We continue to expand the game, and, step by step, we are getting closer to adding free play to Corsairs Legacy.
Below you can see the list of changes included in the update:
now you can sell and buy things from merchants and apothecaries;
role model added: experience, hero levels, characteristics, skills, and abilities;
the city of Bridgetown with the possibility of free movement added;
Bridgetown Tavern added (now you can visit it);
it is now possible to play Perudo in Bridgetown Tavern;
an arena became available with the opportunity to fight on it and thus earn additional funds, pump up the hero;
mission to free Argyle from prison expanded (now it is necessary to complete the mission of the shift chief in the city);
loot system rebalanced;
when moving on land, accelerated mode has x3 time acceleration instead of x2;
the ability to skip the victory animation during boarding was added;
AI bug when playing perudo and AI has one die left was fixed;
after the capture of pinas in the waters of Barbados, the video now works correctly (previously, only the audio in the second part of the video was played);
names to workers with boxes in the smugglers' settlement were added;
fixed French and German subtitles in Chapter 6;
optimized physics of NPCs for the possibility of increasing the number of NPCs in the city (in case of fixing strange behavior of NPCs, send a video to Discord or mail);
changes were made to the quest descriptions based on players’ feedback from the feedback form and Discord.
The plan for the next update is to add the ability to start the game in Bridgetown without going through the story's first chapters. A separate parameter of the "new game" will be the ability to disable hints.
Early Access Update #1
We appreciate all of your feedback on Corsairs Legacy. Our team analyzed it, and from the release day began to work on changes that players wanted to see. The first Early Access update for Corsairs Legacy was released today, and we will continue to expand the game regularly.
Below you can find the list of changes included in the update:
you can capture and transfer to any ship in the game;
the gameplay logic of the quests changed; markers have been removed in some places so that players can solve the quests on their own;
the required amount of land movement reduced;
all chests in Barbados now have loot;
during ground battles, a marker has been added to enemies above their heads, informing about an attack on the main character (similar to Assassin's Creed: Unity) to increase the ability to parry a blow;
the operation of the camera on the stairs in the prison fixed;
fixed a critical bug of the absence of Spanish soldiers on the Tobago beach;
fixed bug with invisible English soldiers in prison and lighthouse.
Note! The new version removes the progress. Progress saving will be added in the next update.
List of tasks that should be included in the next few updates:
traders will appear in the game;
the possibility of character development will be added;
the city of Bridgetown will be added;
additional side activities will appear;
an opportunity to usefully spend all earned funds will be added.
We've decided to focus all efforts on expanding Corsairs Legacy and put plans for future releases on holduntil the current game is refined with player feedback.
For us to be able to improve and expand Corsairs Legacy, it is important to have stable sales, and for this, we need to have a positive rating on Steam. If you agree with our direction of development, please leave a positive review on Steam so that the game can reach a higher user rating. We will be very grateful to you.
Corsairs Legacy is Now Available on Steam! Development Blog #26
The day we've all been waiting for has come. We are pleased to announce that the first game in the Corsairs Legacy series has officially been released on Steam in Early Access. Now every fan of pirate games can add it to their library.
We are still testing and polishing the game, but you can already play the first half of the story adventure. The release trailer we posted in December on the channel includes footage only from the part of the adventure that is already available to players.
We want to say a few words about the difficulty levels:
Sailor. Designed for those players who have never played a game with naval battles and do not know the difference between cannonballs and chain shots.
Corsair. Designed for those who already understand the game's mechanics, but want to go through the story quickly and without challenges.
Seawolf. A comfortable difficulty level for people who will be looking for better gear for the main character to replace the basic one and want some challenge in getting through the game.
Realistic. On other difficulty levels, we use modifiers in naval battles that offset some of the strengths of enemy ships. On a realistic level, we remove these modifiers. For example, the sloop in the first naval battle with the Spaniards will become much more dangerous.
Separately, we want to note that we have added special gameplay settings, allowing everyone to choose a comfortable play style. For example, the ability to hide the marker indicating where you need to go next. We have also added settings, allowing to change the speed of ships, the speed of reloading guns, and the amount of damage they do. By default, all the stats are set so that naval battles only last a few minutes, but by changing them you can get more tactical and realistic sailing action.
If you'd like to see more settings that will allow you to subtly alter gameplay, email us via the in-game feedback form.
Everyone who wrote to our Support via the form in the game or on the website should have already received an email with an activation code for a digital gift for their activity, which must be entered in-game. You can also join these active users who help us develop Corsairs Legacy. Everyone who joins and gives us feedback through the feedback form in the game or on the website will also receive a digital bonus from the development team.
