" mission.
Changed enemy vehicle behavior when burning in "Convoy" mission.
Fixed dead enemies clipping through vehicles during the "Convoy" mission.
Fixed Rebel cover behavior in "Freedom will prevail" mission.
Fixed Rebel behavior when instantly alerted during "Freedom will prevail" mission.
Endless Mode:
Blocked interaction with enemies during the "Plane Drop" mission.
Fixed missing companion animations during outpost upgrades on the computer.
Fixed missing license plates on cars during upgrades on the computer.
Challenge mode:
Added auto document handover.
Fixed extra drivers spawning after day one bankruptcy.
Inspections:
Improved detachment of car parts.
Improved bribe hand positioning to match the driver's hand.
Fixed levitating cargo on Sina.
Added auto-opening of inspection report on "Inspection Complete".
Disabled auto-closing of the Duty Handbook with Duty Folder.
Fixed incorrect vehicle list display in the Duty Handbook's car tab.
Adjusted smuggler foot escape conditions from the outpost.
Combat:
Increased aiming zoom.
Increased recoil effect.
Increased camera shake when taking damage.
Shortened Kill Camera duration.
Adjusted enemy accuracy at close range.
Added the ability to change weapons while reloading and aiming.
Fixed shotgun reload bug with one remaining shell.
Brightened near-death screen effect.
Disabled companions head-tracking towards the player during shooting.
Fixed enemies getting stuck on environmental elements near the roads.
Adjusted enemy behavior in road ambushes after losing sight.
Fixed outpost object reset after repelling an attack.
Added new smuggler and Most Wanted behavior in the inspection zone during outpost attacks.
Fixed enemies not exiting vehicle during an outpost attack when taking damage.
Fixed outpost attack failing when a retreating driver ran over a companion.
Fixed outpost attack failing when a companion was killed by a grenade.
Fixed death animation directions in low cover.
UI:
Added a blue highlight for the currently selected location on the map.
Improved resolution and color of some interaction icons.
Disabled crosshair while driving in third-person mode.
Disabled inspection summary pop-up in computer.
Added unique icons for each car during chases.
Replaced police car icon with player icon on the map when inside the vehicle.
Renamed and added descriptions for interactive objects at the outpost.
Improved icon layout during foot and car chases.
Fixed side mission disappearance from map after outpost attack.
Fixed road ambush marker disappearing from the map after disabling an option in settings.
Fixed disappearing enemy markers after changing settings.
Fixed display of certain UI elements in sniper scope view.
Fixed fugitive distance display during foot chase.
Music & Sounds:
Added two new radio tracks.
Added radio mute on combat music start.
Prevented ambient music from playing over car radio.
Fixed improper music playback triggers.
Disabled ambient mute when entering Varila 4x4 police car.
Added equip/unequip sounds for Duty Folder and Cargo Notebook.
Added Repnin greeting voice at interaction start.
Fixed Truck Scale sound synchronization.
Fixed door closing sounds for certain vehicles.
Fixed environment sounds in Endless mode buildings.
Blocked dialogue interruption by entering interaction menu.
Blocked companion story dialogue interruption by collision reactions.
Translations:
Added the ability to change the game language without restarting the application.
Fixed date display in Japanese, Korean, Simplified and Traditional Chinese.
Fixed the display of some Chinese subtitles.
Fixed the size of game mode descriptions in Thai.
Standardized Thai date formatting.
Achievements:
Fixed incorrect prisoner count for the "Fantastic Five" achievement using fast travel.
Fixed object count for "Contraband Buster" achievement.
Gamepad:
Reworked gamepad controls, action shortcuts, and navigation through documents and UI.
Fixed aim assist.
Added menu navigation sounds.
Other:
Fixed slow location loading.
Added game pause when opening the car map.
Fixed terrain textures near Vlad's shop.
Updated terrain between Vlad's shop and the Inn.
Fixed water texture on the swamp near the Sawmill.
Fixed the ability to hand over contraband when a road ambush spawned near the Police Base.
Disabled the option to sell dead prisoners to ordered prisoner transports.
Fixed prisoner handover price difference between labor camp and ordered transport.
Fixed fugitive disappearing when colliding with the environment while exiting a vehicle.
Fixed driver panic behavior when escape route blocked.
Added quick exit behavior for companions during combat or when the vehicle is on fire.
Disabled companions and NPCs from attacking captured prisoners.
Changed dead NPC ejection from vehicles.
Added animation speed variations for animals.
Fixed glass shard ejection direction matching shot angle.
Fixed issues with shooting at drivers with a sniper rifle.
Changed character save position outside the outpost to the fast travel point.
