Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch 0.20.19

Changes:
- Selecting a town button on the World Map zooms in the town and does not unload.

Fixes:
- Unfriending a player causing a settlement to turn into a Village.

Patch 0.20.7

Changes:
- Added random settlement icons beside town names in preparation for the new settlement types.
- Added Rental Plots 5x5, 5x10, 10x10 in preparation for the land rental system.
- Map-based trees are no longer interactable and has no collision.

Fixes:
- Dangerous Lands quest should spawn all mobs properly.
- Villagers not doing anything after reaching their workplace or stockpile.

Patch 0.20.6

Changes:
- Dangerous Lands quest will choose a town that's not too far away from your current location.

Fixes:
- Missing furniture such as Beer Barrels and Mirrors.
- Dangerous Lands quest not completing after all mobs were killed.
- Villagers having a much higher movement speed.
- Movement speed between walking, normal and sprinting.
- Banners disappearing from the world map.

Patch 0.20.5

Fixes:
- Dangerous Lands quest repeating from the beginning.
- Town lightings not loading into the world.
- Movement speed not syncing properly after dismounting.
- Not being able to demolish your own town's blocks.

Patch 0.20.4

Changes:
- Daily Quests reset every real-life day, so you can do the quests once a day.
- Dangerous Lands mobs spawn at a random corner of the targeted town instead of at the banner.
- Your character will spawn in a seated position, to prevent falling through building blocks that hasn't loaded. Press F to stand up and move around.
- There are three states of loading for towns: Unloaded, Partial and Full, to reduce the amount of RAM that the server uses.

Fixes:
- Not able to build in your own town.
- Not able to craft Tin swords and shields for the quest.

Patch 0.20.4

Changes:
- Daily Quests reset every real-life day, so you can do the quests once a day.
- Dangerous Lands mobs spawn at a random corner of the targeted town instead of at the banner.
- The server loads in the building blocks of a town from the save file only when a player is nearby.
- Your character will spawn in a seated position, to prevent falling through building blocks that hasn't loaded. Press F to stand up and move around.

Fixes:
- Not being able to build in your own town.

Patch 0.20.3

Changes:
- Added the Dangerous Lands quest that uses an inactive town of 1 day or more for the quest, or Caringtown Castle by default if no inactive towns are found.
- Added a fixed limit of 5 members per kingdom.
- Added time of chat message.
- Added ability to toggle walking by pressing Caps Lock.
- Changed current movespeed of sprinting (400 speed) and walking (200)to 3 modes of movement: Sprinting at (625), Combat (400) and Walking (200).

Fixes:
-Incorrectly showing 0 number of beds and stables.

Patch 0.20.2

Changes:
- You can declare war on Kings and Queens without requiring mutual permission.

Fixes:
- Players having Emperor/Empress rank.
- Quest Journal not displaying all the quests properly.
- Purchase cost for maximum population with negative amounts. If your purchased population is over 30, the new cost should be 2 billion onwards.

Patch 0.20.1

Changes:
- Players will lose 10 purchased population upon each death, instead of resetting back to 0.
- Removed gaining leadership exp every minute as exp should be gained when the player does something.
- Purchasing maximum pop costs increased from multiples of 5m to a "cap" of 2 billion when at 30 purchased population. Players already above 30 pop cap might experience issues.

Patch 0.20.0

Tutorial Quest Revamp
- Added 3 starting tutorial Story quests that should help new players familiarize better to the game.
- The 3 Boss-related quests are quickly set up as they will be revamped again in the upcoming Mob Boss system.
- Remaining quests will be added over time.
- Reworked the Quest Journal and Quest Tracker UI, to clearly show the stages of each quest as the player progresses.
- New ranks Freeman and Yeoman replaces Saint and Merchant, and the Emperor rank is removed, to be re-added in the future with purpose.

Changes:
- Movement speed reduced from 600 to 400 for sprinting, walking/combat speed reduced from 300 to 200, for a more realistic feel.
- Villagers walk instead of running for most tasks, while still running when following or going to bed.
- All purchased maximum population will be reset to 0 upon death.
- Added ability to interact with people and things while being seated.
- Instead of a flat 50 or 30 Charm exp, Friendly conversations give 100, Romantic conversations give 150 and incorrect answers will give half of their respective amounts.

Construction:
- Optimized regaining town ownership when loading into the game.
- Load town when town button is clicked.
- Removed net update frequency for Buildings and resources, loading and reloading towns will force update furnitures and buildings.
- Construction exp per block increased from 10 to 20, demolishing blocks give 10 construction exp instead of -10.
- Being building blocked during war does not restrict you from demolishing blocks.
- Town Banners cost 1 million instead of 5000 gold to build.
- Town Banners are no longer deleted based on its Town Value, but the inactivity of the owning player of 14 days and more.
Taxes and Kingdoms
- Players' own group of people referred to as a Clan instead of Kingdom, and Alliances have been renamed to Kingdoms.
- Removed island-based governor tax system as it did not meet its objectives and caused stress and unhappiness among players.
- Income, rent, wages, taxes are fully managed with the Pack Horse.
- Only kingdom leaders can become Kings/Queens.
- Kingdom Leaders don't pay taxes and receives taxes from vassals, Vassals pay 10% income tax to Leaders, neutral players pay 30% income tax to Queen Beatrice.
- Vassals will pay income tax to their Leader regardless if he is online or not.

Graphical
- Added slight rotation and location variation to slightly enlarged character portraits to create more variety.
- Added ability to flip hairstyle to the other side.
- Removed popup messages of Free Look and continuously eating berries.

Fixes:
- Conversations answer lists of villagers not resizing properly, always making the second choice the correct one.
- Character portraits were not displaying properly and went missing when seated.