Coral Island cover
Coral Island screenshot
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Genre: Simulator, Strategy, Adventure, Indie

Coral Island

Hotfix v1.0-946

Hi Farmers,

A very small hotfix for three issues that some players have reported.

Bugfixes:


  • Fixed crashes that occurred when talking to NPCs in certain cases.
  • Fixed the issue where players sometimes couldn't talk to certain NPCs.
  • Fixed the problem where players couldn't talk to their spouse NPC.


Localizations:

  • Various translation improvements.


Thank you for your patience and for reporting these issues, farmers!


Best,
Stairway Team

February 2024 Dev Update

Welcome to the first Coral Island development update of 2024!

Here’s part 1 of the 2-part series on what’s coming in the 1.1 update. Today, we're talking about new stuff on land. Next time, we'll dive into ocean content.

State of Coral Island


Since 1.0 launch, we've been closely monitoring all the feedback from our community. Whether it's discussions on Discord, streams, Reddit posts, social media, or the Steam forums, we're grateful to everyone who's shared their thoughts and supported us.

We're committed to fully realizing the vision that we've had for Coral Island from the very beginning, and to making it the best game that we possibly can. There are a number of improvements and features, like the Town Rank S questline, the Merfolk storyline, and much more that we are excited to bring to the game with future updates.


Updated Roadmap


Today, we'd like to share a look at our current development roadmap with you. The future of the game is looking incredibly exciting!




Game Infographic


Since our initial Kickstarter, Coral Island has grown significantly. With the 1.0 launch, we brought you a world with 130 hand-drawn NPCs and over 600,000 words, among numerous other content and features. This game has been a true labor of love by our dedicated developers. Now, with the 1.1 update, we've added even more cool stuff, giving you new things to see and do.




Town Rank S


Become the ultimate farmer by reaching Town Rank S, a new end-game goal that expands and completes existing storylines. Yeah, hitting Rank A is pretty cool, but why stop there? If you're looking for more challenges and achievements, go for Rank S! We've added Town Rank S for anyone who's up for an extra layer of accomplishment. It's there for the taking if you want to push your farming skills to the max!




New Town Rank Category: Attractions



Attractions is a new Town Rank category that becomes available after you've reached Town Rank A. You'll help the town build new attractions that will benefit townies and attract visitors.



Here's a sneak peek at a couple of the attractions:

[Everyone needs a Decent Gym.]


[Also, everyone needs access to great ramen!]

Museum Rank S



To get to Rank S in the museum, your task is to bring dinosaurs back to life, sort of. You'll be making animated projections that make these ancient creatures look like they're alive again. So, how are you going to make that happen? Well, you’ll just have to play and see for yourself! Huehuheu.


[RAWRRRR!]

Heritage Rank S



Embark on an epic quest to recover fragments of the Guardian's Mural and unlock the full story of the island's rich history and heritage.


[The Guardian’s Mural]


[The mysterious Guardians!]


Tourists now visit the town



Roll out the welcome mat for tourists visiting the island weekly, (looking at you too, Tourist Backers! Welcome to Coral Island!) offering new opportunities for exploration, interaction, and adventure.


[Meet the Tourist Backers! They’ll be visiting Coral Island two seasons each year, wearing their own unique[b] seasonal outfits. Plus, you can even chat with them! And just the heads up, before anyone asks: nope, you can’t romance these tourists.]


[You’ll find tourists visiting different parts of town.]


Giants Story Finale Sneak Peek




[I wonder which way you ought to go...]


New Mechanic: Hangouts


For the 1.1 update, you can invite your favorite dateable NPCs to hang out and earn friendship points by inviting them for ramen, enjoying a fishing date, or having a movie night, among other fun activities. And that's not all – we're looking to grow this feature in future updates to include more than just the dateable NPCs. So, tell us, which townies are you most excited to hang out with?


[You can invite eligible NPC to [b]hangout twice a week.]


[Choose from a variety of hangout spots. Unlock more spots through progression.]


[Getting up close and personal - here's a snapshot of me and Alice on our museum date. Alone, no more!]


