Updated the Unity engine from version 2022.3.20 to 2022.3.50.
Updated the Sentry SDK from version 1.2.0 to 2.3.0. Sentry is used for automated error and crash reports.
Updated the PlayFab SDK.
Bug fixes:
The Unity update fixes a long-standing issue with headphones not working correctly on Steam Deck and Linux.
Troubleshooting: A Reminder About Mods and Graphics Drivers!
Hey there Explorers, we wanted to let you know about some fixes for two issues that have been coming up in bug reports recently. These are simple fixes that can be performed by the player if you’re experiencing black screens or crashing after the game has updated or if you’re having trouble creating a new world.
Black Screens / Crashing on Startup
Almost all Core Keeper updates come with a whole host of behind-the-scenes adjustments to core game files. Because of this, game mods often become unstable/non-functional and need to be updated to function with the current version of the game. Please bear in mind that the Core Keeper development team has no influence over or ability to update mods for the game and that these are the sole responsibility of the mod creators.
If you are experiencing black screens or crashes when starting Core Keeper, and you have previously played the game with mods installed, we would recommend that you manually delete all mod-related files. We are aware that, on startup, players have the option to launch Core Keeper without mods, but we occasionally see issues with black screens or crashes persisting even with this launch option, which can lead players to assume the issue is with the game as opposed to their mods.
To manually delete mod files, please navigate to the C:\Users\Public\mod.io\5289 folder. From here, you can choose to make a copy as a backup (and store it somewhere outside of the game files, such as your desktop or documents folder), and then delete everything inside the 5289 folder.
You should then be able to launch the game and test whether or not this fix has worked. If everything works correctly, you should be able to reinstall any mods that are compatible with the current version of the game. If you’re still experiencing a black screen or crashing on startup, please feel free to submit a bug report and let us know that you tried deleting mod files.
Unable to Create New Worlds
Another issue we frequently see bug reports about is the game immediately crashing after creating a new world. This issue is most likely caused by outdated graphics drivers.
Oftentimes, players don’t realise they are not using the latest drivers because they believe the driver support assistants on their PC will keep them up to date. We strongly advise you to visit the website of your graphics card manufacturer (such as Intel or NVIDIA) and manually download and install the latest drivers for your PC, as opposed to downloading the driver support assistant.
Once your graphics drivers are up to date, please launch the game and create a new world to see if the issue has been resolved. If it has not, we ask that you submit a bug report and let us know that you have made sure your graphics drivers are up to date.
The Core Keeper development team reads every single bug report submitted by our community, and we are continuously working to ensure the game is at its best with fixes on our end. Whenever we run into reports of issues we think are being impacted by factors outside of our control (such as mods or graphics drivers!), we’ll do our best to make a post about it here so you have the information you need to do some troubleshooting.
Notes From the Underground #001
It’s no secret that we’ve got lots planned for the future of Core Keeper, including content updates, quality-of-life improvements, and more! One thing we’re very excited about is expanding upon the lore of this ancient underground world. Traditionally, this has been something we’ve revealed and allowed the player to infer from objects, creatures, and settings in the game, but there are some stories still to be told.
We recently happened upon the journal from a wayward Explorer, setting foot into the underground for the first time. Join us as we explore their story and perhaps even learn more about the underground than is currently known…
Notes From the Underground #1 - Danger Around Every Corner!
“Honestly? I have no clue how long I’ve been down here. Without sunrise and sunset time just…disappears. I feel like I should be trying to find a way out, but every time I think about climbing upward, I end up digging deeper – there’s just too much down here to leave behind.
The place I woke up in felt safe enough, then I hit a whole new area that I’m calling “The Clay Caves” (I get naming rights for discovering it, right?). Things got dicey pretty quickly – it turns out Slimes and Shroomen are the least of my worries. I found myself being chased by HUGE larvae, drawn to the slightest flicker of torchlight. My little wooden sword barely leaves a mark on 'em.
I had to make a run for it, and that’s when I found something incredible. An empty husk, massive, like it’d been shed by a giant cicada; way bigger than any of the bugs I’d run into before. I don’t know where the creature that shed it is hiding, or if it’s even still alive, but something has been bothering me. Don’t cicadas usually emerge in big groups to lay their eggs? Does that mean there are more of these things out there just waiting? Whatever the case, I should probably make a better sword.”
Comments in the margins read: “Red = not friendly!” beside a drawing of a Red Slime. “Sword upgrade ideas…Tin? Copper? Slime??”
Community Wrap-Up November 15th
As Rebecca Black once said, it's Friday, Friday, gotta get down on Friday! We've no doubt you're looking forward to the weekend, but what about another Core Keeper community wrap-up first?
