Posted a quick fix .. v0.134 which fixed some bugs found with todays bigger update @ 0.133. Other than the bug fixes, not much else changed.
Hopefully that's good till the next big update! Feel free to leave feedback here or on the 0.133 update, or post any major bugs to the bug report forum.
Thanks for playing — stay naked. :)
Hugs.
Nate
Update 0.133 is Now Live!
Hey buds, been a while, but I've been working hard on many things. Here's a list! This build is now available for you to play right now! Hope you like the new stuff. Comments and feedback always welcome. :)
0.133
- NEW ENEMY! Evil Diamonds.
- NEW ENEMY! Space Demon Satellite things.
- Fixed Steam Overlay - should now work on Windows / Mac / Linux while pushing Shift+Tab. Take some screenshots!
- Fix dragon tail overlap with sword
- Towers kill wasps
- Make sure bad plants dont power down weapons.
- Make swords kill thorns.
- Make Bad plants grow automatically.
- Thorn plants dont show up until after the first boss arrives.
- Removed “Plant Count” from the main HUD. Useless info while in game. I give it on game over screen anyway.
- Moved “Completed Planets” to the top right corner: Emphasized for gamey reasons.
- Cleaned up and optimized font memory/usage across most instances. Still need to do title/game over screen. Dropped about 25MB from graphic usage.
- Cleaned up “Big Instruction” calls
- Fixed score numbers appearing “broken” or incomplete when on edge of screen.
- Made explosions (orange spikey ones) damage player and other enemies if touched. Chain reaction that stuff!
- Fixed bug with enemy kill counter not tracking certain enemies.
- Evil Diamonds give power ups every goddamn time. Enjoy.
- Tweaked accuracy/spread on the second level Laser Blaster upgrade. (Light Blue)
Build 0.132 Live
Had to fix a couple bugs that were a little ugly / obvious and had a few smaller updates to go along with it, so here's the latest build!
Im mostly interested in:
1) Does it seem too easy now? Should be easier to start... but too easy?
2) Does it run just as well as it did before? Better?
Thanks homies!
0.132
- Fixed Hearts appearing randomly after multiple games.
- Completely disable right click while crouching on planet.
- Made robots and UFO’s ONLY shoot when on the screen. You’re welcome.
- Zoomed out camera even more when on planet (to see space-based enemies sooner)
- Big Ice balls (the ones that freeze you) explode when shot. You’re welcome.
- Added a ‘Break’ after completing a planet. A random duration of time where robots / ufos / etc do not spawn.
- Bosses spawn time also affected by the break… gives you an unknown length of time to prepare / heal / etc….
- Bosses spawn further in from the edges of the map, so not *so* far away…
- Everything is so soft.
Steam Cloud is Active
I have now enabled Steam Cloud syncing for your saved progress / high scores. The only problem is I cant currently set it up to save cross platform due to the save files appearing in different spots on Mac/Windows/Linux. BUT if you have 2 macs, or 2 windows machines, it should keep your saved game / progress / achievements synced between the 2 computers.
If you're having any trouble, or it doesn't seem to be working, please don't hesitate to drop a comment here or get in touch with me at help@3030.ca
Hugs, pals!
Nate
Build 131: Steam Achievements!
Hey pals, it took some doing, but I just got the first big batch of Steam Achievements into Cosmochoria. There are now 16 different achievements to unlock. Some of them are progress based, some are weird little things to unlock, but ALL of them are shrouded in a weird little riddle. If you have any questions or are losing your mind trying to find out what to do, don't hesitate to post on the forums and I can give you a hint or just spoil it outright :) I figured it would be fun to make some of them sort of a puzzle to figure out as well.
0.131
- Added 15 new Achievements!
- fixed “Yogs Secret" entry function
- Make sure NPCs / items / etc never spawn on same planet to prevent overlapping / taking up too much space.
- Make sure NPCs never spawn overlapped.
- Change jet instruction to “jump in the air”
- Fixed high score name not appearing on title or game over screen
- Make icons on HUD correct (seeds = Seeds, bricks = bricks)
- Fixed Moai Moai Statues - they should now demolish enemies nearby.
Build 0.128 is Live!
Hey pals, been a good week - lots of tweaks and balance adjustments done to the core mechanics of the game after listening to your feedback and watching lets plays and previews on youtube.. THANKS for being so awesome and giving your feedback and for playing the game on your channels, showing your friends, etc. Your help and feedback is going to make this game even better and I am so grateful for that support!
