Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.22.3

Changes:
- Changed character names UI, with the icon showing the current job of the villager.
- Added job icons to character summaries and icons.
- Queen Beatrice, Lord Carrington and their guards now move around the castle freely.
- Caringtowners now work at their bar.
- Aligned the Plot Overview towards the top of the Plot Icon when hovered.

Fixes:
- Unable to select town buttons after renaming a town.
- Villagers walking off in the middle of a dialogue.

Patch 0.22.2

Changes:
- Removed the limit of one conversation per in-game day.
- Bandits in the 'Bandit Raid!' quest use their fists instead of weapons, as too many new players were dying.
- All mob camps are reduced to just 2 bosses each, as too many new players were dying.
- Added Lute model when playing instrument.
- Added Rename Town feature in the Town View.

Fixes:
- Able to hold interact and dance/play instrument at the same time.
- Villagers not able to find council seats.

Patch 0.22.1

Changes:
- Added an altar, bath tubs and chess tables in Caringtown Castle.
- Made status bars thinner and show text amounts for a while when hovered.
- Replaced the model for the altar.

Fixes:
- Villagers repeatedly praying and not doing other activities.
- Villagers moving from their beds to fill their needs while sleeping.
- Able to sit, dance and play instruments at the same time.

Patch 0.22.0

Added 4 Skills, 5 Jobs, 5 Needs
- You can ask your villagers to fulfill their needs manually under the "Can you take a moment to..." choice.
- Villagers should work less monotonously and replenish their individual needs when they run low.
- The 5 new jobs can be found under working "At an indoors job as..." choice.
- Currently, there's no penalties for having 0 or low amounts in the needs.
- Animations for all needs are currently placeholders, proper ones will be added soon.

Dancing - Dance by pressing L. Experience is gained only when you complete a dance, so spamming will not gain anything.
Logic - Gain experience in Logic by sitting at a chess table, which also fills up your Fun needs.
Faith - Gain experience in Faith by praying at an altar, which also fills up your Faith needs. Note: A workbench is the current placeholder, until the model comes in.
Playing Instrument - Play an instrument by pressing K. Experience is gained after 10 seconds. Note: A shield is the current placeholder, until an instrument model comes in. Proper animations and local music will be added soon.

Bard - Requires a Bar. Recommended to have a 3x3 flat area in front of the Bar. Trains the Playing Instrument skill. All the Bards can use the same Bar.
Bartender - Requires a Bar. Trains the Commerce skill. Only one Bartender per Bar. Functions very similarly to Treasurers. They will have functionalities added in the future.
Chess Player - Requires a Chess Table. Recommended to have a 3x3 flat area in front of the Bar. Trains the Logic skill. Up to two Chess Players per table.
Dancer - Requires a Bar. Recommended to have a 3x3 flat area in front of the Bar. Trains the Dancing skill. All the Dancers can use the same Bar.
Monk - Requires an Altar. Recommended to have a 3x3 flat area in front of the Altar. Trains the Faith skill. All the Monks can use the same Altar.

Thirst - Regain Thirst by sitting at a Bar. Recovers at a relatively quick rate.
Fun - Regain Fun by sitting at a Chess Table. Takes a little while to recover.
Call of Nature - Regain Call of Nature by sitting at a toilet. Recovers at the fastest rate.
Cleanliness - Regain Cleanliness by sitting at a toilet. Recovers at a relatively quick rate.
Faith - Regain Faith by praying at an Altar. Takes a little while to recover.

Changes:
- Weapons and tools sell prices reduced from 50% to 30% and metal bars sell prices reduced from 30% to 20%.
- Seats no longer regain health and energy.
- Desk and council jobs slowly drain energy so that the villagers eventually go to sleep.
- Auto Run is removed for now.
- Added speech bubbles to show the thoughts/actions of yourself and your villagers. They will indicate that they might not be able to find the desired furniture to fulfill their needs, shown with a red not-available sign over the icon.
- Renamed Battlements to Crenulated Parapets, as battlements refer to the whole set of castle parts, not the indented wall.

Fixes:
- Changing tools when auto-gathering will switch back to the correct tool.
- Shield appearing instead of the right hand weapon.
- Unstuck disabled for 10 seconds after teleporting to a town using Visit, to prevent going through walls.

Patch 0.21.5

Fixes:
- People summary panel clipping off the screen partially.
- Individual bed assignment not showing the new owner's name after assignment.
- Jumps using 1000 energy instead of 1 energy per jump.
- Health bars showing numbers.

Patch 0.21.4

Changes:
- Setting villagers' Hometowns no longer make them run off to their beds. Press F10 instead to check if they have their beds assigned to them.
- Added Show Workplace and Show All Stats to people summary panel to allow easier viewing of stats.
- Villager summaries are sorted with the lowest current hitpoints in ascending order.
- Tenants can have their friends build in their rented plots too.

Fixes:
- Friends not being able to access their friend's stockpiles.
- Fixed an exploit where you could move forward and repeatedly press U to go through walls when the town is still reloading.
- Items going missing after pressing O to combine loot bags.

Patch 0.21.3

Fixes:
- Able to demolish plots using X, which shouldn't be allowed.
- Minimum and maximum rent amounts not being set to the plot's size.
- Tenants offline timer always showing Online.

Patch 0.21.2

Fixes:
- Settlement owners not receiving any plot rent from tenants.

Patch 0.21.1

Changes:
- Sound of Steel quest updated to include assigning Workplaces and Hometowns to villagers when they're about to train at the Arena Grande.
- Plot rent is processed even when tenant or owner is offline.
- When the tenant runs out of money in his/her Pack Horse, they will automatically be evicted from all rented plots, to prevent farming offline rent.
- Other plot icons are hidden when one is hovered, to avoid blocking the panel.
- Minimum and maximum rental prices changed to suit its size:
5x5x5: 500 to 12500 gold
5x10x10: 1000 to 25000 gold
10x10x10: 2000 to 50000 gold

Fixes:
- Tenants building stables not having the spawned horses under their ownership.
- Tenants not being able to build in tenant-editable rented plots.

Patch 0.21.0

Specialized Plots and Rental System
- Added 19 new types of Plots with 3 different sizes: 5x5x5, 5x10x10 and 10x10x10.
- You can still build everything the settlement type allows. Soon, specific furniture and resources would only be able to be built in their respective plots.
- Existing and newly built plots will take a random type with a random name.
- The plot details can be edited anytime from the Town View by pressing M when you're in town.

Rental
- Upon clicking Confirm Rent, the Tenant (i.e. the player who is renting the plot) pays the Rent amount upfront to the owner.
- Afterwards, the Rent is deducted from the tenant's Pack Horse every 10 minutes.
- Settlement owners should receive plot rent regardless of the whether the tenant is online.

Tenant Editability
- Settlement owners can choose to allow the tenant to have the ability to build and demolish the blocks, walls and furniture in the plot.
- They should not be able to edit anything outside their plot.

Plot States
- Not Open for Rent: Settlement owner is able to freely build in the plot.
- Open for Rent: No one can build in the plot as it is ready to be rented.
- Currently Rented: Only the tenant can edit and build in the plot.

Plot Demolition
- To demolish a plot, select the Delete Plot button from the Town View.
- Be careful not to do this too often as some of the blocks touching the plot perimeter would be deleted as well.