The ability to turn on the diagnostic window using the Alt + 1 keyboard shortcut has been restored
Added the ability to disable static HUD in video options
Added the ability to extend the game day to 75 minutes
Fixed a bug with the bed in the player's house on levels 3 and 4, which meant that you could always go to sleep
Killing an enemy adds xp
Fixed an issue with NPCs getting stuck at the outpost when purchasing an upgrade
Fixed a bug with throwing a grenade vertically upwards
Improved navigation for AI at the sawmill
Fixed an issue with a blocked visitor who entered the inspection zone too early
Fixed interactivity with Vlad's front door
Using a grenade in the Follow Gavrilov mission now results in a loss
Update 10.0.4
Blocker in mission "Follow Gavrilov" fixed
Logic fix for entry regulations "Congested Streets"
fixed collisions on trees
improved buildings details
most wanted poster fix
Cargo zone lv4 improvements
Update 10.0.3
Documents are not breaking anymore when NPC enters vehicle
Added post maintenance info to inspector mode
Fertilizer bug fix
Entry regulation Safe Roads is now counting vehicle damage properly
Post lighting (level 2) is now turning on
Labor Camp gates are not closing automatically anymore
Prisoners no longer disapear after cleaning inspection zone
Granades can penetrate windows
UI fixes
Perfect inspection bug fix
Endless Mode Is Here!
Comrades!
The moment everyone has been waiting for has come!
The new Endless Mode has opened!
After the success of Contraband Police, we decided not to slow down. ːsteamhappyː To repay your great appreciation, we've created additional game mode that significantly expands the game.
Inspector Mode, a.k.a the Endless Mode, was created for players who prefer greater gameplay freedom and further options for expanding their outpost. Sudden forced interventions, player rest and movement area restrictions have been removed.
In the new mode, we take on the role of Nikola Roznikov, the previous commander of the border crossing in Karikatka, who was entrusted with the task of rebuilding the ruined post.
Inspector Mode Key Features:
Unlimited gameplay time.
Increased outpost development options - Each of the 10 outpost elements has its own unique function and 3 levels of improvement.
10-step police career path.
New documents for inspection.
Over 20 new entry regulations.
Most wanted mechanics. Arrest a wanted criminal based on a photo!
Renovated map with the option of fast travel to previously visited locations.
5 new daily missions such as: Air Smuggling, Patrol or Black Market Trade.
2 new police cars: Micros and Varilla.
25 new Steam achievements to earn.
We would like to thank everyone involved in the development of the new mode, especially the Playtesters who devoted their time to helping us improve Contraband Police. You are the best! Remember that you can still help us by enabling the special "Support" option from the game menu.
We also have great news for the entire Crazy Rocks team and our community. Contraband Police has been nominated for the Central & Eastern European Game Awards in the Design category!. The competition results will be announced this Saturday during the Game Industry Conference in Poznań. Keep your fingers crossed for us!
Have fun with the new Inspector mode and stay tuned for more updates!
Glory to Akaristan! Crazy Rocks Team
Endless Mode Release Date
Comrades!
Our final round of testing is over. The Acaristan authorities are grateful to you for all your commitment and thoroughness in checking the latest changes. Over the course of three tests, we managed to fix the most annoying bugs related to the Endless Mode!
By decision of Igor Acarov, the premiere of the mode will take place on October 5 2023 at 19 CET. At the same time, there will also be a live broadcast, to which we cordially invite everyone.
Best regards, Crazy Rocks Team
Endless Mode: Final Playtest Invitation
Comrades,
We are happy to invite everyone to the final round of Endless Mode Playtest, which will take place on September 20, from 7:00 p.m. CET!
In addition to the new mechanics related to the Mode, the Game has undergone major changes to the loading of resources. We use our own system of streamed objects such as meshes, materials, textures, which significantly reduces the constant memory usage and game loading time.
Therefore, we also ask you to check whether the objects are loaded correctly: Do you see all the objects? Do they appear before your eyes? Do they have correct collisions/impact reactions? Do you experience performance drops as you navigate the world?
Moreover, due to ongoing work on translating the game, the test version only supports English - this is not an error and please do not report it.
To take part in the Playtest, we ask new players to register on the game website using the "Request Access" option. All previously registered players will be able to take part in the tests and do not need to register again.
Please remember to report any errors or suggestions you encounter to our email address: crazyrocksbugreport@gmail.com
Glory to Acaristan! Crazy Rocks Team
Playtest Finished!
Comrades!
Thank you very much for taking part in the new Endless Mode Playtests!
Once again you have shown great willingness to help. You provided us with a lot of valuable feedback and found important bugs that even our QA team couldn't find. The entire Crazy Rocks team is now facing a hard period of work to ensure that the final product lives up to your expectations.
Before the launch, we are planning the final round of testing, to which we cordially invite everyone again.
Best regards, Crazy Rock team
Endless Mode Playtest - Round II
Comrades!
We are very grateful for your help so far. We have received over 200 e-mails with comments and suggestions, and our team is already implementing them! Once again, you have proven your commitment, thus contributing to ensuring the highest quality of Contraband Police. Thank you!
Unfortunately, due to the ongoing work on an important optimization fix, we are forced to postpone the start of the second round of testing :( Due to the scale of this change, we want it to be tested as good as possible. In the coming days we will inform you about the new date of the second round of tests.
At the same time, we would like to inform you that the Free Mode Playtests will be extended by another week. Thank you for your understanding and commitment so far!
Yours faithfully, Crazy Rocks Team
Endless Mode playtest has just started!
Comrades!
We are happy to announce that the Endless Mode testing has started!
Due to the ongoing development work, we decided to divide the tests into two rounds. Half of the signed players will receive access today, while the other half will receive access on Thursday, July 27, 2023 at 17:00 CEST. Thursday's update will include a new Streaming Asset System aimed at optimizing video memory use and loading times. All signed officers will be granted access to the second round of tests!
In case of any errors during the game, please contact us by email at: crazyrocksbugreport@gmail.com
Bug Reporting Instructions:
Please attach your game saves, you will find them in C:/Users/[UserName]/AppData/LocalLow/CrazyRocks/ContrabandPolice
In case of crashes, please send your log files (".dmp" files from AppData/Local/Temp/CrazyRocks/ContrabandPolice/Crashes and files "Player.Log" and "Player-prev.log" from AppData/LocalLow/CrazyRocks/ContrabandPolice)
The greatest help for our team is to provide a short gameplay video (e.g. using obs, fraps) that shows the problem. It is good that such a recording starts some time before the error occurs. However, if you decide not to record - please send screenshots (preferably several) to: crazyrocksbugreport@gmail.com
Please complete the survey from the game's main menu. Your help and suggestions are always very important to us. We believe that this time too we will be able to make the new addition go smoothly.
Best, Crazy Rocks Team
Endless Mode - Playtest registration
Comrades!
By decision of the party, in order to improve the quality of service at the border, we are opening signups for testing the new Endless Mode!
The Playtest will start on Monday 24.07 at 17.00 CEST and will last about a week. In addition to new quests and mechanics, Contraband Police got significant optimization improvements. We need to make sure that the new changes do not negatively affect the smoothness and stability of the game.
We hope that you, as experienced officers, will help us find the remaining bugs and share your thoughts on the new gameplay using the in-game survey.
The most deserving veterans who helped us in previous tests have already been granted access.