The Corsairs Legacy team is back after 4 months of hard work with a huge update, and we're ready to share the top 12 main changes now available on Steam:
The story has been expanded and organically integrated with the open world. It now takes 15–20 hours to complete the currently available part of the story campaign.
New ship models and naval battle locations. The Brigantine and the Ship of the Line have been added — the game now features ships with anywhere from 8 to 52 cannons. Naval battles can now take place not only on the open sea but also in locations with islands.
Expanded variety of captain’s cabins. New large cabins have been added for bigger ships. All cabins now feature gameplay variations with barricades, providing more diverse boarding scenarios.
Officers added. You can now find officers in taverns and recruit them to your crew. This allows you to form your own squadron of up to four ships.
New documents and two types of chests with combination locks. There are now chests with two-digit and four-digit codes. To open these locks, you'll need to solve a logical or mathematical puzzle hidden in a document accompanying each chest.
You can now visit your captain's cabin. Store your loot in personal chests instead of carrying everything in your backpack. When you change ships, your chests are automatically transferred to the new ship.
Expanded voice acting. Quest dialogue voiceovers have been implemented, and two new NPC languages have been added — German and Chinese.
A variety of new sound effects. There are now more sound variations in the game — for example, footsteps differ depending on the surface and whether it is dry or wet.
Fallen sailors’ treasures. In a sailor’s loot, you may now find notes with information about the location of their hidden money and valuables.
40 unique puzzles. More than 50 new documents have been added, all connected to the search for fallen captains’ treasures.
Improved land combat system. Animations, timings, and sound effects for land combat have been refined to provide better feedback for every action of the main character.
Optimized naval squadron battles. Soundtracks, effects, ballistics physics, and many other important aspects have been optimized to ensure comfortable and smooth gameplay during large-scale naval battles between multi-cannon ships.
Additionally, several bugs have been fixed, and numerous improvements have been made.
Thank you to everyone who follows our development, sends feedback and suggestions, and simply stays with us on board. There's still a lot of work ahead — set your sails, and see you in the world of Corsairs Legacy!
Early Access Update #7: One Year in Early Access
Congratulations to everyone on the first birthday of the Corsairs Legacy game!
One year ago, we openedEarly Access to the Corsairs Legacy game, where we showed its basic mechanics.
We understood the risk of an unsuccessful start because the game level was far from what we had planned. However, we are an indie studio, and the lack of external funding pushed us to make precisely this decision: to open access to the game and continue working on it, taking into account the feedback and suggestions of the players.
Initial sales were lower than we expected, forcing us to make significant changes in the organization of the development process and the vision of the final result. We had to cut all possible costs and significantly reduce the number of team members.
From the beginning, we wanted to create a high-quality game that players would enjoy, and we have not abandoned this goal.
We analyzed the feedback from the players and saw that in the first three years of full development, we made the necessary foundation for the game. Now, there was an opportunity and a need to implement an open world and fill it with content.
The first major update after the start of early access had to wait five months, during which time we were moving the game from story rails to an open world. Then, we tried to release one major monthly update and minor updates with edits occasionally.
Today, we are releasing the seventh big content update and launching a holiday game sale on Steam. This year, we have increased the percentage of positive reviews from 37% at the start to 70+ % and increased the average playing time of players in the game from 2 to 11 hours. When the game is fully released, we plan to have 20-30 hours of interesting content in the open world and continue to develop it afterward.
Today's update adds new game mechanics and additional content to the open world:
We added treasure mechanics. After defeating an enemy ship captain, the player can find a map of the deceased captain with information on where he kept all his fortune. The map description will help the player understand which island to look for the dead captain's chest. Once you are at the desired location, you can activate the marker, which will lead you to the treasure;
Battles of enemy squadrons have been added to the global map, which the player can join;
You can now access all the achievements available on Steam. We have removed all the outdated ones and added relevant ones;
We added the mechanics of wear and tear of cold weapons and firearms from their usage and added items for their care. If the player does not monitor the weapon's condition, it reduces its quality level and characteristics after reaching a critical state. You can increase the quality level of weapons at blacksmiths using the necessary items;
We added background conversations of characters that can be heard while passing by;
We added the death of the team due to hunger or disease in the event of a lack of food or medicine while sailing on the global map;
We added a display of the player's ship in bays when the player is on islands;
We significantly redesignedthe key ground routes of the player's movement around Bridgetown. Now, there is a new convenient passage between the store and the warehouse, as well as an improved route from the pier to the city;
The visual part of Bridgetown has been improved;
We were able to returnthe day change system to the global map without degrading the new, improved visual of the global map;
Additional blacksmiths have appeared in all towns;
We added a new system for sorting items in the backpack and at street traders;
Sleeping in thetavern now also restores energy;
Night and rain lighting options have been added to the Bridgetown tavern;
Rain sound has been added to the prison and Bridgetowntavern locations;
We added many new sounds: opening a chest, taking items out of a backpack, sounds for the actions “chose” and “hide” weapons;
We fixed the problem of constant rain;
We fixed the problem of two background soundtracks in the cemetery;
We fixed the problem of the game freezing when opening the trade window;
We fixed the NPCs in the Tobago tavern;
We fixed the amount of money that the player will receive for transporting a passenger if he manages to increase the cost of the trip using charisma;
We fixed numerous bugs you wrote to us about and that we saw in analytics. We reworked the walls in boarding scenes, so if you still have NPCs or the main character falling overboard, or the boarding does not end (even though all enemies are killed), write to us about it.
