NEW UPDATE! 1.07 - Balance, Visuals & Achievements
Hey Dudes (brudes (bro dudes) and gudes (girl dudes))!!!
First and foremost I wanted to give you all a HUGE THANK YOU for your support of Cosmochoria. I am blown away at the great response and kind, positive reviews you've left me. Im so happy that you enjoy the game and want to do my best to bring new updates and improvements to give you a reason to keep playing :)
It's been a while since the last update, but I've had my hands full with some of the more major things, including the re-bindable keys and a secret update Im hoping to get done within the coming months. Shh. its a secret to everybody.
Anyway, I wanted to post this update as it has some pretty cool stuff, especially considering it should resolve some of the more obscure bugs that have plagued a few people. The biggest change you might notice if you play Cosmochoria EVERY FREAKING DAY is that there have been some fairly major balance changes, ultimately making it a little bit easier especially in early game. I think some of the hardcoreness was quite off putting and thanks to the steam reviews i was able to see from a few people that the extreme difficulty of the game has severely impacted their ability to enjoy it. hopefully i fixed that to some extent.
Anyway, I don't think it's a super huge deal because:
a) It still gets pretty hard, pretty quick as you start saving planets and the enemy count gets more and more hectic.
b) Bosses should be roughly the same difficulty with maybe a bit of a slight difference with the weapon strength.
Overall, I still think the game is extremely fun and I would actually say the difficulty tweaks have made it even more fun if you were already digging it. It just... feels better.... I hope you like!
Also there's a huge handful of new achievements. If you've met the criteria for the achievements already, they should just unlock once you get to the title screen, really.
Here's a full changelog of what's in the update. Id love to hear what you think!
Hugs,
nate
Changelog for 1.07
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ACHIEVEMENTS: 12 New Steam Achievements :)
BALANCE: Improved various bullet sizes to different guns.
BALANCE: Increased power of flame tower fireballs.
BALANCE: Improved UFO Hit Detection
BALANCE: Modified Normal enemy health (less) overall.
BALANCE: More enemy health in hard mode.
BALANCE: Improved speed and damage of initial gun.
BALANCE: Nerfed shotgun damage
BALANCE: Buffed shotgun fire speed.
BALANCE: Remove touch damage from enemy death explosions.
VISUAL: Improved Explosions
UI: Map open at startup
BUGFIX: Double flag on first planet. This better be fixed now IT BETTER BE!!!!
BUGFIX: Prevented 2 Illumina Swords from appearing.
BUGFIX: Prevented 2 final bosses from appearing ;)
UPDATE:
2 recent patches were made 1.07.1 and 1.07.2 that fixed some achievement stuff. I didnt make a separate announcement for them since they're pretty small potatoes.
Update 1.04 - Bug Fixes & Balancing
Hey dudes. Thanks for the crazy support this past week, it has been an awesome ride getting your great feedback and positive support all over the place. I am so glad you've been having fun!
I have some bugfixes etc here, still working on rebindable keys so that will be released in an upcoming build, but wanted to make sure these fixes got out sooner than later.
Hugs!
Nate
Changelog 1.04
- BUGFIX: Glitched Hive Placement.
- BUGFIX: Glitched Brick placement.
- BUGFIX: Double Flag Issue (Should be stopped. Let me know if not).
- BUGFIX: Duplicate message issues
- BUGFIX: Dragon stone glitch (collect causes loop) & final stone glitch.
- BALANCE: Increase size of shield towers
- BALANCE: Increase size of flame tower shield.
- BALANCE: Increased power of flame tower fireballs.
- PERFORMANCE: Buncha performance tweaks.
Verson 1.02 - Bug Fixes & Tweaks
Just wanted to post an update with some of the tweaks I've been working on since launch. Thanks for the great feedback everyone! Hope you're enjoying the game. :)
Changelog 1.02 - BUGFIX: Make sure bosses dont drop stones if player dies.
- OCD: Speed up death ‘fade’. (cut it in half)
- CONTROL: TAB opens map.
- PERFORMANCE: Remove Darkness at edges. Was conflicting with other more important effects.
- BUGFIX: Mothership Boss Wasnt shooting bullets correctly.
WOO! WE DID IT!!!
Well, my friends, after a crazy fun time in Early Access, Cosmochoria is now LIVE!!
