Please nominate our game as The "Most Innovative Gameplay" Award :D
Hey Kings and Queens!
We think our game fits that description, as things has been ever-changing in our game, and some features that don't exist in other games since it first came out. We will continue doing more experiments to see what makes it fun for most players.
Thanks for nominating us! - Twin Sword Studio
Patch v0.9.12
New Features or Changes: - Villagers will stop working or training when the player is offline. Instead, they will go back to their beds to sleep.
Bugs Hopefully Fixed: - Current population not reflecting correct values. - Instant teleport to caringtown not working.
Patch v0.9.11 - New Teleport Ability
New Features or Changes: - Added instant teleport ability to Caringtown only usable during peacetimes.
Bugs Hopefully Fixed: - Current population not reflecting correct values. - Berry and Cotton farm not working properly.
Patch v0.9.10 - NPC Save System, Removal of PvE/PvP status
New Features or Changes: - NPCs will be saved just like player characters, their names, positions, current jobs, skills, levels, and items. - PvE and PvP statuses are removed. Instead, anyone can declare war with another, provided the other party accepts. - Added a functional berry farm in Caringtown. - Build height limit decreased from 30 to 20.
Bugs Hopefully Fixed: - Guards keep going back to their positions. - Enemies not having correct levels.
Patch v0.9.9
Bugs Hopefully Fixed: - Villagers having slow movement. - Enemy camps not respawning. - Selling popup when clicking on item. - Enemies not attacking after going back to camp. - Villagers and enemies attacking as unarmed.
Patch v0.9.8
New Features or Changes: - You can now recruit better mercenaries with higher levels at the merchant: Level 50 for 30k gold, and Level 100 for 100k gold.
Bugs Hopefully Fixed: - NPCs unable to attack enemies.
Server and save data has to be wiped to clean the corrupted world save data.
Patch v0.9.7
Bugs Hopefully Fixed: - Trainees not going back to training after engaging with enemies. - NPCs unable to attack enemies.
Patch v0.9.5
New Features or Changes: - Enemies at camps will run back to their camps, to prevent players from luring armies into each others' castles, and will also stop disappearing halfway during battle.
Bugs Hopefully Fixed: - AI unable to attack.
Patch v0.9.4
New Features or Changes: - F4 scatter command sends people further away.
Bugs Hopefully Fixed: - Enemy waves not happening during night.
Patch v0.9.3
New Features or Changes: - People who have jobs, except Guards, Melee and Ranged Trainees, will retreat to the banner after seeing an enemy. F3 will still get everyone to attack enemies.
Bugs Hopefully Fixed: - NPCs not attacking enemies. - World save mixing up town ownerships and banner icons and colors. - NPCs keep repeating "Need to build a stockpile".