Since the last video diary, released 2 months ago, we have released three significant and two minor updates. Let's briefly talk about the significant changes added to them:
We added a system of new passenger delivery quests with different developments and achievements for them. Passengers can contact the main character in all five taverns, or you can start the quest yourself by talking to the tavern owner;
We implemented the ability to buy and sell ships at the shipyard;
We added a system of ship upgrades with the ability to apply 15 upgrades to any ship;
We added the ability to throw the cargo overboard and pick it up from sunken ships, receiving additional experience for this;
The game now has 21 ship skills available to the player after reaching level 10;
At the audience's request on Steam, we added tips for the player to the loading screen. We have divided all the game features into categories according to game mechanics, and the player will see advice on precisely the mechanics that will be available after loading;
The combat system has been significantly reworked: delays from pressing a key to the hero's action in battle have been reduced; additional animation interruptions have been added for more dynamic gameplay;
The combat dynamics have been increased, and the enemy AI logic has been improved;
A new intro video has been added at the beginning of the game.
See you in the vastness of Corsairs Legacy!
Early Access Update #6: Quests, Sales and Upgrades of Ships
Hello everyone!
We wish everyone a happy holidays and release a new content update:
A system of new passenger delivery quests with different developments and Steam achievements for these quests has been added. Passengers can contact the main character in all five taverns, or you can start the quest by starting a conversation with the tavern owner.
The global map visuals have been redesigned: now they have more realistic colors and work correctly on Radeon graphic cards (previously, there was flickering). We have removed dynamic light changes in favor of a better visual picture, improved the visuals of the sea and islands, and made optimizations that gave a 40% FPS increase. Also, instead of the same representation of ship models on the global map, we display the model of the squadron flagship (the size of the ship is related to the size of the squadron). Thus, the player sees which ships are nearby.
Added display of lowered sails on the global map.
The ability to buy and sell ships at the shipyard has been implemented.
A ship upgrade system has been added, allowing the application of 15 upgrades to any ship.
Fixed bugs during boarding and on the global map, which players wrote about in the previous release.
Changes have been made to the game balance.
We also share a list of updatesthat were added to the game earlier, but we did not have time to add their list to the previous devlog:
Now, the game has three autosaves instead of one. They provide the ability to load the last three locations visited by the player. The save system has been reworked: now there will be no delay when opening the save or load page in the case of many saves. A side effect is that old saves can be displayed in reverse order. All subsequent ones will be displayed correctly.
We added the ability to throw the cargo overboard from a ship and pick it up from sunken ships, receiving additional experience.
The game now has 21 ship skills available to the player after reaching level 10.
At the request of the Steam audience, we have added tips for the player to the loading screen. We have divided all the game's features into categories according to the game mechanics, and the player will see advice specifically for the mechanics that will be available after loading.
In December, before this update, we managed to release two more updates. Below, you can see what changes were made:
The error of the overflowing hold of captured ships has been fixed.
The reward for completing the delivery goods quest has been doubled.
The probability of stumbling upon a spyglass while collecting loot from the captain has been increased.
The reward in chestsin the hold of ships has been increased.
The problems with colliders on the Bridgetown pier and in boarding scenes have been removed.
The operation of the defense skill that regenerates health has been fixed. Now, it correctly adds 1% after 10 seconds of non-attack.
Added an icon for going to sea in the story quest after talking to Mordecai.
Musketeersenter a combat state if an enemy with a saber approaches them.
All musketeers now shoot not at the closest target during firefights, but each chooses a target independently.
We fixed the animation of muskets, but in some NPCs, it still breaks if there is a musket with a quick reload.
We added rain outside the captain's cabin windows (previously, there was only the effect of dripping drops).
