Corral cover
Corral screenshot
Genre: Simulator, Pinball

Corral

Update 1.0 - Pageant Fever-



Howdy fellow farmers! Update 1 is finally here! Completing the Pageant Chart!
There are not only more than double pageants to participate in but the whole pageant system has been revamped:

-Difficulty curve has been adjusted, difficult to win pageants are now actually difficult to win.
-Competitor algorithm and rating system have been improved.
-Pageant ratings can stack well over 10 points.
-Minor bug corrections.
-Minor optimization.

Please remember to post any feedback and or bug on the forums! Thank you so much for your patience.

Cheers!

Update 0.8 -The Breeder Frenzy Update-



Howdy Farmers!

This long due monthly update comes with 5 new breeds you can acquire in your Farmer's Digest along a few tweaks to the math behind Chicken Pageants.
I've prepared the engine for a few UI improvements coming next month so stay tuned!

-French Marans now available on store.
-Lakenvelder now available on store.
-Old English Game now available on store.
-Faverolles now available on store.
-Japanese Bantam now available on store.
-Camera speed and sensitivity improved.
-Camera axis inversion issue corrected.
-Pageant algorithms tweaked.

Don't forget to post any issues or suggestions on the forums!

Cheers!

Update 0.72 - The Even More Optimizations Update-



Howdy fellow farmers!

Introducing Update 0.72. This update is exclusively about quality of life improvements.

The first thing you will notice is a new and revamped Rotation Solution for the camera, it is much more responsive and is no longer vulnerable to becoming unresponsive when the player owns more than 100 chickens.

This was a pesky bug that took me awhile to hunt down and couldn't have done it without the help of community members who contributed on the forums and helped diagnose this issue.

It should take no time for you to get accustomed to the new custom solution, it is definitely an improvement over the old camera.

The Chicken Hive Mind machine learning system will reduce the frequency it has the chickens scan their environment for obstructions by 50% when player possesses more than 80 chickens in order to reduce processor overhead in late game. This comes with a reduction in response time for chickens but it shouldn't impact the chicken's navigational skills as by then they should be decent enough in traversing the corral.

Other Minor Tweaks included as well, for example, the camera will no longer clip below ground when zoomed all the way in. Check out the improvements and don't forget to participate on the forums.

Cheers!

Major Performance Optimization - Update 0.71-

Today, thanks to feedback from the community, I was able to pinpoint several performance degrading issues. After identifying this issues and confirming through heavy CPU and GPU profiling. I then Implemented the following changes:

-Removed one of the Landscape's sub shaders that used indiscriminately a World Position Offset solution to create a faux depth for the grass texture at distance.

-Changed the deprecated Landscape sub shaders for a more conservative but creative artistic solution (a solution similar to the one used for the dynamic grass).

-Improved the Chicken's LODs in over 60% achieving a reduction in chicken polycount now of over 85%

-Changed the method for GI and AO to a more conservative solution based on a performance/aspect compromise (in contrast from just aspect).

I am super thrilled to report that test benches workstations have an improvement in performance in up to 20fps.

Please try the patch yourselves and let me know on the forums how much of an improvement it makes!

Cheers!

Update 0.7 -The Chicken Pageant Update-



Howdy Farmers!

Today we have achieved a major milestone in Corral’s development. All base features are now available for you! With the Introduction of the Chicken Pageants, main development is now transitioning to expanding already existing features (more chicken breeds, new items and even predators). And of course fixing any bug we find.

You can now sign up your chickens to a Pageant Circuit to see who is who inside the Valley. As of today the only circuit available is the White Leghorn Breeder Circuit, this is only as a standard precaution measure; Due to it being a major update that involved heavily modifying the game code. I find it best to release Update 0.7 in smaller compartmentalized patches (so if a major bug or error occurs I can pinpoint and solve it faster).

Pageant Circuits will be released in the following calendar:

[edit]
-Ill be releasing the remaining circuits throughout this month, I had specific release dates, but I'll be releasing performance optimization updates also between circuit releases. [/edit]

If everything goes as planned some circuits could be released a lot earlier.
Please don’t hesitate to provide feedback or report any bugs you experience, both your opinion and contribution are of the utmost important for Corral.

P.D I’ll be posting soon another thread on the forum with a in depth explanation of Pageant Circuits. Stay Tuned!



Patch Notes: Update 0.70
-Chicken Pageants now available through the Marketstand menu.
-Minor Bug Fixes.

Cheers!

Update 0.68 -The Auto Processing Update-



Howdy farmers!

Update 0.68 is here, after some ISP issues that delayed the over-the-net testing of this update; the Automated Food Processor is now available on the Farmer's Digest. This will allow you to produce large quantities of food quickly and efficiently.

This is the first of the professional-tier items that will be released over the next weeks after the huge 0.7 Content Update, which will contain the very much anticipated Chicken Pageant!.

0.69 will be reserved for debugging the current updates and improving performance and should arrive next week.

You can expect 0.7 -The Pageant Update- to be deployed in about 2 weeks.

Cheers!

Update 0.67 -The Duplex Update-



Howdy fellow ranchers!
Better late than never: Update 0.67. I had some issues improving the housing system ( it was supposed to be a simple patch) and had to rework entire code batches for some stuff to work and to prepare the coop system for further expansion.

Even though I've been testing the new coops this week, there's always the possibility of one bug or two lingering on the system, specially when major changes to code are made. If you find any pesky bug please don't hesitate to report it on the forums.

I hope you enjoy the new coops, which should add verticality to your housing solution.

Squawk away!

Delaying the next Update to Friday 24th of this month.

Howdy farmers!

I intended to release update 0.67 yesterday with improvements to performance and the introduction of duplex coops which allow for more than one chicken and its family to live in the same structure ( as long as it is a duplex type).

Unfortunately the new coop improvements (while functional) are still displaying buggy behavior. I do not feel comfortable releasing the update on this state so I'm pushing the release of 0.67 to this Friday.

I know some of you have been expecting this, so i'm sorry for the delays.
I'll work full steam ahead to try and release as soon as possible.

Squawk away!

Update 0.66 -The Advanced Graphics Update-



Howdy farmers! Today's update finally enables the advanced graphic settings. You can now tweak them accordingly for your framerate's benefit.

This should improve the experience for people with lower specced workstations, the objective is for everybody to enjoy Corral!

Next update is a direct jump to 0.7 and comes with a content update i've been delaying a little in favor of quality of life improvements.

Squawk away!

Update 0.65 -The Hold My Chickens Update-




Howdy farmers! This patch contains the pause game function, that allows you to stop the real time progress of the game when you open your Digest Membership Menu ('ESC' or 'Q').

This update contains the groundwork for a more comprehensible graphics menu, which will help those with less powerful PCs.

Squawk away!