Changes: - Added an interactable Lord Carrington, Queen Beatrice and her 2 guards, for the upcoming quest system. - Temporary removal of mob raids to all towns, to test if they were causing a lot of lag.
Fixes: - Being able to appoint Nobles at 100 Friendship, regardless of the maximum limits.
Patch 0.19.7
Changes: - Maximum number of Nobles changed to the lower value of these two: 20% of your maximum population or your total valor divided by 10,000.
Fixes: - Villagers were always having the second choice in a conversation as the correct answer, because their answer list wasn't fully resized. - Rain sound still playing after the rain has stopped.
Patch 0.19.6
Samurai Expansion Pack
- Added new Shadowbolt's Samurai Armor for both genders. - Added 3 new headwear, the Kabuto, Jingasa and Fox Mask. - Added a new Shadowbolt banner icon.
Changes: - Sound volume of rain has been decreased slightly.
Fixes: - Constant retrieval of save files caused a lot of lag to the server.
Patch 0.19.5
Changes: - Declaration of war is now mutual across all ranks and alliances, meaning that the receiving party must accept the declaration of war before it can commence. This is to prevent attacking a player who is online but is away from their keyboards, wars that have very uneven strengths, surprise attacks that may ruin the gameplay. - The tax system now taxes only income, from 10% to 30% of total earned income to be paid in taxes. - Sound volume of rain has been increased. - Seawater changed to be less transparent as it looked weird.
Fixes: - Players loading in caused the booting of other players, because of some unoptimized parts regarding the retrieving of save files. - Villagers were going back to eat after following you individually.
Patch 0.19.4
Changes: - Added rain weather, so each in-game day has an equal random chance to become sunny, foggy or have rain (can be repeated). - The rain splashes on surfaces and is accompanied by a looping rain sound, which becomes softer when you're indoors. - Fog and rain now persists into the night.
Fixes: - The horizon had a bright pinkish glow at night. - Atmospheric fog was wrongly used instead of volumetric fog, which caused the fog to be bluish and water surfaces not to be reflected properly in the fog. - Villagers were always having the second choice in a conversation as the correct answer, because their answer list wasn't fully randomized.
Patch 0.19.3
Changes: - Added atmospheric fog, clouds and stars. - Each in-game day currently has a 50% chance (for testing purposes) to become foggy. - Maximum number of Nobles changed to: Your current valor divided by 5000. - Villagers nearest banner search distance has been reduced from 80m to 50m, as many players have said that their villagers have been going to other towns to work. - Villagers now go to the common seats to have their conversations, instead of chatting anywhere while working.
Fixes: - Not being able to build walls below triangle walls. - Stop working command did not reassign the nearest town to the villager, if they were following you.
Patch 0.19.2
Changes: - Huge reduction in number of triangles for every piece of furniture, which should smoothen frame rate considerably. - Lighting for fires have been switched to a more performance-friendly version, which should also help with frame rates.
Patch 0.19.1
Changes: - Voice audio for the dialogues have been added. - The usual villager commands no longer has a delay before reappearing when a conversation ends.
Fixes: - Reaching 100 Friendship did not allow you to appoint a villager as a Noble.
Patch 0.19.0
Social Interactions, Charm skill and Nobility - Voice audio for the dialogues will be added in the next patch. - You can now receive Introductions when talking to your villager for the first time, and initiate conversations that will either increase/decrease your friendship/relationship. - It's basically a guessing and memory minigame, which a short random conversation will be picked from a small pool and each villager will have their own sets of answers. - Choosing the correct/wrong choice will add 5 or -3 to the friendship/relationship and give 50 or 30 exp to both the villager's and your Charm skill respectively. - Every level in Charm gives you stats and a 0.3% chance of succeeding a failed conversation. - You can only have one conversation per villager for each in-game day (1 real-life hour). - Villagers will also introduce themselves to each other, and have conversations within 10m with other villagers throughout the day. - They won't have a conversation with other villagers who are engaged in combat or dialogue. - Reaching 50 Friendship will unlock the Start a Friendly Banter choice, with another pool of dialogues. - Reaching 100 Friendship will unlock Initiate a Romantic Conversation, gaining points will increase your Relationship. - Having a good relationship score will bring benefits in the future. - It also unlocks the ability to appoint your close friend as a Noble, if you are at least an Emperor/Empress.
Nobles - The hardcore rouge-like gameplay aspect of permadeath has been re-added, due to the polls being in favor and as it aligns better with the direction of future features. - Non-nobles will perma-die and get killed when reaching 0 HP, while Nobles will be captured as prisoners instead. - You can have up to (Maximum population divided by 10) Nobles in your realm. - Nobles will gain a lot more functionality in the future.
Changes: - Experience gain from mining ores has been tripled, and smelting bars has been doubled. - Desk/Seat jobs now also gain Level experience. - Melee attacks can now detect walls and blocks and convert them into damageable ones, instead of a single line trace in front of your character. - Gunshots can now convert walls/blocks too.
Fixes: - Villagers having the same name causing issues. New villagers should not have the same name as any of the current villagers. - Villagers not reassigning their town when asked to stop working, including the area command. - Spamming unstuck command shifting your character a bit, allowing you to traverse through walls and blocks.
Patch 0.18.11
Fixes: - Captured villagers wrongly placed into the prisoners panel instead of the ransom panel, creating the possibility of duplicate villagers and free ransoms.