As a special celebration, we're launching it at an insane 50% discount for the first week. If you have a friend who you think would be into flying around space naked, NOW IS THE TIME to tell them about the game. Or even be super cool and gift them a copy! :)
Huge love to everyone who supported Cosmochoria in Early Access, your positive feedback and encouragement took this game far. We look forward to hanging out with you on the forums :)
Sincerely,
Nate & Jessi @ 30/30
PS. We've reset the high scores back to 0 for the full launch, so your place on the leaderboards is once again up for grabs.
FULL v1.0 LAUNCH ON MONDAY!
I am so proud and excited to announce that Cosmochoria will be launching out of Early Access and into a full Steam release on Monday, April 27 at about 9am PST.
I wanted to take a second to both thank and congratulate every single one of you who have a copy of Cosmochoria in your Steam Libraries right now. Whether you purchased the Early Access version, or are one of the incredible backers from the Cosmochoria Kickstarter campaign which ended just over a year ago, you have all my juicy loves.
Each and every single one of you have given me trust and faith in my vision and ability to bring that vision to life. Cosmochoria started as a seed and I always knew what that seed could one day become and I can honestly say that not only did you help that seed sprout, but so many of you personally touched my heart and mind throughout the process of creating this game—shaping it beyond even my own imagination. For that, I am eternally grateful to you.
It is a catastrophe that Early Access development leaves such a bad taste in peoples mouths, as it has been an honor and a pleasure to develop this game with your eyes, ears, minds, fingers and thumbs in the mix with me. I am forever grateful for your faith and influence, and I can only hope that the result that launches on Monday is not only something you can enjoy, also something you truly feel proud to have been a part of.
Thank you so much for having my back. You made my dream come true this past year, and I will never, ever forget that.
Sincerely & with a hug that lasts until infinity,
Nate Schmold
New Build: 0.181
Not gonna get fancy. Lots of work to do!
BUGFIX: Hub Planet on spawned universe not refilling health.
BUGFIX: Heart on old man planet not showing up correctly if planet has been captured but player isnt on it.
BUGFIX: Where tha music go? Was not coming back after bosses. It was because the music died with them.
BUGFIX: Spamming Hologram with jump/space can bring up incorrect messages.
BALANCE: Improved the effect of space friction so it’s a little more noticeable.
New Build: 0.180 - More Bugs
Hey dudes. Some more bugfixes in prep for final release in like a week. wow.
There are still a few known bugs and one bonus bug that appeared in this build that ill have fixed up asap but i wanted to post this asap because it fixes a crucial 'NPC' bug that was preventing you from talking to NPC's which could ruin the ending, or just make a game suck.
If you find anything weird, hit me up in the comments or start a new bug post in the forums. Thanks so much to everyone who is reporting strange issues :) It helps a lot in making sure they get dealt with ASAP!
Hugs,
Nate
Changelog 0.180
BUGFIX: WormBoss not giving the stone.
BUGFIX: Dont activate message if picking up bomb. Prioritize bomb.
BUGFIX: Lightning bolt getting stuck. (give them a timer).
BUGFIX: Endgame from pause menu doesnt end game sometimes.
OCD: Smoothed UFO movement..
BUGFIX: NPC not Talking bug...
BUGFIX: Pew Pew not killing spiky balls.
BALANCE: Ninja Invincibility only when planting / building. Prevent holding crouch. Too OP / able to kill bosses with towers without even moving.
BUGFIX: Mutagen Doesn’t Work.
OCD: Better visual feedback on shoot & on hit.
OCD: Allow planting & bases in front of hermit hut.
Build 0.179 - BUGS
This is a fix to the last big patch which fixes a bunch of bugs with the ending. More to come, i just wanted to get this out sooner than later since some of the bugs are game breaky in nature.
Hugs yall.
Changelog 0.179
BUGFIX: Make map hide planet info when in space.
BUGFIX: Shield not generating on partially broken towers
BALANCE: Modified RNG of Chest rewards.
GAMEPLAY: Reduce Crystals from Chests Multiplier
BUGFIX: Hide super laser when crouching.
BUGFIX: Menu Opening Delay when overlapping portals.
