Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Coridden
Steam Next Fest Demo Update - Change-Log
Hi!
Today we have a small update for the demo, currently available on Steam. Just to let you know, the demo will be available till the end of the month, so you still have a bit more time to get familiar with the in-game characters and skills :)
Change-Log - Version 2024-02-09
CHANGES
Dummies in arena backstage can now be “destroyed”
Added a “skip cutscene” button, that’ll be available on longer cutscenes
Moved “level up tutorial” to arena backstage (after fight in arena)
FIXES
You could pick up gauntlets again, and get stuck in the arena if traveling there again
Side quest reward Seeker crossbow and boom crossbow not saved properly
When we embarked on the journey of creating the fascinating, somewhat post-apocalyptic world of Coridden, we found ourselves building every element, every item, and every mechanic from scratch. This also included coming up with unique names for these components. If you've tuned into our stream (thank you!), you've probably heard us mention something called "Alterants". But what exactly are these mysterious elements and how do they impact the gameplay? That's exactly what we wanted to talk about today. Let's unravel the mystery of Alterants together!
In Coridden, players have the opportunity to modify their gear through the use of Alterants, or Alts for short. These can be obtained in multiple ways, e.g. through defeating enemies, opening chests, or disassembling weapons. To equip Alts, players will need to visit their home base, the Dayal House, located in Quilon, and use the workbench.
Every item in the game that has at least one Alterant Space can be enhanced with an Alterant. Items can have anywhere from 0 to 6 Alterant spaces, each represented by different shapes: Force (Diamond), Finesse (Circle), and Prime (Rectangle). It's important to note that the shape of the Alterant must match the shape of the Alterant space, with the exception of the Prime space, which can accept any type of Alterant. Some Alterants also may have specific item type requirements, such as bow, melee, armor, or creature form.
Every Alterant has one or two modifiers that affect the item you're inserting them in. The Alterant category decides what type of modifiers the Alt can have. Force Alterants can modify the item’s damage per second, while Finesse Alterants affect other base stats such as health and energy. Prime Alterants, on the other hand, provide special benefints, such as “skill on strike” or “convert damage type”.
Each Alterant's modifier values are randomized - meaning you can find two Alts that do the same thing, but one does it a bit better. So it can be worth to always keep a lookout for even better Alts to use!
Players can always disassemble an item with Alterants, and get the Alts back to use them into another item. This allows players to experiment with different Alts, trying out various combinations until they find the one that suits their playstyle the best. However, there's a currency cost associated with assembling weapons with Alts, and some Alts will raise the item level requirement, so choose wisely!
We leave the power to create the perfect weapon in your hands. Experiment, explore, and most of all, have fun 😊
For those of you who don't know, PAX East is a celebration of gaming and everything around it. Each year there's a gigantic hall filled to the brim with lots of publishers and studios. At the event you can attend interesting panels, concerts, contests, and play new game demos. It's a perfect occasion to find new games to play and to meet like-minded gamers 🎮
PAX East 📆 March 21-24, 2024 📌 Boston, USA
If that sounds like your cup of tea, then make sure to find our booth and play Coridden there! We'll share more details about it soon 😎
We think that a fun RPG lets you customize and specialize your character in different ways. So when developing Coridden, we wanted to find ways for players to do just that. Instead of just passively getting better when gaining a level, we added an attribute system where you can choose what your character should become better at. In this update, we want to dive a bit more into how attributes work in our game!
The five attributes to choose from — Power, Fragmentation, Stabilization, Battery, and Element — each one enhances a different aspect of your character. Whenever a player levels up their gauntlets, they'll gain 2 attribute points to freely assign to any of the 5 attributes. There's also possible to find additional attribute points scattered around the world, so remember to explore, and your efforts will be rewarded ✨
The attributes give various passive upgrades to your characters, both to your human and your monster form: 🐲 Power — increases physical melee damage; 🐲 Fragmentation — increases physical projectile damage and status effect’s damage over time (for example, if you manage to poison an enemy it deals more damage); 🐲 Stabilization — improves health and reduces the chance to get staggered by the enemy; 🐲 Battery — increases max energy and energy recharge rate; 🐲 Element — increases elemental damage and ability power (which in turn improves some active skills).
