Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch v0.12.1

Changes:
- Decreased banner and name sizes in the World Map.

Bug Fixes:
- Last 3 towns not loading.

Patch v0.12 - Friends List, Interactive World Map and Fast Travel

Friends list:
- Add players to your friends list to enable them to build, demolish and stay (shared Town banners, marketplaces, stockpiles, bed count) in your castle. Only owners can demolish the town banner.

Interactive World Map:
- The world map will display current location, friends, castles in map, their owners and the date of when it is built.

Fast Travel:
- Fast Travel to different towns using a Caravan.

Changes:
- Completing the first quest will unlock the second and third quests, meaning that founding a town becomes optional.
- Decreased movement speed due to the availability of Fast Travel.
- Added back Idle command.
- Shifted town loading messages to notifications to prevent message spam.
- Increased costs of building parts and furniture.
- Adjusted the Double Royal beds model to not go through the ceiling from below.
- The towns that are nearer to you will load first followed by the rest.
- Adjusted volume of tilling sounds and volume of sounds based on distance.

Patch v0.11.1

New Features or Changes:
- Servers merged into one server. (There wasn't that many players as expected to fill up 3 servers)
- Increased acceptance distance between Marketplace and Caravan.
- Marketplace quest will just require the Merchant to arrive at the Marketplace.
- Trees on the map will be there for decorative purposes only.

Bug Fixes:
- Unable to build diagonal battlements above a triangle foundation.
- Unable to build above a roof triangle even when it's an empty space.

Coronation is now Free Forever!

We've decided to change the business model of the game to Freemium, so our game will become permanently free-to-play on 4 December 2021 onwards! Hopefully we can see more players joining us here. Existing game owners on Steam who bought the game will be given 1100 Credits 💳 to spend in our future Skins shop after we integrate the game with Steam. From now on, our funding will only come from Patrons at Patreon. Thank you to those who are currently supporting us there!

In the next few months, we'll be working hard to get the Skins shop set up, pushing out patches, and focus on our goal of reaching $1200 a month to be able to continue working full-time on Coronation.

If you think we deserve some of your help, consider donating to us :) Other than helping us fund the development of the game, Patrons will receive more voting power to have more influence in the features that they want, earn Credits💳 per month to spend in our future Skins shop, and gain access to a private channel with us.

Patreon page: https://www.patreon.com/twinswordstudio
Paypal: https://paypal.me/TwinSwordStudio?country.x=SG&locale.x=en_GB

And if you would like to talk to us, join our Discord server!
Coronation Discord Server: https://discord.com/invite/Z6XsSkpSNJ

Have fun!
- Twin Sword Studio

Patch v0.10.6

New Features or Changes:
- Added back enemy waves for all islands.

Patch v0.10.5

Bug Fixes:
- Having 0 Height after upgrading to the Mercenary appearance.
- NPCs not standing up after demolishing furniture with seats.
- Wages being spammed.

Patch v0.10.3 to v0.10.4

New Features or Changes:
- Reduced cost of Honor from 100k to 50k.

Bug Fixes:
- Merchant not going back after 5 minutes.
- Villagers not paying rent.
- Number of completed and total quests not showing correctly.
- Quests Reward not showing correct text.
- Wrong rent amount.
- Unable to build roof corner slope and its inverted version.
- Farmers moving excessively when farming.

Patch v0.10.2

New Features or Changes:
- Reduced costs of building blocks and banner to 5k gold.
- Reduced volume of footsteps.

Bugs Hopefully Fixed:
- Villagers not arriving after Merchant arrives.

Patch v0.10.1

New Features or Changes:
- Some changes to Villagers' wages and rent.

Bugs Hopefully Fixed:
- Construction tooltip not showing after pressing demolish.
- Villagers not arriving after Merchant arrives.

Patch v0.10.0 - More Building Parts and Furniture, People Revamp, Workplaces

More building parts:
- Corner roofs, inverted triangles, diagonal walls, foundations, windows and slits, roofs.

More Furniture and Resources as Furniture:
- Peasant beds¸ Floor mattresses and King beds, wall torch, throne chair, king's tub and toilet, spinning wheel.
- Trees, stones and metal lodes will become buildable, with one worker slot per resource. Metal lodes' availability is based on the island (e.g. copper lode is only available to be built at the Copper Desert Island).

Height Slider:
- People will have different heights.

Families:
- Mercenaries will be removed and Villagers cannot be hired from the Merchant anymore. NPCs' appearances will be random in the meantime. Soon, there will be more character customizations.
- Villagers and Players HP increased from 300 to 1000.
- Villagers will have a chance to come in small families (same family name, and just brothers and sisters for now) from the Wagon at the Marketplace every 5 minutes.
Note: Please ensure that you have an open path from Caringtown to your Marketplace, if not, the Wagon cannot arrive and villagers will not come to your castle.

Castles as Inns:
- Villagers will pay rent to you while staying at your castle.

Workplaces and Villagers' Wages:
- Workplaces will require you to pay wages for the villagers to work at.
- Villagers will continue to work offline as long as they are being paid.
- One person per training dummy.

Easier Combat:
- Flinch stun duration reduced from 0.5 seconds to 0.3 seconds.
- Decreased AI's attack rates.

Safer World:
- Removing all enemy camps on the map except those at Dungeons.
- Removing all enemy waves at all towns.

Teleport to Caringtown:
- Added ability to teleport people to Caringtown if they are trapped or lost.
Note: If they have a bed, you can press F10 to command them to come back and rest, you don't have to personally bring them back to your castle.