New Ranch Animals: Buffalo and Ostrich!


Meet the Buffalo and Ostrich, two exciting additions to your farm. You'll be able to acquire these unique farm animals at the Savannah.


[How are you getting out of the coop door?]


[Look at those ears!]

New Outfits and Decor


We’re adding even more outfits and decor options! New look, who dis.


[Looking good.]


[Oh yes, we did!]

Other updates (SPOILER ALERT)


There's loads more to share, but let's not make this blog a novel. Here’s a quick sneak peek:


[Besides the bald hair option (which some of you really dig, so it stays), we've added two more hair choices for hat-wearers.]


[Wildlife will begin repopulating the island as you heal the land and ocean.]


[Say goodbye to those Pufferfish stalls at festivals, Karen's not running them anymore. Phew!]


Localization Update


Our vision for Coral Island has always been to make it accessible to players worldwide. However, at the 1.0 launch, we weren't able to include as many languages as we hoped. When we launched our Kickstarter, we unfortunately underestimated the sheer volume of words the game would have by 1.0, and the localization costs are significant. We're now re-evaluating our roadmap.



The next language we are going to implement will be Thai, and we're beginning work on that this month. Going forward, we plan to expand localization support in the future where possible.


Happy Chinese New Year





What's Next?


Next April, we'll be diving into the ocean-related content of the 1.1 update. It’s a deep dive, so brace yourself for an ocean of info! A bit of an ocean pun for you.


Thanks for reading,
Stairway Team

Hotfix v1.0-945

Hi Farmers,

There were urgent crashing issues for some saves after the last update. This patch should rectify that.
We also include other fixes with this patch, Here are the notes:

Bugfixes:

  • Fix crashes if you place torches at your farm. This is the cause of crash experienced by some save files.
  • Fix Abandoned Villa collision issue.
  • Various typos fixes.
  • Fix player house interior tile system activated when loading saves from underwater barrack.
  • Remove founder hall coming soon message.
  • Fix floating lotus around deep forest blocker.
  • Fix tree planting only giving basic tools.
  • Fix shed décor mode causing crashes.
  • Fix crash if dialogue list of NPC is empty.
  • Fix Enchantment UI sometimes losing focus.
  • Fix caterpillar not included in Caterpillar Peyek ingredients.
  • Prevent General Store resupply cutscene being triggered in fall 14-28.
  • Fix double NPC when playing Don't Drop the Balloon mini-game.
  • Fix some Mark marriage dialogue missing.
  • Fix poisoned/rotten apple not changing in Apple Bobbing mini-game.
  • Fix move farm building cost 0 gold.


Improvements:

  • Sturdy Computer can now be placed indoors.
  • Update Trivia minigame text.
  • Remove some unused monsters from Bestiary journal.


Balancing:

  • Increase player cow speed in Cow Competition mini-game.


Localizations:

  • Implemented various translation improvements.


Thank you for your patience, Farmers!

Best,
Stairway Team

Hotfix v1.0-338

Hi Farmers,

Here are the fixes we made for February 2024:

Bugfixes:

