A new day is coming to Acaristan, and the sun, like a faithful guardian, is once again at its post.
We all spend many hours in the world of Contraband Police, so in parallel to the development of mechanics and numerous corrections, our goal is to develop the quality of graphics. In the latest update, we introduce you to the improved environmental effects that we have been working on recently.
New colors of the sky and clouds at different times of the day.
Refined volumetric fog.
Improved quality of the sun, moon and stars.
Enhanced glow effect for all light sources.
Greater contrast in weather effects.
Tuned power of lighting and shadows.
Eye adaptation effect is more visible now.
Our next step towards improving graphics quality is to change the rendering method to Unity HDRP. This version will improve aspects such as lighting, anti-aliasing, precise shadows, depth of field and many others.
May the radiance of Igor Acarov always illuminate your path! Crazy Rocks Team
Update 10.1.0
Reworked weather!
Improved car lights.
Restored NPCs beard details.
Added aiming sensitivity.
Road ambushes now have an enemy counter.
Changed description of the "Damaged Bridge" regulation.
Fixed bugs related to continuing the game after completing the story.
Fixed bug with the inability to get out of the car.
Fixed bug with possible two cars during a chase.
Fixed bugs related to blowing up Vlad's and the prisoner's transport car.
Fixed some interactive objects (e.g. desk fan).
Fixed bug with drivers killing daily missions NPCs.
Fixed door on "Freedom will prevail" mission.
Fixed player's hands on the TPP vehicle camera.
Fixed stuck dialogue animation for Lieutenant Nabokov.
Fixed lack of collision with Lieutenant Nabokov.
Fixed immortal policeman Smirnov during the attack on the outpost.
Fixed shooting bugs while under the influence.
Fixed bug with the end of work bell ringing several times.
Fixed bug with the shotgun reload stuck.
Fixed "space" button skip while the gamepad is connected.
Fixed option to skip the tutorial when using a gamepad.
Fixed car headlights turning on at night over long distances.
Fixed rear lights of the car when turned on with a switch on the cockpit.
Fixed movement jam for NPC carrying crates in Labor Camp.
Animation of clothes next to the trailer has been restored.
Drivers in the queue in front of the border post now turn off their lights at night.
🌾Farmer’s Life full premiere 🚜
Playing games is like a day on the farm
Today, our friends from FreeMind are fully releasing their one of a kind “farming” game Farmer’s Life!
Dive into the rustic charm of rural living in "Farmer's Life," where you'll experience the joy and challenges of life on a vibrant farmstead. Plant, grow, and embrace a country living in a vast open world. You choose from diverse mechanics and endless possibilities.
The launch is at 3:00 PM CEST!
Unleash Farmer Within 🚜
Update 10.0.5
The ability to turn on the diagnostic window using the Alt + 1 keyboard shortcut has been restored
Added the ability to disable static HUD in video options
Added the ability to extend the game day to 75 minutes
Fixed a bug with the bed in the player's house on levels 3 and 4, which meant that you could always go to sleep
Killing an enemy adds xp
Fixed an issue with NPCs getting stuck at the outpost when purchasing an upgrade
Fixed a bug with throwing a grenade vertically upwards
Improved navigation for AI at the sawmill
Fixed an issue with a blocked visitor who entered the inspection zone too early
Fixed interactivity with Vlad's front door
Using a grenade in the Follow Gavrilov mission now results in a loss
Update 10.0.4
Blocker in mission "Follow Gavrilov" fixed
Logic fix for entry regulations "Congested Streets"
fixed collisions on trees
improved buildings details
most wanted poster fix
Cargo zone lv4 improvements
Update 10.0.3
Documents are not breaking anymore when NPC enters vehicle
Added post maintenance info to inspector mode
Fertilizer bug fix
Entry regulation Safe Roads is now counting vehicle damage properly
Post lighting (level 2) is now turning on
Labor Camp gates are not closing automatically anymore
Prisoners no longer disapear after cleaning inspection zone
Granades can penetrate windows
UI fixes
Perfect inspection bug fix
Endless Mode Is Here!
Comrades!
The moment everyone has been waiting for has come!
The new Endless Mode has opened!
After the success of Contraband Police, we decided not to slow down. ːsteamhappyː To repay your great appreciation, we've created additional game mode that significantly expands the game.
Inspector Mode, a.k.a the Endless Mode, was created for players who prefer greater gameplay freedom and further options for expanding their outpost. Sudden forced interventions, player rest and movement area restrictions have been removed.
In the new mode, we take on the role of Nikola Roznikov, the previous commander of the border crossing in Karikatka, who was entrusted with the task of rebuilding the ruined post.
Inspector Mode Key Features:
Unlimited gameplay time.
Increased outpost development options - Each of the 10 outpost elements has its own unique function and 3 levels of improvement.
10-step police career path.
New documents for inspection.
Over 20 new entry regulations.
Most wanted mechanics. Arrest a wanted criminal based on a photo!
Renovated map with the option of fast travel to previously visited locations.
5 new daily missions such as: Air Smuggling, Patrol or Black Market Trade.
2 new police cars: Micros and Varilla.
25 new Steam achievements to earn.
We would like to thank everyone involved in the development of the new mode, especially the Playtesters who devoted their time to helping us improve Contraband Police. You are the best! Remember that you can still help us by enabling the special "Support" option from the game menu.
We also have great news for the entire Crazy Rocks team and our community. Contraband Police has been nominated for the Central & Eastern European Game Awards in the Design category!. The competition results will be announced this Saturday during the Game Industry Conference in Poznań. Keep your fingers crossed for us!
Have fun with the new Inspector mode and stay tuned for more updates!
Glory to Akaristan! Crazy Rocks Team
Endless Mode Release Date
Comrades!
Our final round of testing is over. The Acaristan authorities are grateful to you for all your commitment and thoroughness in checking the latest changes. Over the course of three tests, we managed to fix the most annoying bugs related to the Endless Mode!
By decision of Igor Acarov, the premiere of the mode will take place on October 5 2023 at 19 CET. At the same time, there will also be a live broadcast, to which we cordially invite everyone.
Best regards, Crazy Rocks Team
Endless Mode: Final Playtest Invitation
Comrades,
We are happy to invite everyone to the final round of Endless Mode Playtest, which will take place on September 20, from 7:00 p.m. CET!
In addition to the new mechanics related to the Mode, the Game has undergone major changes to the loading of resources. We use our own system of streamed objects such as meshes, materials, textures, which significantly reduces the constant memory usage and game loading time.
Therefore, we also ask you to check whether the objects are loaded correctly: Do you see all the objects? Do they appear before your eyes? Do they have correct collisions/impact reactions? Do you experience performance drops as you navigate the world?
Moreover, due to ongoing work on translating the game, the test version only supports English - this is not an error and please do not report it.
To take part in the Playtest, we ask new players to register on the game website using the "Request Access" option. All previously registered players will be able to take part in the tests and do not need to register again.
Please remember to report any errors or suggestions you encounter to our email address: crazyrocksbugreport@gmail.com
Glory to Acaristan! Crazy Rocks Team
Playtest Finished!
Comrades!
Thank you very much for taking part in the new Endless Mode Playtests!
Once again you have shown great willingness to help. You provided us with a lot of valuable feedback and found important bugs that even our QA team couldn't find. The entire Crazy Rocks team is now facing a hard period of work to ensure that the final product lives up to your expectations.
Before the launch, we are planning the final round of testing, to which we cordially invite everyone again.