Cosmic Trip cover
Cosmic Trip screenshot
Genre: Strategy, Adventure

Cosmic Trip

Early Access - Build 34

Hello friends! We've just returned from our trip all about California. We attended Oculus Connect 3 and Steam Dev Days 2016, trying to learn and share everything we can about VR development from the best and brightest in the industry. We were also fortunate enough to demo at IndieCade, which is always full of interesting games that are inspiring to see.



This week's build just has some minor hotfixes, no more events for the next two weeks so stay tuned!

Changelist:


  • fix disc weapon homing
  • fix disc dropping into floor when cancelled
  • fix missing asset on turret bullet
  • update tween plugin



Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 33



https://gfycat.com/FineInfamousKagu

Today's new feature is the bubble slingshot. The disc weapon is a combat staple, but sometimes you need to have tools to support your combat bots, rather than simply add more damage. The bubble slingshot lets you set up a zone of control with bubbles that will snare the enemy. To recharge bubbles you shake the controller, of course.

It's especially useful for keeping your worker drones safe by dropping a bubble zone around the crystal area. There is still some polish and tweaks on-going for this weapon, so feedback would be very welcome - how/why it was useful to you, what felt good or bad, etc.



The minor bonus feature today is a new wave mode 'Hyper'. This is some tweaked wave mode settings that spawns steadily over time, all over the map. We tested with some night mode lighting to see how that feels - this is also work in progress!


Changelist:

  • added hyper wave mode
  • added night scene
  • optimize tutorial scene
  • added environmental ruins
  • cleanup internal pylon code
  • optimize worker drone scanning
  • fix rare crash on object kill
  • fix battery lock in demo mode
  • fix many particles not destroying after completion
  • fix turret insert holograms not appearing
  • fix bug causing objects to travel to infinity
  • change disc melee to not break
  • tweak disc homing force up
  • improve disc melee hit detection
  • improve disc melee hit effects
  • demo mode turret infinite charge, faster shot
  • rts mode work in progress
  • spaceship work in progress



Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 32



http://gfycat.com/CorruptGroundedKudu

We've added a new transition effect for moving between scenes and starting up the game.

Today's build also has a ton of fixes, polish and internal updates. We upgraded to Unity 5.5, replaced our particle effects plugin and fixed a ton of outstanding bugs. The particle system was taking 3-4ms per frame (out of 10ms~ total), and now it is down to 0.5ms. There should be a good performance improvement for anyone who was CPU bound before.

Steam was not overwriting config files when we updated them if they were locally modified, so we split the Default.json file into two parts: Default.json which is read-only now, and overwritten by updates; and User.json where you can add values to overwrite the defaults. This will not be overwritten when steam updates - there is a version value now so make sure you keep them synced.

tldr: hypercube transition, large cpu optimization, many fixes

Changelist:

  • update to unity 5.5
  • add User.json for custom config overwrites
  • add async level loading during transition
  • add controller handedness detection
  • add demo mode
  • add demo thanks for playing text
  • add new hypercube transition scene
  • add player hit sounds
  • add pre-placed buildings on tutorial
  • add tutorial helper icons
  • add versioning to user config files
  • add config settings for wave spawn amounts
  • change Default.json game settings to be readonly
  • change balance (assault drone price down, defender price up)
  • change battery slots to be locked during tutorial
  • change hud reticle to scale with enemy radius
  • change menu to allow point and click
  • change tutorial popups to have different colors
  • change tutorial to be shorter and simpler
  • fix assault bot trail effects
  • fix collision issue on tutorial scene
  • fix collision layers on structure buttons
  • fix demo mode wave timing
  • fix drone beam effect orientation
  • fix economy tutorial spinning with icon
  • fix ectoplant / crystals on tutorial scene
  • fix ectoplasm receive particles not destroying
  • fix friend bot double confetti
  • fix grabbing multiple turrets simultaneously
  • fix harvest particles on drone
  • fix medic bot beams error
  • fix menu input not working after bot touching
  • fix menu opening
  • sound wrong sometimes
  • fix mesh combiner duplicate warnings
  • fix mobius effect on turret
  • fix rotation on vr rig setup
  • fix some incorrect shield collision flags
  • fix spatialization on hud sounds
  • fix turret controller holograms showing up incorrectly
  • fix tween crash on menu
  • fix various tutorial text
  • improve disc weapon homing curve
  • improve shield regen effect
  • improve turret gun sounds
  • improve turret haptics
  • increase fighter bot health
  • optimize particle effects (removed particle playground)
  • optimize synth menu close check
  • optimize tutorial enemy queries
  • reduce ectoplant patch density
  • reduce fighter drone scan range
  • remove index numbers on tutorial
  • remove particle playground plugin
  • disable twitch in demo mode


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 31



https://gfycat.com/FatherlyMajorAffenpinscher

This week we added a new experimental HUD display for health / damage, and for notifying nearby enemies. This helps a lot to track down the last few enemies in a wave. It will be useful for tracking sneakier enemies in strategy mode in the future.