  • Fixed the issue with sturdy computer not showing online shopping.
  • Corrected various missing sound effects throughout the game.
  • Addressed several UI glitches.
  • Resolved the problem of players being able to walk through the front wall of the baby room.
  • Fixed the bug where hitting Poplar and Mahogany seeds would drop the wrong seed.
  • Rectified inaccurate descriptions for ranch building upgrades.
  • Ensured that meteors/satellites no longer crash into mythical seed crops.
  • Fixed the bug where purchasing a fish kite didn't unlock the crafting recipe.
  • Corrected the inaccurate forecast stating that the following day would be a festival day on Winter 4th in the Weather channel.
  • Adjusted descriptions for solar panels to be accurate.
  • Fixed the issue where lip color would not remain consistent after changing outfit presets in the character customizer.
  • Fixed portrait display in the house upgrade panel choice UI.
  • Addressed inaccuracies with Connor Heart 8 setup.
  • Resolved the issue where players would teleport to their spouse's room when upgrading the house.
  • Fixed the crash that occurred after clicking on Leah's profile thumbnail in the People/Relationship tab.
  • Ensured that the super coral in the aquarium is now properly displayed.
  • Fixed the inability to catch/break sea creatures/insects, trees, and rocks after loading the game from Barracks.
  • Eliminated the mini popup that appeared when moving items with the mouse in the Enchantment UI.
  • Fixed the inability to adopt a pet after harvesting Sawee.
  • Addressed the issue where Scott Heart 10 couldn't be triggered.
  • Fixed issues with Gothic metal pants & Gothic brown boots.
  • Ensured that satellite debris drops at multiple coordinates.
  • Rectified the missing mesh for cabin hanging plants.
  • Fixed the incorrect icon for pets on the map.
  • Resolved the silo max capacity issue after moving the building.
  • Fixed the inability to click "finish" on the architect desk using a controller.
  • Corrected various typos.
  • Replaced the basic wall icon and updated the Gothic outfit icons.
  • Fixed the wrong fox sound.


Improvements:

  • Implemented a tool retrieval logic, allowing players to locate any missing tools at the blacksmith for free.
  • Added a box to submit errands in case Jio Dan is away on Saturday and Sunday.


Balancing:

  • Increased the chance of NPCs asking for a child by twice the existing chance.


Localizations:

  • Implemented various translation improvements.


Thanks to everyone for reporting bugs to our team. We'll keep working on them.

Best,
Stairway Team

Hotfix v1.0-310

Hi farmers,

This is our second hotfix of the year. The highlights are NPC dialog issues fixes and improvement for pet behavior. Here are the notes:

Bug Fixes:

  • Fixed some typos in some status buffs.
  • Fixed mermaid armor color not changing.
  • Fixed auto chest sometimes not working after loading a game.
  • Fixed festival pamphlet missing.
  • Fixed scavenger hunt UI not updating properly.
  • Fixed crash when player creates new saves after returning to title menu.
  • Fixed inability to talk to some NPCs in Harvest Festivals.
  • Fixed Suki saying the wrong dialogue when gifting coconut.
  • Fixed some decor item collision issues.
  • Fixed issues causing town folks to not congratulate the player after the wedding.
  • Fixed sound issues causing end-of-day songs to be played at the farm.
  • Fixed bug causing treasure chest to not be able to rotate upfront.
  • Fixed inability to use winter bed and cupboard.
  • Fixed game freeze when accessing storage access on sturdy computer.
  • Fixed Nina heart 8 not progressing if the player is already at year 2.
  • Fixed crash when moving farm building with conflicting object in building space.
  • Fixed NPC navigation issues because of some objects.
  • Fixed possible crash causing my incorrectly shut down audio objects.
  • Fixed solar orb appearing floating and being unable to be picked up in 20m depth.
  • Fixed baby disappearing after festival.
  • Fixed various dialogue issues.


Improvements:

  • Adjusted 50m diving puzzle solar orb.
  • Set up holding 3d models when pet house is selected as inventory.
  • Changed trigger time for Noah heart 8 to night time.
  • You can no longer talk to Merfolk Guards.
  • Added baby gender when born.
  • Updated Maharaja Putput portrait.
  • Hid enable storage in auto chest.
  • Allowed pet to go outdoors during clear weather.
  • Improved pet AI.
  • Pet will come to you and show a sad emoji if it has not been petted today. Will show happy emoji otherwise.
  • Added Lily and Jim to stop watering after a certain time.


Localization:

  • Various localization updates.

