Cosmic Trip cover
Cosmic Trip screenshot
Genre: Strategy, Adventure

Cosmic Trip

Early Access - Build 42



https://gfycat.com/FlatCelebratedAnt

GIANT UPDATE.

We have a new Waterfall map. This is a simple wave mode for now, with some nice new scenery for you to enjoy. It's much larger than it looks. We'll likely be adding some specific mechanics for this map as time goes on.

Added new chill mode; this is desert wave mode, but at a much lower pace and more relaxed play style. If you want to take it easy, or just experiment, this is the mode for you.

We've changed a ton of balance related stuff, and economy / research related stuff. You'll have to buy the new research buildings to unlock / upgrade tools. The drones are generally much stronger overall. Difficulty curves for waves and strategy 0.5 is smoother at the start but still ramps up well.

The strategy 0.5 mode now has a new enemy builder which flies around and builds (instead of buildings magically appearing). There are also now two building types - each one spawns different enemy types.

If you had any issues with previous balance, please try out the waves mode, waterfall or strategy 0.5 modes and let us know how you feel about the changes! (discord or steam forums)

IMPORTANT: a lot of people had a crash issue - we painstakingly built a repro case and unity managed to get the bug fixed. Thanks everyone who submitted reports, it's super helpful. Thanks to everyone in discord helping test out the builds as we experimented. <3


Changelist:

  • update to unity 5.5.1p1 (fixes recent crash)
  • added new waterfall map
  • added new chill mode
  • added new enemy building type
  • added new builder type enemy
  • added new ship menu icons
  • added new tool research building types
  • added audio for slingshot
  • added control lines between map teleporter nodes
  • added limit single research building per type
  • added mini ectoplant patch
  • added new icons / effects to minimap
  • added sfx for bomb
  • added particles when roller enemy hits something
  • added weak attack for worker drones
  • added tooltips to game mode selectors
  • fixed crash in friend bot audio playback
  • fixed crystal material render issue
  • fixed drone damage particles stuck on
  • fixed hit effects on roller enemy when invincible
  • fixed laser bot drag when pulled soemtimes
  • fixed various localization isues
  • fixed audio background loading bug
  • fixed bubble enemy not taking damage when popped
  • fixed crash when harvesting depleted crystal
  • fixed physics so physical collisions can damage
  • fixed roller enemy taking no damage from assault bot
  • fixed various leaderboard issues
  • fixed various map issues
  • optimized ectoplant area enormously
  • optimized fabricator particles
  • optimized world rendering
  • improved antibody movements / attacks
  • improved assault drone movement / attacks
  • improved assault drone orbiting tower
  • improved friend drone movement
  • improved drone movement between nodes
  • improved controller graphics when using minimap
  • improved death sequence placement / effects
  • improved plant pot effects in spaceship
  • improved structure placement check to be less strict
  • improved wave difficulty curve
  • improved drone thruster particles
  • improved strategy0.5 mode general mechanics
  • improved wave mode general mechanics
  • changed roller enemy to damage buildings
  • changed shield to do damage on hitting enemy
  • increased drone health overall
  • increased drone damage overall
  • increased turret damage
  • increased worker drone efficiency
  • increased initial bot population cap
  • reduce assault drone attack range



Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 41




https://gfycat.com/IlliterateMemorableDrafthorse
https://gfycat.com/SophisticatedLateBlacknorwegianelkhound
https://gfycat.com/SerpentineDeepHalcyon

Lots of exciting changes and new stuff today. First off, we have the first pass of the Command Map in the game. Here you can quickly get an overview of the world, and command your bots from point to point. As the strategy maps expand to cover larger areas, this becomes super necessary.

Secondly, we added a new grenade item that you can use to make use of ectoplasm. This is sort of a panic / emergency item that you'll want to use when things are in trouble. It makes it worthwhile to keep control of ectoplasm resources.

Thirdly, we overhauled the game modes and shifted some of the strategy-like wip content into the wave modes. This means the wave/survival modes will have all the research buildings and upgrades, drone population caps, etc. The game modes right now are:

Tutorial: simple 10 wave introduction
Waves: survive as long as possible (leaderboards)
Strategy 0.5: simplified strategy mode - destroy all enemy buildings to win
Endless: constant stream of enemies
Strategy 1.0: still working on this

Wave mode now ramps up significantly faster, and the hard mode is removed. You should have a lot more tools to try different ways of approaching things now. Tutorial is now capped to 10 waves before returning to the menu. You'll have to build the research buildings to unlock various upgrades, and build drone populators to increase your drone cap.

Upcoming changes include ongoing balance tweaks and visual improvements, a new wave mode map (very different style!), the expanded strategy map (3x the current size), and more enemy RTS buildings.

We're still balancing all these new changes, so please write some feedback if you have some thoughts on the state of things!

