Combat System in RPG Mode in the Corsairs Legacy Game
It's been five months since the Corsairs Legacy demo was released on Steam. Preparations for the first game release are in full swing, and we would like to share our work with the ground combat system during this time.
First of all, the combat strategy will differ depending on the difficulty level the player chooses. The higher the difficulty level, the more important it will be to reduce the size of the enemy crew before boarding to have a realistic chance to take the ship.
Compared to the demo version, fewer strikes will be required to defeat a single enemy. The amount of the protagonist's health has also been increased so that one combo with several strikes in a row from the enemy does not kill the protagonist.
So, the game has combo attacks that have already been implemented in the demo and have been significantly improved in recent months. They are available to both the protagonist and NPCs. Each of the three types of attacks has three levels. The first attack in the combo is a normal attack, the second attack continues the combo, and the third attack deals increased damage. The main advantage of combo attacks is the opportunity to deal more damage to the enemy per unit of time.
When you use the same attack type against enemies, NPCs adapt and try to choose a strategy to counteract the same kind of attack. Therefore, combos can be realized through different types of attacks.
For example, we strike a regular fast attack and then a strong attack. If we don't get the combo knocked down by a riposte, shot, or parry, then the second attack, in this case, a strong, will be a combo. Then, if we hit again with a fast attack, there will be the strongest fast attack combo. The fourth attack will again be a regular attack, the fifth one will be a combo, and the sixth will be the strongest combo of the type of attack you are using the opponent with.
Now a few words about the shooting. You can shoot in combat if you have a pistol in your inventory. We've improved the target selection system, added a cursor for aiming, and animated the arms tilt. We also tested moving while aiming, but we saw that such improvements require a significant amount of time to implement new animations, so we left this task for the future.
After the shot is fired, the reloading starts, which is visible on the player's screen. It is specially made barely noticeable so as not to distract from the battle with the enemy. The recharge indicator becomes brighter if you try to make another shot before the reload is complete. You can right-click to cancel the shot if you decide not to shoot during the aiming phase.
Many have noted that in the demo, the damage from a pistol is always the same. Now it depends on the characteristics of the pistol and, with a certain chance, critical damage can be inflicted. In the future, we want to implement increased damage for hitting the vital organs of the enemy. Currently, this logic has not been implemented yet, and the damage will not depend on the part of the body that the player hit.
Critical damage has been added to all types of attacks and is displayed in red. An important tactical change in combat is moving during blocking. Now the player has a greater variety of actions in battle by combining the logic of movement and block. Also, for comfortable use of potions, it can be used while moving. Thus, there is no longer a need to run far away from enemies so that they cannot approach and interrupt healing because the player cannot move.
We've also added corpse looting. When looking through the belongings of defeated NPCs, you can find the same saber and pistol that the NPC was fighting with in life, as well as ammo, healing potions, and money. During the battle, the NPC can make only 1 shot, just like in reality: 1 pistol - 1 shot. Therefore, when looting enemies with firearms, the player has a high probability of replenishing their supply of bullets and gunpowder.
Initially, we tied looting to the "F" button and made it active only outside of combat mode. During testing, we noticed that it's convenient to be able to find healing potions or extra bullets during a battle, so now looting is also possible in combat. To avoid situations where the enemy corpse is lying near an active item, door, or active NPC, and there is no confusion about whether the player wants to loot the enemy or perform an action, we have dedicated a separate key for looting. Also, if the corpse has no items left, it can't be looted.
At the same time, you shouldn't mindlessly take everything from defeated enemies. In case of overloading, the game character will not be able to run until the player removes unnecessary items from the inventory. The game character can carry up to 100 pounds of equipment without penalty.
We have already added a battle with the captain in his cabin. After winning, you can find new useful items in the chests or on the body of the deceased captain. Each type of ship has its own unique captain's cabin that matches the appearance of the ship. We also finalized the number of boarding scenes. In the new devlog video, you can see a new boarding scene that was not available in the Steam demo.
Muskets have also been added to the game. It is now possible to switch from the saber+pistol combat mode to a rifle if it is worn by a character in the inventory. We have a lot of plans for the use of musketry, but everything comes in due time.
Now it's time to share your impressions of the update in the comments for the new devlog on YouTube. Don't forget to register on the Corsairs Legacy website to be the first to know about the game's release.
Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/
🔴 Corsairs Legacy: Presentation of the Demo Version
To give everyone a chance to test the current state of development, we have released a demo version of Corsairs Legacy on Steam, which you can download right now and try out the current version of the game. We want to get detailed feedback on the current state of the mechanics shown so that we can finalize them before the release of our first Corsairs Legacy game.
If you want to help the game get more players, please keep our game page open during the festival and share it with your friends.
