It's the first of the month and we've been informed that there are just 7 more Fridays until Christmas! It certainly feels like the year is flying by, and we'll look back on 2024 fondly as the year we left Early Access, but we're also very excited for everything that's to come with Core Keeper.
Minor Update - Major Fun!
Speaking of the future of Core Keeper, we just released a minor update that brings the first lot of new content to the game since we launched in 1.0. The 1.0.1 update brings exciting new additions such as 3x new Minion Tomes, new decorative objects, the ability to craft from chests within 10 tiles of a workbench, and resizeable areas for shovels, hoes, water cans, and the Roofing Tool! Read the full patch notes here.
Staring Biome?
We asked you if you could start your game in any biome (scaled for difficulty), which would you start it in? A lot of you asked for new biomes (seems like a frozen biome is in high demand!) and many of you suggested biomes from different games, which was fun to think about! Here are some of our favourite responses...
wilderness so i could start DRILLING ASAP
The Passage, to see what you'd come up with for early-game enemies in that zone. Maybe a Slime that looks like the crossview of an animal/plant cell?
The beach, and I wonder if it exists some icy or crystal-like or space starry biome, I would love to start there too hahah
The Super Mario Bros live action movie. Living overgrown fungus that is trying to help me. It opens up paths for me and collapses them behind me so I don't get attacked outside my local areas, and it makes bridges for me so I never get stuck.
Regular Base vs Halloween Base
Which do you prefer? This regular old base or the creepy Halloween version?
Minor Update Exploration by Jade PG CRAFTED
Our wonderful Ambassador, Jade PG CRAFTED, takes a dive into our 1.0.1 update following launch!
Kaela Kovalskia Plays Core Keeper
Hololive VTuber, Kaela Kovalskia, streamed 5x hours of Core Keeper fun and we loved every minute of it!
Fixed an issue where some scenes, most notably the Core scene, could regenerate in classic worlds.
Hotfix 1.0.1.2
Fixed an issue that prevented mods from adding objects to the game.
1.0.1 Minor Update
Gameplay:
Added 3 new minion tomes.
It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget.
Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station).
Mural doors (Melody, Worship, and Mold Doors) can now be destroyed.
Signs can now display text visually within the world, and players can toggle between visibility modes.
New Aquarium and Terrarium objects added for base decoration.
New loot chest for Malugaz added.
New Coral and Galaxite Doors added.
Workbenches are now salvageable.
There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
Shift clicking items within the player inventory now moves them to the first available hotbar slot.
It’s now possible to equip gear and items directly from the hotbar.
Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile.
The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items.
The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items.
Added boss damage bonus to character stat window.
Other:
Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
The cursor now stays centred at the same world position when zooming in or out on the in-game map.
A simplified aim cursor now replaces the arrow when aiming with ranged weapons.
Added square and cross-shaped patterns for naturally-spawning explosive walls.
Minimap now shows nearby markers.
Creative UI is now enabled by default in Creative mode.
Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
The map biome title now updates quicker when moving between biomes that have already been encountered.
Fixed a few text and translation issues.
Graphics:
Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable.
It is now possible to rotate Mannequins.
Added visual cue for when minions are about to despawn.
Updated minion count icon.
Buckets now glow when carrying lava, sea water, or crystal water.
Updated Azeos the Sky Titan’s visuals.
Game Balance:
Rune Song sword rework:
Buffed: heal on hit from 3 to 10;
Added: 5% chance to gain a short 50% attack speed bonus;
A secondary use attack that creates a trail that does damage, with 25% chance to stun;
Removed: hp increase and chance to oneshot weak enemies.
Fishing bait recipes have been updated to include critters.
Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
Slightly tweaked the amount of roots that naturally spawn in the world.
Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area.
Adjusted the prices of scanners and summoning items.
Worm enemies now leave walls a bit slower.
Performance:
Improved performance when initializing random number generators.
Improved performance on boss systems.
Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime.
Bug Fixes
Fixed issue where the “Large Harvest” was not being applied properly.
Fixed gray lines weirdly placed on top of Easter Egg Lamps.
Fixed issue where some workbenches were showing the wrong rotation sprites.
Fixed issue where some painted Wood Stools sprites were slightly misaligned.
Fixed issue where the aggro range from Slime Bosses was a bit too small.
The hint text when writing on signs is now correctly disabled when the sign contains any text.
Fixed issue where minions would disappear before playing despawn animations.
Directly interacting with placed levers or circuits should now properly update the state of these items on the server.
Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
Fixed pedestals in a Temple scene in the Wilderness so that they're generated with the correct amount of items.
The Crystal biome is now affected by the Ore Density world setting.
Fixed pushback on parry not working.
Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
Boss summoning items are no longer lost if they are broken the moment before the boss spawns.
Minions should no longer be despawned as a result of other players spawning new minions.
Community: Wrap-Up October 25th 2024
It's finally here, Explorers! It's the start of our Halloween Seasonal Event. We hope you all have a great time in the underground as things take a turn for the eerie!
Our Halloween Seasonal Event Is Upon Us
Rise and shine all you ghosts and ghouls, From right now, until November 7th, expect things to feel extra creepy in the underground! For those of you who aren't fans of Halloween, remember that you can always toggle seasonal events on and off in the Gameplay Settings menu (top tip: this won't work while you're in a game, it must be done from the main menu).
Speaking of Halloween
Watch out for seasonal variants of enemies such as Frankenbrutes, Pumpking Cavelings, Big Dracularva, and the HAUNTED HIVE MOTHER!
A Good Base Must Have...
We asked you to finish this sentence over on X, and you did not disappoint. Some of our favourites included:
"All my daughters pets and plants in it. She runs the farm. I just hunt down the monsters."
"An overly complicated wood farm"
"100 boss chests which each categorized for their item types, weapon, armour, offhand items, food, fish, crops, valuables, decorations, blocks, pets, animal, ores, bars, rings...."
."..a good organiz.... OMG the cow escaped... Oh no... she is eating the crops... We must neutralize it"
Who Is the Core Keeper Mascot?
We thought it was the Core, but there seems to be some alternative suggestions amongst the community and even within our own ranks! Lotta votes for the Orange Slime 🤯🤯🤯
Witch Hut
Buildtober is still going strong in the Core Keeper community Discord. Tito Bandito has shared this very awesome base, pulling resources from all kinds of biomes to create the perfect Witch Hut. We especially love the use of the Sulfur Trees from The Passage!
Fairy
Discord user, chuy0003, was kind enough to share this great build with us from the Buildtober prompt "Fairy", and we just love it! We don't know why, but this is giving us big Legend of Zelda vibes.
BIG Base
Jeelh spent a lot of time stitching together screenshots of their base so they could share it with us in all its glory. We just love the creativity and the way it incorporates a little bit of everything from the game.
It's the middle of October, Halloween is closing in, and it's time for another community wrap up. Have you got any terrifying weekend plans, Explorers? The Hive Mother could always use a little company!
Halloween Approaches!
Our Halloween seasonal event starts on October 25th, or whenever you want it to if you fancy toggling it early in the gameplay settings! Expect an eerie underground with creepy creatures and lots of fun decorative items!
We Love Embertails
Speaking of Halloween, we've heard black cats are a sign of bad luck, but we love Embertails in all shades.
Creative Mode
In Creative Mode, the only limit is your imagination! What wonderful creations have you built with the freedom?
Azeos' Shadow
Do you remember the first time you saw Azeos' shadow fly overhead?
Fluffy Embertail
One of our wonderful community members, Rivulet Nil, created this adorable #CoreKeeper fan art! Look how fluffy the Embertail is, just look at it 😍
Ultimate Beginner's Guide to Core Keeper
Our awesome Ambassador, Dakon, has got a great guide for newbies just starting out in Core Keeper!
The main thread no longer needs to wait for a worker thread job before updating the player’s condition effect visuals.
Reduced lag spikes by decreasing the number of objects getting disabled in a single frame.
Several bosses are now updated on a worker thread instead of on the main thread.
Prevent colliders from being recomputed unnecessarily when objects spawn or are destroyed.
Moved several main thread jobs to worker threads.
Improved performance when there are a very large number of projectiles on screen.
Cache information for in-game text components to avoid unnecessary recomputations.
Removed several particle effects when the Particle Quality option is set to Low.
Removed animator components on some projectiles that do not need them.
Bug fixes:
The Ivy set bonuses are now applied correctly on ranged attacks.
Writing a lot of dashes on a sign no longer causes the game to crash.
Beam weapons should more accurately damage moving enemies.
There is no longer a delay between when a boss spawns and when its maximum health is rescaled to match the number of connected players.
Melee pets and minions can now damage Urschleim’s head.
Placing a chest on top of a cross circuit no longer causes the interaction highlight to alternate between the two objects.
Gamepads no longer vibrate when other players are using drills nearby.