Hotfix v1-218

Hi Farmers,

Happy New Year 2024! Our development team had a much-needed rest and is now ready with another release:

Bugfixes:

  • Fixed incorrect loading of save backup, causing backup save to not load when the save is corrupted.
  • Prevented some cases of corrupted save data.
  • Fixed an issue preventing game entry if any save files were corrupted.
  • Resolved backup files appearing in the main list but not loading.
  • Solved a problem where nothing could be placed in house storage when the panel was first opened.
  • Updated to address hairstyle clipping issues.
  • Added safety checks for cooking to prevent further crashes.
  • Fixed an issue where fruit tart and seaweed ingredients were not inserted after canceling ingredients.
  • Corrected incorrect flower textures.
  • Fixed an issue where Zarah, Luke, and Wakuu's heart 10 cutscenes were not triggering in some cases.
  • Resolved incorrect player skin in Mark's Heart 10.
  • Fixed the wrong 3D mesh for decoy objects.
  • Addressed the issue of time freezing while fishing.
  • Fixed a crash when using traps.
  • Resolved an issue with spike traps not dealing damage.
  • Corrected a tool action exploit using vault animations.
  • Disabled the ability to move fruit plants to floor tiles.
  • Fixed a crash when changing mine levels while being attacked by certain monsters.
  • Addressed placement issues for some curtains.
  • Resolved a potential random crash due to a rare logic timing issue.
  • Fixed crashes occurring when skipping dialogues in baby cutscenes.
  • Corrected the issue of not being able to find Olan on the map.
  • Fixed Amalo's attack behavior.
  • Resolved the issue of Theo wearing a swimsuit in the Community Center on Spring Day 1.
  • Fixed schedules for Kenny, Mark, and Pablo during the Winter Fair.
  • Resolved an issue preventing the opening of decor mode after entering the winter festival.
  • Fixed an issue where an NPC spouse would get stuck in the starting position after decor mode.
  • Corrected an issue where Leah and Millie's heart 10 events were not triggering in some cases.
  • Fixed problems with the aging barrel and item refinement.
  • Addressed an issue where Surya's heart 10 event was not triggering in some cases.
  • Resolved some instances where Scott would drop the baby while carrying them.
  • Fixed various dialogue typos.
  • Fixed issues with cutscene logic requirements.
  • Fixed issues and zoom behavior in decor mode UX.
  • Fixed dynamic dialogue issues for Zarah after having a kid.
  • Fixed the hedgehog seahorse issue.
  • Fixed the issue of hay disappearing from the silo when moving the silo building.
  • Fixed a stair collision issue in the forest area.
  • Fixed the tutorial panel making the pickstarter cutscene stuck.
  • Fixed the wrong race track for the pet race minigame.
  • Fixed crashing when opening the Cow Competition Panel UI [Xbox only].
  • Fixed a crash when starting the Cow and Chicken competition [Xbox only].
  • Attempted to avoid crashes by limiting the number of spawned slime projectiles at a time in combat.
  • Fixed the Trivia Interactible Choice Panel by adding a function to change the list options instead of re-showing the choice panel.
  • Fixed a crash in the main event harvest when opening the panel.
  • Fixed certain heart events that couldn't be triggered.
  • Fixed crashes caused by an older fix to farm tiles.
  • Fixed the absence of SFX in some cutscenes.


Improvements:

  • Implemented Sort Priority Player points to match NPC points on all Leaderboard Mini Games.
  • Updated minigame leaderboard points & NPC Participants to ensure the player still wins if they tie the top leaderboard points.
  • Hidden turtles from the map.


Balancing:

  • Removed tags for deleted items so they won't appear in the journal.
  • Enabled Arame to show in the Journal.


Localizations:

  • Fixed problematic font setup for the Korean language.
  • Implemented various translation improvements.


Once again, thank you so much to everyone for reporting bugs to our team; we really appreciate it.

Best,
Stairway Team

December 2023 Dev Update

Welcome to the December 2023 Coral Island development update!

Coral Island 1.0 is now available on Steam/Win10, Gamepass, Xbox Series X|S and PlayStation 5.


Official wiki announcement


We're proud to announce the official launch of our ad-free Coral Island wiki. This comprehensive resource is your go-to guide for all things related to the game. Explore it here: https://coralisland.wiki/wiki/Main_Page




Marriage



Experience the romance of Coral Island! Coral Island offers you a magical journey to find “the one” and celebrate your union in a setting as unique as the NPC you choose to marry. Each character brings their own special touch to the wedding location, vow, and appearance, making your big day an unforgettable, personalized experience.



