Corpus Edax cover
Corpus Edax screenshot
Genre: -

Corpus Edax

New Game+, Level Select, Travel restriction lifted!

Hello!

First - thank you to everyone who has bought the game and supported me in ensuring I could keep working on this as well as future projects!
This was my first 'big' RPG - I've made many mistakes, both design and feature creep, but learned a lot, so thank you for all the feedback!

Now for the update:

New Game+

Has arrived with a little extra - beyond being able to start a new game with all your AGNIS, Skills and Perks intact, you'll be able to get a new ability once you arrive at the Mass Abode building and sleep in your bed.
This New Game+ option will show up in the Main Menu once you beat the game (you will have to either load up a save just before the ending or finish a new game)

"Choose Level"

Main Menu option is now available after beating the game. This is just as it says, choose any level that you feel like replaying. This one is just for revisiting and going through a level, some levels may not work properly since they require story information from prior levels that are not available when you play this way.
Also, for anyone that has been here since the beginning, this was an option that broke the game for a day since I left this menu open and people couldn't click on anything and warranted some negative reviews and refunds... ːsteamsadː
Anyway....


Travel restriction lifted

You can now travel using the UnderTram to locations that also have the UnderTram, e.g. Citizen Hub, B-Class Echelon and Arboretum.
From the B-Class Echelon you can travel to the Citizen Hub, and from the Citizen Hub you can go back to the Mines, The Pit or the Boarding Hotel and of course, back to the B-Class Echelon through the UnderTram station.

Partial Controller Support


Menus now work properly with a controller! Lockpicking works with a controller and will show you the correct bindings!
You will still need a keyboard to input your name and age when creating a character, as well as a mouse for the hacking minigame. I couldn't find a good way to make this work on a controller since it requires some speed to click on the correct numbers, and a controller is a not good way of doing this.
For Steam Deck/ROG Ally users, I think this is a non-issue with the touchscreen?

There were also some minor fixes here and there:

- Fixed an issue with U-Fix Syringe not being thrown correctly
- Mouse Sensitivity now goes down to 0.1 instead of 1
- Fixed sharp weapons knocking enemies out instead of killing them
- FT (Fatigue) now goes down slightly faster
- Fixed enemies sometimes not go aggro if the Player threw a sharp object at them
- Fixed some issues with story progression if Jacquie was killed
- Fixed an issue with Alger not going to the correct spot if he was aggro'd and then deaggro'd.
- Fixed an issue with the objective in the Mines not activating properly

Now, between fixing bugs, I'm now designing an extra mode for the game that'll be available in the Main Menu, alongside New Game+ and the new Choose Level option.
I'm not sure when this will be out, but If you bought the game, I hope you will enjoy this extra piece of content whenever it's available, as this is for you as a thank you for the support. ːzombiethumbsupː

Small Arboretum changes and perk fix

Made some level design changes in the Arboretum -


  • Air ventilation props now lead to the breakable office windows inside the trees and flowers area in the 2nd area.
  • Emails are now even more explicit hinting on where to go.
  • Switch Zhang's safe to an analog one so you can have the choice of hacking the face pad or lockpicking the safe

Lockpicking pointer magnet is now slower, trying to counter those who have high DPI which affects the pointer speed.

Stealth perks for reduced sound propagation and footsteps sound range being reset were fixed

Added an analog safe in the Forever Night Club level as an alternate way of completing the objective.

Added some more consumables on the last level.

Added Quicksave button to Pause menu

Added a Quicksave button to the pause menu as an alternate way to Quicksaving by pressing F5.

This is in preparation for controller support. So far all the menus are working with the controller and I've made some new default bindings for the controller - don't forget to go to Key Bindings and "Reset to Default" so that you have the new bindings available.

Minigame UI, the character creation scene and computers UI are still being worked on, so after that the game should have full controller support!

I think I got carpal tunnel syndrome on my left hand from working on this game, so controller support is also welcomed by myself ːzombiethumbsupː (pictured: my left hand)

Fixed mouse not work/settings being reset

Fixed the issue of the mouse not working due to the mouse sensitivity being reset to 0, causing the 'looking at lights' section when you start the game to not work properly.
The settings will no longer get randomly reset either.

I don't know what was causing this, the person responsible for the Save plug-in was not very helpful. I'm now saving settings in a different way that doesn't involve that plug-in. so hopefully there won't be these issues.

Fixed Skills and AGNIS points not being reward after loading

Previously if you received the rewards for completing the objective and then died or loaded the game prior to that, if you completed the objective again the rewards would not be given out - this has been fixed

Changed the wording on Memory makers since it can be confusing (they're not save machines, you can save with F5)

Made a typo yesterday and broke Night club level, it's fixed now

Made a typo yesterday which caused the rest of the logic to not run during the Nigh Club level and subsequently broke the quest when you returned to Jacquie too, it's fixed now!

Main Menu is fixed

Main menu will no longer show the list of levels

*Note to self, do not update the game at 5am during one of the most stressful days of my life ːzombiethumbsupː

Fixed soft lock with elevators doors

- Fixed loading a save that would cause the doors to change their type from Elevator to "Open", which caused the Elevator button to not recognize the door.
- Fixed inventory not dropping the item if you had more than 5 and selected 1 or 2 quantity.
- Fixed being able to quicksave/load while lockpicking or on a computer.

Small fix for Save menu

Save menu should no longer stay on screen after loading a save!

Releasing 8PM/20:00BST!!

Just to announce that I forgot to set the correct hours for the release, it's releasing today at 8PM/20:00 BST!
That's GMT+1 or British Summer Time

THANK YOUUUUUUUUU