Mysterious Note
What's the mysterious note and where did it come from? It looks like it was torn from somewhere. Hmm, we have a feeling this could be the beginning of something...perhaps a deeper look into the lore of Core Keeper?
Aquarium & Terrarium
Did you know that we added two new decorative objects in our latest minor update? Say hello to the Aquarium and Terrarium! Which one is your favourite?
Wilderness Concepts
Azeos' Wilderness is a lush biome filled with life and resources. It's also home to the deadly Mold Dungeon! There's so much to explore, but would you believe we had ideas that didn't quite make the cut? It's true. Check out this concept art.
100 Days of Survival + BOSS BATTLES
Wow, Jade PG CRAFTED has set him self a real challenge this time! Can he survive 100 days in Core Keeper AND beat every single boss?
Undertale Pixel Art
We're always blown away by the art our community members create in the Core Keeper map 🤯 Big thanks to Menacing Maxamillion for sharing this awesome Undertale sprite art with us in the Discord.
Core Keeper Inspired Music Who knew we had such a talented composer in the Core Keeper Discord? Big shout out to Loaka for sharing these adorable Core-Keeper inspired compositions with us.
Gear can now be equipped from the hotbar by right-clicking.
Made more crafting stations salvageable, including anvils and smelters.
Other:
Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.
Performance:
The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
Urschleim’s particles are now correctly disabled on Low particle quality.
The electric beam effect no longer updates when the effect doesn’t appear on screen.
Sprinkler animations no longer cause excessive memory allocations.
Bug fixes:
Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.
Button hint icons no longer appear on the loading screen.
Ore boulders no longer use the wrong ground sprites in the Dirt biome.
Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.
Fixed an issue with mispredicting tile destruction when using beam weapons.
The inventory shortcuts information window can now be opened and closed more reliably.
Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore Density in the world generation settings.
Replaced broken Abyss Trees in the Oasis Settlement scene that contains a Geyser in the Desert biome. This fix will only affect newly generated instances of this scene.
Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.
Map markers and pings are now correctly centered at the cursor position.
Cross circuits now correctly light up even when the electricity power is very low.
Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.
Stalagmites hidden under the ground no longer block roots from spreading.
Galaxite Walls can no longer be placed on pits since they do not have a ground variant.
Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.
Fixed an issue where Lava Butterflies would consistently miss the player.
Playfab improvements:
Improved Cartography Table to not cause lagging anymore when used.
Fixed Epic join issues when recreating session ID.
Added "Too many join requests" messages when spamming refresh button in "join session"- menu
Community Wrap-Up November 1st
It's the first of the month and we've been informed that there are just 7 more Fridays until Christmas! It certainly feels like the year is flying by, and we'll look back on 2024 fondly as the year we left Early Access, but we're also very excited for everything that's to come with Core Keeper.
Minor Update - Major Fun!
Speaking of the future of Core Keeper, we just released a minor update that brings the first lot of new content to the game since we launched in 1.0. The 1.0.1 update brings exciting new additions such as 3x new Minion Tomes, new decorative objects, the ability to craft from chests within 10 tiles of a workbench, and resizeable areas for shovels, hoes, water cans, and the Roofing Tool! Read the full patch notes here.
Staring Biome?
We asked you if you could start your game in any biome (scaled for difficulty), which would you start it in? A lot of you asked for new biomes (seems like a frozen biome is in high demand!) and many of you suggested biomes from different games, which was fun to think about! Here are some of our favourite responses...
wilderness so i could start DRILLING ASAP
The Passage, to see what you'd come up with for early-game enemies in that zone. Maybe a Slime that looks like the crossview of an animal/plant cell?
The beach, and I wonder if it exists some icy or crystal-like or space starry biome, I would love to start there too hahah
The Super Mario Bros live action movie. Living overgrown fungus that is trying to help me. It opens up paths for me and collapses them behind me so I don't get attacked outside my local areas, and it makes bridges for me so I never get stuck.
Regular Base vs Halloween Base
Which do you prefer? This regular old base or the creepy Halloween version?
Minor Update Exploration by Jade PG CRAFTED
Our wonderful Ambassador, Jade PG CRAFTED, takes a dive into our 1.0.1 update following launch!
Kaela Kovalskia Plays Core Keeper
Hololive VTuber, Kaela Kovalskia, streamed 5x hours of Core Keeper fun and we loved every minute of it!
Fixed an issue where some scenes, most notably the Core scene, could regenerate in classic worlds.
Hotfix 1.0.1.2
Fixed an issue that prevented mods from adding objects to the game.
1.0.1 Minor Update
Gameplay:
Added 3 new minion tomes.
It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget.
Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station).
Mural doors (Melody, Worship, and Mold Doors) can now be destroyed.