[Pictured here is the lake wedding!]



Spouse rooms


In Coral Island, saying 'I do' means your partner packs up their life and moves into your farmhouse, bringing a whole lot of personality with them! So, make sure your place is roomy enough to fit all their stuff. Each spouse gets their own special room. And hey, giving each other some space might just make those heartstrings tug a bit harder. Let them chill in their own cool spot, and who knows? They might start missing you even more!



[A room for each spouse!]


1.0 bug fixes



Since the launch of Coral Island 1.0, our team has made significant strides in fixing numerous critical bugs. Fixing any and all remaining bugs remains our top priority.


Popularity contest winner



The results are in! Thanks to your votes, Mark has been crowned the winner of our popularity contest. Checkout the artwork below:



[MARKKKKKK.]


Studio holiday



Heads up, Coral Island enjoyers. Our studio will be taking a holiday break from December 18th, 2023, to January 2nd, 2024. During this time, we'll be recharging and gearing up for an exciting new year. See you all in 2024!


What's next



As we step into 2024, get ready for a bi-monthly treat from us! Starting in February, we'll be rolling out a development blog every two months. These posts will be your window into our world, offering sneak peeks and exciting updates, including all the latest on the upcoming 1.1 update. Stay tuned!


Thank you for your ongoing support and enthusiasm. We can't wait for you to experience everything Coral Island offers.


Thanks for reading,
Stairway Team

Hotfix v1-184

Hi Farmers,

Apologies for the slew of bugs in the last release. We also dedicated extra time to ensure that we cover most cases to prevent new bugs from cropping up.

Here's what we've fixed in this one:

Hotfix v1-184

Bugfixes:

  • Fixed crashes that occurred when you returned to the coop as the chickens were getting out.
  • Fixed crashes that occurred when you talked to your spouse directly after marriage cutscenes.
  • Fixed the issue where the ocean cave was brought onto land after entering it from the ocean.
  • Fixed the issue where the end-of-day UI didn't respond to controller input when a wedding invitation was present.
  • Fixed the issue where the cooking and crafting achievement counter was reset when loading the game, allowing you to achieve achievements correctly.
  • Fixed the auto chest not working when no processor was attached during placement.
  • Fixed the overlap of text on the coral island in the credits UI.
  • Fixed the incorrect location of pets when the player used the "find NPC" feature.
  • Fixed the issue where the pamphlet icon showed up during winter festival mini-games.
  • Fixed issues with Zarah, Wakuu, Leah, Mark, and Surya Heart 10 not triggering in some cases.
  • Fixed Noah heart 6 not triggering in some cases.
  • Fixed can't talk to people at the New Year's festival.
  • Fixed some pets not having dialogue.
  • Fixed Connor's dialogue during the animal festival.
  • Fixed minor issues with one of the eyes for the Player Character.


Improvements:
-

  • Introduced a new mapping for decor mode for controllers. We reorganized functions to make the control scheme easier to use. Let us know if you don't like this change.
  • When you move away from an insect, their awareness level will decrease.
  • Added Shoji-style walls and Shoji-style floors to the indoor furniture shop.
  • Implemented a new date format for the load game UI to maintain consistency across languages.


Localizations:

  • Implemented various translation improvements.
  • Fixed the issue with NPC intros being blank for the Spanish language.



Thanks to everyone for reporting bugs to our team.

Best,
Stairway Team

Hotfix v1-176

Hi Farmers,

Another day, another batch of bugs crushed. Here are the fixes we made last week.