We remind you that you can show your support for the developers by purchasing the Supporter Pack. As a thank you, we have added a digital Corsairs Legacy artbook, unique cold weapons, a unique set of clothes for the main character, and stylized desktop wallpapers to the Supporter Pack owners.
During the three years we've been working on the game together, our team has constantly moved forward, improving mechanics and graphics with your help. During this time, we have released 25 video diaries, trying to keep you up to date with the development and show you the real state of the project without any embellishments. Today is the day when every fan of pirate games will be able to see the result of our joint work. If you want to support the game, please leave a positive review on Steam after you play it. This way, more players will see the game and it will have a chance to pay off for us. All the money earned will go to the development of the game and the creation of the next bigger pirate adventure.
If you see a bug or have ideas on how to improve the gameplay, write to us directly in the game via the feedback form. We will take every feedback into account, and in the next updates, along with the continuation of Rufus' adventures, we will also improve your game experience.
Your progress will be saved after each update, which will allow you to continue the adventure in the future, after the release of the update with the continuation of the story of Rufus Monroe.
Corsairs Legacy Release Date Announced. Gameplay Video of the Perudo Game
Hi all!
Today we are ready to share with you the release date of Corsairs Legacy in Early Access on Steam. It will take place on January 30, 2024.
Also today, we released a gameplay video showing the perudo minigame that will be available in Corsairs Legacy. Perudo is a game played by pirates and sailors in the 17th century in the Caribbean region, and it was also played in the movie Pirates of the Caribbean 2. Now, every player in Corsairs Legacy will be able to play dice at the local tavern. The video contains the Perudo video rules with full voice-over and subtitles that players will see when they first try playing Perudo, and the gameplay itself. In Corsairs Legacy, a text version of the game's rules will be available in an abbreviated version, which you can always refer to if you forget something.
Especially for the convenience of players on the official website of Corsairs Legacy, we launched a game community. There you will be able to familiarize yourself with all the items available in the game, their characteristics, and a list of the main quests. The community will allow players to communicate with each other and leave comments to us, the developers, for advice or help on the official resource. The community is now live on the Corsairs Legacy site starting today.
Last week we published gameplay videos of nature in Corsairs Legacy with release graphics: on the game's English YouTube channel, you could see the lighthouse; on the Ukrainian channel - the smugglers' settlement; on Save the Pirate channel - the plantation. All information is available at the link.
The Lighthouse. Corsairs Legacy Gameplay Video Published
Hi all!
We posted a gameplay video of nature in Corsairs Legacy on the game's official YouTube channel, in which you can see the release graphics of the Caribbean tropical islands. The islands are handcrafted and available with almost all locations without additional loading. The total size of Barbados is 1.5 km by 1 km, and at the time of the game’s release in Early Access, players will have access to 60% of the island area. Birds, 6 types of land animals, and 3 types of sea animals have already been added to all islands. All animals react to the main character and will run away from him when approached.
We performed optimization and achieved a result of 60 FPS with FullHD resolution on the declared GeForce GTX 1060 6GB without using DLSS and FSR, which are optionally available in the settings. After the Early Access release, we plan to continue to improve the graphical elements in Corsairs Legacy.
We published various nature videos: on the game's English YouTube channel, you could seethe lighthouse, on the Ukrainian channel - smugglers' settlement, on Save the Pirate channel - the plantation.
Corsairs Legacy has already been approved for publication by Steam. But we still haven't received confirmation of compatibility with Steam Deck, which will take about two more weeks. Regardless of the Steam Deck compatibility test results, we plan to release Corsairs Legacy by the end of January 2024.
Release Trailer, Corsairs Legacy Release Announcement and Some More News
Hi all!
We want to share some news with you. We published a release trailer for Corsairs Legacy, which announced that the game will be released on Steam in January 2024. The specific release date will depend on how quickly the game will be approved by Steam. We plan to release Corsairs Legacy with full Steam Deck compatibility, which is being tested separately. We've already started the approval process and are awaiting the review results. The release date will also be affected by the results of polishing the game and fixing bugs in the current version.
You can watch the Corsairs Legacy release trailer below. It contains footage from actual gameplay and only the content that will be available in January.
The game will be released in Early Access, which can already be seen on the Corsairs Legacy page on Steam. We plan to release half of the storyline in January. Then, over the next 3-6 months, we will make updates: add new gameplay mechanics, and content, and fix bugs based on player feedback. The game will support all gamepads and will have an adapted tutorial in Early Access.