Changelist:

  • upgraded to Unity 5.5.0p4
  • upgraded to steamvr plugin 1.2.0
  • added new grenade weapon
  • added new command map
  • added new return to menu
  • added new enemy building visual effects
  • added randomized spawn points
  • rework game modes (tutorial, waves, pods, endless)
  • fixed battery getting stuck half into slot
  • fixed roller enemy animation scale issues
  • fixed bot movement invalid math in rare cases
  • fixed bubbles invalid scale values in rare cases
  • fixed macaroon shot causing unusual unity crash bug
  • fixed slingshot audio leaking
  • fixed weapon closing after changing weapon
  • fixed excess log file printing on startup
  • fixed various localization issues
  • optimized ground collision dust particles
  • optimized audio import / load times
  • improved thrown object physics
  • improved dropped ectoplasm effects
  • improved roller enemy effects
  • increased drone movement speed between nodes
  • increased defender bot damage
  • increased assault bot fire rate
  • decreased roller enemy health


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 40


https://gfycat.com/SpecificShadyBelugawhale

Hope everyone had a good holiday break. We're all back from various places on the planet, and getting rolling again with work. Today's patch is some tweaks and balance fixes, and new Leaderboards for the wave mode players.

We're still trying to track down a rare unity crash, any info would be helpful. We're updating to a new version for this build - if you had the crash and it went away with this change, please let us know!

Changelist:

  • upgrade to Unity 5.5.0p3
  • added leaderboards
  • change wave mode spawns to attack various bases
  • change wave mode crystals to be used / respawn
  • added spaceship gravity change switch
  • added spaceship airlock switch
  • added spaceship disco lights
  • added spaceship funky plants
  • tweak balance to be harder in general
  • fix incorrect starting crystal count
  • fix roller enemy crash


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 39


https://gfycat.com/WateryApprehensiveElver

Work continues on the minimap, command mode and new extended stage. We are experimenting with a variety of ways to handle RTS style commands - trying to find something that feels natural for RTS, but in a native VR kind of way. We'll have some builds of that coming in the new year.

For today's changelist we just have a few tweaks that should improve gameplay in the current modes. Wave mode now handles multiple bases, so it should be a little more challenging trying to keep multiple areas active. Swarm mode was much too easy, so it's been tuned to be much harder now.

The medic bot was expensive and not very effective at healing. It now should move around and heal much faster with less animation/movement delays, and the price is cheaper. This should help keep your unattended bots alive for multiple base management.

There's a rare crash right now in the physics system. We're trying to track it down - if you have any info please let us know!


Changelist:

  • upgrade to Unity 5.5.0p2
  • improve portal travel timing
  • increase pods mode difficulty
  • add enemy kill sound effects
  • add more secrets toys to spaceship
  • change friend drone to stay away more
  • change wave mode to spawn at multiple bases
  • increase all drone health
  • increase ectoplasm drop rates
  • reduce medic bot price
  • reduce various ectoplasm costs
  • improve frisbee homing calculation
  • improve medic bot faster moving and healing


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Oculus Touch Support Live! (plus new game mode)



Hi friends, we've made some fixes so the Oculus Touch controllers should Just Work™. We adjusted the controller model to feel more natural for oculus controller shape, and tweaked the object throw, and added a spin-rotate for the 180 tracking barriers.



For those with 360 setup, we have a config file tweak in GameSettings/Input_oculus.json (OptionFrontFacingMode180) if you want to disable the 180 vignette. We'll have an in-game option in the near future.

We'll post dev updates every two weeks. Our last update included a new game mode with a little more strategy than the wave mode, enjoy!

Let us know if you have any issues, we'll make sure it gets sorted out!


Early Access - Build 38



Today we have a new game-mode that will let us start tesgtin some of the features for the RTS mode. Swarm mode will start spawning enemy pods around the other areas of the map, which will expand and capture adjacent nodes. These pods will spawn enemies which will assault your base, and you'll have to dive in and pull off the ruin pieces to destroy them.

This is a simplified version of some of the mechanics we are experimenting with for RTS mode - we can use this to test moving out into capturing and expanding multiple areas, and have some feeling of fighting back an enemy base. We'll start adding some of the other enemy buildings over the next few builds to make it more interesting.

This mode also has a new set of research buildings which you use to unlock upgrades, and access to tools and weapons. This is still work in progress, feel free to drop some feedback. There is also a population cap increase building, which you'll need to build a lot of to get a large drone army.

We're also working on a map/minimap, which will give you a better overview of where the enemy is and what's going on. This will help for the new environment we are working on that is 3-4x larger than the current one. It's a while away but it will make things much more interesting!

Finally we have a bunch of fixes, tweaks and improvements. We reworked batching and occlusion culling for some good performance gains, which will be necessary on the new larger map. This let's unity handle some things more efficiently than how we were doing it before too.

We made some tweaks to friendbot so he will be a little less in your face -- especially when using the menu. This should help those who were having not a fun time with it.