Bugfix:

  • Fixed levels wrongly loaded for crowdfunding cutscenes.
  • Fixed Ben having two spring outfits in the relationship UI.
  • Fixed the issue where Jim's Wife Photo could not be turned in after exiting/loading the game.
  • Fixed the incorrect sacred tree level south of the farm at the start of the game.
  • Fixed the issue where Scott's heart level 10 could not be triggered.
  • Fixed the incorrect date for Lily's birthday.
  • Fixed the fire giant's lobby cutscene not being triggered.
  • Fixed Charles' Intro to trigger the Spring intro dialogue first when applicable.
  • Fixed the inability of the spouse to sleep in the player's bed if there's furniture beside it.
  • Fixed crash when destroying a fruit tree using explosives.
  • Fixed crash during the Harvest Festival when opening the Beluga Bay display.
  • Attempted to fix the match pattern minigame post-game causing inventory loss.
  • Fixed item duplication when enchanting items.
  • Added missing monitors in Lily's spouse room.
  • Fixed various stair collision issues.
  • Fixed crash when catching the magnolia green jumper and other spiders.
  • Fixed the wrong setup for the widow spider and hedgehog seahorse.
  • Unloaded beach volleyball field during beach clean-up.
  • Fixed wrong harvest prompt text for the Mythical Pet.
  • Fixed minor typo in the Starlet Display description for the Harvest Festival.
  • Fixed issue where the player keeps falling if upgrading the house and then sleeping in the merfolk barracks.
  • Fixed the player ride manta animation not playing in two-legged merfolk form.
  • Fixed dialogue bug post-marriage where the spouse still speaks their before-marriage dialogues.
  • Fixed various issues with mail texts.
  • Fixed some cases where NPC dialogues get repeated.

  • Improvements:
  • The museum is now sectioned off into separate areas, requiring loading per area, like entering a different room. This reduces memory usage for the game.
  • Optimization of crowdfunding cutscenes.
  • Removed the talk button in festivals when NPCs have nothing more to say.
  • Updated all text related to having a baby to "You just had a baby."
  • The controller input threshold, a.k.a. dead zone, is now 0.3, enhancing responsiveness.
  • Added Cow Suit and Duck Suit to the clothing store.


Balancing:

  • Updated cooking recipes for Apple Pie, Assorted Grilled Platter, Summer Burger, and Rainbow Sandwich.


Localizations:

  • Implemented various translation improvements.


Thanks to everyone for reporting bugs to our team. We'll keep working on them.

Best,
Stairway Team

Hotfix v1-162

Hi Farmers,

We're back with more hotfixes! Thank you for all your feedback and reports on our game. Here's the list of changes:

Hotfix v1-162

Bugfix:

  • Fixed dislocated items when moving them from the architect's desk.
  • Corrected the wrong 3D models for a few ocean critters.
  • Resolved the issue where items get lost after being moved in the shed.
  • Fixed item duplication when upgrading the ranch.
  • Eliminated unintended auto collector sound in different ranch buildings.
  • Fixed a minor audio issue in the match pattern mini-game.
  • Resolved cooking recipe controller input issues.
  • Addressed cooking UI issues for keyboard and mouse.
  • Corrected the dash command incorrectly asking to exit practice in bonk skeleton practice mode.
  • Fixed incorrect text when adopting a baby or giving birth.
  • Resolved random crashes caused by NPC movements.
  • Fixed an issue with incomplete quests still showing up.
  • Made previously unachievable cooking achievements now attainable.
  • Fixed the issue of monsters disappearing when players exit and re-enter the mines.
  • Resolved the issue of bats moving out of range and getting stuck.
  • Disabled changing items when charging the hammer attack to prevent problematic player movement.
  • Fixed the persistent prompt when there is no dialogue in the festival.
  • Addressed the auto chests visual glitch that could cause flying items.
  • Removed leftover items after the animal festival event, which were blocking some NPC paths.
  • Fixed pre-marriage dialogues being shown after marrying the NPC.
  • Addressed minor wedding dress issues.
  • Corrected the incorrect Ling portrait in beach clean-up festivals.


Improvements:


  • Monster Scents can now be unlocked once you reach combat master level 4, 6, 7, and 9.
  • Implemented various memory optimizations in museum cutscenes.


Balancing:


  • Removed tool fishing and bugs from the enchantment UI (as they shouldn't be enchantable).
  • Updated the Bone monster loot category to Loot.

Localizations:


  • Corrected some untranslated text in answer options when starting a festival mini-game.
  • Implemented various translation improvements.


Thank you,
Stairway Team.