The "continue" button now always loads a fresh save.
We removed some texture artifacts during rain.
We increased the likelihood of the captain's duels during boarding. Please note that they are only possible when you board a ship of the same class.
The camera on the global map now has three static positions that can be changed by scrolling. This was done at the request of players who found it uncomfortable to scroll the mouse wheel for a long time to change the camera.
Pressing the Tab key added a free camera mode to the global map.
A significant rework of the combat system was made: delays from pressing a key to the hero's action in battle were reduced, and additional interruptions of animations were added for more dynamic gameplay.
We increased combat dynamics and improved enemy AI logic.
We fixed errors during boarding, which could lead to the game freezing during the loader.
We fixed quest markers showing the exit point to the sea on another island.
A new intro video has been added in 8 more languages (only the old intro video remains in Japanese).
We fixed a bug where it was impossible to interact with primary NPC groups.
Many other minor fixes have been made.
We are waiting for everyone in the vastness of the Caribbean in Corsairs Legacy!
Build v0.2899
1. The water on the global map has been completely redesigned. Now, it has more realistic colors and works correctly on Radeon video cards (previously, there was flickering). So far, we have not been able to solve the issue with the appearance of waves and the reflection of clouds in the water. We are still working on these issues. 2. The camera on the global map now has three static positions that can be changed by scrolling. This was made at the request of players who were uncomfortable spinning the mouse wheel for a long time to change the camera. 3. Added a free camera mode on the global map when pressing the Tab button. 4. A significant rework of the combat system has been made: reduced delays from pressing a key to the hero's action in battle, and additional animation interruptions have been added for more dynamic gameplay. 5. Increased combat dynamics and improved enemy AI logic. 6. Changed the logic of the ships' withdrawal to the global increased the variety of possible squadrons, we are preparing for battles between NPC squadrons in the next update:) 7. Fixed boarding errors that could cause the game to freeze during the loader. 8. Fixed quest markers that showed the exit point to the sea on another island. 9. A new intro video has been added in 8 more languages; now, only the old intro video remains in Japanese. 10. Fixed the bug of the impossibility of interacting with the some groups of NPCs; 11. Many minor fixes.
Build v0.2894
A quick patch that fixes the bugs we saw in the analytics. In addition, the following changes were made: 1. Reworked the save system, now there will be no delay when opening the save or load page in case of a large number of saves. A side effect was that old saves could be displayed in reverse order. All subsequent ones will be displayed correctly. 2. Fixed the bug of the overturned hold of captured ships. 3. Doubled the reward for completing the delivery quest. 4. Increased the probability of coming across a spyglass in the captain's loot. 5. Increased the reward in the chests in the ship's hold. 6. Fixed problems with colliders on the Bridgetown pier and boarding scenes. 7. Fixed the work of the protection skill, which regenerates health. Now it correctly adds 1% after 10 seconds of not attacking. 8. Added the icon for going to sea in the story quest after talking to Mordecai. 9. Musketeers go into combat mode if an enemy with a saber approaches them. 10. Musketeers during firefights now shoot not at the nearest target, each one chooses his own target. 11. Fixed the musket animation, but for some NPCs it still breaks when there is a musket with a fast reload. 12. Added rain outside the windows of the captain's cabin, previously there was only a trickle effect. 13. The "continue" button now always loads the most recent save. 14. Removed some texture artifacts during rain. 15. Increased probability of captain's duels during boarding, please note that they are only possible if you board a ship of the same class.
Early Access Update #5: Lots of New Content in Corsairs Legacy / Start NEW GAME
Hello everyone!
A big content update that significantly expands freeplay in Corsairs Legacy is now available on Steam.
Play in the “New Game” mode without continuing the preliminary walkthrough.
In case of critical bugs, for example, a black screen when starting the game - write to us via the feedback form on the site. In this update, we have added an analytics system that should help us see most of the crashes in the game. We need to communicate with the players who encountered them to check fixes.
We are done with the formal part. Let's move on to the novelties:
Boarding has become more variable. We have added new options for the possible course of events on the deck: several options for combat in a surround where the team that is significantly smaller in number at the beginning of the boarding must defend; added musket firefight between ships; the ability for "captain vs. captain" fight in case of equal teams with a specific variability in the development of events. If the main character has a musket, he will be able to start the battle in the melee position and the musketeer position. Instead of the one default boarding, six strategies with 18 possible starting positions for the main character became available.
A new ship model (brig) has been added, and the entire system of ship types has been redesigned. We have added trade and military modifications to each kind of ship, where the first has a more significant hold, and the second has a more robust hull, higher speed, and a larger crew. Thus, the game has 18 modifications based on six ship models, differing externally and in characteristics.