Attributes are not only important for these passive bonuses, however, as some skills might benefit and be improved from certain attributes — so you can improve skills by upgrading attributes!
Do you upgrade your gauntlet's power to increase physical melee damage? Or do you focus on fragmentation to improve your projectile physical damage and damage over time? The choice is yours.
What build will you be going for? Let us know in the comments! Follow us on Twitter/X, Instagram and join our Discord to stay in touch 🦖
Today is the start of the February Steam Next Fest! For those of you who don’t know, it’s a digital festival dedicated to showing upcoming games and demos during a whole week. There are so many interesting games featured, and of course, we're thrilled that our game is one of them! 🎉
As you already might know, you can play Coridden by yourself, but inviting friends or your significant other can make the experience even better 🥰 We have many fond memories of playing with each other, family and friends and want to encourage more people to take time doing just that. That’s why, when developing our own game, we wanted to find ways for players to actively support each other through meaningful interactions and communication. Our co-op riding mechanic is one example, where players can become a stronger unit and overcome environmental obstacles together!
To celebrate both co-op gaming and being in Steam Next Fest, we decided to do a livestream where we will play the demo together in co-op, talk about the game and answer any questions you might have! Make sure to stop by Coridden's Steam page tomorrow, at 3 PM CET to get to know us and the game even more!
Also, as an extra bonus, there will be a chance to win a key for a game from our Publisher's library 😉
We can't wait to have a chat with you, hope to see you on the livestream! /Aftnareld Team
In Coridden, we wanted the combat system to not only test players' reflexes and fast decision-making, but also to encourage communication and collaboration among team members. The different items and abilities can make the battle better or worse, depending on what kind of enemy they face and how fast they react.
Here are four aspects we kept in mind to create the combat challenging in Coridden:
🐲 Reacting
responding to threats, taking actions, and controlling your character;
🐲 Targeting
analyzing enemies, planning out take-down order, using the right tools;
🐲 Managing energy (a resource to perform attacks and certain skills)
balancing defense vs attack, risk vs safety;
🐲 Playing as a team
talking to each other to eliminate the right targets, managing energy and targets between players, helping each other in need, making use of everyone's strengths & tools, compensating for each other's weaknesses.
During combat, players can use melee and ranged attacks depending on their equipment, and choose between light (faster) or charged (slower, but more powerful) attacks. Charged attacks are extra useful when the enemy is blocking attacks or has a lot of damage reduction!
There are several ways for players to avoid attacks or create some distance between them and their enemies, such as dodge, jump or sprint. Dodging makes you invincible against most attacks for a short while, and doesn't cover as much distance to keep you in close proximity for counter-attacks. By jumping you can avoid attacks that travel along the ground, and it also opens up for airborne attacks.
Players can change their form at will to use skills available to either their human or beast forms. Every attack and active skills costs energy, so switching between forms is essential to keep dealing damage!
A teammate in a beast form, or a conjure, can be mounted. Attacks from enemies won't hurt the human riding, only the beast will take damage. If the player in beast form loses consciousness or gets hit by certain attacks, the riding player will be knocked off. Some skills let the rider and the mounted player to interact in special ways, while some of the passive abilities can give extra benefits while riding or being ridden.
Some creatures can grab or hold onto enemies by either attacking them with a powerful attack or by running into them quickly. Sometimes an enemy can dodge or block a grab attempt, though. It's easier to grab enemies who've just been hit, are staggered and hurt. Other players can also attack the enemy that has been grabbed, both from the ground and while riding.
We hope the style of combat in Coridden got you excited! Remember that you can now play the DEMO on Steam!
Action RPG with Co-op and monsters? - How we came up with the idea!