Improved NPC eye tracking on player.
Disabled truck Scale use during outpost attacks.
Fixed mouth sync during greetings.
Fixed arrested NPC descriptions.
Fixed an extra inventory slot bug on dead and handcuffed NPCs.
Fixed a hole in the Police Base roof.
Fixed a hole in the Micros 26D bodywork.
Fixed Zenith trunk shaking issue.
Fixed Zenith wheels clipping through terrain.
Crimson Fall DLC
Comrades!
The Great War with Kagastam has come to an end! The people of the South have been freed from the yoke of the capitalist oppressor and can finally enjoy the long-awaited peace.
However, do not be deceived, for among these poor people, enemies of our nation still hide. Their leader, General Morin, is ready to use any means necessary to threaten the greatness of Acaristan!
I turn to you, my most trusted agents, we must do everything to stop him!
In the name of the working people, Secretary General, Igor Acarov
Crimson Fall
This is a momentous occasion for us! We are officially announcing the first story-driven DLC: Contraband Police - Crimson Fall, which follows the country’s path after the fall of the Blood Fist rebellion. This time, the action will take you to the distant region of Cherenievka, where you will once again take command of the border outpost.
Crimson Fall is a completely new campaign featuring 5 story missions, set in an independent area of the same size as the one from the base game! The atmosphere and season have been carefully selected to reflect the autumn landscape of western Kagastam.
As a preview of the upcoming changes, we’ve added a new car model to the base game: Zenith. This model is inspired by a classic from the 1980s.
Consoles
The optimization for the PS5 and XBox version is still ongoing, and we are getting closer to ensuring stable 60 frames per second. We will announce the final release date soon.
Glory to Acaristan! Crazy Rocks Team
From the Garage to the Border!
Two games, endless excitement! 🛠️🛂
This bundle combines hands-on repairs with the intensity of border patrols. Dive into mechanical challenges during the day and take on smugglers by night. It’s a perfect mix of strategy, creativity, and action-packed gameplay.
If you love solving problems and staying one step ahead, this bundle is for you.
Fixed the display of the indicator above the lever after upgrading it.
Restored damaged quest giver cars in side missions.
Added combat behavior for the quest giver.
Sped up the UI display for the "Plane Drop" mission after accepting it.
Challenge Mode:
Fixed the calculation of rewards and penalties for inspections.
Fixed missing penalties for killing animals.
Fixed smuggler hints not appearing.
Fixed the display of data in the game summary window.
Achievements:
Fixed the "Bloody Bumper" achievement.
Fixed the "Gentleman on the Road" achievement.
Inspections:
Fixed the dissolving effect of discovered contraband.
Fixed the highlighting of fields in documents when using the comparer.
Fixed drivers closing their eyes in photos on documents and "Most Wanted" posters.
Updated the UI design for document comparison.
Other:
Fixed a bug causing the game to be lost after a companion's death during the Outpost Attack.
Fixed a bug related to dying during desertion in an Outpost Attack.
Fixed a bug with the exclamation mark appearing above the player's cabin during a mission.
Fixed issues related to window destruction.
Fixed companions turning wrong direction when opening doors in the office.
Fixed the display of the night summary when there is limited data.
Fixed flashlight flickering at night.
Nominate Us!
Comrades!
The awards time has come, and Contraband Police has a shot at earning its place among the best games in this year’s Steam Awards!
As a team of passionate creators, we believe that a great game is born from hard work and love for the craft. That’s why we continue to improve Contraband Police, striving for perfection and always keeping your feedback at the heart of our work.
If Contraband Police has given you unforgettable fun and you value our ongoing efforts, we’d be honored to receive your nomination in the “Labor of Love” category.
Glory to Acaristan! Crazy Rocks Team
1 Million Copies Sold!
Comrades!
We are proud to announce that Contraband Police has surpassed the incredible milestone of 1 million copies sold on Steam! This is a massive achievement and a shared success. Your support and feedback are invaluable to us, and we have no intention of resting on our laurels. In the spirit of progress, we’re bringing you a new update packed with significant gameplay changes!
Optimization
Comrades, our hard work on optimization has paid off! We’ve improved the game’s performance, resulting in up to 20 additional frames per second! The game now runs smoother than ever, even on less powerful machines.
Driving Improvements
We haven’t forgotten about your driving experiences. With numerous tweaks, vehicle controls are now more intuitive and realistic. From now on, enjoy every mile you travel on the roads of Acaristan!
Weapon Enhancements
The latest update brings significant improvements to weapon mechanics. Your favorite firearms now feel more dynamic, delivering a true sense of impact. With realistic recoil, inertia, and enhanced sound effects, every battle will have a completely new level of intensity.