Toggling quick-swap with a torch when changing the selected item should now correctly swap back the initial slots swapped.
Fixed an issue where small islands would spawn inside Omoroth’s boss arena, which sometimes interfered with the waypoint or spawn rune.
Bridges in some custom scenes no longer create obsidian when broken.
Equipment presets should now be correctly set locally for other players.
Tentacles should no longer die after spawning on placed bridges.
Vending machines can now be accessed from the sides.
Stone lanterns and torches now emit light when placed on tables and pedestals.
Passage fish is now correctly affected by the Master Chef skill.
Snow Ground can no longer be crafted with a Christmas Workbench.
Ore and walls are no longer generated underneath the Great Wall.
Fixed so that you can buy +10 items with a gamepad.
Text from the Core is no longer blocked by buildings.
Players no longer enter beds or boats in creative god mode.
Fixed chests not spawning in Ancient Battle Arenas if there aren't any nearby players the moment it completes. Should also fix enemies being left-over after the event.
Fixed issue where chests inventory was not locally correctly updated when interacted by robot arms.
Beam weapons should no longer be visually usable while sitting.
Fixed an issue where some ranged weapons did not get their charge-up attack when in pvp.
Fixed several issues when pausing the game before it had fully loaded.
Other:
Mods no longer fail to download when the game is run through the Steam Linux Runtime. Most notably, this means mods can now be downloaded on Steam Deck.
Dedicated server logs now contain more helpful information if the GPU or graphics driver lacks support for required rendering features.
Updated dedicated server README with correct information on how to set ip and port.
Game no longer limits the number of catch-up ticks run on dedicated servers.
Game allows the dedicated server to run the world initialization before the first player runs. This could speed up the first join in some cases.
Playfab Refactor
Improved overall stability of crossplay session connect / leave.
Added reconnect session attempts for crossplay sessions, when a player loses internet connectivity.
Fixed login and main menu UI overlapping in certain edge cases, when connection fails.
Fixed various issues where network error messages would be hidden too soon.
Fixed an issue where the session would end when a player with an outdated game version joins a host with the newest version.
Fixed an issue where the session would be closed for all players if another player loses internet connection to a Microsoft Store host.
Non-Steam platform specific fixes:
Fixed GOG text input having issues on controller.
Fixed Microsoft Store username and image not showing at startup.
Fixed Microsoft Store unnecessary errors on achievement handling.
Community: Wrap-Up October 4th 2024
Hi Explorers, it's been a hot minute since we had a community wrap-up and realised that we're overdue. Just a little reminder to all you wonderful Explorers who have recently submitted bug-reports, the community wrap-up is largely managed by Core Keeper's community team and has no impact on time spent working on the game by the developers! With that in mind, let's see what we've been up to...
Exploring the Wilderness
We shared a fact file on Azeos' Wilderness over on X. Check it out for an overview of this lush biome and its creepy sub-biome, the Mold Dungeon (pictured below!).
Halloween Seasonal Event
Our Halloween seasonal event is coming up towards the end of the month. It starts in-game on October 25th, but remember that you can switch on any seasonal event at any time of year (or switch them off completely) in the gameplay settings menu.
We asked you what kind of costumes you were looking forward to finding in your Samhain Goodie Bags this year in Core Keeper. The folk over on X said they wanted to find the Pumpkin Head armour, whereas the people over on Discord were more interested in the Dracularva Cape.
Before & After Screenshots
We stumbled upon a screenshot showing off Core Keeper's cooking mechanic from the alpha build of the game and thought it'd be fun to re-create it in 1.0. Of course, we had to update the base a little bit to show off all the cool new content that's been added 😉 We'll share the before image first, followed by the after.
Core Keeper - GamingBolt's Final Verdict
Find out what GamingBolt had to say about their experience in Core Keeper in this handy video review!
Building Challenge by Owlunae
Owlunae has been a fantastically busy member of our community lately! After whipping up a bunch of new emojis for the Discord server, they've just released this 31 day building challenge for October...or should we say Buildtober?
Smithy by Tito Bandito
Speaking of Buildtober, check out this awesome build from Discord member, Tito Bandito, for day number 3's prompt!
All Achievements in 74hrs!
Seba, a member of our community over on X, shared this screenshot of their completed game achievements! All in the span of 74 hours - now that's dedication.
Hotfix - 1.0.0.12
Fixed an issue where dedicated servers would reject all connections if a prefs.json file was present in the server's save file directory.