Changes: - Changed character names UI, with the icon showing the current job of the villager. - Added job icons to character summaries and icons. - Queen Beatrice, Lord Carrington and their guards now move around the castle freely. - Caringtowners now work at their bar. - Aligned the Plot Overview towards the top of the Plot Icon when hovered.
Fixes: - Unable to select town buttons after renaming a town. - Villagers walking off in the middle of a dialogue.
Patch 0.22.2
Changes: - Removed the limit of one conversation per in-game day. - Bandits in the 'Bandit Raid!' quest use their fists instead of weapons, as too many new players were dying. - All mob camps are reduced to just 2 bosses each, as too many new players were dying. - Added Lute model when playing instrument. - Added Rename Town feature in the Town View.
Fixes: - Able to hold interact and dance/play instrument at the same time. - Villagers not able to find council seats.
Patch 0.22.1
Changes: - Added an altar, bath tubs and chess tables in Caringtown Castle. - Made status bars thinner and show text amounts for a while when hovered. - Replaced the model for the altar.
Fixes: - Villagers repeatedly praying and not doing other activities. - Villagers moving from their beds to fill their needs while sleeping. - Able to sit, dance and play instruments at the same time.
Patch 0.22.0
Added 4 Skills, 5 Jobs, 5 Needs - You can ask your villagers to fulfill their needs manually under the "Can you take a moment to..." choice. - Villagers should work less monotonously and replenish their individual needs when they run low. - The 5 new jobs can be found under working "At an indoors job as..." choice. - Currently, there's no penalties for having 0 or low amounts in the needs. - Animations for all needs are currently placeholders, proper ones will be added soon.
Dancing - Dance by pressing L. Experience is gained only when you complete a dance, so spamming will not gain anything. Logic - Gain experience in Logic by sitting at a chess table, which also fills up your Fun needs. Faith - Gain experience in Faith by praying at an altar, which also fills up your Faith needs. Note: A workbench is the current placeholder, until the model comes in. Playing Instrument - Play an instrument by pressing K. Experience is gained after 10 seconds. Note: A shield is the current placeholder, until an instrument model comes in. Proper animations and local music will be added soon.
Bard - Requires a Bar. Recommended to have a 3x3 flat area in front of the Bar. Trains the Playing Instrument skill. All the Bards can use the same Bar. Bartender - Requires a Bar. Trains the Commerce skill. Only one Bartender per Bar. Functions very similarly to Treasurers. They will have functionalities added in the future. Chess Player - Requires a Chess Table. Recommended to have a 3x3 flat area in front of the Bar. Trains the Logic skill. Up to two Chess Players per table. Dancer - Requires a Bar. Recommended to have a 3x3 flat area in front of the Bar. Trains the Dancing skill. All the Dancers can use the same Bar. Monk - Requires an Altar. Recommended to have a 3x3 flat area in front of the Altar. Trains the Faith skill. All the Monks can use the same Altar.
Thirst - Regain Thirst by sitting at a Bar. Recovers at a relatively quick rate. Fun - Regain Fun by sitting at a Chess Table. Takes a little while to recover. Call of Nature - Regain Call of Nature by sitting at a toilet. Recovers at the fastest rate. Cleanliness - Regain Cleanliness by sitting at a toilet. Recovers at a relatively quick rate. Faith - Regain Faith by praying at an Altar. Takes a little while to recover.
Changes: - Weapons and tools sell prices reduced from 50% to 30% and metal bars sell prices reduced from 30% to 20%. - Seats no longer regain health and energy. - Desk and council jobs slowly drain energy so that the villagers eventually go to sleep. - Auto Run is removed for now. - Added speech bubbles to show the thoughts/actions of yourself and your villagers. They will indicate that they might not be able to find the desired furniture to fulfill their needs, shown with a red not-available sign over the icon. - Renamed Battlements to Crenulated Parapets, as battlements refer to the whole set of castle parts, not the indented wall.
Fixes: - Changing tools when auto-gathering will switch back to the correct tool. - Shield appearing instead of the right hand weapon. - Unstuck disabled for 10 seconds after teleporting to a town using Visit, to prevent going through walls.
Patch 0.21.5
Fixes: - People summary panel clipping off the screen partially. - Individual bed assignment not showing the new owner's name after assignment. - Jumps using 1000 energy instead of 1 energy per jump. - Health bars showing numbers.
Patch 0.21.4
Changes: - Setting villagers' Hometowns no longer make them run off to their beds. Press F10 instead to check if they have their beds assigned to them. - Added Show Workplace and Show All Stats to people summary panel to allow easier viewing of stats. - Villager summaries are sorted with the lowest current hitpoints in ascending order. - Tenants can have their friends build in their rented plots too.
Fixes: - Friends not being able to access their friend's stockpiles. - Fixed an exploit where you could move forward and repeatedly press U to go through walls when the town is still reloading. - Items going missing after pressing O to combine loot bags.
Patch 0.21.3
Fixes: - Able to demolish plots using X, which shouldn't be allowed. - Minimum and maximum rent amounts not being set to the plot's size. - Tenants offline timer always showing Online.
Patch 0.21.2
Fixes: - Settlement owners not receiving any plot rent from tenants.
Patch 0.21.1
Changes: - Sound of Steel quest updated to include assigning Workplaces and Hometowns to villagers when they're about to train at the Arena Grande. - Plot rent is processed even when tenant or owner is offline. - When the tenant runs out of money in his/her Pack Horse, they will automatically be evicted from all rented plots, to prevent farming offline rent. - Other plot icons are hidden when one is hovered, to avoid blocking the panel. - Minimum and maximum rental prices changed to suit its size: 5x5x5: 500 to 12500 gold 5x10x10: 1000 to 25000 gold 10x10x10: 2000 to 50000 gold
Fixes: - Tenants building stables not having the spawned horses under their ownership. - Tenants not being able to build in tenant-editable rented plots.
Patch 0.21.0
Specialized Plots and Rental System - Added 19 new types of Plots with 3 different sizes: 5x5x5, 5x10x10 and 10x10x10. - You can still build everything the settlement type allows. Soon, specific furniture and resources would only be able to be built in their respective plots. - Existing and newly built plots will take a random type with a random name. - The plot details can be edited anytime from the Town View by pressing M when you're in town.
Rental - Upon clicking Confirm Rent, the Tenant (i.e. the player who is renting the plot) pays the Rent amount upfront to the owner. - Afterwards, the Rent is deducted from the tenant's Pack Horse every 10 minutes. - Settlement owners should receive plot rent regardless of the whether the tenant is online.
Tenant Editability - Settlement owners can choose to allow the tenant to have the ability to build and demolish the blocks, walls and furniture in the plot. - They should not be able to edit anything outside their plot.
Plot States - Not Open for Rent: Settlement owner is able to freely build in the plot. - Open for Rent: No one can build in the plot as it is ready to be rented. - Currently Rented: Only the tenant can edit and build in the plot.
Plot Demolition - To demolish a plot, select the Delete Plot button from the Town View. - Be careful not to do this too often as some of the blocks touching the plot perimeter would be deleted as well.