We have published an updated demo compatible with Steam Deck (need to enable the game through the gamepad manually) and other gamepads. Therefore, if you want to test Corsairs Legacy to improve the adaptation of the game to controllers - we will be grateful and waiting for your feedback.
Also, we will stream the game on the English-language YouTube channel this year. On the stream, the developer will play the current build and answer your questions from the chat. You can subscribe to the upcoming broadcast via the link (by turning on notifications) so you don't miss its beginning.
Extended Demo Available NOW! Corsairs Legacy Devlog #25
Hello everyone! We've released an extended version of the Corsairs Legacy demo we showed you at the end of August on Steam. In this version, we took into account comments from the streams posted on YouTube and game statistics. We invite everyone to recordtheir walkthroughs of the updated demo and post your videos on YouTube. This will help us see how much our changes have affected the gameplay and what else we need to do. We've added one new mission, as well as additional story scenes and the ability to visit the hold during boarding. We’ve also added additional difficulty levels, integrated support for Nvidia DLSS, AMD FSR, and much more, which we'll talk about in this devlog.
But before we get to the list of changes, we'd like to inform you that we've opened pre-orders on the official Corsairs Legacy website. In addition to the opportunity to purchase the game's activation key, you can also support our team. We've added an extended edition that includes a Supporter Pack with nice digital bonuses. Since we don't have a publisher or investors, the development of the Corsairs Legacy series directly depends on the number of copies sold. If you have friends who could enjoy Corsairs Legacy, we would be grateful if you could buy keys for them as well.
The project is currently in the final stages of development, and we will show the final gameplay trailer very soon. Many of you wanted to see the ground gameplay. Although it appears a few missions later in the story than the demo, we recorded actual footage to show it in the new devlog.
The development of the first game took our team much more time and financial resources than we expected. But we are satisfied with the technical and visual result, which will be the foundation for further games, and we hope that the number of copies sold and the support in the form of purchasing the Supporter Pack will allowus to further deepen the mechanics and expand the map of the Caribbean.
Currently, we have added the fourth island to the naval mode, Grenada, and it will play an important role in the story. As a reminder, Corsairs Legacy is a linear pirate adventure that will have three different endings depending on the decisions you make during the game. The time to complete the story campaign on the easy difficulty level will range from five to nine hours, depending on the player's experience in similar games. Players will have more than 60 story cutscenes with full voice acting as part of the story. We have also prepared several elements for you that, although not striking at the first playthrough, will increase your interest in exploring Corsairs Legacy again.
And now we will briefly describe some of the changes that have been added to the extended demo:
All difficulty levels are open: you can now play on the Seawolf and Hardcore levels at once.
Subtitles have been added.
We’ve added tips that explain the game mechanics.
Added an information window that displays the player's current task.
Added access to the characteristics of your ship and hold, as well as the ability to throw things overboard and increase morale for money.
Information on how wind speed is calculated has been added.
An additional mission to capture an enemy ship is available, featuring a new boarding scene and cabin.
Added the ability to see the type of ship using a spyglass.
Added the mechanics of exchanging goods with an allied ship.
From now on, when reloading is still in progress, but the player is trying to shoot, the game notifies them of the reload. If the player runs out of shells, they will hear information about the need to change the shell type.
Added graphics settings and support for Nvidia DLSS, and AMD FSR.
Improved camera performance in ground movement mode.
Demo 2! + New Locations. Corsairs Legacy Devlog #24
Today's devlog will give you a lot of new information about Corsairs Legacy. You'll see the first ground mode gameplay footage, learn about the latest story demo, and the festivals we're participating in this week. You will also be able to watch a new stream that is already live on the Corsairs Legacy Steam page, where we show many recent locations and tell you more about the game. You can help us distribute the game by keeping the link to the game's Steam page with the stream open until the evening of August 24.
So, we will announce the release date of the first game and share the release trailer very soon. Now you have the opportunity to play a fresh story demo.
Corsairs Legacy has been selected to participate in the Future Games Show at Gamescom in the category of games that are already playable.
We were very excited about this news and decided to show the first chapter of the main game with full localization into 12 languages. As part of the demo, you will be able to see two new islands in the naval mode - Trinidad and Tobago - and complete initial missions.
According to the good old tradition, you can write to us via the feedback form in the game by pressing F11 or via the form on the official website. And everyone who joins the active testing and provides feedback will receive a nice digital bonus from us during the release of Corsairs Legacy.
We will be very grateful if you can help us spread the word about the upcoming game release and tell your friends about the demo.