Everyone who uses the feedback form in the build and sends us their feedback will receive a digital bonus to the game by email at the time of release.
Thank you and enjoy watching!
🔴 Corsairs Legacy: Presentation of the Demo Version
To give everyone a chance to test the current state of development, we have released a demo version of Corsairs Legacy on Steam, which you can download right now and try out the current version of the game. We want to get detailed feedback on the current state of the mechanics shown so that we can finalize them before the release of our first Corsairs Legacy game.
If you want to help the game get more players, please keep our game page open during the festival and share it with your friends.
Everyone who uses the feedback form in the build and sends us their feedback will receive a digital bonus to the game by email at the time of release.
Thank you and enjoy watching!
Corsairs Legacy Demo is Available Now!
The Steam Demo Festival kicks off today, February 6th, and Corsairs Legacy is taking part in the festival. We have already updated our game page on Steam and opened access to the demo. Also, we launched a stream that will be looped online for all 7 days of the festival, where we talk about our future plans, big changes that have occurred with the team and the project after February 24, 2022, as well as about the current realities of the team.
We have posted a demo version of the game where you can try out sea battle and boarding. Before the start of the Steam festival, we did not have time to make all the planned changes, including comments under the trailer itself. Nevertheless, some of the audience's wishes have already been finalized and considered in the available version.
A demo of the game is available on the main Corsairs Legacy game page on Steam. Previously, a separate Steam page was posted for the upcoming free version called Corsairs Legacy: Prologue. In the future, one of the Corsairs Legacy versions will definitely be released on this page, so be sure to add it to your wishlist if you haven't already.
The main purpose of the demo is to get feedback from the audience about the current implementation of the game mechanics and take it into account in future releases. We will be grateful for the most detailed feedback, which you can leave through the feedback form in the game, on the website, or in the comments under the new devlog video on YouTube.
It depends on your support and feedback on how much the game will be able to attract an additional audience, and how much it will meet the wishes of pirate games fans. If you have friends and acquaintances who might be interested in our game — please share with them a link to the Corsairs Legacy game page on Steam.
If you'd like to help with the project, please keep the Corsairs Legacy game page tab open on Steam for as long as possible. The first two days of the festival are very important. A high level of online participation in our broadcast will help get additional viewers, thereby increasing our community. We will prepare a localized version of the stream as a separate video for the Corsairs Legacy YouTube channel.
Corsairs Legacy New 4K 60 fps Gameplay Trailer Released
Today we released a 4K 60 fps naval battle and boarding gameplay trailer of Corsairs Legacy. In the trailer, we showed gameplay in the current state of development, namely the battle with the British.
We plan to reveal more exclusive content at the Steam Game Demo Festival on February 6, 2023.
Naval battle with French: https://www.youtube.com/watch?v=ZBnEewT_ALo
Naval battle with Spaniards: https://www.youtube.com/watch?v=h-VJ0stVUPA
Sailing Mode in the Corsairs Legacy Game
Today we'll tell you more about the sailing mode, the future free version, show you the new ship, reveal some of our plans, and tell you about the content format and the schedule for the next devlogs.
We published a teaser for the free version, where we showed the sailing mode of Corsairs Legacy and announced that the free version will be available to anyone and you can subscribe to it on a separateSteam page.
We’re glad that the audience welcomed the water transparency and underwater world near the island coasts. We think it goes well with the game’s visuals and overall atmosphere. In the future, we plan to add third-person underwater gameplay. You noticed that there are no splashes near the ship. We already implemented the water extrusion and foam and now it looks more realistic. In the next stages of the development, we also plan to add splashes.
You are now seeing the new ship – the snow. You can see the foam around it. The ship is finished and imported to the game. As additional customization, we’re considering adding guns on a sliding carriage of a smaller size in round ports. Also, there are currently 2 other ships in the final stage of development which will be added to the game in the near future. We encountered an interesting problem – most of the popular ships are from the early 18th century and we would probably have to start adding those ships in the near future. For now, we have a few more blueprints from the 17th century in store.
Many viewers were concerned that the ship’s speed will be too high. Currently, the ship’s downwind speed is up to 13 knots, and upwind speed can go down to 0,2 knots. These numbers correspond to the real ship speeds of that time.
We’re considering giving the player the ability to choose between a realistic sailing simulator and an accelerated one, where the speed of all ships will be doubled. Double-time acceleration will be available in both cases. This way, both people who want realism, and those who like fast sea battles will be happy.
In the sea teaser, we noticed that YouTube makes the uploaded video look worse than the original. We started to study this issue and found out that we need to increase the quality of the source video so that the final video compressed by YouTube would look better. Now you can watch the current devlog in Ultra HD quality with 60 FPS. From now on, we’ll try to make all Corsairs Legacy content in this quality, so that the final image would stay clear.
