Changes: - Selecting a town button on the World Map zooms in the town and does not unload.
Fixes: - Unfriending a player causing a settlement to turn into a Village.
Patch 0.20.7
Changes: - Added random settlement icons beside town names in preparation for the new settlement types. - Added Rental Plots 5x5, 5x10, 10x10 in preparation for the land rental system. - Map-based trees are no longer interactable and has no collision.
Fixes: - Dangerous Lands quest should spawn all mobs properly. - Villagers not doing anything after reaching their workplace or stockpile.
Patch 0.20.6
Changes: - Dangerous Lands quest will choose a town that's not too far away from your current location.
Fixes: - Missing furniture such as Beer Barrels and Mirrors. - Dangerous Lands quest not completing after all mobs were killed. - Villagers having a much higher movement speed. - Movement speed between walking, normal and sprinting. - Banners disappearing from the world map.
Patch 0.20.5
Fixes: - Dangerous Lands quest repeating from the beginning. - Town lightings not loading into the world. - Movement speed not syncing properly after dismounting. - Not being able to demolish your own town's blocks.
Patch 0.20.4
Changes: - Daily Quests reset every real-life day, so you can do the quests once a day. - Dangerous Lands mobs spawn at a random corner of the targeted town instead of at the banner. - Your character will spawn in a seated position, to prevent falling through building blocks that hasn't loaded. Press F to stand up and move around. - There are three states of loading for towns: Unloaded, Partial and Full, to reduce the amount of RAM that the server uses.
Fixes: - Not able to build in your own town. - Not able to craft Tin swords and shields for the quest.
Patch 0.20.4
Changes: - Daily Quests reset every real-life day, so you can do the quests once a day. - Dangerous Lands mobs spawn at a random corner of the targeted town instead of at the banner. - The server loads in the building blocks of a town from the save file only when a player is nearby. - Your character will spawn in a seated position, to prevent falling through building blocks that hasn't loaded. Press F to stand up and move around.
Fixes: - Not being able to build in your own town.
Patch 0.20.3
Changes: - Added the Dangerous Lands quest that uses an inactive town of 1 day or more for the quest, or Caringtown Castle by default if no inactive towns are found. - Added a fixed limit of 5 members per kingdom. - Added time of chat message. - Added ability to toggle walking by pressing Caps Lock. - Changed current movespeed of sprinting (400 speed) and walking (200)to 3 modes of movement: Sprinting at (625), Combat (400) and Walking (200).
Fixes: -Incorrectly showing 0 number of beds and stables.
Patch 0.20.2
Changes: - You can declare war on Kings and Queens without requiring mutual permission.
Fixes: - Players having Emperor/Empress rank. - Quest Journal not displaying all the quests properly. - Purchase cost for maximum population with negative amounts. If your purchased population is over 30, the new cost should be 2 billion onwards.
Patch 0.20.1
Changes: - Players will lose 10 purchased population upon each death, instead of resetting back to 0. - Removed gaining leadership exp every minute as exp should be gained when the player does something. - Purchasing maximum pop costs increased from multiples of 5m to a "cap" of 2 billion when at 30 purchased population. Players already above 30 pop cap might experience issues.
Patch 0.20.0
Tutorial Quest Revamp - Added 3 starting tutorial Story quests that should help new players familiarize better to the game. - The 3 Boss-related quests are quickly set up as they will be revamped again in the upcoming Mob Boss system. - Remaining quests will be added over time. - Reworked the Quest Journal and Quest Tracker UI, to clearly show the stages of each quest as the player progresses. - New ranks Freeman and Yeoman replaces Saint and Merchant, and the Emperor rank is removed, to be re-added in the future with purpose.
Changes: - Movement speed reduced from 600 to 400 for sprinting, walking/combat speed reduced from 300 to 200, for a more realistic feel. - Villagers walk instead of running for most tasks, while still running when following or going to bed. - All purchased maximum population will be reset to 0 upon death. - Added ability to interact with people and things while being seated. - Instead of a flat 50 or 30 Charm exp, Friendly conversations give 100, Romantic conversations give 150 and incorrect answers will give half of their respective amounts.
Construction: - Optimized regaining town ownership when loading into the game. - Load town when town button is clicked. - Removed net update frequency for Buildings and resources, loading and reloading towns will force update furnitures and buildings. - Construction exp per block increased from 10 to 20, demolishing blocks give 10 construction exp instead of -10. - Being building blocked during war does not restrict you from demolishing blocks. - Town Banners cost 1 million instead of 5000 gold to build. - Town Banners are no longer deleted based on its Town Value, but the inactivity of the owning player of 14 days and more. Taxes and Kingdoms - Players' own group of people referred to as a Clan instead of Kingdom, and Alliances have been renamed to Kingdoms. - Removed island-based governor tax system as it did not meet its objectives and caused stress and unhappiness among players. - Income, rent, wages, taxes are fully managed with the Pack Horse. - Only kingdom leaders can become Kings/Queens. - Kingdom Leaders don't pay taxes and receives taxes from vassals, Vassals pay 10% income tax to Leaders, neutral players pay 30% income tax to Queen Beatrice. - Vassals will pay income tax to their Leader regardless if he is online or not.
Graphical - Added slight rotation and location variation to slightly enlarged character portraits to create more variety. - Added ability to flip hairstyle to the other side. - Removed popup messages of Free Look and continuously eating berries.
Fixes: - Conversations answer lists of villagers not resizing properly, always making the second choice the correct one. - Character portraits were not displaying properly and went missing when seated.