Coronation cover
Coronation screenshot
Genre: Simulator, Strategy, Adventure, Indie

Coronation

Patch v0.9.2

New Features or Changes:
- All villagers will enter combat when enemies are seen.
- The number of enemies in a wave follows your current population.
- AI should change targets when unable to shoot enemy.
- Blacksmithing uses rarest resources instead of most common.
- Made fires are slightly dimmer.
- Made dungeon bosses deeper in their dungeons,

Bugs Hopefully Fixed:
- Villagers having slow movement speed.
- Unequipping a weapon completes the bandit boss quest.
- Enemies not damaging buildings.

Patch v0.9.1

Bugs Hopefully Fixed:
- Villagers not depositing berries and cotton.
- Sound and music settings not being saved.
- Blacksmith restrictions not unlocking.
- Blacksmith showing wrong items from dropdown menu.
- Unable to demolish Wood Doorway.
- Still playing wolf sound as wave notification.
- Farming with weapon gives inventory full message.

Server and save data will not be wiped anymore ːsteamthumbsupː

Patch v0.9.0 - New World Save system, Island map, and Farms!

New Features and Changes:
- Save Building System - Castles will not disappear after a wipe or patch. Note that people will still disappear. In order to compensate for the loss, we will take the total levels of your people and population and spawn them with distributed skill levels when the player logs in after the wipe. In the future, people will die of old age. In Coronation, characters' skill levels are not expected to be permanent, like in most MMORPGs.
- New Island map.
- New dungeons: Bandit Campsite, Zombie Labyrinth, Knight Stronghold.
- New farms system and Farmer job - Build a Farmland that has 9 slots for crops, till the land, water them and watch them grow until harvest.
- New requirements to proceed to Copper and Iron tiers. You will have to defeat the Zombie Boss to be able to make Copper items, and the Knight Boss to to be able to make Iron items.
- Enemy waves will now be dependent on which island your castle is built at. Detailed information is shown in a draft map below.
- F5 will now affect all AI under your control as a global command.
- Adjusted candle lights to be less green.
- Blacksmiths will use the most common rarities of ores and wood to make equipment.
- Improved AI line of fire, to only shoot visible targets.
- Chat will always be shown.
- Added 3 more views of each town in the town panel.
- Important controls are shown at the bottom left (idle, combat, building, sleeping/sitting).
- Bag, stockpile and chest slots increased from 30 to 100.
- Enemies will attack your buildings more frequently.
- Added new command for people to drop all items at the stockpile.

Bugs Hopefully Fixed:
- Villagers not working when player goes offline.
- Able to equip multiple weapons by quickly changing them.
- Able to be declared war upon even when PvE mode.
- Berries hogging up in AI's inventories.

Server and all save data will be wiped.

Patch v0.8.3

New Features and Changes:
- Merchant's stocks are increased to 30.
- Shifted level up notification behind belt and town name panel.
- Skill points will be automatically added when skills are levelled up.
- Lorne's lucky pick's gathering rate is increased.
- AI's voice should not be too loud when giving area commands to gather.

Bugs Hopefully Fixed:
- Blocks duplicate after relogging in.
- F1 not to keep getting stuck
- Mouse cursor appearing when a bed is demolished.
- Seated people should stand up when their seats are demolished.
- AI's crossbows taking longer to shoot than usual.

Server and but not save data will be wiped.

Patch v0.8.2

New Features and Changes:
- Mercenaries HP changed from 500 to 1000, Villagers HP changed from 300 to 100. Villager cost decreased from 1000 gold coins to 300.
- Ability to purchase Max population (up to 50+ total max population at Emperor Rank) is available again. Be careful, if you die, you lose your purchased population too.
- If you die, you will now spawn with a building hammer, axe and pickaxe.
- Nerfed Zombies' equipment from crossbows to axes and sickles.
- The number of zombies spawned is the same as your current population, divided by the number of towns owned.
- Low-ranked players (up to Noble rank) will receive 90% Protection from all forms of damage.
- You can now sell items as long as you're interacting with the Merchant.
- Increased damage gain per dexterity point from 0.1 to 0.3.
- Made HP bars thinner as they were blocking some vision when massed together.
- Mouse cursor will automatically appear on death for easy respawning.
- Increased Wood HP from 1000 to 2000 and Stone HP from 3000 to 4000.
- AI will now maintain more distance from each other during combat.