Heres a list of what you'll find in the latest build... let me know what you think!
0.128 Changelog
- Changed fire tower to require 2 bases.
- Fixed nomenclature of “Coin Magnet” to “Crystal Magnet”
- Adjusted target point of slimes to help them get hit a little easier (they were meant to be the ‘answer’ to towers and the one thing you need to watch for and kill manually).
- Adjusted Alien ordering so they’d be in front of plants.
- Fade out weapon powerups after 60 seconds. Fadeout lasts 10 seconds so there’s still a chance to grab before it’s gone.
- Reduced cost of McAphelion’s gun upgrades to 25 seeds
- Fixed Sniper Bullet Penetration re: Wasps
- Changed font. felt like i needed to class it up a bit.
- Added shadow to font for better visibility on white background
- Disable sword sound / sparks on boss overlapping
- Added ‘prices’ to the action buttons to better help show their costs.
- Make dev mode stop all scoring
- make dev mode cancel all collections
- removed ‘game time’ from game over screen. psychological reasons…
- Made jump button double as jetpack key when already jumping
- Made right click start with a jump before jetting to match key controls
- Fixed collision bump on one of the planets. (was testing and forgot to remove, sorry)
- Updated 'how to play' screen to show new jet/jump controls
- Fixed Z-Ordering/Layering of Sword
- Fixed sword “Drag” when moving really fast.
- Adjusted sword swing animation to start at the angle you hold it at.
- Zoomed out general camera slightly.
- zoomed out boss camera slightly more.
- Adjust robot and turtle shoot rate. Give a cooldown to stop them from spamming.
- Moved quit game button to the left of the pause menu (in game) so it cant be hit accidentally..
- Cheaper Bricks and Ultranovas in the store.
- EVERY hive drops bricks now. (used to be 1 in 5)
- Minor performance improvements and optimizations.
Build 0.127: Bad Plants!
Hey pals, new build posted this afternoon! Nothing crazy, mostly just a bunch of minor tweaks and bug fixes from the last couple builds, but this time i introduce a new 'Bad Plant' basically a surprise plant that comes out every once in a while to chomp on ya. You never know if you're about to plant a bad seed or not. ;)
v0.127 Changelog
- Added random occurrence of ‘Bad Plants’.
- Fixed spawn points of ‘bitten’ planet.
- Adjusted audio doppler / pitch effects.
- Minor bug fixes and optimizations.
Will start working on some of the other suggestions and stuff that have been coming up in the forums the past few days now.
Thanks for playing, everyone!
Quick Fix 0.125
Quick fix to resolve issues with not receiving seeds on your first plant. Sorry! Also made sure seeds spawn 'in front' of plants.
Additional Quick fix of 0.126 for minor bug fixes found in 0.124/0.125.
Also beefed up fire tower damage per fireball just for the Metrosexual Tech Oligarch himself, @RKHilbertSpace - wordup.
Build 0.124 is Live!
Posted a new build tonight, its been the result of great honest feedback and helpful bug reports coming in over the last few days... some notable stuff:
- Fixed layering a bit so it should be a little better.
- Tweaked / Fixed tower abilities and functions.
- Named the action buttons something more 'understandable'... Bye Bloop!
- Now logging your scores, will be monitoring that a bit while i prep for in-game leaderboards. :)
- Adjusted movement to hopefully make it smoother... might still be glitchy on certain planets.
- Stronger base jet when in atmosphere -- should be able to even just use jet as jump if you want.
- Towers can now shoot ground aliens again
- Normalized plant collision boxes so they should be consistent across the board. Might help with weird plant spacing, etc.
- Fire Temple blocks ice. Normal shield tower blocks fire. Both block lasers.
- Fixed some weird bugs with Eggs & Pets.
- Fixed a bunch of misc. bugs and performance tweaks.
Hope you guys dig! Feel free to report any bugs here on steam or in the official forums at www.3030.ca/community.
Hugs :)
Wish i had a heart emoticon on here.
<3
An (Older) Demo!
If you're curious if Cosmochoria will run well on your computer or not, a good test is to run:
http://www.cosmochoria.com/play
It is the old alpha demo that was up during the kickstarter campaign. If it runs smoothly for you, then the current build on steam should run well for you also! Its also a chance to try out some of the core gameplay to see if you enjoy.
Keep in mind the current build has had a lot more improvements like upgrades, enemies, balancing, weapons, UI, etc. But still, it should help you get a feel for if it's worth your cash or not.