BUGFIX: Not setting “Finale” variables when starting a new game after getting to ending
BUGFIX: Hives appearing in wrong spots…? (maybe between games?) think this is knockback related. Removed knockback from a bunch of enemies that would get messed up by it.
BALANCE: Reduced knockback on enemies.
BUGFIX: Drop bomb brings up menu unexpectedly still.
BUGFIX: Fix bomb exploding while holding other bomb bug.
BUGFIX: When lag — Building things off-ground.
BUGFIX: Costume not setting correctly when on home screen and equipped with SuperWeapon
BUGFIX: Ring Menu getting stuck ( XBONE Gamepad )
BUGFIX: Hide Notifier icon when planting/building.
BUGFIX: Notification icons out of place.
OCD: Removed little jump when planting seeds or bases. Was nice, but caused issues on low framerate.
BUG: Helmet appearing on non-helmet costumes when getting hit by enemies.
OCD: Remove S when crouching right after planting.
ONE ONE ONE ONE SEVEN SEVEN SEVEN SEVEN EIGHT EIGHT EIGHT EIGHT
Oh hai.
So i made this game, it's called Cosmochoria. It's pretty cool. You're a little naked space man and you shoot ugly bad guys in the eyeballs and they explode everywhere but really you just wanna plant seeds on the planets and make them grow into beautiful colorful worlds but you don't quite know why... maybe it's because they're just so pretty when you're done. But the bad guys keep coming and they get stronger and more annoying and there's this weird stuff everywhere and these things that have holograms that come out of them and they talk to you and you think there's something special about this little galaxy but you're not sure what and it all starts to spiral out of control while you learn more about what it all is.
Then you kinda find out..
So i made this game, and it's kinda sorta done now. :)
Like. it says "The End" when you finish it.. And then credits roll. Sorta like a real thing.
I would LOVE to know what you think about all this.
hugs,
nate
Changelog 0.178
FINAL MYSTERY WEAPON
FINAL BOSS
THE END
0.176 - More Bugs & Functionality Updates
Sorry this isn't the ending to the game yet. :) Just wanted to get these bug fixes posted and out of the way so that the ending stuff can be focused on specifically. Getting very close to final release and will be announcing the release date very soon -- the illustrious boys from TenguDrop are currently working on an OFFICIAL TRAILER that will be revealed at the same time as the release date.. Wooo!
Anyways these updates come from your amazing feedback so I appreciate you continuing to post, tweet, stream, lp, etc to help spread the word of the game. Without your support and communication there's no way I could do all this programming, etc on my own, so thank you truly and I hope you are enjoying these final stages of Cosmochoria in Early Access!
Hugs,
Nate
0.176 CHANGELOG
BUGFIX: Planets not correctly showing as completed with the map upgrade.
BUGFIX: Plants not showing in correct layer on ‘spawned’ galaxies.
BUGFIX: ACTUALLY make sure egg never spawns on its matching planet.
BUGFIX: Fix Portals not opening on Spawned Galaxy
BUGFIX: Crawlers falling off planets in a weird way.
BUGFIX: Enemy Indicators Disappeared in last build. Sorry!
BUGFIX: Some enemies disappearing when overlapping ‘pre-made’ plants on spawned galaxies.
STORY: Setup the story / Hologram pods so they are sequential now. Will cycle through them and loop once reaching the end. Much better chance of seeing the full story now, and I can actually set them up in a much more revealing sequence to build up to the mystery.
OCD: Pinned Ultranova explosion to the player.
STORY: So much more story written.
STORY: Story sequenced in an order that better reveals the truth.
BUGFIX: Hilight a default message option item when the message appears.
UI: Gamepad gets benefits of map upgrade (cant think of a way to show rollover stuff unfort.)
CONTROLS: Able to center the camera at will (middle click or L3/R3)
UI: Ending Credits
UI: Allow shooting / jetting with mouse to exit from action (radial) menu.
BUGFIX: Visual Notifiers not disappearing when using ultranova on half-completed towers.
BUGFIX: Typing Name Entry glitched on WASD letters.
BUGFIX: Getting Map Upgrade in-game shows the correct upgraded aspects
BUGFIX: Reminder to collect seeds when having none and leaving them behind should only announce once.
BUGFIX: enemies not targetable by towers correctly.
BUGFIX: WormBoss Bombs weren’t stopping the menu when picking up with gamepad.