We also have some solid performance improvements in this build. After various experimentation we did some custom mesh combining scripts for unity which helped a lot (see below for link to code).

Our internal build last week had a few issues so we took some time aside to get through some of the bugs that have been accumulating. Thanks to everyone reporting bugs on trello, it helps a lot for us to just focus on getting on with fixing when they're all listed up like that.

We thought it might be nice to start sharing some code snippets for any unity developers who are playing the game. Here's a couple of scripts useful helpers:

MeshCombiner Unity script: https://gist.github.com/kalineh/3368ea63b9a6d29aabd92847c2547038
PrefabStatus Unity Script:
https://gist.github.com/kalineh/0d439a107517510c28606f31478c37dd


Changelist:


  • new: hud enemy notifications
  • added mesh combining optimizations
  • added F5 restart key
  • added assault drone sounds
  • added ectoplant sounds
  • added spawn extra airfish in ectogrove
  • fix airfish spawning
  • fix bullet not hitting ectoplant
  • fix chinese (trad) localizations
  • fix defender bot rare crash
  • fix defender drone knockback non-enemies
  • fix defender drone not doing anything
  • fix disc weapon expiring while held
  • fix friend bot emitting hearts wrongly
  • fix grabbing battery with both hands
  • fix hud arrow posiitons
  • fix macaroon aiming at body not head
  • fix money display when over 1000
  • fix turret knocking back non-enemies
  • fix twitch integration not displaying
  • fix unable to equip bug
  • fix various input issues
  • fix worker drone catching bullets
  • fix various internal input code
  • optimize batching on environment
  • optimize various minor areas
  • cleanup particle effects internal
  • increase player health regen time
  • tweak shadow quality / performance
  • tweak frisbee trail
  • tweak particle effects
  • update localization plugin
  • upgrade effects polish


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Early Access - Build 30

This week is some minor fixes and tweaks. We're working on some optimizations and a couple of bigger new features in the background. Stay tuned next week for something new and shiny!



Changelist:


  • added ectoplant random scaling
  • increase ectoplant regrow time
  • increase orb enemy health
  • reduce antibody attack speed
  • fixed airfish not spawning
  • fixed friend bot derping into ectogrove
  • fixed camera depth sort issue
  • cleanup input device detection handling
  • optimize sand shader
  • optimize flora shader
  • optimize various particle effects
  • change assault drone to not follow between nodes



Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Build Release Timing

Hello friends, we're going to adjust the build timings again this week. After swapping to a one-week offset between dev-build and default branch, we realized that if there are bugs in the dev-build they'll still end up going into the default branch.

So now we'll be doing default branch updates every 2 weeks, and a dev-build update every week. The full patch notes and details will come on the default branch updates.

If you want to follow the dev-build branch progress, and try out some work in progress features, come join us on the discord chat.

So stay tuned for a larger update in next weeks build then!

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
Discord: https://discord.gg/013jLi10e03zz346o

Cosmic Trip - Early Access - Build 29



Behold the Ectoplant! The most effective way to collect ectoplasm in the known universe.

Resource collection for crystals is interesting because you have control over the process in a lot of ways. You can balance resource investment and time into drones or manual mining, and expand multiple bases, and seek out the gold crystals for extra.

However, collecting ectoplasm leaves you at the whim of the random drops from enemy. This weeks patch starts to address that by adding Ectoplants. You can go and find an ectoplant grove and collect them yourself. This gives you some control over dealing with ectoplasm if you're after a specific item or upgrade, and are will to trade time to go and collect it.

The resources also shuffle around a bit on the non-tutorial maps. This means each playthrough the location of crystals is a little different. This should help make things a bit more dynamic. As we add more maps and enlarge the current map, this will get more interesting.

On top of that, we just have a bunch of small fixes and performance tweaks. There's a lot of stuff we're working on in the background which we'll have for you soon too!


Changelist:


    <*>added ectoplant
    <*>added ectoplant groves to scene
    <*>added resource randomizer
    <*>balance economy pass to reduce ectoplasm
    <*>reduce fighter drone move speed
    <*>reduce fighter drone scan range
    <*>reduce medic drone move speed
    <*>increase macaroon shot rate
    <*>fix viveport path issues
    <*>fix friend drone spamming alerts
    <*>fix friend drone crash
    <*>fix friend bot particles issue
    <*>fix medic drone particles stuck on
    <*>fix assault drone moving into ground
    <*>fix teleport sound
    <*>disable some logging for performance
    <*>disable single pass stereo rendering
    <*>tutorial enemies now wait till you attack
    <*>tutorial music play timing improved


    Report bugs or chat about the game here:

    FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
    Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
    Discord: https://discord.gg/013jLi10e03zz346o


    Stay funky!