We made a poll on our Russian-language Save the Pirate YouTube channel where the audience could suggest how often we should release new devlogs in 2022: once every 2 weeks, like in 2021, or once a month, but the video is longer and more informative. The audience’s opinion was divided and supported both options. Most of the comments we received suggest that it would be better if videos wouldn’t affect the game’s development and would be as informative as possible.
There were multiple reasons for the poll:
The first one. In order for Corsairs Legacy devlogs to gain more views, it’s important to make them longer and keep the average view time high. Therefore, the longer the gaps between videos, the more information and content we can tell and show you, which means the average view time per video will increase. The more people see this video, the more our audience grows.
The second reason – is we don’t want to reveal all content, so that you could get the most positive emotions from the gameplay, instead of getting a game that you already know everything about, since you regularly watch devlogs.
The third reason – while many games before release post only CGI videos, prepare screenshots, and rarely show real gameplay, we try to regularly show you videos from actual builds at different stages of development. Currently, we’re at the stage of assembling parts of the project into a whole game, where each component gets to a playable state in a few months. Therefore, the development process doesn’t allow to show new gameplay videos every 2 weeks.
In the end, to accommodate the wishes of the audience, we decided that main devlogs will be posted once every 4 weeks, and in each next video, we’ll try to provide full information and share new screenshots from the game. Also, we plan to make themed devlogs that we will be posting when they’re ready. Therefore, there will be 1 devlog in three weeks on average, which will allow us to find a compromise between those who want videos every 2 weeks, and once a month.
Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!
Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/ Official Russian-language YouTube Channel: https://www.youtube.com/c/SaveThePirate/
Subscribe and wishlist our free version of Corsairs Legacy: Prologue.
Today we’ll tell you about our plans for 2022, so let’s begin with good news. We decided to release an open free version of the game that anyone would be able to play. We created a page for the future Corsairs Legacy: Prologue.
Add it to your wishlist in order not to miss the release. In the game, you’ll be able to sail on a ship, see Bridgetown, play Perudo, and complete 1 quest in a closed location.
The goal of this free version is to get feedback from the audience on the game mechanics and to examine the current state of the game’s optimization. Everyone who actively participates in testing and sends feedback through the in-game form will get pleasant digital bonuses after the release.
Please, add the game to your wishlist and share this information with anyone who might be interested in this topic. We’ll greatly appreciate it.
Also, in two months, we plan to announce the second story project in the Corsairs Legacy universe, which is currently being developed by the team that created our game Save the Pirate.
For now, we plan to continue doing regular audience polls about interesting suggestions related to our game in the Russian-language YouTube community, because our English-language channel has not gained enough subscribers to create polls. You can write all your ideas in the comments below. We’re looking through them to select topics for the next polls.
We regularly get questions about whether there will be mysticism in the game. At first, we didn’t plan to add it in any form, but after doing a poll about it, two-thirds of the audience wanted to see mysticism in Corsairs Legacy. We haven’t decided yet, but we’re grateful for almost 100 comments about it.
In 2022, we plan to release devlogs regularly. If you have suggestions for the format, content, or how often we release videos – let us know, we might experiment.
Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!
Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/ Official Russian-language YouTube Channel: https://www.youtube.com/c/SaveThePirate/
Subscribe and wishlist our free version of Corsairs Legacy: Prologue.
Recorded Stream About Corsairs Legacy Game on Steam
Today you'll see the results we have achieved as of November 2021. The game is in active development, there is a lot of work to be done, and in the near future, we plan to release a demo.
In the recording of the stream you will be able to see:
Bridgetown’s coast and port: we have the shipyard building, warehouses, and the place where ships are constructed. A ship and the fort are made based on real-life blueprints and upon recommendations of our historical consultant.
Sailing mode: you'll see our first ship where all key physics mechanics are already present. All ropes, masts, and sails are also implemented. Currently, we’re working on adding more animations for the crew and we’ll also have a helmsman who will be standing by the tiller.
Part of the jungle and ruins: right now, we’re placing objects at the location, and the next thing we’ll do is optimize them. The current FPS is decent, but we’d like to increase it.
Perudo Game: We played the popular pirate dice game.
Subscribe to our YouTube channels in order not to miss news about the Corsairs Legacy development!
Official Corsairs Legacy YouTube Channel: https://www.youtube.com/channel/UCtvxcqkgrIC3fHpSpKSeMnA/ Official Russian-language YouTube Channel: https://www.youtube.com/c/SaveThePirate/
Subscribe and wishlist our free version of Corsairs Legacy: Prologue.