Greetings, Shifters! ✊🐲
As you probably know, we recently launched a DEMO. Yes, you can now play the DEMO for Coridden on Steam! We encourage you to share your feedback, either here on the forum or on our Discord. It's an invaluable help ❤️
Meanwhile, we really wanted to share with you the reasons we decided to create an action-packed RPG filled with monsters and co-op. Why this type of game and not any other?
Before we started making Coridden, we consumed a LOT of co-op games together, especially all kinds of action and RPG games. At some point, we felt as if we had played every title in the genre possible, and we wondered "Why aren't there more?". Valle, who has been programming as a hobby since his late teens, was inspired to start a new project. And he invited me to participate in it too 😊
We definitely wanted it to include meaningful co-op, in the sense of not just running side by side, but also interacting with each other. The mechanic of driving the warthog in Halo together came to mind as that type of co-op interaction we wanted to include. But I really love animals (especially horses) and Pokémon is one of my all-time favorite game series, so I suggested switching out the vehicle to animals instead 👉👈 Valle agreed, but he didn't want to play as “just” an animal. He wanted to play as a fierce beast! As we argued about who was going to be the beast and who was going to be the human, we realized it would be more fun to just alternate between both. And that's how the shapeshifting and co-op riding ideas were born! 🎉
Originally, we only had one beast, and it would certainly be a good game with that focus as well. But because we both liked different creatures, we wanted to make many different types. We ended up with multiple beast, each type having a unique base move set. We also left room for variations on their stats and looks, and made sure they can be customized with abilities and attacks, but that feels like it deserves its own post 😅
We hope you liked our story. And who knows, maybe you'll get inspired to create your game as well 😉 /Narin and the Aftnareld Team ─────────────────────────────────────────────
It's happening! The latest demo with never-seen before content is now live on Steam! Head to the main page of the game and look for a big green banner to download and try the game!
The demo we’re presenting covers a part of the game which will be available later in the full release. The new content is not only the highlight and proof of concept Kickstarter-wise. We really encourage you to leave feedback and support the development process. We still need to take care of the stuff like 3D animations, 2D assets for the UI and Equipment as well as some animation iterations. Stay tuned for a more detailed changelog in the upcoming week! The gameplay time is approx. ~1 hour. What's more, it's fully supporting co-op experience, so bring your friends and make THE TEAM!
Quick recap of the new content, you will be able to experience
Get introduced to the world and characters of Coridden,
Explore the main town and one of the wildland areas,
Pick one of four classes to try out with a selection of skills available, up to level 12,
Try out 2-3 different beast forms and their skills during the main quest path,
If you want to challenge yourself and do some pure combat grind, you can try out the Guard Missions (where you also can find 2 other beast forms).
💚 Coridden Kickstarter Campaign 💚
Along with the demo, we're launching Coridden Kickstarter campaign. Check out what content we've prepared for you. The campaign is featuring some exclusive content ready to be unlocked, including new in-game items (such as armor and beast skins), exclusive in-game awards and ability to have your cute pet companion aside!
We encourage you to participate in the campaign and support the project. Your contribution gives us the chance to improve the game's overall quality and also serves as a platform for creating more content, for which we're sure to have plenty of ideas! Coridden has always been a game created in the spirit of a community-driven approach, even since pre-production. It's only natural that our backers also get access to the game's beta version, directly supporting the project during this critical moment.
We’re eager to show you what we have planned for the Stretch Goals! We hope you help us with this journey!
✅ New Languages Confirmed ✅
Finally, we can confirm it! Coridden will support interface and text translation in 6 different languages. The game will be available in English, French, Spanish, German, Chinese (Traditional and Simplified) and Russian. The partial voiceovers are scheduled only in the English version.
Please let us know if you have any thoughts about the in-game rewards! We believe that close collaboration with the community will benefit us and the game, and hope as many as possible want to bring this idea to life and go on this journey together with us! 🧙♂️
New Demo - Jan 30th | Next Fest livestream - Feb 6th
Greetings, Shifters! ✊🐲
Kickstarter Campaign & STEAM DEMO Available Tomorrow!