The number of visual options for ships and sails has been expanded. Heraldry has been added for each nation and pirates. Ships with a red color are trade ships, and dark-colored ships are military. Each nation now has its heraldry, which differs for trade and military ships. This makes it easy to distinguish the modification of the ship by its appearance. Now, the game has four colors of sails: gray, white, red, and black.
We have added additional weather conditions — rain and fog. Fog's appearance depends on the strength of the wind and the time of day, by the natural conditions of its appearance in the Caribbean.
Expanded loot system: increased the number of items of each type of weapon and spyglasses. Now, a new loot with a constant progression of characteristics will appear in the game up to hero level 52.
We added variability in weapon quality with the ability to upgrade weapons at the blacksmith (on all islands except Carriacou) with five states for each musket, pistol, and melee weapon. The player's luck characteristic directly affects the likelihood of getting an already improved weapon version in the loot.
We have added two new taverns in Trinidad and Grenada in smuggler settlements. We also added new merchants and blacksmiths and prepared locations for moneylenders, which will appear in the following updates. Now, in addition to repairing the ship, all other activities the player needs on land are available on four islands.
We have added visual signs for taverns, shops, moneylenders, and the shipyard so players can easily recognize them.
The ship's journal, maps, and other menus are now available in sea and global map modes. To quickly call up maps, press "M."
We have added a system of military patrols that the player can encounter when trying to dock in remote bays on enemy nation islands.
Reworked the logic of the delivery quest: now, after completing the assignment, the store owner will ask if you want to sell other goods and only then offer a new quest, reducing the chance of accidentally selling goods that must be delivered according to the assignment. We also added explanations that to deliver to an enemy city; you do not need to sink the enemy nation's military ships in the port - it is enough to dock in another place and, using the services of a guide, deliver the goods by land.
Much of the work on optimizing NPCs has been done, which increases FPS inland locations.
An additional information message and audio voiceover have been added, informing about the lack of gunpowder for firing cannons. Previously, gunpowder was bought automatically, but starting with the last update, it was moved to a separate category in the store, which caused difficulties for some players at the start of the game.
We have added the sound of reloading a musket and an animation of putting a musket in the inventory.
We watch all streams, and your gaming experience helps us improve the game quickly, so publish videos and make streams on YouTube and other platforms. We are waiting for everyone in the vastness of the Caribbean in Corsairs Legacy! And we went to work further.
Attention! Due to the changes in the entire project architecture, the update removes the current progress.
Below, we have briefly listed all the main changes of this update:
We have added the ability to visit five islands and complete quests on them in freeplay or story mode after first arriving in Barbados.
We have added a quest to deliver goods between 10 points: 3 cities—Spanish San Jose, French Port Louis, and English Bridgetown—2 Indian settlements in Grenada and Trinidad, and five smugglers' locations on each island, 4 of which are settlements.
Ports of enemy cities are patrolled by warships that will not allow them to land in the port.
Friendly ships appeared in the port of Bridgetown.
Three taverns are already available, with the opportunity to replenish the team, rest, and skip game time. They are located in Bridgetown and Ragged Point, Barbados, and in Tobago, in the settlement of smugglers. We've added recovery for the main character when resting in a tavern, which is much cheaper than potions.
We increased the spawn rate of larger ships by two times.
We reworked the NPC appearance system; now, they do not constantly appear behind the main character and are more evenly distributed on the map. We also added NPCs in the jungle.
Merchants update their inventory every game day.
We added the mechanic of paying the monthly salary to the team. In the case of untimely payment of money, the team's morale decreases, which affects the efficiency of fighters during boarding. Also, the damage our team inflicts on the enemy is affected by the presence of weapons for the team in the hold. To bring morale back to pre-payroll levels, you must pay the team 2x more money using the morale mechanic. It is important to remember that provisions, rum, and medicine should always be available on the ship's hold for the crew to maintain morale.
A pistol shot is now considered a different type of attack, and the enemy no longer expects the main character to hit, which the player used to damage the NPC before the shot.
Changes have been made to the save system, and the save progress window now loads 3x faster.
Removed the ability to go on deck during the battle in the captain's cabin.
Added animation of the main character falling from a height.
Integrated musket reload sound that adjusts to the speed of the musket being used.
Added musket animation when equipping muskets in inventory.
Made changes to locations according to feedback in Discord and bugs from streams.
Now, in the main story quest, the day and time change relative to the date the player started it.
Added a morale effect to the damage a player's team deals to the enemy team when boarding.