New Enemy Tactics
Enemies have become smarter! We’ve introduced a new mechanic allowing foes to take advantage of their surroundings. They can now hide behind trees and other objects, making them harder to detect in the field.
Console Release
The main development work is complete, and as soon as we’re confident the game meets our quality standards, we’ll announce the exact release date.
Update 10.6.0
In this version, we’ve fixed the most troublesome bugs affecting gameplay and mechanics. Additionally, we’ve polished several details to enhance the overall experience.
Comrades, thank you for your support and dedication, which has brought us this far! We’re preparing a major announcement that will detail the future development plans for Contraband Police. Stay ready, as the future promises to be exciting!
Glory to Acaristan! Crazy Rocks Team
Update 10.6.0
Inspections:
Fixed the animation for handing over documents.
Fixed an issue where smuggler cards wouldn’t disappear for multiple days.
Fixed a bug related to killing a driver after allowing them into the country.
Fixed a bug where a prisoner would return to the vehicle after being killed in custody room.
Fixed incorrect voices for some drivers telling stories.
Fixed a bug related to the driver exiting a car without doors.
Fixed sound muffling when looking under the car hood.
Added the ability to open spare tires with the same tools used for regular tires.
Improved driver rotation angles when interacting outside the vehicle.
Restored the ability to cancel document comparison by pressing "Esc".
Disabled automatic opening of the exit gate when a driver escapes from the outpost.
Blocked drivers from escaping the outpost during the Outpost Attack.
Modified the bribe mechanic, now detectable only if other officers witness it.
Combat:
Fixed missing body parts of enemies at road ambushes.
Added new death animations.
Added Officer Manalov's behavior during a shootout at the Labor Camp.
Added corpse reactions to impacts and gunfire.
Adjusted enemy aim points at close range.
Adjusted the volume of sound effects.
Civilians:
Improved civilian panic behavior.
Added animations for quick entering and exiting vehicles.
Fixed panicked drivers raising their hands off the steering wheel.
Companions:
Fixed Comrade Moscowitch’s eye-tracking behavior towards the player.
Adjusted companion approach distance towards the player.
Blocked the ability to send companions to the Labor Camp.
Missions:
Fixed cars disappearing during the "Convoy" mission.
Fixed a bug related to ordering transport to the outpost at the start of a mission.
Blocked the ability to steal Gavrilov's car during the "The Traitor’s Hideout" mission.
Disabled Gavrilov’s dialogue trigger for other characters after completing "The Traitor’s Hideout" mission.
Tutorial:
Fixed an issue with arresting smugglers before finding their contraband.
Fixed sound issues after using "Alt+Tab" on first day.
Fixed missing megaphone announcement after arresting the last driver on day two.
Fixed prisoner animations in the quarry on day three.
Fixed a bug related to restarting the game on day three.
Fixed bugs related to inspecting the last car of day five.
Blocked the achievement "Sprinter" from being unlocked on day five.
UI:
Fixed issues with displaying interaction UI.
Fixed crosshair display bug after drinking alcohol.
Corrected the display of the Daily Summary list.
Blocked display of mission exclamation marks on the Duty Folder.
Disabled the cargo list UI when loading a game outside the outpost.
Sounds:
Fixed combat music playing instead of ambient music.
Increased the frequency of ambient music.
Restored item drawing and storing sounds.
Other:
Updated descriptions for the "Rest" and "Comparing Documents" hints.
Fixed time progression stopping after purchasing items on the computer.
Changed terrain tessellation settings to on/off.
Fixed player being moved away when exiting vehicles.
Fixed the display of certain texts in the Thai language.
Fixed bugs related to quickly drawing and lowering items.
Fixed loading screens for certain upgrades in the computer.
Holiday Update!
Comrades!
Our socialist youth joyfully welcomes the long-awaited holidays, which are a reward for their hard work and dedication in both studies and labor!
However, the Party does not forget its dedicated guardians who tirelessly defend our homeland's borders. In the Holiday Update, you will find:
Revolver
A brand new weapon is being introduced to the police arsenal, perfect for close-quarters combat.
Enhanced Animals
Drivers arrive in Acaristan with new species of well-known animals. These species have a more natural appearance and behavior.
Combat System
Rumor has it that members of the Oberankov gang have refined their tactics, making them an even greater threat to our borders. Additionally, they will react more realistically to critical hits.
Patch 10.5.0
This is the largest patch to date, introducing over 90 fixes and improvements. We are also working on an important optimization package that will be released shortly.
We wish everyone a great holiday in Acaristan and beyond!