    Early Access - Build 28

    https://sketchfab.com/models/543ac0d4e6984259a758e3540d7e52f6
    Assault Drone - Sketchfab

    It lives, it's alive! The Assault Drone. This drone is fast and mobile, and will help keep enemies distracted and away from your worker drones. Mix them in with the defender drones to maximize their effectiveness.

    We've also added a new Skybox configuration system. This is work in progress, and we'll move towards more configurable mixing and matching of skybox + scene. For now we've made the Hard Mode map set as the new Dawn style.


    Changelist (build 28):

    • added assault drone
    • added skybox changing system
    • added dawn skybox to Hard mode
    • balance pass on economy settings
    • updated steamvr plugin to 1.1.1
    • enable gpu jobs
    • reduced master volume
    • improve disc weapon physics
    • improve ectoplasm to drift closer
    • tweak worker bot avoidance movement
    • fix player input enabled when dead
    • fix quality settings stuck on low
    • fix crash in controller code
    • fix particles in main menu
    • fix crash when mining crystals by hand
    • fix crash in tutorial
    • fix drone worker crash catching some items
    • fix shield tutorial appearing multiple times
    • fix caught disc weapon vanishing while held
    • fix drone upgrade settings
    • fix steamworks initialization across scenes
    • fix stats display issue when controller disconnects
    • fix disc hitting self shield
    • fix disc being grabbed while charging
    • fix collecting double ectoplasm

    Report bugs or chat about the game here:

    FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
    Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
    Discord: https://discord.gg/013jLi10e03zz346o

    BONUS - we've just uploaded Cosmic Trip background to SteamVR workshop. So you can enjoy the Cosmic Trip vibes outside of the game.
    http://steamcommunity.com/sharedfiles/filedetails/?id=745831424


    Stay funky!

    Dev Blog - Intermission

    Hello friends! Thanks to everyone who came by to see us at VRLA. It was a blast!

    We have been posting dev blogs as they were live on dev-build branch. This week we're going to skip the dev blog so that we will post when they go live on the actual main Default branch of the game. This will help us make sure the build is stable and we catch any issues before we go live with major changes.

    You can change to the dev-build branch if you want to experiment with the new changes before they go public. Or just come say hi in the discord chat!

    Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
    Discord: https://discord.gg/013jLi10e03zz346o

    Stay tuned next week for the patch notes, and a new bot!

    Build 27

    Happy days, funky friends.

    This week we spent some time cleaning up a stack of bugs. Unity 5.4 was released from beta so we took some time to update that and work through a few minor issues it introduced. Hopefully it should enable some optimizations on the VR rendering side of things.



    We tweaked a few settings related to the audio popping bugs, let us know if it's improved from before. Still trying to track down exactly what's causing it, but it should be better than before.

    We put in a simple music toggle by hitting the friend drone - better controls for this coming later, but in the meantime this should work for those that want to play their own music instead. We also added eye expressions to the friend bot, so we can see what he's feeling a little better.

    https://gfycat.com/BlueCraftyIndianpalmsquirrel

    This build will be live on dev-build branch until next week, and then Default will be updated. A few hotfixes were also added to default branch since last weeks build (LOD fix, etc).

    Changelist (build 27):

    • update to unity 5.4.0f3
    • update amplify color plugin
    • update tbe audio plugin to 1.2.4
    • change localization to use language code
    • increase ectoplasm drop rate
    • increase audio dsp buffer size
    • reduce overall audio volume
    • added friend bot facial expressions
    • added support for hitting friend to toggle music
    • added weapon select icon
    • disable background loading of audio
    • fix simplified/traditional chinese selection bug
    • fix controller mobius strip effects stuck on
    • fix tool popup menu input issue
    • fix medic bot beam stuck on after death
    • fix shield tutorial positioning
    • fix duplicate world being spawned
    • fix main menu orientation
    • fix wrong quality settings causing early LOD
    • fix fabricator destroyed sfx
    • fix incorrect stretched particle effects
    • fix missing wind sounds
    • fix gold crystal patches not setup in maps
    • fix unlocalized strings to use english fallback
    • fix crash in mining laser
    • polish weapon equip menu
    • polish effects on over-charged frisbee
    • tweak helpbox text size

    Build 26+hotfix is live on Default branch.

    Report bugs or chat about the game here:

    FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
    Trello: https://trello.com/b/GZIV31BZ/cosmic-trip
    Discord: https://discord.gg/013jLi10e03zz346o


    Stay funky!