Air ventilation props now lead to the breakable office windows inside the trees and flowers area in the 2nd area.
Emails are now even more explicit hinting on where to go.
Switch Zhang's safe to an analog one so you can have the choice of hacking the face pad or lockpicking the safe
Lockpicking pointer magnet is now slower, trying to counter those who have high DPI which affects the pointer speed.
Stealth perks for reduced sound propagation and footsteps sound range being reset were fixed
Added an analog safe in the Forever Night Club level as an alternate way of completing the objective.
Added some more consumables on the last level.
Added Quicksave button to Pause menu
Added a Quicksave button to the pause menu as an alternate way to Quicksaving by pressing F5.
This is in preparation for controller support. So far all the menus are working with the controller and I've made some new default bindings for the controller - don't forget to go to Key Bindings and "Reset to Default" so that you have the new bindings available.
Minigame UI, the character creation scene and computers UI are still being worked on, so after that the game should have full controller support!
I think I got carpal tunnel syndrome on my left hand from working on this game, so controller support is also welcomed by myself ːzombiethumbsupː (pictured: my left hand)
Fixed mouse not work/settings being reset
Fixed the issue of the mouse not working due to the mouse sensitivity being reset to 0, causing the 'looking at lights' section when you start the game to not work properly. The settings will no longer get randomly reset either.
I don't know what was causing this, the person responsible for the Save plug-in was not very helpful. I'm now saving settings in a different way that doesn't involve that plug-in. so hopefully there won't be these issues.
Fixed Skills and AGNIS points not being reward after loading
Previously if you received the rewards for completing the objective and then died or loaded the game prior to that, if you completed the objective again the rewards would not be given out - this has been fixed
Changed the wording on Memory makers since it can be confusing (they're not save machines, you can save with F5)
Made a typo yesterday and broke Night club level, it's fixed now
Made a typo yesterday which caused the rest of the logic to not run during the Nigh Club level and subsequently broke the quest when you returned to Jacquie too, it's fixed now!
Main Menu is fixed
Main menu will no longer show the list of levels
*Note to self, do not update the game at 5am during one of the most stressful days of my life ːzombiethumbsupː
Fixed soft lock with elevators doors
- Fixed loading a save that would cause the doors to change their type from Elevator to "Open", which caused the Elevator button to not recognize the door. - Fixed inventory not dropping the item if you had more than 5 and selected 1 or 2 quantity. - Fixed being able to quicksave/load while lockpicking or on a computer.
Small fix for Save menu
Save menu should no longer stay on screen after loading a save!
Releasing 8PM/20:00BST!!
Just to announce that I forgot to set the correct hours for the release, it's releasing today at 8PM/20:00 BST! That's GMT+1 or British Summer Time
THANK YOUUUUUUUUU
Release date trailer! - Delayed date!
UPDATE 27/08:
Had to delay the game 1 week to the 5th of September, next week's Thursday. I've been testing the game and there has been quite a few bugs showing up, one in particular is an inventory bug that wasn't present in the demo nor when I tested stuff in-engine. This one is crucial to fixing, so I will have to fix + test all of the fixes.
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Hey everyone!
Extremely happy to announce that CORPUS EDAX is coming out on Steam on the 28th of August, 2024!
I made a Release Date trailer to show off more of the gameplay and glimpses of previously unseen levels as well. The game will feature 12 handcrafted levels, each with multiple ways to play through combined with the narrative choices that you make will hopefully make for a pretty personalized playthrough!