Besides Gamescom, we are also taking part in the Ukrainian Games Festival, which has already started and will last until the evening of August 24. As part of this festival and the Future Games Show Gamescom, we've launched a stream where we'll be playing the new demo, sharing development insights, features of the first release, and some of our plans. If you want to support us, please keep the Corsairs Legacy Steam page running in the background for the next few days. We will be very grateful for your support.
Let's move on to the ground mode gameplay. In the new devlog you'll see Bridgetown Prison, which will be included in the release of the first game. In the story, you will need to free a convict from a British prison. In general, we continue to work on the open world and improve the technical implementation so that owners of GeForce GTX 1060 video cards can have a stable 60 fps. As part of the first part of Corsairs Legacy, the player will visit 5-6 different small ground mode locations.
Next up, Corsairs Legacy: Naval Mission will include semi-open islands, and in the next game, we will be able to implement full-fledged freeplay.
Let's start this devlog with a new short promo video you can see above, and then discuss the news of the Corsairs Legacy development.
We'd love to hear your thoughts, so leave your comments below this YouTube video. https://www.youtube.com/watch?v=D0JnIrgxJ-k We are getting closer to the first release. The next development diary will be released on the channel as soon as the last parts are assembled into a complete game. At that time, we will finalize the release date and share details about what will be included in the first game. After the game is assembled, we will clarify our further plans. But we want to tell our future players about some of them right now.
After the demo version was presented at the Steam Festival in February, we planned to release the game's prologue. However, taking into account the wishes of potential players and to speed up the release of the first part, we decided to conduct internal testing and not release the prologue to public access. The first part of Corsairs Legacy will be a story-driven adventure; in a sense, it will be a prologue for the future open world in the Caribbean.
In this regard, instead of Corsairs Legacy: Prologue, in the future, we will release a separate part of the game, which will be the second brick in creating a full-fledged open world. The game will be called Corsairs Legacy: Naval Mission. We've updated our Steam page with a new promo video and fresh screenshots from the current build.
Add the Corsairs Legacy: Naval Mission to your wishlist so you don't miss the game's news and release on Steam. If you go from this page to the Corsairs Legacy game page, you will find additional new screenshots there.
At the beginning of the development, we were going to make a separate game about land, then a different game about the sea, and then combine everything into a single open-world game. But during communication with our subscribers, we realized that a full-fledged pirate romance cannot be only on land or only at sea. To recreate an authentic atmosphere, you need to have everything at once. So now we already have all the essential parts, and each subsequent release will add depth to the mechanics and gameplay to achieve the ultimate goal: a full-fledged pirate sandbox with a rich set of gaming features.
For those who would like to watch the latest teaser of Corsairs Legacy: Naval Mission, we have released it as a separate video on our channel. Remember to add the game to your wishlist, and see you in the new devlogs!
Let's start this devlog with a new short promo video you can see above, and then discuss the news of the Corsairs Legacy development.
We'd love to hear your thoughts, so leave your comments below this YouTube video. https://www.youtube.com/watch?v=D0JnIrgxJ-k We are getting closer to the first release. The next development diary will be released on the channel as soon as the last parts are assembled into a complete game. At that time, we will finalize the release date and share details about what will be included in the first game. After the game is assembled, we will clarify our further plans. But we want to tell our future players about some of them right now.
After the demo version was presented at the Steam Festival in February, we planned to release the game's prologue. However, taking into account the wishes of potential players and to speed up the release of the first part, we decided to conduct internal testing and not release the prologue to public access. The first part of Corsairs Legacy will be a story-driven adventure; in a sense, it will be a prologue for the future open world in the Caribbean.
In this regard, instead of Corsairs Legacy: Prologue, in the future, we will release a separate part of the game, which will be the second brick in creating a full-fledged open world. The game will be called Corsairs Legacy: Naval Mission. We've updated our Steam page with a new promo video and fresh screenshots from the current build.
Add the Corsairs Legacy: Naval Mission to your wishlist so you don't miss the game's news and release on Steam. If you go from this page to the Corsairs Legacy game page, you will find additional new screenshots there.
At the beginning of the development, we were going to make a separate game about land, then a different game about the sea, and then combine everything into a single open-world game. But during communication with our subscribers, we realized that a full-fledged pirate romance cannot be only on land or only at sea. To recreate an authentic atmosphere, you need to have everything at once. So now we already have all the essential parts, and each subsequent release will add depth to the mechanics and gameplay to achieve the ultimate goal: a full-fledged pirate sandbox with a rich set of gaming features.
For those who would like to watch the latest teaser of Corsairs Legacy: Naval Mission, we have released it as a separate video on our channel. Remember to add the game to your wishlist, and see you in the new devlogs!