Added the ability to open the logbook and other tabs in sea mode.
We watch all the streams, and your gaming experience helps us improve the game quickly, so please post videos and streams on YouTube and other platforms. We are waiting for everyone in the Caribbean in Corsairs Legacy!
Early Access Update #3: FreePlay, Global Map, Quests
This update has fundamentally changed the approach to the gameplay of Corsairs Legacy, as freeplay was added to the game. We have added a system for saving and loading progress. We have also added the ability to move around the global map freely. Now, you can see the foundation of the non-linearity in the game, which has become available to players and will be developed in the following updates.
Attention! Due to the changes in the entire project architecture, the update removes the current progress.
List of changes of the new update:
We added the ability to start the game in Freeplay mode: the player begins the game in the city of Barbados and has four quests, one of which leads to the main storyline;
Added the ability to buy your ship for freeplay;
Added robbers in the Barbados jungle;
Added the ability to travel around Barbados quickly;
Added the ability to turn off all hints when starting a new game;
Maps of Barbados, Tobago, and Trinidad islands, as well as a map of the archipelago (these can be purchased from merchants), were added. In the game, each map comes in three different levels of detail;
Added the task log and task archive with the ability to enable the task marker for any quest;
Added the ability to save and load the game manually;
We updated the island of Trinidad: roads and locations have been added (Indian settlements, mines, caves, a smugglers' base, the walls of San Jose);
Added the weapon catalogs, in which a description of weapons that have been in the player's backpack at least once appears;
Added new chests, as well as a list of locations and a list of chests that are hidden on them;
We made 60+ changes to locations, colliders, and chests based on player feedback in Discord;
During boarding, enemy musketeers now fight with a saber if there are four or fewer enemy sailors without muskets;
We added the dependence of the energy consumption for a melee attack on the class of the weapon in the hand;
New achievements added.
If you encounter any bugs or have any requests, write to us through the feedback form on the website or in Discord. We will continue to develop.
Early access update #2.5
Functional changes:
A bug with disappearing gift gun, saber, and clothes for Supporter Pack owners was fixed;
Disappiaring of the protagonist's spawn point when pressing "continue" after the update was fixed;
Some sounds and background dimming were added to the trade window;
The cost of a regular yatagan was fixed;
Loot and game balance were changed;
The loot drop logic was changed: more valuable items dropped from captains, cheaper items dropped from sailors and soldiers;
New food items were added: cocoa and corn.
NPC edits:
Animations of the tavern owner in Bridgetown were added;
Changes were made to the logic of the NPCs appearance in the frame (some problems still remain);
Turning of Claire's head towards the player when talking to her in the arena was added;
The radius of interaction with merchants has been increased so that you can start a conversation from any point around the merchant;
After entering the arena location, NPCs in the arena immediately fight instead of running to each other;
The situation when one sailor during boarding does not take part in the battle was fixed;
Changes have been made to the calculation of NPC physics, resulting in higher FPS.
Visual edits:
The water removed from the boats;
All pads were fixed;
Invisible walls removed according to messages in the Discord community;
Changes have been made to the rocks;
Reflection of light from surfaces in the city was fixed;
Some secret paths for future quests were added.
Early Access Update #2
We continue to expand the game, and, step by step, we are getting closer to adding free play to Corsairs Legacy.
Below you can see the list of changes included in the update:
role model added: experience, hero levels, characteristics, skills, and abilities;
the city of Bridgetown with the possibility of free movement added;
now you can sell and buy things from merchants and apothecaries;
Bridgetown Tavern added (now you can visit it);
it is now possible to play Perudo in Bridgetown Tavern;
an arena became available with the opportunity to fight on it and thus earn additional funds, pump up the hero;
mission to free Argyle from prison expanded (now it is necessary to complete the mission of the shift chief in the city);
loot system rebalanced;
when moving on land, accelerated mode has x3 time acceleration instead of x2;
the ability to skip the victory animation during boarding was added;
AI bug when playing perudo and AI has one die left was fixed;
after the capture of pinas in the waters of Barbados, the video now works correctly (previously, only the audio in the second part of the video was played);
names to workers with boxes in the smugglers' settlement were added;
fixed French and German subtitles in Chapter 6;
optimized physics of NPCs for the possibility of increasing the number of NPCs in the city (in case of fixing strange behavior of NPCs, send a video to Discord or feedback form);
changes were made to the quest descriptions based on players’ feedback from the feedback form and Discord.
The plan for the next update is to add the ability to start the game in Bridgetown without going through the story's first chapters. A separate parameter of the "new game" will be the ability to disable hints.