Glory to Acaristan! Crazy Rocks Team
Update 10.5.0
Inspections:
Fixed prisoners not being taken by the ordered police transport.
Fixed Inspection Report disappearing when pulling out the Cargo List.
Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
Fixed the overly high weights of animals.
Restored the ability to arrest a driver in their vehicle.
Changed the animation for handing over documents and bribes.
Disabled vehicle damage when shooting at transported animals.
Disabled trading with drivers who have been frightened by the player.
Disabled drivers from sending letters after being killed right after an inspection.
Companions:
Fixed the ability to shoot escapees at the outpost.
Fixed being stuck with a drawn weapon.
Fixed not entering the patrol car.
Fixed behavior when the player is inside the car in the inspection zone.
Fixed behavior in the car when unable to exit.
Fixed conversation animation freeze when a story is interrupted by a gunshot.
Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
Fixed premature initiation of combat state in side missions.
Fixed interaction behavior with Smirnov.
Fixed opening the office door.
Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
Prevented Smirnov from falling off the roof.
Prevented following the player if they cross the intersection alone during a chase.
Added comments on finding Oberankov's treasure.
Added the ability to attack the player if he previously attacked a friendly NPC.
Standardized penalties for running over a comrade.
Disabled multiple comrades from commenting on the player's driving simultaneously.
Disabled the ability to remove comrades blocked in the car by Maximov.
Disabled entering vehicles in seats occupied by goods.
Escapees:
Enabled interaction with Officer Repnin during a shootout with an escapee.
Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
Fixed player movement lock when handcuffing after the patrol car is destroyed.
Fixed the range of the escapee's progress bar.
Disabled movement after selecting the handcuff option.
Disabled civilian animations on handcuffed NPCs.
Disabled prisoners from standing up in the patrol car.
Delayed the appearance of handcuffs on the escapee's hands.
Prevented escapees from running towards the player on foot.
Prevented the exclamation mark from appearing over the lever during a chase.
Removed the exclamation mark when an escapee starts a shootout after a car stop.
Added a death notification for a prisoner killed during a road ambush.
Added item drops for handcuffed NPCs.
Added the ability to apprehend an escapee when they attempt to enter a vehicle.
Mission The Traitor's Hideout:
Prevented leaving the mission area after Gavrilov exits the car.
Disabled Gavrilov's comments on damaging his car.
Accelerated Gavrilov's exit from Vlad's shop.
Mission Freedom Will Prevail:
Added a loading marker when transferring to the Police Base.
Added initiation of a shootout in response to a grenade explosion.
Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.
Mission The Lost One:
Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
Removed the exclamation mark above Sergeant Manalov's head during dialogue.
Mission Deadly Blow:
Fixed the ability to complete the mission using the sniper rifle.
Inspector Mode:
Changed Smirnov's position on the level 2 office.
Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
Added different lever sounds for each upgrade level.
Tutorial:
Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
Disabled Sergeant Manalov's movement during the welcome dialogue.
Disabled cursor appearance during resuscitation.
Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
Modified the shootout mechanics at the Lumber Mill.
Sniper Rifle:
Fixed the visibility of the grenade indicator in scope view.
Fixed scope view when changing killcam frequency while aiming.
Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
Disabled the interruption of killcam sequences by pressing the spacebar.
UI:
Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
Fixed damage direction markers in the TPP car view.
Fixed the persistent on-screen crosshair.
Disabled dialog displays during fast travel.
Restored the prisoner counter on the prison doors.
Cars:
Fixed traffic cars not detecting the patrol car after loading a saved game.
Fixed traffic cars not detecting the escapee's car after a chase ends.
Fixed traffic jams occurring when attacking a driver during tree cutting.
Computer:
Fixed upgrade preview not appearing when quickly hovering over the purchase button.
Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
Fixed the cursor disappearing after a purchase.
Disabled Moscovitch's greetings on the purchase screen.
Disabled the revival of injured comrades after purchasing any building or vehicle.
Disabled computer when policemen are attacked by the player.
Other:
Fixed incorrect arrest notification after capturing an escapee in a side mission.
Fixed combat music playing during credits when exiting to the menu during a mission.
Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
Fixed issues with obtaining the Unstoppable achievement.
Fixed enemy markers on target settings.
Fixed the lights in the inn's warehouse.
Changed the cargo highlight material in the Cargo Notebook.
Added frighten behavior to the bartender.
Added support for 1x1 monitors.
Disabled access to the bartender's infinite inventory if he is killed by another NPC.
Disabled progress of the Merchant achievement when trading with the bartender.
Disabled megaphone comments during the Outpost Attack.