Bugs Hopefully Fixed:
- Character not appearing during Character Creation.
- Server freezes when a player is joining the server.
- No footsteps sounds when holding a 2h sword or crossbow.
- Fire lightings not functioning.
- AI not equipping gun when having a crossbow present.
- Melee/Ranged Trainee not switching jobs properly.
- Unable to interact with anything after training.
- Matchlock dealing ranged damage as melee.
- Using wrong names when conquering Towns.
- Diplomacy portraits not showing when player is not nearby each other.
- Wood structures not appearing to be destroyed even if they were.
- AI moving slowly even with full hunger and energy.
- Towns not loading properly.
- Heavy lagging occurs when using F10 command for Mealtime.
- Mouse cursor disappearing when someone attacks your buildings.

Server and but not save data will be wiped.

Patch 0.8.1

New Features and Changes:

  • Zombie bosses spawn at Noble rank.
  • Zombie waves spawn every 8 minutes during night time.

Bugs Hopefully Fixed:

  • No footstep sounds.


Server and and save data will be wiped.

Happy Halloween from Twin Sword Studio!

Happy Halloween future Queens and Kings,

Arm yourself and your people with the new matchlock rifles to defend your castle from zombies! Use the training dummy and target board to train your swordsmen and crossbowmen, and eventually musketeers to become a force to be reckoned with. Also, we've adjusted the difficulty of the waves to make it much easier for newbies, but more challenging for veterans. Remember to be careful in getting yourself promoted!

New Features and Changes:

  • Added Matchlocks.
  • Two new jobs: Melee Trainee and Ranged Trainee.
  • Two new equipment: Training Dummy and Target Board.
  • Protection and damage stat gain swapped between Strength and Dexterity.
  • Removed bandit camp building.
  • Nerfed bandit waves to make it easier for newer players.
  • Bandits' appearance changed to zombies for Halloween.
  • Bandits should not spawn in your castle anymore.
  • Reduced Omega Crossbow damage and price in order to balance with the new Matchlock.
  • Shield blocking projectiles now gives some experience.
  • Added Player's Portrait to Diplomacy UI.
  • Press L to access the Towns Panel (still work in progress).
  • Changed Scythe name to Sickle.
  • Adjusted some hair colors to make it less Anime-looking.


Bugs Hopefully Fixed:

  • Level up effect not showing.

Server and and save data will be wiped.

Enjoy this Halloween Special from our hearts!
Twin Sword Studio

Patch v0.7.4

New Features and Changes:
- Lag issues and optimizations.
- People that are going to eat and equip will ignore combat.
- Reduced bandit camp to 1 strong bandit and lesser bandits per wave.
- Hold interact will not open dialogues anymore and will still continue when not looking at gathered resource.
- Removed a bandit camp close to Caringtown due to excessive item spawns.

Bugs Hopefully Fixed:
- Quest requiring to mine 10 tin ores but should be 15 instead.
- Fire lighting being a disco ball.
- Peasant rank still spawning bandit bosses.
- People not engaging with nearby enemies.
- Bandits shooting through walls.
- Purchasing honor not working even with sufficient funds.

Server and but not save data will be wiped.

Patch v0.7.3

New Features and Changes:
- Added a bandit camp close to Caringtown for action.
- Made fires and lights brighter.

Bugs Hopefully Fixed:
- Lights switches off when not in view.
- Crossbowmen stopped firing after some time.

Server and but not save data will be wiped.

Patch v0.7.2

New Features and Changes:
- Bandits will spawn every 2 minutes instead of 1.

Bugs Hopefully Fixed:
- Day and night not working.
- Crossbow being unable to damage.

Server and but not save data will be wiped.