Corpus Edax cover
Corpus Edax screenshot
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Corpus Edax

small fix and performance improvements

A plug-in that optimizes code during build time has allowed for a ~15% fps improvement to the game. Testing the Arboretum level I had ~114fps before the tool and ~130fps after. Pretty neat!

quick ending fix

fixed an issue with the ending where a certain dialogue wouldn't play

Small sound update

Hey all,

This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all.


  • Factions have their own unique text SFX for extra flavour
  • Added some idle sounds to the holographic plants, heartbeat monitors and patients with the oxygen mask.
  • Changed unlocking pin
  • Added protein can impact sound
  • Vending machine has a few different interaction sounds
  • Added/changed ambience for: Apartment building, Arboretum, Mines, Citizen Hub, World Government HQ.
  • Changed door locked sound and door open sound.
  • Added impact sounds to doors that were kicked off their hinges
  • Water faucet sounds


thank you

2024 and Future Updates!

This year's finale has arrived and I want to genuinely thank you all for buying and/or talking about the game!
2024 was a very challenging and fulfilling year, spending the better part of the year toiling away at the game dev mines, getting CORPUS EDAX ready within the time and money that I had left.

But! It is not over yet. Your continued support has allowed me to work on some things that I had to cut due to lack of time, which brings us to this future update that I've been working on.



It's going to be a substantial update, something separate from the main campaign with a focus on environmental traps and hazards and storyline of its own.



As you can from the video above, you'll be able to either accidentally or on purpose chain some fun combos against enemies with the traps laying around, but be careful as they work just the same on you.



This is just a few environmental hazards and traps that are going to be in the next update.

I hope 2025 treats us all well. Happy new year! ːzombiethumbsupː

Small Update

- Added some new items throughout the Mines, Arboretum, B-Class Echelon
- Fixed some typos
- Traveling between places with the UnderTram will cost 35 CorpCreds

Currently working on a separate game mode, a bit different from the campaign, that will be added to the game in a couple of months!

Couple of fixes for Marie/Forever Night club

- Fixed Marie giving you the explosive again even if you already had it
- Fixed getting stuck in the club after revisiting the level when the quest had already been completed
- Updated Marie's barks when revisiting the level

The Pit Arena mode is now open!

Round-Based Arena Mode



The Pit has now opened up its arena to regular fights, which means you can sign up for a chance to go through all 12 rounds in one go, to gain a reward as well as the throne-holder title.

If you die or quit in any of the rounds you will be ejected from the Arena and will have to start from Round 1!

To access this round-based arena mode, you will need to have access to The Pit and have defeated Donovan 'Ribcage' Campbell.
Talk to the Pit Overseer to sign up for the arena - only 100 CorpCreds! wow!

To accommodate for this extra mode, a few changes to the combat were made

Combat Changes



- Blocking will now take into account the angle of the attacker, meaning you won't be able to negate damage even if they're attacking you from behind or off to the side.
- Attacking while blocking (jab punch) can now only be done if you're less than 80% Fatigued.
- Blocking attacks will now increase Fatigue.
- Riposte after a parry is faster
- Parrying (blocking just before an attack) doesn't affect Fatigue

The reason for these changes is to make combat a bit more challenging and the reward the sweeter. I was very lenient from the start since I was a bit worried players would find the combat either annoying or too hard or both, but now this arena is a chance to warm up and get used to the combat.
But of course, during the main story the choice is always there to ignore combat and let everyone else do the fighting for you.

Other



- Audio settings/motion blur slider should no longer reset between different sessions/choosing different levels.
- Fixed environment models missing some faces in the Arboretum level.
- Slightly changed The Pit arena ground to have less protruding geometry so it's smoother to move around in it.
- Fixed some player ragdoll issues due to the previous update.
- Fixed Jackson's computer not properly deactivating prior menus.
- Added U-Fix injection SFX

On a final note, it's been really motivational reading all the recent positive reviews. I messed up alot on launch due to stress and just a general lack of knowing what I was doing (still d to be fair), but at least now I have room to think on how to approach certain aspects of the game post-launch.

Anyway, I'm not done with it and I'm already working on more extra stuff for the game - next major update maybe end of the year or early next year!

Small fixes

- Added water SFX footstep sound
- Added missing glass breaking SFX to Arboretum big windows
- Corrected some Wreader typos
- Fixed an 'issue' that could happen when changing to normal stance while blocking, where the player would be in a blocking state without the blocking animation, even when outside of the combat stance.
- Fixed a grounded issue when falling from a greater height onto a body of water (theoretically wouldn't happen during a normal playthrough, but at least it's fixed)
- Fixed an issue with the Worried Citizen NPC where the dialogue would trigger the 2nd time you entered the Citizen Hub, even if you were nowhere near the NPC.
- Fixed an issue with the Skulls hotel entrance guard activating a dialogue if you went inside through the roof and exited without finding the objective Wreader.

Original Soundtrack now available!

Hey everyone!

Happy to announce that the Original Soundtrack for CORPUS EDAX is now available through Bandcamp for 4€.

You can support my brother's work by getting it here:

https://noai.bandcamp.com/album/corpus-edax-original-soundtrack

A couple of tracks in the game are copyright free from other artists, so they're not included in the OST itself but are credited in the game if you would like to listen to them!

Thank you for the support ːzombiethumbsupː

Quick lockpick fix

A quick fix for lockpick not registering the mouse/joystick.

In the middle of getting controller support for this minigame in my test environment, I forgot that this control map wasn't linked to the main game! ːsteamfacepalmː It's fixed now.