Its nice to see returning commanders but we need new metal to destroy, so get involved and try the game for free and become the best commander you can.
We have been growing at a nice pace taking players observations on board as we like to keep the community in the loop, we want our players to feel like they have a part in how the game progresses.
We look forward to new ideas and units a fresh load of players can come up with and if its a good enough idea we will implement it, how cool is that to see your drawing of a vehicle come to life in the game!
So enjoy have fun and maybe see you on the battlefield
Many thanks
Patch/Update
Hello commanders
Death timer:
Added new death timer for player Mechs that increases per death so making it vital to not just go all in ever engagement.
BuildManager:
In commander view you can now select lanes to send your troops. this adds much more stratergy to the game making it possible to target locations and force a responce out of your enemy.
Updated buildmanager and added minimap to give a view of the battle while buying units.
Controller:
Still working on controller support, getting very close now to ingame xbox full control.
Visuals:
#Started work on updating the map and base visuals.
#Player Mech update
#Some particle cleaning
#Juggernaut being worked on, expected release soon
Many thanks to all supporting
Update, New units, New visuals,Controller support
Hello commanders
In this update we are releasing controller support in game, this is still being tweaked for comfort but gives the game more immersion. Let me know how it feels.
Some more visuals have been updated and particles: # Nukes
# Main weapon
# Explosions
# Most Vehicles
Lighting: Lighting changes to fit the progress of the game giving a better visual appearance.
New Released Units: #Pitt49
This is a cheaper aircraft with duel gatling guns but has reasonable hp, this unit is for general poke and for distracting enemy fire.
#Anti nuke
Finally a way to counter those pesky nukes, make the call to either stop your base being obliterated or save the cash to launch a counter attack if you have nothing to lose at home.
Let me know what you think in discussions or anything new you would like to see
Many thanks to all giving me feedback.
Patch notes
Hello Commanders
General info: Its been a tough few weeks but have been busy fixing many naughty bugs and exploits posted, also have been updating visuals on some units to make them feel less blocky and more up to date. Following requests on balancing some adjustments have been made.
Visuals:
Tank
Scout
Jets
Turrets
Annihilators
Choppers
Main weapon
Added better explosions to units so they split apart when they die so you feel more rewarded to
take a unit down and make it go BOOM!
Balancing:
Turret damage increase 15 to 20
Jet hp reduced 600 to 500
Jet Damage reduced 160 to 150
Annihilators hp reduced 1100 to 1000
Chopper damage increase 10 to 12
Chopper hp increase 100 to 130
Scout hp reduced 100 to 80
Scout reduced price $80 to $50
Player Mech
Rocket damage increased 50 to 60
Main gun Damage increase 15 to 20
Obviously upgrade on main weapon is still x2 sp 40
Main gun upgrade purchase price reduced $2000 to $1400
Future progress: Always I like to hear from community so keep letting me know features you wanna see, or sneaky bugs you find it all helps shape the game.
I have had a heavy request for controller support so that should be out next patch so quite soon.
New unit to be added soon as requested a radar jammer that will temporarily disable enemy radar used for sneaky attacks or hiding your next move from your opponent forcing them to have to come and see whats coming before its too late.
Many thanks commanders, its been tough being a solo developer but together we can keep the ball rolling and build the game how we want it :)
What the players would like
Hello commanders
Before the release of the next update we want to know of there is anything extra the community want to see, post a picture of a new unit or custom weapon idea or just explain a new feature.
I want the community to be involved so don't be shy post and be involved and maybe I will create your idea for you.
Many thanks
Balancing and Bugfixes
Hello commanders
Just a small update on bugfixes and balancing, after some feedback we found some little bugs hiding away and hopefully have solved these.
few minor balances from the community
- turret hp raised
- scouts movement speed increased
- player mech damage increased
- reset neutral turret decreased
- generators cash increased (overall gold per sec decreased)
- Jets damage decreased but speed increased for swift attacks
Many thanks look forward to more updates
New content
So id like to say thank you to all helping discuss the game and changes made so far.
but I want to hear more from players on what they would like to see or change so start a topic in discussions and lets see what players can come up with
Many thanks
Mozza
Community feedback
Hi commanders
As the game progresses i would like some community feedback in discusions or reviews, this will help me to shape the game and come up with new ideas to implement.
Things to consider
Do you think somthing is unbalanced?
Do you think a unit is unbalanced?
New unit ideas
Map features
Commander upgrades
A few ideas to get the ball rolling of what you may wish to talk about.
Id realy like to set up a ranked tournament soon to see if we can find who is the best Commander and see what stratergies people have come up with to win, this would also give me new ideas to tweak the battle.
Thanks
Mozza
Releaase
Release
So with many of the bugs polished out I feel it was time to release the game, I still will be adding new features and updates and patches to fix bugs when needed but I would like everyone to enjoy the game.
Please feel free to contact me in discusion forum for anything you would like to see in the game or any issues you encounter and I will get back to you asoon as I can :) as i am always up for new ideas and content.
Remember I am a solo developer and adjustments take time but im willing to work on them to make people happy and a more enjoyable game.
Good luck commanders and have fun
feedback
So after some chats with some players we have found a few things that need to be balanced and a few tweaks to shooting as somtimes it can be un-accurate, i will work on these things next.