The Light Brigade - Major Update 2.0 - Memories of War
Hello Cosmic Friends. Today we're sharing a major update for our other VR game. The Light Brigade is a roguelike VR shooter, with realistic gunplay and immersive light magic, all set in a light fantasy WW1-like world, overcome by darkness.
The new update brings new classes, new weapons, and a ton of new items to find in your runs. Please check it out and give it a try if you're looking for a new roguelike VR shooting game.
Till next time!
Cosmic Trip is 60% Off During the Steam VR Fest!
Pick up Cosmic Trip at it's largest discount ever at 60% off during the Steam VR Fest! The Soundtrack and Digital Art Book are 60% off too!
Sale ends on Monday, July 25th! Don't miss out on this great deal!
For more information and to interact with us directly, join our Discord!
(https://discord.gg/funktroniclabs)
Cosmic Trip is 50% Off During the Steam Summer Sale!
Pick up Cosmic Trip for half the price during the Steam Summer Sale! Soundtrack and Digital Artbook 50% off!
For more information and to interact with us directly, join our Discord!
(https://discord.gg/funktroniclabs)
Bugfix Patch
Hello friends, we've had some reports of Windows Mixed Reality controllers. We just pushed a fix live, please let us know in the forums if you have any issues. Keep in mind we don't get any notifications of bug reports in steam reviews so if you have any problems posting in forums is the best place!
Patch Notes:
fixed default steamvr bindings for WMR controllers
disable hand tracking when WMR controllers dont report position
Let us know if you have any issues!
Minor Patch
Hello Funky Friends!
A small bugfix patch for some issues reported recently. Let us know if you have any further issues.
Changelist
Fixed IL2CPP failure on startup on Windows 7.
Fixed turning not working on some VR headsets
Fixed some issues with end boss
Fixed map selection count bugs
Patch 8
♫ BUG FIXES ♫
Here's a small update to fix a few bugs reported over the past few days. Thanks to everyone capturing footage and sending in logs, it helps a ton in tracking down the bugs quickly.
Please note there seems to be an issue with SteamVR beta (1.6.2) causing input to fail. If you have an issue with missing hands and no input, revert to the stable SteamVR branch for now.
If you are running on Windows 7 and have issues launching, there is a branch win7_no_il2cpp while we wait for a Unity fix.
Changelist
fixed spatialized audio issue
fixed steam overlay causing bots to fly away
fixed tutorial and waterfall scenes facing wrong way
fixed oculus dash showing up on launch in some cases
fixed button selection on map/menu for oculus controllers
added input for rotate camera for small playspaces
stay funky
Full Valve Index + Cosmic Ray Gun!
Hello friends! We've got a nice big update today!
https://www.youtube.com/watch?v=dnBgUPZRiFI
VALVE INDEX SUPPORT We've added support for the Valve Index HMD and Controllers, as well as fully articulated hand models. This includes support for the new SteamVR input API - you're free to customize input layouts and share your configs on steam workshop. Let us know if you find a layout that you think is awesome.
COSMIC RAY BLASTER This new weapon allows you to shoot enemies with precision, or launch a charged orb shot and detonate it mid-air for huge damage.
We've added classic and advanced configs which supports a new directional instant-select for weapons (forward for frisbee, up for bubble gun, sideways for shield, and down for blaster) which really helps swapping weapons frantically in the heat of battle.
As for performance, the game is now building with IL2CPP which will give a large CPU speedup. This especially helps with a lot of enemies and drones around the map. The GPU performance should be improved performance from various updates and scene optimizations too, which will help a lot on the higher resolution headsets.
There's a ton of other quality tweaks, balance changes and general fixes too.
Also the bot swag items (sunglasses, crown, etc) now give the bots a small boost to health and armor!
See the forum for more info on the Steam Input bindings, and let us know if you have any issues. The previous build will be up on the 'previous-patch' steam branch if you run into any issues.
CHANGELIST
updated to unity 2019.1.8f1
updated stylized fog plugin
updated amplify color plugin
updated to .net4
updated ovr from 1.14 to 1.22
added new steamvr input api support
added new cosmic ray gun
added new hands models
added new models for controllers
added new advanced input configs
added oculus 2.0 dash support
change to single-pass rendering
change to IL2CPP build
improved antialiasing
improved score ui layou
optimize waterfall scene
optimize cave scene
optimize map rendering
optimize menu rendering
fix drones going too far in waterfall
fix portal preview cubemaps
fix log file directory
fix save file path handling issues
fix population structure spring position
fix some enemy buildings not showing
fix some objects taking collision damage
reduce haptic force slightly
balance: improved bubble gun shot rate
balance: roller enemy hp down
balance: slippy enemy hp down
balance: adjust scaling on waterfall mode
balance: tweak antibody enemy attack animation
balance: tweak macaroon enemy attack timing
balance: reduce large enemy spawns
COSMIC TRIP - PATCH 6
♪ fresh year fresh fixes ♪
Hello friends! Some long-needed fixes for a few issues in the build. Some optimizations added too, which should help scaling into the late-game. Please let us know if you find any issues!
Also, we've added a 'previous-patch' branch, so you can roll back the build and play in case you have some issues.
Changelist:
updated to unity 2017.2
updated steamvr
new shiny crystal material
improve pfx on drone teleport
fix error in spaceship menu icons
fix bugs in macaroon enemy
fix error in wave spawning
fix claimer building rotation on spawn
fix spawned compressor position
fix issues with controller input breaking
fix enemy builder trail position on spawn
fix map unit selection bug
fix fog reset on death
optimize various shadow settings
optimize various physics settings
optimize drone trail particles
optimize ectoplant slightly
optimize many other minor things
Thanks for keeping the reviews and curator reviews up, it helps a lot!
Cosmic Trip nominated for Unity Awards - Best VR game
Unite Austin awards have been announced and Cosmic Trip was nominated for Best VR game. Thanks to everyone who voted and congratulations to Superhot VR on winning the award. Can't wait to see next year's amazing VR content!
Read more here: https://awards.unity.com/
PATCH 5 - FIXEY
♪ fixey fixes ♪
Some minor fixes today, a few very troubling bugs. Keep an eye out for anything unusual.
Changelist:
fixed rare spawn bugs
fixed enemy heart not killable
fixed oculus controller turn not working
fixed tutorial not starting up
fixed population building physics bug
PS. thanks for everyone who updates reviews since early access - it helps a lot