We're really excited about tomorrow. In case you missed it, Coridden Kickstarter Campaign is launching tomorrow! But the real treasure will be waiting for you on January 30th on Coridden Steam Page. We're preparing the new demo version of the game, and we're inviting you to come back and check the demo in action!
The demo we’re presenting covers a part of the game, which will be available later in the full release. The demo is not only the highlight and proof of concept Kickstarter-wise. We really encourage you to leave feedback and support the development process. We still need to take care of the stuff like 3D animations, 2D assets for the UI and Equipment as well as some animation iterations.
Here's what you can expect!
Get introduced to the world and characters of Coridden,
Explore the main town and one of the wildland areas,
Pick one of four classes to try out with a selection of skills available, up to level 12,
Try out 2-3 different beast forms and their skills during the main quest path,
If you want to challenge yourself and do some pure combat grind, you can try out the Guard Missions (where you also can find 2 other beast forms).
Let's celebrate together! On 6th February, we will be livestreaming the demo content with the devs on board. We invite you to join the stream, ask questions and maybe there will be a chance to win something? :) Let us know!
Narin & Vale, the devs behind Coridden will share detailed scope of the demo as well as explain the most crucial mechanics in the game like Shapeshifting, Co-op Combat and Character Progressing.
We'll be live on February 6th, 3:00 PM CET Time on Steam!
🔵🟡 Games in Sweden 🔵🟡
We're featured in the Games in Sweden event on Steam, which gathers all the great titles from our country. Check out how many cool games you can expect in the following months! The page should be visible today at 6:00 PM GMT time.
How have you been? Frankly, we've been super busy with putting together the Kickstarter campaign for Coridden. We can finally confirm! The campaign will go live next week! Save the date - January 30th!
Along with the Kickstarter launch, we will release the Coridden demo, which will bring new and improved content. We've been working on new skills, items, combat animations, enemy behaviors and more. In the demo you can play solo or co-op, with the freedom of leveling-up your character or selected monster!
The demo is not only the highlight and proof of concept Kickstarter-wise. We really encourage you to leave the feedback and support the development process. We still need to take care of the stuff like 3D animations, 2D assets for the UI and Equipment as well as some animation iterations. Stay tuned for more details change-log in the upcoming week.
Getting back to Kickstarter. Everything needs to be built from the ground up, so it takes a lot of effort to make it work. Curious what the process looks like? Let's take a look together!
🐲 We really want our Kickstarter page to look great and be easy to understand.
To do that, we divided the campaign into sections to make it easy to jump into topics that are interesting to our potential backers. We want people to notice us right away, so we made nice and consistent headers and used GIFs and pictures to show things clearly.
🐲 But most of all, we spent countless hours brainstorming rewards.
It was a lot of fun, but we had so many ideas that we already went through a couple of iterations to make a normal-length list 😅
You can surely expect options that will include:
the copy of the game (obviously 😂)
two copies of the game! 😉 - so you can enjoy Coridden with a friend or your loved one ❤️
things OUTSIDE of the game, such as special Discord roles, wallpapers, etc.
things INSIDE of the game, like unique skins for beasts or an in-game item showcasing your contribution. Some of those items will be exclusive for Kickstarter campaign only!
an in-game pet, so you'll never set off on an adventure alone, even when your player 2 is offline 😍
and many, MANY more!
What, I was not supposed to say that yet? Oops 🙉
🐲 We sketched out a plan of stretch goals as well.
They basically include things we'd love to have in-game, but they require a bigger budget. Would like to see a new beast or a new game mode? Stay tuned for what we prepared! We're keeping our fingers crossed for a great success of our campaign 🤞
Here's a small gift for you. One of a few concepts we'll showcase on the Kickstarter page. The following one is showing 4 different variants of the character attire.
Preparing for the Kickstarter launch is taking a lot of work, but we're making good progress. It won't be long until we're ready to go, and we hope you're as excited as we are! 😍