Changelist:

  • add debug helper for broken vive controller touchpads
  • add new teleporter area to main map
  • add population placeholder building (swarm mode)
  • add swarm game mode
  • add research placeholder buildings (swarm mode)
  • add tool upgrades (swarm mode)
  • change friendbot to avoid player when menu in use
  • change friendbot to idle around when thrown away
  • change physics timestep to 100hz
  • change shield to have cooldown after broken
  • fix build menu tilting after placement
  • fix crash on invalid controller index
  • fix fabricator building over population limit
  • fix roller enemy spawning on non-terrain
  • fix spawn circles staying alive
  • improve disc weapon trail
  • improve roller enemy chase player
  • improve roller enemy death effects
  • improve roller enemy knockback on shield
  • improve roller enemy slide effecst
  • improve static batching (performance)
  • improve occlusion culling (performance)
  • increase compressor refine crystal time
  • increase disc weapon charge times
  • increase disc weapon homing force
  • increase ectoplasm attract speed
  • increase friendbot approach range
  • optimize enemy movement ai
  • optimize status UI being drawn when not visible
  • reduce assault drone scan range
  • reduce range of HUD notify arrows



Report bugs or chat about the game here:


FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o



Stay funky!

Early Access - Build 37



Roller enemy. A combination of ancient artifact stones and alien goop hive mind, this one is a large and dangerous enemy. Keep your shield handle to block it's large melee strikes and slams. It's still a work-in-progress so please give us some feedback. It should show up around wave 10 or so.

Another set of optimizations and fixes for this patch. We're making sure performance stays smooth from build to build, which is a challenge for VR.

Finally, we're working away on all the pieces and parts of strategy mode, and expanding the map to fit the new mechanics. Stay tuned!

Changelist:

  • add roller enemy
  • add secret hypercube
  • balance economy pass
  • fix achievement text localizations
  • fix assault bot going to wrong node sometimes
  • fix audio caching not working correctly
  • fix disc hit shaking buildings
  • fix disc not colliding with crystals
  • fix enemy egg spawn particles
  • fix fabricator crash when removing disk
  • fix handling vr headset sleep mode
  • fix turret disk slot by disable for now
  • fix turret not shooting if battery empty
  • fix vacuum effect when using tool
  • fix various achievement issues
  • fix various scene collisions
  • fix various slingshot bugs
  • fix worker drone carried item lagging behind
  • fix worker drones delivery to multiple compressors
  • change tool select to show lock state
  • improve fabricator sparks effect
  • improve vacuum particle effects
  • improve various particle effects
  • increase worker drone turn rate
  • optimize assault drone animations
  • optimize drone / enemy travel code
  • optimize menu icon materials
  • optimize sand ripple scene area
  • optimize scene loading time
  • tweak sand shimmer pfx
  • update LOD for all drones and enemies
  • update amplify color plugin
  • update to unity 5.5b11



Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Bug Resolved!

The issue stopping build 36 from working on startup and not showing controllers should be resolved. Thanks everyone who reported so quickly!

Early Access - Bug Detected!

Hi friends, we found a bug that prevented the game launching properly in some cases. We're reverting the default branch to last week till we get a hotfix out. Stay tuned!

Early Access - Build 36

https://sketchfab.com/models/d0d1a329c5034678a0fb46697d07c840 Cosmic Trip - Scientific Research Vehicle - Sketchfab

Hello friends! Welcome to the Scientific Research Vehicle, Vibes. This will be your base of operations between missions, and hopefully a nice place to chill out in VR. We'll be adding bits and pieces to it over time (custom game settings, etc).



We have also done another pass at optimization to handle the expanding map area for ongoing strategy mode work. Keeping on top of VR performance is time consuming but super important for a smooth experience. We'll be continuing to focus on that so that the 1.0 release stays smooth.

Beyond that is a just a handful of minor fixes and tweaks. Ongoing work for strategy + research systems, plus some new enemy / building types. Stay tuned!

Changelist:

  • add F6 demo mode shortcut
  • add bubble slingshot tutorial
  • add input-specific config files
  • balance various slingshot settings
  • change friend bot to idle away more
  • change laser bot to prioritize large enemy
  • change untracked controllers to show hologram
  • enable better scene lighting effects
  • fix fabricator not using battery charge
  • fix handling achievements not loading
  • fix harvest beam color
  • fix invisible text renderings
  • fix localization text color values
  • fix missing colliders on hilltop
  • fix onscreen hud arrow batching
  • fix randomize resource patches
  • fix shield tool scale
  • increase starting money
  • optimize air fish renderer
  • optimize on steamvr update
  • optimize portal effect performance
  • optimize scene mesh batching
  • prevent enemies from attacking in tutorial
  • remove turret from demo scene
  • tweak anti-aliasing for better quality
  • tweak lod for better quality
  • tweak shadow for better quality
  • various achievement fixes
  • various script optimizations


Report bugs or chat about the game here:


FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o




Stay funky!