Signs can now display text visually within the world, and players can toggle between visibility modes.
New Aquarium and Terrarium objects added for base decoration.
New loot chest for Malugaz added.
New Coral and Galaxite Doors added.
Workbenches are now salvageable.
There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
Shift clicking items within the player inventory now moves them to the first available hotbar slot.
It’s now possible to equip gear and items directly from the hotbar.
Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile.
The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items.
The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items.
Added boss damage bonus to character stat window.
Other:
Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
The cursor now stays centred at the same world position when zooming in or out on the in-game map.
A simplified aim cursor now replaces the arrow when aiming with ranged weapons.
Added square and cross-shaped patterns for naturally-spawning explosive walls.
Minimap now shows nearby markers.
Creative UI is now enabled by default in Creative mode.
Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
The map biome title now updates quicker when moving between biomes that have already been encountered.
Fixed a few text and translation issues.
Graphics:
Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable.
It is now possible to rotate Mannequins.
Added visual cue for when minions are about to despawn.
Updated minion count icon.
Buckets now glow when carrying lava, sea water, or crystal water.
Updated Azeos the Sky Titan’s visuals.
Game Balance:
Rune Song sword rework:
Buffed: heal on hit from 3 to 10;
Added: 5% chance to gain a short 50% attack speed bonus;
A secondary use attack that creates a trail that does damage, with 25% chance to stun;
Removed: hp increase and chance to oneshot weak enemies.
Fishing bait recipes have been updated to include critters.
Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
Slightly tweaked the amount of roots that naturally spawn in the world.
Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area.
Adjusted the prices of scanners and summoning items.
Worm enemies now leave walls a bit slower.
Performance:
Improved performance when initializing random number generators.
Improved performance on boss systems.
Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime.
Bug Fixes
Fixed issue where the “Large Harvest” was not being applied properly.
Fixed gray lines weirdly placed on top of Easter Egg Lamps.
Fixed issue where some workbenches were showing the wrong rotation sprites.
Fixed issue where some painted Wood Stools sprites were slightly misaligned.
Fixed issue where the aggro range from Slime Bosses was a bit too small.
The hint text when writing on signs is now correctly disabled when the sign contains any text.
Fixed issue where minions would disappear before playing despawn animations.
Directly interacting with placed levers or circuits should now properly update the state of these items on the server.
Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
Fixed pedestals in a Temple scene in the Wilderness so that they're generated with the correct amount of items.
The Crystal biome is now affected by the Ore Density world setting.
Fixed pushback on parry not working.
Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
Boss summoning items are no longer lost if they are broken the moment before the boss spawns.
Minions should no longer be despawned as a result of other players spawning new minions.
Community: Wrap-Up October 25th 2024
It's finally here, Explorers! It's the start of our Halloween Seasonal Event. We hope you all have a great time in the underground as things take a turn for the eerie!
Our Halloween Seasonal Event Is Upon Us
Rise and shine all you ghosts and ghouls, From right now, until November 7th, expect things to feel extra creepy in the underground! For those of you who aren't fans of Halloween, remember that you can always toggle seasonal events on and off in the Gameplay Settings menu (top tip: this won't work while you're in a game, it must be done from the main menu).
Speaking of Halloween
Watch out for seasonal variants of enemies such as Frankenbrutes, Pumpking Cavelings, Big Dracularva, and the HAUNTED HIVE MOTHER!
A Good Base Must Have...
We asked you to finish this sentence over on X, and you did not disappoint. Some of our favourites included:
"All my daughters pets and plants in it. She runs the farm. I just hunt down the monsters."
"An overly complicated wood farm"
"100 boss chests which each categorized for their item types, weapon, armour, offhand items, food, fish, crops, valuables, decorations, blocks, pets, animal, ores, bars, rings...."
."..a good organiz.... OMG the cow escaped... Oh no... she is eating the crops... We must neutralize it"
Who Is the Core Keeper Mascot?
We thought it was the Core, but there seems to be some alternative suggestions amongst the community and even within our own ranks! Lotta votes for the Orange Slime 🤯🤯🤯
Witch Hut
Buildtober is still going strong in the Core Keeper community Discord. Tito Bandito has shared this very awesome base, pulling resources from all kinds of biomes to create the perfect Witch Hut. We especially love the use of the Sulfur Trees from The Passage!
Fairy
Discord user, chuy0003, was kind enough to share this great build with us from the Buildtober prompt "Fairy", and we just love it! We don't know why, but this is giving us big Legend of Zelda vibes.
BIG Base
Jeelh spent a lot of time stitching together screenshots of their base so they could share it with us in all its glory. We just love the creativity and the way it incorporates a little bit of everything from the game.